2011-09-25 |
Thibaut Girka |
Fix player hitboxes
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2011-09-23 |
Emmanuel Gil Peyrot |
Add CLI rank choosing.
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2011-09-23 |
Emmanuel Gil Peyrot |
Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.
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2011-09-23 |
Emmanuel Gil Peyrot |
Implement instruction 74.
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2011-09-16 |
Emmanuel Gil Peyrot |
Add support for enemy spawnling enemies.
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2011-09-11 |
Emmanuel Gil Peyrot |
Add reading support for the MSG format.
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2011-09-11 |
Emmanuel Gil Peyrot |
Fix initial angle of bullets with bullet_launch_offset enabled.
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2011-09-11 |
Thibaut Girka |
Use Cython, improve performances!
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2011-09-10 |
Thibaut Girka |
Introduce characters!
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2011-09-10 |
Thibaut Girka |
Fix potential crash
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2011-09-10 |
Thibaut Girka |
Fix Cirno's freezing bullets
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2011-09-10 |
Thibaut Girka |
Fix bullets
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2011-09-10 |
Thibaut Girka |
Fix a rendering bug
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2011-09-10 |
Thibaut Girka |
Small refactoring and massive performance improvements
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2011-09-10 |
Thibaut Girka |
Fix a few things with special bullet flags
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2011-09-10 |
Thibaut Girka |
Various optimizations
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2011-09-09 |
Thibaut Girka |
Add support for launch animations! (Warning: slow :()
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2011-09-09 |
Thibaut Girka |
More impressive data, use a wider range of things, and document things!
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2011-09-08 |
Thibaut Girka |
Small refactoring and massive performance improvement
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2011-09-07 |
Thibaut Girka |
Switch from pygame + PyOpenGL to pyglet
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2011-09-07 |
Thibaut Girka |
Fix std parsing
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2011-09-07 |
Thibaut Girka |
[Data] Fix a crash with 102h.exe (missing music), and fix bullet sizes
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2011-09-07 |
Thibaut Girka |
Welcome self-sufficient data!
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2011-09-06 |
Thibaut Girka |
Add sample data
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2011-09-06 |
Thibaut Girka |
Fix special bullet function/flags handling
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2011-09-06 |
Thibaut Girka |
Minor changes
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2011-09-06 |
Thibaut Girka |
Add writing support to pytouhou.formats.ecl!
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2011-09-06 |
Thibaut Girka |
Fix a few, minor things
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2011-09-06 |
Thibaut Girka |
Add writing support to pytouhou.formats.std!
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2011-09-06 |
Thibaut Girka |
Implement bullet_launch_offset thing
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2011-09-05 |
Thibaut Girka |
Move everything graphical to pytouhou.opengl!
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2011-09-05 |
Thibaut Girka |
(almost) implement Cirno's freezing spellcard
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2011-09-05 |
Thibaut Girka |
Minor refactoring
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2011-09-05 |
Thibaut Girka |
A few changes in the execution order to match 102h.exe
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2011-09-05 |
Thibaut Girka |
Implement ECL instruction 75 in the same exact way as 102h.exe
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2011-09-04 |
Thibaut Girka |
Fix boss callback, handle a few more callbacks
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2011-09-04 |
Thibaut Girka |
Handle variables in ECL instruction 82
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2011-09-04 |
Thibaut Girka |
Disable debug-level logging
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2011-09-04 |
Thibaut Girka |
Use game's frame for interpolation. No more time manipulation interfering with interpolators!
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2011-09-04 |
Thibaut Girka |
Change a debug string to avoid confusion
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2011-09-04 |
Thibaut Girka |
Rename pytouhou.game.enemymanager to pytouhou.game.enemy
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2011-09-04 |
Thibaut Girka |
Refactor \o/
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2011-09-04 |
Thibaut Girka |
Handle ECL instruction 18
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2011-09-04 |
Emmanuel Gil Peyrot |
Handle ECL opcodes with string.
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2011-09-04 |
Thibaut Girka |
Various minor optimisations and refactoring
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2011-09-04 |
Thibaut Girka |
Handle timeout callbacks, and clean up unneeded things
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2011-09-04 |
Thibaut Girka |
Minor refactoring and optimizations. Drop stageviewer.
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2011-09-04 |
Thibaut Girka |
Fix ECL instruction 3
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2011-09-04 |
Thibaut Girka |
Minor refactoring
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2011-09-04 |
Thibaut Girka |
Fix attack flags implementation
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2011-09-04 |
Emmanuel Gil Peyrot |
Ugly implementation of three new attack flags.
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2011-09-03 |
Thibaut Girka |
Fix add_int
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2011-09-03 |
Thibaut Girka |
Handle a few attack flags
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2011-09-03 |
Thibaut Girka |
Various optimizations
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2011-09-03 |
Thibaut Girka |
Oops O:)
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2011-09-03 |
Thibaut Girka |
Basic bullet handling! Clean up as soon as possible :p
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2011-09-03 |
Thibaut Girka |
Fix a few things
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2011-09-03 |
Thibaut Girka |
Handle one more ANM instruction, and handle sprite indexes offsets
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2011-09-03 |
Thibaut Girka |
Fix set_random_sprite's format
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2011-09-03 |
Thibaut Girka |
Handle a few more ECL instructions. Prepare for bullet handling \o/
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2011-08-31 |
Thibaut Girka |
Fix/rename/comment a few things
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2011-08-31 |
Emmanuel Gil Peyrot |
Handle a new ECL instruction, and add some names.
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2011-08-31 |
Emmanuel Gil Peyrot |
Handle all move_to_* ECL instructions.
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2011-08-30 |
Thibaut Girka |
Handle a few more ECL instructions
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2011-08-28 |
Thibaut Girka |
Handle variables in set_pos instruction (Daiyousei...)
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2011-08-28 |
Thibaut Girka |
Do not remove enemies as soon as they lose their animation (Daiyousei...)
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2011-08-27 |
Thibaut Girka |
Handle a few more ANM instructions. pytouhou.game.background needs some serious refactoring.
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2011-08-27 |
Thibaut Girka |
Add support for a few ANM instructions
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2011-08-27 |
Thibaut Girka |
Add set_random_angle support
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2011-08-27 |
Thibaut Girka |
Refactor. Move VMs to pytouhou.vm.
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2011-08-26 |
Thibaut Girka |
Minor cleanup
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2011-08-26 |
Thibaut Girka |
Add support for a few opcodes.
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2011-08-25 |
Emmanuel Gil Peyrot |
Add offset translation for all relative jumps.
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2011-08-25 |
Emmanuel Gil Peyrot |
Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.
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2011-08-25 |
Emmanuel Gil Peyrot |
Implement conditional jumps.
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2011-08-25 |
Emmanuel Gil Peyrot |
Implement simple arithmetic instructions.
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2011-08-24 |
Thibaut Girka |
Fix animation determination (ins_98 stuff) and some interpolation functions
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2011-08-24 |
Thibaut Girka |
Fix toggle_mirror.
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2011-08-24 |
Thibaut Girka |
Enable interpolators to use different formulas
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2011-08-23 |
Thibaut Girka |
Handle set_random_angle properly! At last!
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2011-08-23 |
Thibaut Girka |
Use logging module
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2011-08-23 |
Thibaut Girka |
Fix move_to interpolation, add support for a few ANM and ECL instructions
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2011-08-22 |
Thibaut Girka |
Filter out off-screen enemies (the same way the official game does)
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2011-08-22 |
Thibaut Girka |
Fix a few bugs
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2011-08-22 |
Thibaut Girka |
Fix anim cycling
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2011-08-22 |
Thibaut Girka |
Oops
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2011-08-22 |
Thibaut Girka |
Add some documentation, GPLv3 headers, README and COPYING file.
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2011-08-22 |
Thibaut Girka |
Add support for a few instructions
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2011-08-22 |
Thibaut Girka |
Fix a few bugs and add support for a few instructions
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2011-08-22 |
Thibaut Girka |
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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2011-08-22 |
Thibaut Girka |
Support a few more instructions
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2011-08-22 |
Thibaut Girka |
Handle a few more opcodes
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2011-08-22 |
Thibaut Girka |
Add/fix a few opcodes
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2011-08-22 |
Thibaut Girka |
Fix camera handling, should be much closer to the original, now
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2011-08-22 |
Thibaut Girka |
Fix Matrix.rotate_y
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2011-08-18 |
Thibaut Girka |
Fix set_counter, and relative_jump(_ex)
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2011-08-18 |
Thibaut Girka |
Refactor ECL parsing/etc.
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2011-08-14 |
Thibaut Girka |
Add (hopefully) "texture shifting" in animations
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2011-08-14 |
Thibaut Girka |
HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/
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2011-08-14 |
Thibaut Girka |
Fix PRNG and add some methods to perform like EoSD
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2011-08-14 |
Thibaut Girka |
Small refactoring and proper anm0's instruction 5 handling
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2011-08-14 |
Thibaut Girka |
Add alpha (anm0 instruction 3) support
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2011-08-14 |
Thibaut Girka |
Minor refactoring
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2011-08-14 |
Thibaut Girka |
Fix anm0 parsing
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2011-08-14 |
Thibaut Girka |
Fix animation script flow handling
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2011-08-12 |
Thibaut Girka |
Fix scoping issue with _enemy_deleter
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2011-08-12 |
Thibaut Girka |
Can't stop optimizing!
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2011-08-12 |
Thibaut Girka |
Some more optimization!
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2011-08-12 |
Thibaut Girka |
Various optimizations
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2011-08-12 |
Thibaut Girka |
Don't lose time updating off-screen enemies' sprites
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2011-08-12 |
Thibaut Girka |
Massive sprite updating/matrix handling optimizations
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2011-08-12 |
Thibaut Girka |
Add rotating sprite support
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2011-08-12 |
Thibaut Girka |
Basic sprite animation support
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2011-08-12 |
Thibaut Girka |
Preload enemy and background textures
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2011-08-12 |
Thibaut Girka |
Fix a deadlock :(
|
2011-08-12 |
Thibaut Girka |
Refacto ECL stuff, add support for a few instructions, and add some culling
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2011-08-11 |
Thibaut Girka |
Fix Rumia's animations
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2011-08-11 |
Thibaut Girka |
Small refactoring, and Rumia \o/
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2011-08-11 |
Thibaut Girka |
Handle more enemies types and movements
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2011-08-09 |
Thibaut Girka |
Minor fix in eclviewer
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2011-08-09 |
Thibaut Girka |
Add preliminary ECL viewer/interpreter.
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2011-08-09 |
Thibaut Girka |
Make game.sprite.Sprite use its own frame counter.
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2011-08-06 |
Thibaut Girka |
Refactor in order to support multiple textures
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2011-08-05 |
Thibaut Girka |
Refactor
|
2011-08-05 |
Thibaut Girka |
Minor refactoring
|
2011-08-05 |
Thibaut Girka |
Refactor
|
2011-08-05 |
Thibaut Girka |
Add PRNG reverse-engineered from EoSD's 102h.exe.
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2011-08-03 |
Thibaut Girka |
Add some explanations to the magic constants
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2011-08-02 |
Thibaut Girka |
Use the original game's near and far planes.
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2011-08-02 |
Thibaut Girka |
Fix texture coords handling
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2011-08-02 |
Thibaut Girka |
Fix z-sorting issues
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2011-08-02 |
Thibaut Girka |
Add preliminary fog support
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2011-08-01 |
Thibaut Girka |
Fix sprite size/scale thing \o/
|
2011-08-01 |
Thibaut Girka |
Fix camera handling, thanks, elghinn!
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2011-08-01 |
Thibaut Girka |
Add buggy stageviewer!
|
2011-08-01 |
Thibaut Girka |
Add hgignore file to ignore python bytecode files
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2011-08-01 |
Thibaut Girka |
Add preliminay support for EoSD's ANM format
|
2011-08-01 |
Thibaut Girka |
Oops
|
2011-07-31 |
Thibaut Girka |
Hello Gensokyo _o/
|