log

age author description
2013-08-07 Emmanuel Gil Peyrot Improve Matrix representation, using float[16] instead of imbricated python lists.
2013-08-11 Emmanuel Gil Peyrot Move the common parts of EoSDGame outside, to not reallocate them at each stage.
2013-08-11 Emmanuel Gil Peyrot Always run the first frame of an ANMRunner.
2013-08-10 Emmanuel Gil Peyrot Split ANMRunner.run_frame into Sprite.update.
2013-08-30 Emmanuel Gil Peyrot Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.
2013-08-03 Emmanuel Gil Peyrot Remove AnmWrapper, since ANMs are lists of entries now.
2013-08-03 Emmanuel Gil Peyrot Implement PCB’s ANM2 format and vm.
2013-07-16 Emmanuel Gil Peyrot Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
2013-08-03 Emmanuel Gil Peyrot Move the depth buffer clear outside of scissor, as per apitrace’s advice.
2013-07-16 Emmanuel Gil Peyrot Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
2013-07-16 Emmanuel Gil Peyrot Make the anmviewer use the new architecture.
2013-07-16 Emmanuel Gil Peyrot Make the Shader class use cython too.
2013-07-16 Emmanuel Gil Peyrot Replace Pyglet with our own Cython OpenGL wrapper.
2013-07-16 Emmanuel Gil Peyrot Refactor window management in its own class.
2013-07-16 Emmanuel Gil Peyrot Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.
2013-07-16 Emmanuel Gil Peyrot Replace Pyglet’s image loader with our SDL2_image-based one.
2013-02-06 Thibaut Girka Re-implement frame control
2013-07-16 Emmanuel Gil Peyrot Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
2013-08-22 Emmanuel Gil Peyrot Remove the type of the self argument in extension types, as it clutters the code with useless information.
2013-07-16 Emmanuel Gil Peyrot Importing everything makes the --help slow, call parse_args before the imports.
2013-07-16 Emmanuel Gil Peyrot Add a --verbosity option, to disable logging for machines with a very slow terminal.
2013-06-22 Emmanuel Gil Peyrot Follow the PEP-0394 guidelines, migrating from python to python2.
2013-06-12 Emmanuel Gil Peyrot Let the gc do its work, don’t keep useless references.
2013-06-12 Emmanuel Gil Peyrot Refactor the maths functions out of Renderer.
2013-06-12 Emmanuel Gil Peyrot Remove indirect access to Matrix values.
2013-06-12 Emmanuel Gil Peyrot Don’t render null-sized arrays of elements.
2013-06-12 Emmanuel Gil Peyrot Move ascii_wrapper to the interface, as it is game-dependent.
2013-06-09 Emmanuel Gil Peyrot Do the correct score calculation even when the enemy isn’t damageable.
2013-06-09 Emmanuel Gil Peyrot Add a --no-particles option to remove particles.
2013-04-29 Emmanuel Gil Peyrot Fix the --no-background option.
2013-03-24 Emmanuel Gil Peyrot Make the anmviewer use the programmable pipeline too.
2013-03-24 Emmanuel Gil Peyrot Add MoF’s hints support, and fix the Text timeout interface.
2013-02-17 Emmanuel Gil Peyrot Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
2013-02-16 Emmanuel Gil Peyrot Add a version attribute to ANM0 and latest discovered instruction.
2013-02-14 Emmanuel Gil Peyrot Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
2013-02-12 Emmanuel Gil Peyrot Add support for MoF’s hint format.
2013-02-12 Emmanuel Gil Peyrot Make the background use a single vbo and offsets, just like the 2D code.
2013-02-12 Emmanuel Gil Peyrot Move the background rendering code to pytouhou.ui.renderer.
2013-02-06 Emmanuel Gil Peyrot Don’t duplicate values in sprite rendering data.
2013-02-06 Emmanuel Gil Peyrot Use Buffer Objects instead of host pointers.
2013-02-06 Emmanuel Gil Peyrot Don’t change the vertex attributes for each texture.
2013-02-06 Emmanuel Gil Peyrot Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.
2013-02-06 Emmanuel Gil Peyrot Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
2013-01-07 Emmanuel Gil Peyrot When merging RGB and alpha data, get the C arrays only at the start of the loop.
2013-01-07 Emmanuel Gil Peyrot Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.
2012-11-12 Emmanuel Gil Peyrot Use only half-size hitboxes for player.
2012-10-21 Emmanuel Gil Peyrot Add "explosion", instruction 118.
2012-10-21 Emmanuel Gil Peyrot Make particles behave as in the original game.
2012-10-20 Emmanuel Gil Peyrot Display something at the start of a stage.
2012-10-20 Emmanuel Gil Peyrot Cancel player lasers when she dies.
2012-10-20 Emmanuel Gil Peyrot Add missing imports, and remove side-effects in asserts.
2012-10-02 Emmanuel Gil Peyrot Make rendering of multiple-sprites elements work like single-sprites.
2012-09-07 Emmanuel Gil Peyrot Replace wildcard imports with normal ones.
2012-09-07 Emmanuel Gil Peyrot Fix the anmviewer, broken since changeset 370:74471afbac37.
2012-09-07 Emmanuel Gil Peyrot Don’t hardcode background script for Widget.
2012-09-07 Emmanuel Gil Peyrot Replace player position in game zone right after its move; fix shots offsets at boundaries.
2012-08-30 Emmanuel Gil Peyrot Make a sound when an enemy is hit.
2012-08-29 Emmanuel Gil Peyrot Add the debug feature to start a game at the end of a replay.
2012-08-29 Emmanuel Gil Peyrot Add meaningful exceptions in format parsing.
2012-08-06 Emmanuel Gil Peyrot Support more than one version of a vm.
2012-08-06 Emmanuel Gil Peyrot Add an option to disable background.
2012-08-05 Emmanuel Gil Peyrot Use an iterator to get the keystates from a replay.
2012-08-05 Emmanuel Gil Peyrot Add the ability to save a replay.
2012-08-06 Emmanuel Gil Peyrot Use a future-proof ECL parser.
2012-07-27 Emmanuel Gil Peyrot Replace GL_QUADS with GL_TRIANGLES, to be GLES compatible.
2012-07-27 Emmanuel Gil Peyrot Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
2012-07-11 Thibaut Girka Fix crash with the demo version of Touhou 6
2012-07-11 Thibaut Girka Minor optimizations
2012-07-09 Thibaut Girka Various optimizations
2012-07-09 Thibaut Girka Fix Rumia on timeout
2012-07-09 Thibaut Girka Add more information to ECL debug messages
2012-07-09 Thibaut Girka Empty ECL stack when calling a callback.
2012-07-09 Thibaut Girka Enable debug messages when using --debug
2012-07-09 Thibaut Girka (partially?) implement ECL's instruction 133
2012-07-09 Thibaut Girka Rename set_visible to set_invisible, since it's what it does...
2012-07-09 Thibaut Girka Fix Flandre's QED: Ripples of 495 years
2012-07-09 Thibaut Girka Fix crash in ECL's kill_enemies
2012-07-07 Thibaut Girka Make bosses clean their mess when timeouting
2012-07-07 Thibaut Girka Fix Koakuma
2012-07-07 Thibaut Girka Fix crasher
2012-07-07 Thibaut Girka Fix bullet cancellation... again...
2012-07-07 Thibaut Girka Fix callbacks
2012-07-07 Thibaut Girka Allow Z as well as W to shoot.
2012-07-07 Thibaut Girka Clean up effects left behind by lasers in boss rush mode
2012-07-07 Thibaut Girka Fix timeout display issue (> 99 should be displayed as 99)
2012-07-07 Thibaut Girka Fix remaining lives display issue
2012-07-05 Thibaut Girka Quick and dirty fixes
2012-07-04 Thibaut Girka Fix issue when disabling low life trigger
2012-07-04 Emmanuel Gil Peyrot Show the size of the spellcard life.
2012-07-04 Emmanuel Gil Peyrot Add a gauge and use it for the enemy life bar.
2012-07-04 Emmanuel Gil Peyrot Display a boss remaining lives and timeout.
2012-07-04 Thibaut Girka Minor fix in boss rush mode
2012-07-04 Emmanuel Gil Peyrot Implement sfx for player and enemies.
2012-07-04 Thibaut Girka Fix crash when changing levels.
2012-07-04 Emmanuel Gil Peyrot Clean music playback API a little.
2012-07-04 Thibaut Girka Increase player's power stats during skipped frames in boss rush mode.
2012-07-04 Emmanuel Gil Peyrot Implement continues when the lives fall bellow 0.
2012-07-04 Emmanuel Gil Peyrot Print an error when all the needed files aren’t present.
2012-07-01 Thibaut Girka Skip dialogs in the boss rush mode, and make boss rush skipping faster
2012-07-01 Thibaut Girka Fix MSG skipping.
2012-07-01 Thibaut Girka Fix bullet cancellation and removal
2012-06-30 Thibaut Girka Add options to set FPS limit and disable double buffering
2012-06-30 Emmanuel Gil Peyrot Prevent story mode in easy to go beyond stage 5.
2012-06-30 Thibaut Girka Add a boss rush mode
2012-06-30 Emmanuel Gil Peyrot Add the story mode.
2012-06-30 Thibaut Girka Add a GameRunner.load_game method to allow level changes.
2012-06-24 Thibaut Girka Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
2012-06-21 Emmanuel Gil Peyrot Fix some replay synchronization issues and update the TODO.
2012-06-21 Emmanuel Gil Peyrot Display the text when collecting an item.
2012-06-21 Emmanuel Gil Peyrot Add a very simple music player, for testing purpose.
2012-06-21 Emmanuel Gil Peyrot Add music support for >PCB.
2012-06-18 Thibaut Girka Fix music looping
2012-06-13 Thibaut Girka Display lives and bombs.
2012-05-24 Thibaut Girka Give a better interface for text handling.
2012-06-13 Emmanuel Gil Peyrot Implement music playback.
2012-05-23 Emmanuel Gil Peyrot Cancel the bullets when a boss is killed and transfer them to the score.
2012-05-17 Emmanuel Gil Peyrot Use Enemy.die_score.
2012-05-17 Emmanuel Gil Peyrot Move callbacks handling inside Enemy.
2012-05-15 Emmanuel Gil Peyrot Add a TODO list.
2012-03-29 Thibaut Girka Fix a bug with ECL instruction 96, and fix overall ECL handling.
2012-03-23 Thibaut Girka Add out-of-screen item indicators.
2012-03-14 Thibaut Girka Fix Sakuya's daggers in stage 6.
2012-03-14 Thibaut Girka Implement hardcoded function 9.
2012-03-14 Thibaut Girka Fix Remilia's “Red Magic”.
2012-03-14 Thibaut Girka Fix angle between salves of circle-distributed bullets.
2012-03-14 Thibaut Girka Implement hardcoded function 11.
2012-03-14 Thibaut Girka Implement Remilia's laser webs.
2012-03-13 Thibaut Girka Fix difficulty modifiers within spellcards.
2012-03-13 Thibaut Girka Minor refactoring
2012-03-13 Thibaut Girka Rename a few attributes/methods to make a little more sense.
2012-03-13 Thibaut Girka Minor cleanup
2012-03-13 Thibaut Girka Update attribute names to reflect the actual interface.
2012-03-10 Thibaut Girka Add score/effective_score distinction and prepare for highscore handling.
2012-03-10 Thibaut Girka Fix ECL instruction 119.
2012-03-10 Thibaut Girka Avoid segfaults in the unlikely case a huge number of sprites is rendered.
2012-03-10 Emmanuel Gil Peyrot Add the game interface.
2012-03-09 Elias Boutaleb Implemented Sakuya's time stop.
2012-03-06 Thibaut Girka Improve heuristic to filter out non-game exes (like custom.exe).
2012-03-06 Thibaut Girka Fix relative path handling and os-specific path separators.
2012-03-02 Emmanuel Gil Peyrot Implement hardcoded function 8 for Remilia.
2012-03-01 Emmanuel Gil Peyrot Fix Remilia’s bat form.
2012-02-21 Emmanuel Gil Peyrot Add player lasers for MarisaB.
2012-02-20 Thibaut Girka Implement laser collision.
2012-02-17 Thibaut Girka Add TH6 score.dat support.
2012-02-15 Thibaut Girka Refactor a bit and fix Rumia's disparition.
2012-02-15 Thibaut Girka Display lasers' “launch anim”.
2012-02-15 Thibaut Girka Fix launch_anim_offsets.
2012-02-13 Emmanuel Gil Peyrot Make anmviewer work with newest anmwrapper.
2012-02-12 Thibaut Girka Fix Patchouly's Royal Flare.
2012-02-12 Emmanuel Gil Peyrot Implement dialogs (MSG files).
2012-02-12 Thibaut Girka Document some AnmWrapper related functions.
2012-02-12 Thibaut Girka Fix time stop handling.
2012-02-12 Thibaut Girka Fix ECL time flow. Spellcard do not stop time. Instruction 0xc does.
2012-02-11 Thibaut Girka Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.
2012-02-10 Thibaut Girka Fix bullet spawning along lasers.
2012-02-08 Thibaut Girka Fix ANM interpolators.
2012-02-08 Thibaut Girka Fix sprite rotation/translation.
2012-02-06 Thibaut Girka Fix generation of bullets/items position from lasers.
2012-02-06 Thibaut Girka Fix initial laser offset.
2012-02-05 Thibaut Girka Fix spellcard number 0.
2012-02-05 Thibaut Girka Implement hardcoded function 14 used by spellcard “Lævateinn”.
2012-02-05 Thibaut Girka Partially implement lasers.
2012-01-24 Thibaut Girka Partially implement hardcoded function 16, used for QED: ripples of 495 years
2012-01-24 Thibaut Girka Fix timeout handling
2012-01-23 Thibaut Girka Fix visibility handling
2012-01-23 Thibaut Girka Partially fix some of Flandre's spellcards.
2012-01-23 Thibaut Girka Fix set_visible.
2012-01-23 Thibaut Girka Fix callback handling and damage dealing.
2012-01-23 Thibaut Girka Fix Sakuya's bouncing knives
2012-01-23 Emmanuel Gil Peyrot Implement ECL’s 3rd hardcoded function.
2012-01-23 Emmanuel Gil Peyrot Use better defaults for player, and start the stage as if in practice mode.
2012-01-15 Emmanuel Gil Peyrot Homogenise score increase in item collection, in prevision for text handling.
2012-01-23 Thibaut Girka Add support for reading from a directory instead of a PBG3 (for debugging purposes).
2012-01-22 Thibaut Girka Automatically search data files using different names.
2012-01-22 Thibaut Girka Add heuristics to extract character data from the demo .exe.
2012-01-22 Thibaut Girka Implement bullet flags 1024 and 2048 (bouncing bullet).
2012-01-22 Thibaut Girka Minor performance improvement.
2012-01-22 Thibaut Girka Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
2012-01-22 Thibaut Girka Switch Bullet to Cython to improve performances.
2012-01-22 Thibaut Girka Refactor pytouhou.game.bullet.
2012-01-22 Thibaut Girka Fix bullet removal condition.
2012-01-22 Thibaut Girka Preload textures to avoid slowdowns during gameplay
2012-01-22 Thibaut Girka Fix initial bullet speed
2012-01-22 Thibaut Girka Improve data reading perfs
2012-01-22 Thibaut Girka Change position/speed interpoletor handling to match the original game more closely.
2012-01-22 Thibaut Girka Change ECL special function 0 in order to match the game more closely (again)
2012-01-21 Thibaut Girka Change ECL special function 0 in order to match the game more closely.
2012-01-21 Emmanuel Gil Peyrot Use the correct animation for player death.
2012-01-15 Emmanuel Gil Peyrot Fix instruction 70 to always fire to the right.
2012-01-15 Emmanuel Gil Peyrot Use the correct behaviour for flag 1 in bullet.
2012-01-02 Thibaut Girka Implement ANM0 instruction 29 and fix 24
2011-12-31 Emmanuel Gil Peyrot Drop the correct amount of power with 119.
2012-01-02 Thibaut Girka Update sprite's property even while waiting
2012-01-02 Emmanuel Gil Peyrot Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
2012-01-01 Thibaut Girka Add support for multiple-file anms to anmviewer, add feature to force acceptance of translations
2012-01-01 Thibaut Girka Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 24
2012-01-01 Thibaut Girka Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+Fx
2012-01-01 Thibaut Girka Fix ANM interrupts
2012-01-01 Emmanuel Gil Peyrot Add an anmviewer script.
2012-01-01 Thibaut Girka Implement ANM0 interrupts
2011-12-31 Emmanuel Gil Peyrot Do a little cleanup, and fix PCB SHT usage.
2011-12-31 Emmanuel Gil Peyrot Fix instructions 69 and 71.
2011-12-31 Thibaut Girka Fix replay handling a bit
2011-12-31 Thibaut Girka Hopefully implement “accelerating” bullets
2011-12-30 Thibaut Girka Search for 102h.exe in the game directory instead of the current directory.
2011-12-30 Thibaut Girka Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for now
2011-12-30 Emmanuel Gil Peyrot Add “SHT” support to EoSD, and do a little cleanup.
2011-12-20 Thibaut Girka Add basic cx_Freeze support in order to freeze to a windows executable.
2011-12-20 Emmanuel Gil Peyrot Actually use offset of Sprite in spellcard’s effect, and place it correctly.
2011-12-19 Thibaut Girka Fix setup.py...
2011-12-19 Thibaut Girka Move game size in the game's definition, and don't keep changing the window's size.
2011-12-19 Thibaut Girka Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.
2011-12-18 Thibaut Girka Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.
2011-12-18 Thibaut Girka Refactor rendering code a bit.
2011-12-18 Emmanuel Gil Peyrot Don’t try to render effect if there is no game.
2011-12-18 Emmanuel Gil Peyrot Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
2011-12-15 Thibaut Girka Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.
2011-12-05 Thibaut Girka Minor changes to the setup script
2011-12-17 Emmanuel Gil Peyrot Change background during spellcards.
2011-12-07 Emmanuel Gil Peyrot Pass the real speed to Player. Thanks to elghinn for discovering the bug.
2011-12-07 Emmanuel Gil Peyrot Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.
2011-11-29 Emmanuel Gil Peyrot Add support for PCB’s SHT format.
2011-11-27 Emmanuel Gil Peyrot Add a distutils setup and don’t hardcode DAT list.
2011-11-26 Thibaut Girka Hopefully fix enemy-player collision
2011-11-25 Thibaut Girka Make death animation closer to the original
2011-11-22 Emmanuel Gil Peyrot Implement collidable boolean of enemy.
2011-11-09 Emmanuel Gil Peyrot Create enemy with negative life as it should be.
2011-11-09 Emmanuel Gil Peyrot Implement autocollection of items.
2011-11-05 Thibaut Girka Minor refactoring
2011-11-05 Thibaut Girka Fix ReimuA, and refactor Player a bit.
2011-11-01 Thibaut Girka Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.
2011-11-01 Thibaut Girka Add some documentation (argh, so much left to document!)
2011-10-31 Thibaut Girka Make pylint slightly happier (and code analysis easier)
2011-10-31 Thibaut Girka Handle enemy collisions and damages in a way closer to the original game.
2011-10-31 Thibaut Girka Batch more sprites!
2011-10-31 Thibaut Girka Fix orbs' original position
2011-10-31 Emmanuel Gil Peyrot Implement orbs.
2011-10-30 Emmanuel Gil Peyrot Modify difficulty when it has to.
2011-10-30 Emmanuel Gil Peyrot Do the right action when collecting an item.
2011-10-29 Emmanuel Gil Peyrot Add a subclass for each character, and implement player attacks.