2011-10-18 |
Emmanuel Gil Peyrot |
Fix default death animation.
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2011-10-18 |
Emmanuel Gil Peyrot |
Better enemy death, with animation and (hopefully) correct flags handling.
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2011-10-18 |
Emmanuel Gil Peyrot |
Implement item dropping by enemies.
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2011-10-16 |
Emmanuel Gil Peyrot |
Implement player bullets rendering and updating.
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2011-10-16 |
Emmanuel Gil Peyrot |
Implement player bullets in Bullet.
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2011-10-16 |
Emmanuel Gil Peyrot |
Add character choosing in CLI.
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2011-10-11 |
Thibaut Girka |
Add bullet cancel anim support
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2011-10-11 |
Thibaut Girka |
Clean up bullets when starting a spellcard
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2011-10-10 |
Thibaut Girka |
Remove remaining pop_enemy/new_enemy mess
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2011-10-10 |
Thibaut Girka |
Minor cleanup
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2011-10-10 |
Thibaut Girka |
Remove half of the new_enemy/pop_enemy mess.
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2011-10-10 |
Thibaut Girka |
Rename a few functions, move a few things around...
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2011-10-09 |
Emmanuel Gil Peyrot |
Implement two new instructions.
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2011-10-09 |
Emmanuel Gil Peyrot |
Implement enemy killing.
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2011-10-09 |
Emmanuel Gil Peyrot |
Add falling items.
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2011-10-09 |
Emmanuel Gil Peyrot |
Add collisions with enemies and items.
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2011-10-04 |
Thibaut Girka |
Merge GameState into Game. TODO: Merge PlayerState into Player
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2011-10-04 |
Thibaut Girka |
Introduce items, implement ECL instruction 83
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2011-10-04 |
Thibaut Girka |
Fix bullet flags 16 and 32 handling
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2011-10-04 |
Thibaut Girka |
Work around a bug in nouveau
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2011-10-04 |
Thibaut Girka |
Fix a crash with ECL instruction 25
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2011-10-03 |
Thibaut Girka |
Evil workaround to pyglet's X11 backend
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2011-10-03 |
Thibaut Girka |
Fix bullet orientation in some cases (Meiling's last spellcard)
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2011-09-30 |
Emmanuel Gil Peyrot |
Fix a stupid inversion of properties.
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2011-09-25 |
Thibaut Girka |
Add max bullets limit
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2011-09-25 |
Thibaut Girka |
Simple collision detection
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2011-09-25 |
Thibaut Girka |
Fix draw order to match EoSD's
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2011-09-25 |
Thibaut Girka |
Fix move_to (handle variables) and spawn_enemy
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2011-09-25 |
Thibaut Girka |
Add EoSD's hitboxes
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2011-09-25 |
Thibaut Girka |
Fix player hitboxes
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2011-09-23 |
Emmanuel Gil Peyrot |
Add CLI rank choosing.
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2011-09-23 |
Emmanuel Gil Peyrot |
Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.
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2011-09-23 |
Emmanuel Gil Peyrot |
Implement instruction 74.
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2011-09-16 |
Emmanuel Gil Peyrot |
Add support for enemy spawnling enemies.
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2011-09-11 |
Emmanuel Gil Peyrot |
Add reading support for the MSG format.
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2011-09-11 |
Emmanuel Gil Peyrot |
Fix initial angle of bullets with bullet_launch_offset enabled.
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2011-09-11 |
Thibaut Girka |
Use Cython, improve performances!
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2011-09-10 |
Thibaut Girka |
Introduce characters!
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2011-09-10 |
Thibaut Girka |
Fix potential crash
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2011-09-10 |
Thibaut Girka |
Fix Cirno's freezing bullets
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2011-09-10 |
Thibaut Girka |
Fix bullets
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2011-09-10 |
Thibaut Girka |
Fix a rendering bug
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2011-09-10 |
Thibaut Girka |
Small refactoring and massive performance improvements
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2011-09-10 |
Thibaut Girka |
Fix a few things with special bullet flags
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2011-09-10 |
Thibaut Girka |
Various optimizations
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2011-09-09 |
Thibaut Girka |
Add support for launch animations! (Warning: slow :()
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2011-09-09 |
Thibaut Girka |
More impressive data, use a wider range of things, and document things!
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2011-09-08 |
Thibaut Girka |
Small refactoring and massive performance improvement
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2011-09-07 |
Thibaut Girka |
Switch from pygame + PyOpenGL to pyglet
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2011-09-07 |
Thibaut Girka |
Fix std parsing
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2011-09-07 |
Thibaut Girka |
[Data] Fix a crash with 102h.exe (missing music), and fix bullet sizes
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2011-09-07 |
Thibaut Girka |
Welcome self-sufficient data!
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2011-09-06 |
Thibaut Girka |
Add sample data
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2011-09-06 |
Thibaut Girka |
Fix special bullet function/flags handling
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2011-09-06 |
Thibaut Girka |
Minor changes
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2011-09-06 |
Thibaut Girka |
Add writing support to pytouhou.formats.ecl!
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2011-09-06 |
Thibaut Girka |
Fix a few, minor things
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2011-09-06 |
Thibaut Girka |
Add writing support to pytouhou.formats.std!
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2011-09-06 |
Thibaut Girka |
Implement bullet_launch_offset thing
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2011-09-05 |
Thibaut Girka |
Move everything graphical to pytouhou.opengl!
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