annotate 06/std.xhtml @ 3:bd0f1253691d

Add documentation of ECL format.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 06 Aug 2011 13:42:40 +0200
parents 0a7e6e3d5327
children 617e7760fd9f
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1 <?xml version="1.0" encoding="utf-8"?>
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2 <?xml-stylesheet type="text/css" href="../style.css"?>
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3 <!DOCTYPE html>
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4 <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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5 <head>
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6 <title>STD format</title>
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7 </head>
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8 <body>
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9 <h1>STD format</h1>
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10
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11 <h2>Header</h2>
1
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12 <pre>
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13 typedef struct {
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14 uint16_t nb_objects; // Number of background objects contained in the file
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15 uint16_t nb_faces; // Number of faces/quads for the aforementioned objects
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16 uint32_t faces_offset;
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17 uint32_t script_offset;
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18 uint32_t unknown; // Always 0
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19 char stage_name[128]; // Name of the stage in SHIFT_JIS
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20 char song1_name[128]; // Name of the first song in SHIFT_JIS
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21 char song2_name[128]; // Name of the second song in SHIFT_JIS
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22 char song3_name[128]; // ? A single blank if unused
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23 char song4_name[128]; // ? A single blank if unused
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24 char song1_path[128];
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25 char song2_path[128];
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26 char song3_path[128]; // ? A single blank if unused
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27 char song4_path[128]; // ? A single blank if unused
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28 uint32_t offsets[nb_objects]; // offsets of the start of each object of section 1
1
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29 } thstd_header_t;
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30 </pre>
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31
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32 <h2>First section</h2>
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33 <p>This section is responsible for creating objects from the stgxbg.anm file.</p>
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34 <pre>
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35 struct object_header {
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36 uint16_t id; // Always equal to the object's number. Not used by the game.
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37 uint16_t unknown1; //TODO
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38 float unknown2; //TODO
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39 uint32_t unknown3; //TODO
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40 float unknown4; //TODO
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41 float unknown5; //TODO
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42 float unknown6; //TODO
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43 float unknown7; //TODO
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44 };
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45
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46 typedef struct {
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47 uint16_t unknown; // 0 means a quad, 0xffff means the end.
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48 uint16_t size; // 0x1c for a quad, 4 for the end marker.
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49 uint16_t script_index; // Index of a script entry in the corresponding anm file
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50 uint16_t _padding; // Unused, padding
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51 float x; // x coordinate of the bottom-left corner of the quad
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52 float y; // y coordinate of the bottom-left corner of the quad
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53 float z; // z coordinate of the bottom-left corner of the quad
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54 float width; // If not 0, override the sprite's width (else, use anm info)
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55 float height; // If not 0, override the sprite's height (else, use anm info)
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56 } thstd_object_t;
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57
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58 struct object {
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59 struct object_header header;
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60 struct object_quad quads[]; // Stop when quads.unknown == 0x0004ff
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61 };
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62 </pre>
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63
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64
1
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65 <h2>Second section</h2>
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66 <p>This section is responsible for placing objects from section 1 in the space.</p>
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67 <pre>
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68 typedef struct {
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69 uint16_t object_id; // must not exceed header.nb_objects
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70 uint16_t unknown1; // Always 256, doesn't seem to change anything
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71 float x;
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72 float y;
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73 float z;
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74 } thstd_object_instance_t;
1
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75 // ends with 16 \xFF
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76 </pre>
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77
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78
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79
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80 <h2>Third Section</h2>
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81 <p>This section is responsible for camera movement, fog effects, and such things.</p>
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82 <pre>
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83 typedef struct {
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84 uint32_t frame_num;
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85 uint16_t type;
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86 uint16_t size; // always 0x0c, ignored by the game
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87 uint32_t arg1;
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88 float arg2;
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89 float arg3;
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90 } thstd_instr_t;
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91
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92
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93 typedef struct {
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94 uint8_t b;
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95 uint8_t g;
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96 uint8_t r;
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97 uint8_t unknown; //TODO: Seems useless. padding? Alpha?
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98 } color_t;
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99
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100
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101 typedef struct { // .type == 1
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102 color_t color;
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103 float fog_start;
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104 float fog_end;
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105 } thstd_fog_instr_t;
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106
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107
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108 typedef struct { // type == 0
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109 float x;
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110 float y;
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111 float z;
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112 } thstd_viewpos_instr_t;
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113
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114
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115 typedef struct { // type == 2
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116 uint32_t unknown_x; //TODO
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117 uint32_t center_dy; // y delta between the camera position and its view center
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118 float dz; // z coordinate of the camera, divided by -835.979370
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119 } thstd_viewpos2_instr_t;
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120
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121
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122 typedef struct { // type == 3
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123 uint32_t duration; // Duration of the interpolation, in frames
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124 uint32_t unused[2];
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125 } thstd_start_interpolating_viewpos_instr_t;
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126
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127
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128 typedef struct { // type == 4
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129 uint32_t duration; // Duration of the interpolation, in frames
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130 uint32_t unused[2];
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131 } thstd_start_interpolating_fog_instr_t;
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132
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133 // ends with 20 \xFF
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134 </pre>
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135
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136
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137
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138
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139
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140
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141
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142 <pre>
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143 typedef struct {
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144 thstd_header_t header;
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145 uint32_t* offsets;
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146 list_t objects;
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147 list_t faces;
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148 list_t messages;
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149 } PACK_ATTRIBUTE thstd_t;
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150 </pre>
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151 </body>
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152 </html>