Mercurial > touhou
annotate src/th06/anm0_vm.rs @ 643:01849ffd0180
Add an anmrenderer binary.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 02 Aug 2019 20:24:45 +0200 |
parents | 9e40bd5cc26d |
children | 7bde50132735 |
rev | line source |
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639
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Implement AnmRunner.
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1 //! Animation runner. |
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2 |
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3 use crate::th06::anm0::{ |
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4 Script, |
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5 Anm0, |
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6 Call, |
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7 Instruction, |
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8 }; |
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9 use crate::th06::interpolator::{Interpolator1, Interpolator2, Interpolator3, Formula}; |
643
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10 use crate::util::math::Mat4; |
639
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11 use std::cell::RefCell; |
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12 use std::rc::Rc; |
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13 |
643
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14 /// TODO |
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15 #[repr(C)] |
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16 #[derive(Debug)] |
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17 pub struct Vertex { |
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18 /// XXX |
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19 pub pos: [i16; 3], |
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20 /// XXX |
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21 pub uv: [f32; 2], |
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22 /// XXX |
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23 pub color: [u8; 4], |
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24 } |
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25 |
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26 /// Base visual element. |
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27 #[derive(Debug, Clone, Default)] |
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28 pub struct Sprite { |
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29 blendfunc: u32, |
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30 frame: u16, |
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31 |
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32 width_override: f32, |
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33 height_override: f32, |
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34 angle: f32, |
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35 |
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36 removed: bool, |
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37 changed: bool, |
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38 visible: bool, |
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39 force_rotation: bool, |
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40 automatic_orientation: bool, |
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41 allow_dest_offset: bool, |
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42 mirrored: bool, |
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43 corner_relative_placement: bool, |
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44 |
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45 scale_interpolator: Option<Interpolator2<f32>>, |
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46 fade_interpolator: Option<Interpolator1<f32>>, // XXX: should be u8! |
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47 offset_interpolator: Option<Interpolator3<f32>>, |
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48 rotation_interpolator: Option<Interpolator3<f32>>, |
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49 color_interpolator: Option<Interpolator3<f32>>, // XXX: should be u8! |
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50 |
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51 anm: Option<Anm0>, |
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52 |
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53 dest_offset: [f32; 3], |
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54 texcoords: [f32; 4], |
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55 texoffsets: [f32; 2], |
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56 rescale: [f32; 2], |
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57 scale_speed: [f32; 2], |
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58 rotations_3d: [f32; 3], |
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59 rotations_speed_3d: [f32; 3], |
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60 color: [u8; 4], |
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61 } |
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62 |
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63 impl Sprite { |
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64 /// Create a new sprite. |
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65 pub fn new(width_override: f32, height_override: f32) -> Sprite { |
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66 Sprite { |
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67 width_override, |
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68 height_override, |
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69 changed: true, |
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70 visible: true, |
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71 rescale: [1., 1.], |
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72 color: [255, 255, 255, 255], |
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73 ..Default::default() |
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74 } |
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75 } |
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76 |
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77 /// TODO |
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78 pub fn fill_vertices(&self, vertices: &mut [Vertex; 4]) { |
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79 let mut mat = Mat4::new([[-0.5, 0.5, 0.5, -0.5], |
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80 [-0.5, -0.5, 0.5, 0.5], |
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81 [0., 0., 0., 0.], |
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82 [1., 1., 1., 1.]]); |
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83 |
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84 let [tx, ty, tw, th] = self.texcoords; |
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85 let [sx, sy] = self.rescale; |
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86 let width = if self.width_override > 0. { self.width_override } else { tw * sx }; |
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87 let height = if self.height_override > 0. { self.height_override } else { th * sy }; |
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88 |
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89 mat.scale2d(width, height); |
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90 if self.mirrored { |
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91 mat.flip(); |
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92 } |
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93 |
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94 let [rx, ry, mut rz] = self.rotations_3d; |
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95 if self.automatic_orientation { |
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96 rz += std::f32::consts::PI / 2. - self.angle; |
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97 } else if self.force_rotation { |
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98 rz += self.angle; |
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99 } |
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100 |
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101 if rx != 0. { |
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102 mat.rotate_x(-rx); |
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103 } |
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104 if ry != 0. { |
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105 mat.rotate_y(ry); |
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106 } |
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107 if rz != 0. { |
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108 mat.rotate_z(-rz); |
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109 } |
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110 |
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111 if self.allow_dest_offset { |
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112 mat.translate(self.dest_offset); |
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113 } |
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114 if self.corner_relative_placement { |
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115 mat.translate_2d(width / 2., height / 2.); |
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116 } |
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117 |
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118 let mat = mat.borrow_inner(); |
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119 vertices[0].pos[0] = mat[0][0] as i16; |
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120 vertices[0].pos[1] = mat[1][0] as i16; |
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121 vertices[0].pos[2] = mat[2][0] as i16; |
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122 vertices[1].pos[0] = mat[0][1] as i16; |
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123 vertices[1].pos[1] = mat[1][1] as i16; |
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124 vertices[1].pos[2] = mat[2][1] as i16; |
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125 vertices[2].pos[0] = mat[0][2] as i16; |
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126 vertices[2].pos[1] = mat[1][2] as i16; |
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127 vertices[2].pos[2] = mat[2][2] as i16; |
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128 vertices[3].pos[0] = mat[0][3] as i16; |
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129 vertices[3].pos[1] = mat[1][3] as i16; |
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130 vertices[3].pos[2] = mat[2][3] as i16; |
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131 |
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132 // XXX: don’t clone here. |
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133 let (x_1, y_1) = self.anm.clone().unwrap().inv_size(); |
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134 let [tox, toy] = self.texoffsets; |
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135 let left = tx * x_1 + tox; |
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136 let right = (tx + tw) * x_1 + tox; |
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137 let bottom = ty * y_1 + toy; |
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138 let top = (ty + th) * y_1 + toy; |
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139 |
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140 vertices[0].uv[0] = left; |
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141 vertices[0].uv[1] = bottom; |
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142 vertices[1].uv[0] = right; |
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143 vertices[1].uv[1] = bottom; |
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144 vertices[2].uv[0] = right; |
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145 vertices[2].uv[1] = top; |
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146 vertices[3].uv[0] = left; |
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147 vertices[3].uv[1] = top; |
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148 |
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149 vertices[0].color = self.color; |
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150 vertices[1].color = self.color; |
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151 vertices[2].color = self.color; |
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152 vertices[3].color = self.color; |
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153 } |
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154 |
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155 /// Update sprite values from the interpolators. |
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156 pub fn update(&mut self) { |
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157 self.frame += 1; |
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158 self.corner_relative_placement = true; |
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159 |
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160 let [sax, say, saz] = self.rotations_speed_3d; |
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161 if sax != 0. || say != 0. || saz != 0. { |
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162 let [ax, ay, az] = self.rotations_3d; |
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163 self.rotations_3d = [ax + sax, ay + say, az + saz]; |
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164 self.changed = true; |
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165 } else if let Some(ref interpolator) = self.rotation_interpolator { |
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166 self.rotations_3d = interpolator.values(self.frame); |
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167 self.changed = true; |
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168 } |
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169 |
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170 let [rsx, rsy] = self.scale_speed; |
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171 if rsx != 0. || rsy != 0. { |
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172 let [rx, ry] = self.rescale; |
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173 self.rescale = [rx + rsx, ry + rsy]; |
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174 self.changed = true; |
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175 } |
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176 |
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177 if let Some(ref interpolator) = self.fade_interpolator { |
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178 self.color[3] = interpolator.values(self.frame)[0] as u8; |
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179 self.changed = true; |
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180 } |
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181 |
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182 if let Some(ref interpolator) = self.scale_interpolator { |
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183 self.rescale = interpolator.values(self.frame); |
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184 self.changed = true; |
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185 } |
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186 |
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187 if let Some(ref interpolator) = self.offset_interpolator { |
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188 self.dest_offset = interpolator.values(self.frame); |
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189 self.changed = true; |
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190 } |
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191 |
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192 if let Some(ref interpolator) = self.color_interpolator { |
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193 let color = interpolator.values(self.frame); |
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194 // TODO: this can probably be made to look nicer. |
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195 self.color[0] = color[0] as u8; |
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196 self.color[1] = color[1] as u8; |
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197 self.color[2] = color[2] as u8; |
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198 self.changed = true; |
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199 } |
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200 } |
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201 } |
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202 |
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203 /// Interpreter for `Anm0` instructions to update a `Sprite`. |
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204 pub struct AnmRunner { |
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205 anm: Anm0, |
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206 sprite: Rc<RefCell<Sprite>>, |
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207 running: bool, |
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208 sprite_index_offset: u32, |
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209 script: Script, |
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210 instruction_pointer: usize, |
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211 frame: u16, |
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212 waiting: bool, |
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213 variables: ([i32; 4], [f32; 4], [i32; 4]), |
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214 timeout: Option<u16>, |
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215 } |
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216 |
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217 impl AnmRunner { |
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218 /// Create a new `AnmRunner`. |
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219 pub fn new(anm: &Anm0, script_id: u8, sprite: Rc<RefCell<Sprite>>, sprite_index_offset: u32) -> AnmRunner { |
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220 let mut runner = AnmRunner { |
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221 anm: anm.clone(), |
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222 sprite: sprite, |
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223 running: true, |
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224 waiting: false, |
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225 |
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226 script: anm.scripts[&script_id].clone(), |
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227 frame: 0, |
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228 timeout: None, |
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229 instruction_pointer: 0, |
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230 variables: ([0, 0, 0, 0 ], |
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231 [0., 0., 0., 0.], |
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232 [0, 0, 0, 0 ]), |
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233 |
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234 sprite_index_offset: sprite_index_offset, |
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235 }; |
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236 runner.run_frame(); |
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237 runner.sprite_index_offset = 0; |
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238 runner |
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239 } |
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240 |
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241 /// Trigger an interrupt. |
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242 pub fn interrupt(&mut self, interrupt: i32) -> bool { |
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243 let mut new_ip = self.script.interrupts.get(&interrupt); |
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244 if new_ip.is_none() { |
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245 new_ip = self.script.interrupts.get(&-1); |
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246 } |
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247 let new_ip = if let Some(new_ip) = new_ip { |
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248 *new_ip as usize |
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249 } else { |
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250 return false; |
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251 }; |
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252 self.instruction_pointer = new_ip; |
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253 let Call { time: frame, instr: _ } = &self.script.instructions[self.instruction_pointer]; |
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254 self.frame = *frame; |
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255 self.waiting = false; |
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256 self.sprite.borrow_mut().visible = true; |
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257 true |
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258 } |
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259 |
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260 /// Advance the Anm of a single frame. |
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261 pub fn run_frame(&mut self) -> bool { |
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262 if !self.running { |
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263 return false; |
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264 } |
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265 |
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266 while self.running && !self.waiting { |
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267 let Call { time: frame, instr } = self.script.instructions[self.instruction_pointer]; |
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268 let frame = frame.clone(); |
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269 |
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270 if frame > self.frame { |
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271 break; |
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272 } else { |
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273 self.instruction_pointer += 1; |
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274 } |
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275 |
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276 if frame == self.frame { |
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277 self.run_instruction(instr); |
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278 self.sprite.borrow_mut().changed = true; |
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279 } |
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280 } |
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281 |
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282 if !self.waiting { |
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283 self.frame += 1; |
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284 } else if let Some(timeout) = self.timeout { |
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285 if timeout == self.sprite.borrow().frame { // TODO: check if it’s happening at the correct frame. |
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286 self.waiting = false; |
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287 } |
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288 } |
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289 |
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290 self.sprite.borrow_mut().update(); |
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291 |
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292 self.running |
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293 } |
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294 |
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295 fn run_instruction(&mut self, instruction: Instruction) { |
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296 let mut sprite = self.sprite.borrow_mut(); |
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297 match instruction { |
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298 Instruction::Delete() => { |
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299 sprite.removed = true; |
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300 self.running = false; |
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301 } |
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302 Instruction::LoadSprite(sprite_index) => { |
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303 sprite.anm = Some(self.anm.clone()); |
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304 let texcoords = &self.anm.sprites[(sprite_index + self.sprite_index_offset) as usize]; |
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305 sprite.texcoords = [texcoords.x, texcoords.y, texcoords.width, texcoords.height]; |
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306 } |
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307 Instruction::SetScale(sx, sy) => { |
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308 sprite.rescale = [sx, sy]; |
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309 } |
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310 Instruction::SetAlpha(alpha) => { |
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311 // TODO: check this modulo. |
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312 sprite.color[3] = (alpha % 256) as u8; |
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313 } |
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314 Instruction::SetColor(b, g, r) => { |
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315 if sprite.fade_interpolator.is_none() { |
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316 sprite.color[0] = r; |
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317 sprite.color[1] = g; |
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318 sprite.color[2] = b; |
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319 } |
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320 } |
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321 Instruction::Jump(pointer) => { |
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322 // TODO: is that really how it works? |
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323 self.instruction_pointer = pointer as usize; |
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324 self.frame = self.script.instructions[pointer as usize].time; |
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325 } |
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326 Instruction::ToggleMirrored() => { |
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327 sprite.mirrored = !sprite.mirrored; |
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328 } |
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329 Instruction::SetRotations3d(rx, ry, rz) => { |
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330 sprite.rotations_3d = [rx, ry, rz]; |
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331 } |
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332 Instruction::SetRotationsSpeed3d(srx, sry, srz) => { |
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333 sprite.rotations_speed_3d = [srx, sry, srz]; |
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334 } |
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335 Instruction::SetScaleSpeed(ssx, ssy) => { |
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336 sprite.scale_speed = [ssx, ssy]; |
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337 } |
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338 Instruction::Fade(new_alpha, duration) => { |
641
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339 sprite.fade_interpolator = Some(Interpolator1::new([sprite.color[3] as f32], sprite.frame, [new_alpha as f32], sprite.frame + duration as u16, Formula::Linear)); |
639
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340 } |
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341 Instruction::SetBlendmodeAlphablend() => { |
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342 sprite.blendfunc = 1; |
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343 } |
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344 Instruction::SetBlendmodeAdd() => { |
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345 sprite.blendfunc = 0; |
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346 } |
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347 Instruction::KeepStill() => { |
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348 self.running = false; |
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349 } |
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350 Instruction::LoadRandomSprite(min_index, amplitude) => { |
641
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351 let sprite_index = min_index; // XXX: + randrange(amplitude); |
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352 |
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353 // TODO: refactor that with Instruction::LoadSprite. |
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354 sprite.anm = Some(self.anm.clone()); |
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355 let texcoords = &self.anm.sprites[(sprite_index + self.sprite_index_offset) as usize]; |
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356 sprite.texcoords = [texcoords.x, texcoords.y, texcoords.width, texcoords.height]; |
639
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357 } |
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358 Instruction::Move(x, y, z) => { |
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359 sprite.dest_offset = [x, y, z]; |
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360 } |
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361 Instruction::MoveToLinear(x, y, z, duration) => { |
641
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362 sprite.offset_interpolator = Some(Interpolator3::new(sprite.dest_offset, sprite.frame, [x, y, z], sprite.frame + duration as u16, Formula::Linear)); |
639
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363 } |
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|
364 Instruction::MoveToDecel(x, y, z, duration) => { |
641
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365 sprite.offset_interpolator = Some(Interpolator3::new(sprite.dest_offset, sprite.frame, [x, y, z], sprite.frame + duration as u16, Formula::InvertPower2)); |
639
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366 } |
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|
367 Instruction::MoveToAccel(x, y, z, duration) => { |
641
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368 sprite.offset_interpolator = Some(Interpolator3::new(sprite.dest_offset, sprite.frame, [x, y, z], sprite.frame + duration as u16, Formula::Power2)); |
639
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369 } |
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370 Instruction::Wait() => { |
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371 self.waiting = true; |
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372 } |
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373 // There is nothing to do here. |
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374 Instruction::InterruptLabel(_label) => (), |
639
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375 Instruction::SetCornerRelativePlacement() => { |
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376 sprite.corner_relative_placement = true; |
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377 } |
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378 Instruction::WaitEx() => { |
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379 sprite.visible = false; |
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380 self.waiting = true; |
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381 } |
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382 Instruction::SetAllowOffset(value) => { |
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383 sprite.allow_dest_offset = value == 1 |
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384 } |
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385 Instruction::SetAutomaticOrientation(value) => { |
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386 sprite.automatic_orientation = value == 1 |
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387 } |
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388 Instruction::ShiftTextureX(dx) => { |
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389 let [tox, toy] = sprite.texoffsets; |
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390 sprite.texoffsets = [tox + dx, toy]; |
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391 } |
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392 Instruction::ShiftTextureY(dy) => { |
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393 let [tox, toy] = sprite.texoffsets; |
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394 sprite.texoffsets = [tox, toy + dy]; |
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395 } |
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396 Instruction::SetVisible(visible) => { |
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397 sprite.visible = (visible & 1) != 0; |
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398 } |
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399 Instruction::ScaleIn(sx, sy, duration) => { |
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400 sprite.scale_interpolator = Some(Interpolator2::new(sprite.rescale, sprite.frame, [sx, sy], sprite.frame + duration as u16, Formula::Linear)); |
639
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401 } |
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402 Instruction::Todo(_todo) => { |
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403 // TODO. |
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404 } |
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405 } |
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406 } |
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407 } |
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408 |
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409 #[cfg(test)] |
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410 mod tests { |
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411 use super::*; |
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412 use std::io::{self, Read}; |
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413 use std::fs::File; |
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414 |
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415 #[test] |
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416 fn anm_runner() { |
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417 let file = File::open("/home/linkmauve/games/pc/東方/TH06 ~ The Embodiment of Scarlet Devil/CM/player01.anm").unwrap(); |
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418 let mut file = io::BufReader::new(file); |
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419 let mut buf = vec![]; |
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420 file.read_to_end(&mut buf).unwrap(); |
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421 let anm0 = Anm0::from_slice(&buf).unwrap(); |
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422 assert_eq!(anm0.size, (256, 256)); |
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423 assert_eq!(anm0.format, 5); |
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424 let sprite = Rc::new(RefCell::new(Sprite::new(0., 0.))); |
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425 let mut anm_runner = AnmRunner::new(&anm0, 1, sprite.clone(), 0); |
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426 for _ in 0..50 { |
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427 anm_runner.run_frame(); |
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428 } |
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429 } |
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430 } |