annotate pytouhou/game/effect.pyx @ 792:11bc22bad1bf

python: Replace the image crate with png We weren’t using any of its features anyway, so the png crate is exactly what we need, without the many heavy dependencies of image. https://github.com/image-rs/image-png/pull/670 will eventually make it even faster to build.
author Link Mauve <linkmauve@linkmauve.fr>
date Sat, 17 Jan 2026 22:22:25 +0100
parents cd8a2baf468c
children
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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15 from pytouhou.game.sprite cimport Sprite
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e35bef07290d Always import runners from pytouhou.vm, to allow their replacement.
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16 from pytouhou.vm import ANMRunner
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19 cdef class Effect(Element):
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20 def __init__(self, pos, index, anm):
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b9d2db93972f Add a base Element class for every object in pytouhou.game.
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21 Element.__init__(self, pos)
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22 self.sprite = Sprite()
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23 self.anmrunner = ANMRunner(anm, index, self.sprite)
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184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
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26 cpdef update(self):
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27 if self.anmrunner is not None and not self.anmrunner.run_frame():
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28 self.anmrunner = None
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30 if self.sprite is not None:
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31 if self.sprite.removed:
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32 self.sprite = None
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33 self.removed = True