annotate pytouhou/game/game.py @ 290:18e4ed141dd8

Display lasers' “launch anim”.
author Thibaut Girka <thib@sitedethib.com>
date Wed, 15 Feb 2012 18:37:52 +0100
parents 4838e9bab0f9
children ab618c2bbce8
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 from itertools import chain
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16
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17 from pytouhou.utils.random import Random
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18
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19 from pytouhou.vm.eclrunner import ECLMainRunner
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20 from pytouhou.vm.msgrunner import MSGRunner
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21
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22 from pytouhou.game.enemy import Enemy
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23 from pytouhou.game.item import Item
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24 from pytouhou.game.effect import Effect
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25 from pytouhou.game.effect import Particle
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29 class Game(object):
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30 def __init__(self, resource_loader, players, stage, rank, difficulty,
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31 bullet_types, laser_types, item_types,
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32 nb_bullets_max=None, width=384, height=448, prng=None):
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33 self.resource_loader = resource_loader
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34
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35 self.width, self.height = width, height
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36
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37 self.nb_bullets_max = nb_bullets_max
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38 self.bullet_types = bullet_types
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39 self.laser_types = laser_types
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40 self.item_types = item_types
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41
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42 self.players = players
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43 self.enemies = []
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44 self.effects = []
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45 self.bullets = []
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46 self.lasers = []
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47 self.cancelled_bullets = []
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48 self.players_bullets = []
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49 self.items = []
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51 self.stage = stage
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52 self.rank = rank
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53 self.difficulty = difficulty
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54 self.difficulty_counter = 0
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55 self.difficulty_min = 12 if rank == 0 else 10
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56 self.difficulty_max = 20 if rank == 0 else 32
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57 self.boss = None
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58 self.spellcard = None
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59 self.msg_runner = None
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60 self.msg_wait = False
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61 self.bonus_list = [0, 0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0,
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62 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 2]
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63 self.prng = prng or Random()
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64 self.frame = 0
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65
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66 self.enm_anm_wrapper = resource_loader.get_anm_wrapper2(('stg%denm.anm' % stage,
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67 'stg%denm2.anm' % stage))
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68 self.etama4 = resource_loader.get_anm_wrapper(('etama4.anm',))
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69 ecl = resource_loader.get_ecl('ecldata%d.ecl' % stage)
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70 self.ecl_runner = ECLMainRunner(ecl, self)
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71
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72 self.effect_anm_wrapper = resource_loader.get_anm_wrapper(('eff0%d.anm' % stage,))
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73 self.effect = None
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74
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75 # See 102h.exe@0x413220 if you think you're brave enough.
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76 self.deaths_count = self.prng.rand_uint16() % 3
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77 self.next_bonus = self.prng.rand_uint16() % 8
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78
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79 self.last_keystate = 0
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81
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82 def msg_sprites(self):
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83 return []
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84
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85
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86 def modify_difficulty(self, diff):
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87 self.difficulty_counter += diff
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88 while self.difficulty_counter < 0:
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89 self.difficulty -= 1
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90 self.difficulty_counter += 100
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91 while self.difficulty_counter >= 100:
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92 self.difficulty += 1
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93 self.difficulty_counter -= 100
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94 if self.difficulty < self.difficulty_min:
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95 self.difficulty = self.difficulty_min
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96 elif self.difficulty > self.difficulty_max:
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97 self.difficulty = self.difficulty_max
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98
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99
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100 def enable_effect(self):
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101 self.effect = Effect((-32., -16.), 0, self.effect_anm_wrapper) #TODO: find why this offset is necessary.
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102 self.effect._sprite.allow_dest_offset = True #TODO: should be the role of anm’s 25th instruction. Investigate!
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103
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104
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105 def disable_effect(self):
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106 self.effect = None
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107
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108
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109 def drop_bonus(self, x, y, _type, end_pos=None):
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110 player = self.players[0] #TODO
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111 if _type > 6:
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112 return
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113 item_type = self.item_types[_type]
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114 item = Item((x, y), _type, item_type, self, end_pos=end_pos)
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115 self.items.append(item)
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116
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117
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118 def autocollect(self, player):
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119 for item in self.items:
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120 if not item.player:
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121 item.autocollect(player)
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122
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123
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124 def change_bullets_into_star_items(self):
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125 player = self.players[0] #TODO
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126 item_type = self.item_types[6]
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127 self.items.extend(Item((bullet.x, bullet.y), 6, item_type, self, player=player)
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128 for bullet in self.bullets)
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129 for laser in self.lasers:
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130 self.items.extend(Item(pos, 6, item_type, self, player=player)
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parents: 259
diff changeset
131 for pos in laser.get_bullets_pos())
f037bca24f2d Partially implement lasers.
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parents: 259
diff changeset
132 laser.cancel()
150
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
133 self.bullets = []
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
134
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
135
248
77b83064b57e Use the correct animation for player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 229
diff changeset
136 def new_effect(self, pos, anim, anm_wrapper=None):
77b83064b57e Use the correct animation for player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 229
diff changeset
137 self.effects.append(Effect(pos, anim, anm_wrapper or self.etama4))
181
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 180
diff changeset
138
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 180
diff changeset
139
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
140 def new_particle(self, pos, color, size, amp):
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
141 self.effects.append(Particle(pos, 7 + 4 * color + self.prng.rand_uint16() % 4, self.etama4, size, amp, self))
173
35d850502d1f Move effects where they should be.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 172
diff changeset
142
35d850502d1f Move effects where they should be.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 172
diff changeset
143
171
2f3665a77f11 Add support for the last unknown value of the enemy spawning.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 166
diff changeset
144 def new_enemy(self, pos, life, instr_type, bonus_dropped, die_score):
2f3665a77f11 Add support for the last unknown value of the enemy spawning.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 166
diff changeset
145 enemy = Enemy(pos, life, instr_type, bonus_dropped, die_score, self.enm_anm_wrapper, self)
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
146 self.enemies.append(enemy)
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
147 return enemy
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
148
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
149
286
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
150 def new_msg(self, sub):
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
151 self.msg_runner = MSGRunner(self.msg, sub, self)
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
152 self.msg_runner.run_iteration()
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
153
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
154
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
155 def run_iter(self, keystate):
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
156 # 1. VMs.
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
157 self.ecl_runner.run_iter()
198
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
158 if self.frame % (32*60) == (32*60): #TODO: check if that is really that frame.
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
159 self.modify_difficulty(+100)
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
160
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
161 # 2. Filter out destroyed enemies
123
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
162 self.enemies = [enemy for enemy in self.enemies if not enemy._removed]
290
18e4ed141dd8 Display lasers' “launch anim”.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
163 self.effects = [effect for effect in self.effects if not effect._removed]
152
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
164 self.bullets = [bullet for bullet in self.bullets if not bullet._removed]
161
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 159
diff changeset
165 self.cancelled_bullets = [bullet for bullet in self.cancelled_bullets if not bullet._removed]
152
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
166 self.items = [item for item in self.items if not item._removed]
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 52
diff changeset
167
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
168
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
169 # 3. Let's play!
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
170 # In the original game, updates are done in prioritized functions called "chains"
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
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parents: 192
diff changeset
171 # We have to mimic this functionnality to be replay-compatible with the official game.
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
172
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
173 # Pri 6 is background
217
577f45454402 Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 208
diff changeset
174 self.update_effect() #TODO: Pri unknown
286
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
175 if self.msg_runner:
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
176 self.update_msg(keystate) # Pri ?
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
177 keystate &= ~3 # Remove the ability to attack (keystates 1 and 2).
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
178 self.update_players(keystate) # Pri 7
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
179 self.update_enemies() # Pri 9
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
180 self.update_effects() # Pri 10
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
181 self.update_bullets() # Pri 11
274
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 259
diff changeset
182 for laser in self.lasers: #TODO: what priority is it?
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 259
diff changeset
183 laser.update()
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
184 # Pri 12 is HUD
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
185
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
186 # 4. Cleaning
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
187 self.cleanup()
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
188
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
189 self.frame += 1
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
190
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
191
217
577f45454402 Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 208
diff changeset
192 def update_effect(self):
577f45454402 Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 208
diff changeset
193 if self.effect is not None:
577f45454402 Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 208
diff changeset
194 self.effect.update()
577f45454402 Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 208
diff changeset
195
577f45454402 Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 208
diff changeset
196
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
197 def update_enemies(self):
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
198 for enemy in self.enemies:
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
199 enemy.update()
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
200
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
201
286
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
202 def update_msg(self, keystate):
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
203 if keystate & 1 and not self.last_keystate & 1:
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
204 self.msg_runner.skip()
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
205 if keystate & 256 and self.msg_runner.allow_skip:
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
206 self.msg_runner.skip()
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
207 self.last_keystate = keystate
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
208 self.msg_runner.run_iteration()
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
209
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
210
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
211 def update_players(self, keystate):
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
212 for player in self.players:
142
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
213 player.update(keystate) #TODO: differentiate keystates (multiplayer mode)
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
214 if player.state.x < 8.:
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
215 player.state.x = 8.
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents: 220
diff changeset
216 if player.state.x > self.width - 8:
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents: 220
diff changeset
217 player.state.x = self.width - 8
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
218 if player.state.y < 16.:
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
219 player.state.y = 16.
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents: 220
diff changeset
220 if player.state.y > self.height - 16:
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents: 220
diff changeset
221 player.state.y = self.height -16
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
222
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
223 for bullet in self.players_bullets:
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
224 bullet.update()
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
225
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
226
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
227 def update_effects(self):
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
228 for effect in self.effects:
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
229 effect.update()
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
230
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
231
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
232 def update_bullets(self):
161
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 159
diff changeset
233 for bullet in self.cancelled_bullets:
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 159
diff changeset
234 bullet.update()
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 159
diff changeset
235
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
236 for bullet in self.bullets:
164
5271789c067d Implement player bullets rendering and updating.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
237 bullet.update()
5271789c067d Implement player bullets rendering and updating.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
238
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
239 for item in self.items:
150
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
240 item.update()
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
241
142
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
242 for player in self.players:
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
243 if not player.state.touchable:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
244 continue
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
245
142
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
246 px, py = player.x, player.y
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
247 phalf_size = player.hitbox_half_size
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
248 px1, px2 = px - phalf_size, px + phalf_size
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
249 py1, py2 = py - phalf_size, py + phalf_size
152
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
250
176
80a4c7ed43b3 Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 173
diff changeset
251 ghalf_size = player.graze_hitbox_half_size
80a4c7ed43b3 Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 173
diff changeset
252 gx1, gx2 = px - ghalf_size, px + ghalf_size
80a4c7ed43b3 Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 173
diff changeset
253 gy1, gy2 = py - ghalf_size, py + ghalf_size
80a4c7ed43b3 Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 173
diff changeset
254
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
255 for bullet in self.bullets:
142
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
256 half_size = bullet.hitbox_half_size
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
257 bx, by = bullet.x, bullet.y
220
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 217
diff changeset
258 bx1, bx2 = bx - half_size[0], bx + half_size[0]
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 217
diff changeset
259 by1, by2 = by - half_size[1], by + half_size[1]
142
c7f0fd9d2145 Simple collision detection
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260
c7f0fd9d2145 Simple collision detection
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diff changeset
261 if not (bx2 < px1 or bx1 > px2
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diff changeset
262 or by2 < py1 or by1 > py2):
156
ebfd328e700c Rename a few functions, move a few things around...
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parents: 154
diff changeset
263 bullet.collide()
172
ea2ad94c33a0 Implement player death.
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parents: 171
diff changeset
264 if player.state.invulnerable_time == 0:
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diff changeset
265 player.collide()
152
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266
181
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
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parents: 180
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267 elif not bullet.grazed and not (bx2 < gx1 or bx1 > gx2
176
80a4c7ed43b3 Add grazing check.
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parents: 173
diff changeset
268 or by2 < gy1 or by1 > gy2):
181
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diff changeset
269 bullet.grazed = True
184
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
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270 player.state.graze += 1
181
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
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diff changeset
271 player.state.score += 500 # found experimentally
198
13918723d1bc Modify difficulty when it has to.
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parents: 197
diff changeset
272 self.modify_difficulty(+6)
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
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parents: 192
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273 self.new_particle((px, py), 0, .8, 192) #TODO: find the real size and range.
181
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
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diff changeset
274 #TODO: display a static particle during one frame at
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275 # 12 pixels of the player, in the axis of the “collision”.
176
80a4c7ed43b3 Add grazing check.
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parents: 173
diff changeset
276
208
d07506a2e16e Implement autocollection of items.
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diff changeset
277 #TODO: is it the right place?
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diff changeset
278 if py < 128 and player.state.power >= 128: #TODO: check py.
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parents: 203
diff changeset
279 self.autocollect(player)
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diff changeset
280
229
5afc75f71fed Add “SHT” support to EoSD, and do a little cleanup.
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parents: 227
diff changeset
281 half_size = player.sht.item_hitbox / 2.
152
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diff changeset
282 for item in self.items:
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diff changeset
283 bx, by = item.x, item.y
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diff changeset
284 bx1, bx2 = bx - half_size, bx + half_size
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diff changeset
285 by1, by2 = by - half_size, by + half_size
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parents: 151
diff changeset
286
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parents: 151
diff changeset
287 if not (bx2 < px1 or bx1 > px2
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parents: 151
diff changeset
288 or by2 < py1 or by1 > py2):
220
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 217
diff changeset
289 item.on_collect(player)
150
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
290
97
ac2e5e1c2c3c Refactor \o/
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parents: 83
diff changeset
291
ac2e5e1c2c3c Refactor \o/
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parents: 83
diff changeset
292 def cleanup(self):
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parents: 83
diff changeset
293 # Filter out non-visible enemies
255
a0d6b1915591 Fix bullet removal condition.
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parents: 248
diff changeset
294 for enemy in self.enemies:
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
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parents: 220
diff changeset
295 if enemy.is_visible(self.width, self.height):
97
ac2e5e1c2c3c Refactor \o/
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parents: 83
diff changeset
296 enemy._was_visible = True
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diff changeset
297 elif enemy._was_visible:
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diff changeset
298 # Filter out-of-screen enemy
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diff changeset
299 enemy._removed = True
255
a0d6b1915591 Fix bullet removal condition.
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diff changeset
300
a0d6b1915591 Fix bullet removal condition.
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parents: 248
diff changeset
301 self.enemies = [enemy for enemy in self.enemies if not enemy._removed]
97
ac2e5e1c2c3c Refactor \o/
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parents: 83
diff changeset
302
ac2e5e1c2c3c Refactor \o/
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parents: 83
diff changeset
303 # Filter out-of-scren bullets
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
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parents: 220
diff changeset
304 self.bullets = [bullet for bullet in self.bullets
255
a0d6b1915591 Fix bullet removal condition.
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parents: 248
diff changeset
305 if not bullet._removed]
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parents: 248
diff changeset
306 self.players_bullets = [bullet for bullet in self.players_bullets
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parents: 248
diff changeset
307 if not bullet._removed]
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
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parents: 220
diff changeset
308 self.cancelled_bullets = [bullet for bullet in self.cancelled_bullets
259
3631abb6e95b Minor performance improvement.
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
309 if not bullet._removed]
290
18e4ed141dd8 Display lasers' “launch anim”.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
310 self.effects = [effect for effect in self.effects if not effect._removed]
97
ac2e5e1c2c3c Refactor \o/
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parents: 83
diff changeset
311
274
f037bca24f2d Partially implement lasers.
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parents: 259
diff changeset
312 # Filter “timed-out” lasers
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parents: 259
diff changeset
313 self.lasers = [laser for laser in self.lasers if not laser._removed]
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parents: 259
diff changeset
314
165
c8c60291c56f Implement item dropping by enemies.
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parents: 164
diff changeset
315 # Filter out-of-scren items
198
13918723d1bc Modify difficulty when it has to.
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parents: 197
diff changeset
316 items = []
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parents: 197
diff changeset
317 for item in self.items:
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parents: 197
diff changeset
318 if item.y < 448:
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parents: 197
diff changeset
319 items.append(item)
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parents: 197
diff changeset
320 else:
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parents: 197
diff changeset
321 self.modify_difficulty(-3)
13918723d1bc Modify difficulty when it has to.
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parents: 197
diff changeset
322 self.items = items
165
c8c60291c56f Implement item dropping by enemies.
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parents: 164
diff changeset
323
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
324 # Disable boss mode if it is dead/it has timeout
286
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
325 if self.boss and self.boss._enemy._removed:
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
326 self.boss = None
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
327