annotate pytouhou/ui/sdl/gamerenderer.pxd @ 538:1abb6f7db8cc

Don’t retrieve the keyboard_state pointer at each frame.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 24 Apr 2014 20:01:42 +0200
parents dacdcca59b66
children b895ed2de71f
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512
b39ad30c6620 Add a pure SDL backend.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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1 from pytouhou.game.game cimport Game
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2 from .texture cimport TextureManager
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dacdcca59b66 Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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3 from .sprite cimport get_sprite_rendering_data
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b39ad30c6620 Add a pure SDL backend.
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4 from pytouhou.ui.window cimport Window
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5
b39ad30c6620 Add a pure SDL backend.
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6 cdef class GameRenderer:
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7 cdef Window window
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8 cdef TextureManager texture_manager
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9 #cdef FontManager font_manager
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10 cdef long x, y, width, height
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11
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12 cdef public size #XXX
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13
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14 cdef void render_game(self, Game game) except *
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15 cdef void render_text(self, texts) except *
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16 cdef void render_interface(self, interface, game_boss) except *