annotate pytouhou/ui/gamerunner.pyx @ 458:1b56d62250ab

Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 05 Sep 2013 23:11:54 +0200
parents cae1ae9de430
children 6e733ed817bd
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 from pytouhou.lib cimport sdl
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17 from pytouhou.lib.opengl cimport \
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18 (glMatrixMode, glEnable, glDisable, glViewport, glScissor,
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19 glLoadMatrixf, glGenBuffers, glDeleteBuffers, GL_MODELVIEW,
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20 GL_FOG, GL_SCISSOR_TEST, glClear, GL_DEPTH_BUFFER_BIT)
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22 from pytouhou.utils.helpers import get_logger
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23 from pytouhou.utils.maths cimport perspective, setup_camera, ortho_2d
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25 from .window cimport Window
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26 from .gamerenderer cimport GameRenderer
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27 from .background import BackgroundRenderer
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28 from .music import MusicPlayer, SFXPlayer, NullPlayer
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29 from .shaders.eosd import GameShader, BackgroundShader
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30
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31 from collections import namedtuple
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32 Rect = namedtuple('Rect', 'x y w h')
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33 Color = namedtuple('Color', 'r g b a')
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35 logger = get_logger(__name__)
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38 cdef class GameRunner(GameRenderer):
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39 cdef Window window
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40 cdef object replay_level, save_keystates
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41 cdef long width, height, keystate
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42 cdef bint skip
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44 def __init__(self, window, resource_loader, bint skip=False):
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45 self.use_fixed_pipeline = window.use_fixed_pipeline #XXX
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46
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47 GameRenderer.__init__(self, resource_loader)
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48
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49 self.window = window
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50 self.replay_level = None
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51 self.skip = skip
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52 self.keystate = 0
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53
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54 self.width = window.width #XXX
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55 self.height = window.height #XXX
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56
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57 if not self.use_fixed_pipeline:
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58 self.game_shader = GameShader()
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59 self.background_shader = BackgroundShader()
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60 self.interface_shader = self.game_shader
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62
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63 def load_game(self, game=None, background=None, bgms=None, replay=None, save_keystates=None):
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64 self.game = game
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65 self.background = background
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66
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67 self.texture_manager.load(game.resource_loader.instanced_anms.values())
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68
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69 if background:
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70 self.background_renderer = BackgroundRenderer(self.use_fixed_pipeline)
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71 self.background_renderer.prerender(background)
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72
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73 self.set_input(replay)
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74 if replay and replay.levels[game.stage - 1]:
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75 game.players[0].state.lives = self.replay_level.lives
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76 game.players[0].state.power = self.replay_level.power
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77 game.players[0].state.bombs = self.replay_level.bombs
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78 game.difficulty = self.replay_level.difficulty
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79
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80 self.save_keystates = save_keystates
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81
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82 null_player = NullPlayer()
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83 if bgms:
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84 game.music = MusicPlayer(game.resource_loader, bgms)
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85 game.music.play(0)
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86 else:
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87 game.music = null_player
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88
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89 game.sfx_player = SFXPlayer(game.resource_loader) if not self.skip else null_player
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92 def set_input(self, replay=None):
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93 if not replay or not replay.levels[self.game.stage-1]:
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94 self.replay_level = None
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95 else:
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96 self.replay_level = replay.levels[self.game.stage-1]
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97 self.keys = self.replay_level.iter_keystates()
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98
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99
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100 def start(self):
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101 width = self.game.interface.width if self.game else 640
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102 height = self.game.interface.height if self.game else 480
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103 if (width, height) != (self.width, self.height):
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104 self.window.set_size(width, height)
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105
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106 self.proj = perspective(30, float(self.game.width) / float(self.game.height),
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107 101010101./2010101., 101010101./10101.)
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108 game_view = setup_camera(0, 0, 1)
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109 self.game_mvp = game_view * self.proj
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110 self.interface_mvp = ortho_2d(0., float(self.width), float(self.height), 0.)
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113 def finish(self):
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114 #TODO: actually clean after buffers are not needed anymore.
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115 #if not self.use_fixed_pipeline:
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116 # vbo_array = (c_uint * 2)(self.vbo, self.back_vbo)
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117 # glDeleteBuffers(2, vbo_array)
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118 pass
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120
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121 def update(self):
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122 cdef long keystate
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123
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diff changeset
124 if self.background:
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 146
diff changeset
125 self.background.update(self.game.frame)
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
126 for event in sdl.poll_events():
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
127 type_ = event[0]
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
128 if type_ == sdl.KEYDOWN:
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
129 scancode = event[1]
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
130 if scancode == sdl.SCANCODE_ESCAPE:
422
52829ebe2561 Refactor window management in its own class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 421
diff changeset
131 return False #TODO: implement the pause.
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
132 elif type_ == sdl.QUIT:
422
52829ebe2561 Refactor window management in its own class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 421
diff changeset
133 return False
131
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
134 if self.game:
458
1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
135 if self.replay_level is None:
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
136 #TODO: allow user settings
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
137 keys = sdl.get_keyboard_state()
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
138 keystate = 0
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
139 if keys[sdl.SCANCODE_Z]:
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
140 keystate |= 1
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
141 if keys[sdl.SCANCODE_X]:
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
142 keystate |= 2
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
143 if keys[sdl.SCANCODE_LSHIFT]:
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
144 keystate |= 4
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
145 if keys[sdl.SCANCODE_UP]:
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
146 keystate |= 16
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
147 if keys[sdl.SCANCODE_DOWN]:
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
148 keystate |= 32
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
149 if keys[sdl.SCANCODE_LEFT]:
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
150 keystate |= 64
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
151 if keys[sdl.SCANCODE_RIGHT]:
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
152 keystate |= 128
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
153 if keys[sdl.SCANCODE_LCTRL]:
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
154 keystate |= 256
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
155 else:
374
6a63fd3deb76 Use an iterator to get the keystates from a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 373
diff changeset
156 try:
6a63fd3deb76 Use an iterator to get the keystates from a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 373
diff changeset
157 keystate = self.keys.next()
6a63fd3deb76 Use an iterator to get the keystates from a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 373
diff changeset
158 except StopIteration:
6a63fd3deb76 Use an iterator to get the keystates from a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 373
diff changeset
159 keystate = 0
378
11d895b6c0dc Add the debug feature to start a game at the end of a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 374
diff changeset
160 if self.skip:
11d895b6c0dc Add the debug feature to start a game at the end of a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 374
diff changeset
161 self.set_input()
11d895b6c0dc Add the debug feature to start a game at the end of a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 374
diff changeset
162 self.skip = False
379
e0e284fcb288 Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 378
diff changeset
163 self.game.sfx_player = SFXPlayer(self.game.resource_loader)
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
164
373
6deab6ad8be8 Add the ability to save a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 370
diff changeset
165 if self.save_keystates is not None:
6deab6ad8be8 Add the ability to save a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 370
diff changeset
166 self.save_keystates.append(keystate)
6deab6ad8be8 Add the ability to save a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 370
diff changeset
167
331
1b4f04b08729 Add the story mode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 330
diff changeset
168 self.game.run_iter(keystate)
422
52829ebe2561 Refactor window management in its own class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 421
diff changeset
169 if not self.skip:
52829ebe2561 Refactor window management in its own class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 421
diff changeset
170 self.render_game()
456
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
171 self.render_text()
422
52829ebe2561 Refactor window management in its own class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 421
diff changeset
172 self.render_interface()
52829ebe2561 Refactor window management in its own class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 421
diff changeset
173 return True
131
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
174
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
175
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 233
diff changeset
176 def render_game(self):
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
177 # Switch to game projection
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
178 #TODO: move that to GameRenderer?
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 233
diff changeset
179 x, y = self.game.interface.game_pos
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 233
diff changeset
180 glViewport(x, y, self.game.width, self.game.height)
427
0604f4fbbe3c Move the depth buffer clear outside of scissor, as per apitrace’s advice.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 426
diff changeset
181 glClear(GL_DEPTH_BUFFER_BIT)
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 233
diff changeset
182 glScissor(x, y, self.game.width, self.game.height)
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 233
diff changeset
183 glEnable(GL_SCISSOR_TEST)
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
184
131
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
185 GameRenderer.render(self)
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
186
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 233
diff changeset
187 glDisable(GL_SCISSOR_TEST)
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 233
diff changeset
188
456
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
189 if self.game.msg_runner:
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
190 rect = Rect(48, 368, 288, 48)
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
191 color1 = Color(0, 0, 0, 192)
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
192 color2 = Color(0, 0, 0, 128)
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
193 self.render_quads([rect], [(color1, color1, color2, color2)], 0)
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
194
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
195
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
196 def render_text(self):
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
197 if self.font_manager is None:
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
198 return
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
199
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
200 labels = [label for label in self.game.texts + self.game.native_texts if label is not None]
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
201 self.font_manager.load(labels)
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
202
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
203 black = Color(0, 0, 0, 255)
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
204
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
205 for label in labels:
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
206 if label is None:
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
207 continue
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
208
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
209 rect = Rect(label.x, label.y, label.width, label.height)
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
210 gradient = [Color(*color, a=label.alpha) for color in label.gradient]
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
211
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
212 if label.shadow:
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
213 shadow_rect = Rect(label.x + 1, label.y + 1, label.width, label.height)
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
214 shadow = [black._replace(a=label.alpha)] * 4
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
215 self.render_quads([shadow_rect, rect], [shadow, gradient], label.texture)
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
216 else:
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
217 self.render_quads([rect], [gradient], label.texture)
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 455
diff changeset
218
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 233
diff changeset
219
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 233
diff changeset
220 def render_interface(self):
438
43a8fed9a8d8 Make only one call to render_elements during interface rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
221 elements = []
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 233
diff changeset
222 interface = self.game.interface
455
6864a38b2413 Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 438
diff changeset
223 interface.labels['framerate'].set_text('%.2ffps' % self.window.get_fps())
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 233
diff changeset
224
370
74471afbac37 Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 353
diff changeset
225 if self.use_fixed_pipeline:
74471afbac37 Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 353
diff changeset
226 glMatrixMode(GL_MODELVIEW)
458
1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
227 glLoadMatrixf(self.interface_mvp.data)
370
74471afbac37 Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 353
diff changeset
228 glDisable(GL_FOG)
74471afbac37 Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 353
diff changeset
229 else:
74471afbac37 Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 353
diff changeset
230 self.interface_shader.bind()
424
f4d76d3d6f2a Make the Shader class use cython too.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 423
diff changeset
231 self.interface_shader.uniform_matrix('mvp', self.interface_mvp)
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 233
diff changeset
232 glViewport(0, 0, self.width, self.height)
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
233
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
234 items = [item for item in interface.items if item.anmrunner and item.anmrunner.running]
323
2fcdb8966957 Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents: 321
diff changeset
235 labels = interface.labels.values()
2fcdb8966957 Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents: 321
diff changeset
236
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 233
diff changeset
237 if items:
323
2fcdb8966957 Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents: 321
diff changeset
238 # Redraw all the interface
438
43a8fed9a8d8 Make only one call to render_elements during interface rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
239 elements.extend(items)
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 233
diff changeset
240 else:
323
2fcdb8966957 Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents: 321
diff changeset
241 # Redraw only changed labels
2fcdb8966957 Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents: 321
diff changeset
242 labels = [label for label in labels if label.changed]
2fcdb8966957 Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents: 321
diff changeset
243
438
43a8fed9a8d8 Make only one call to render_elements during interface rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
244 elements.extend(interface.level_start)
387
e1f5dcd4b83e Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 384
diff changeset
245
345
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 343
diff changeset
246 if self.game.boss:
438
43a8fed9a8d8 Make only one call to render_elements during interface rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
247 elements.extend(interface.boss_items)
345
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 343
diff changeset
248
438
43a8fed9a8d8 Make only one call to render_elements during interface rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
249 elements.extend(labels)
43a8fed9a8d8 Make only one call to render_elements during interface rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
250 self.render_elements(elements)
323
2fcdb8966957 Display lives and bombs.
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251 for label in labels:
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f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
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252 label.changed = False
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fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
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253