annotate pytouhou/ui/gamerunner.py @ 418:63f59be04a54

Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Tue, 16 Jul 2013 21:07:15 +0200
parents 5fe6cd6ceb48
children 1c92721f8e49
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 from pytouhou.lib import sdl
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16
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17 from pyglet.gl import (glMatrixMode, glLoadIdentity, glEnable, glDisable,
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18 glHint, glEnableClientState, glViewport, glScissor,
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19 glLoadMatrixf, glGenBuffers, glDeleteBuffers,
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20 GL_MODELVIEW, GL_PROJECTION,
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21 GL_TEXTURE_2D, GL_BLEND, GL_FOG,
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22 GL_PERSPECTIVE_CORRECTION_HINT, GL_FOG_HINT, GL_NICEST,
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23 GL_COLOR_ARRAY, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY,
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24 GL_SCISSOR_TEST)
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25
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26 from pytouhou.utils.helpers import get_logger
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27 from pytouhou.utils.maths import perspective, setup_camera, ortho_2d
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29 from .gamerenderer import GameRenderer
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30 from .music import MusicPlayer, SFXPlayer, NullPlayer
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31 from .shaders.eosd import GameShader, BackgroundShader
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32
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33 from ctypes import c_uint, byref
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36 logger = get_logger(__name__)
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37
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39 class GameRunner(GameRenderer):
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40 def __init__(self, resource_loader, game=None, background=None, replay=None, double_buffer=True, fps_limit=60, fixed_pipeline=False, skip=False):
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41 GameRenderer.__init__(self, resource_loader, game, background)
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42
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43 sdl.init(sdl.INIT_VIDEO)
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44 sdl.gl_set_attribute(sdl.GL_CONTEXT_MAJOR_VERSION, 2)
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45 sdl.gl_set_attribute(sdl.GL_CONTEXT_MINOR_VERSION, 1)
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46 sdl.gl_set_attribute(sdl.GL_DOUBLEBUFFER, int(double_buffer))
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47 sdl.gl_set_attribute(sdl.GL_DEPTH_SIZE, 24)
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48
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49 self.width, self.height = (game.interface.width, game.interface.height) if game else (640, 480)
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50 self.win = sdl.Window('PyTouhou',
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51 sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED,
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52 self.width, self.height,
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53 sdl.WINDOW_OPENGL | sdl.WINDOW_SHOWN)
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54 self.win.gl_create_context()
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55
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56 self.fps_limit = fps_limit
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57 self.use_fixed_pipeline = fixed_pipeline
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58 self.replay_level = None
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59 self.skip = skip
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60 self.has_exit = False
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61 self.keystate = 0
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62
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63 if not self.use_fixed_pipeline:
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64 self.game_shader = GameShader()
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65 self.background_shader = BackgroundShader()
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66 self.interface_shader = self.game_shader
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67
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68 vbo_array = (c_uint * 2)()
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69 glGenBuffers(2, vbo_array)
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70 self.vbo, self.back_vbo = vbo_array
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71
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72 if game:
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73 self.load_game(game, background, replay)
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74
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75 #self.clock = pyglet.clock.get_default()
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76
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77
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78 def load_game(self, game=None, background=None, bgms=None, replay=None, save_keystates=None):
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79 GameRenderer.load_game(self, game, background)
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80 self.set_input(replay)
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81 if replay and replay.levels[game.stage - 1]:
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82 game.players[0].state.lives = self.replay_level.lives
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83 game.players[0].state.power = self.replay_level.power
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84 game.players[0].state.bombs = self.replay_level.bombs
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85 game.difficulty = self.replay_level.difficulty
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86
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87 self.save_keystates = save_keystates
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88
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89 game.music = MusicPlayer(game.resource_loader, bgms)
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90 game.music.play(0)
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91 game.sfx_player = SFXPlayer(game.resource_loader) if not self.skip else NullPlayer()
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92
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94 def set_input(self, replay=None):
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95 if not replay or not replay.levels[self.game.stage-1]:
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96 self.replay_level = None
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97 else:
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98 self.replay_level = replay.levels[self.game.stage-1]
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99 self.keys = self.replay_level.iter_keystates()
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100
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101
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102 def set_size(self, width, height):
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103 self.win.set_window_size(width, height)
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104
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105
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106 def start(self, width=None, height=None):
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107 width = width or (self.game.interface.width if self.game else 640)
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108 height = height or (self.game.interface.height if self.game else 480)
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109 if (width, height) != (self.width, self.height):
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110 self.set_size(width, height)
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111
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112 # Initialize OpenGL
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113 glEnable(GL_BLEND)
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114 if self.use_fixed_pipeline:
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115 glEnable(GL_TEXTURE_2D)
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116 glHint(GL_FOG_HINT, GL_NICEST)
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117 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
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118 glEnableClientState(GL_COLOR_ARRAY)
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119 glEnableClientState(GL_VERTEX_ARRAY)
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120 glEnableClientState(GL_TEXTURE_COORD_ARRAY)
131
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121
412
5fe6cd6ceb48 Refactor the maths functions out of Renderer.
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parents: 399
diff changeset
122 self.proj = perspective(30, float(self.game.width) / float(self.game.height),
5fe6cd6ceb48 Refactor the maths functions out of Renderer.
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parents: 399
diff changeset
123 101010101./2010101., 101010101./10101.)
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parents: 399
diff changeset
124 game_view = setup_camera(0, 0, 1)
370
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diff changeset
125 self.game_mvp = game_view * self.proj
412
5fe6cd6ceb48 Refactor the maths functions out of Renderer.
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parents: 399
diff changeset
126 self.interface_mvp = ortho_2d(0., float(self.width), float(self.height), 0.)
370
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diff changeset
127
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
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diff changeset
128 #if self.fps_limit > 0:
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diff changeset
129 # pyglet.clock.set_fps_limit(self.fps_limit)
131
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130 while not self.has_exit:
378
11d895b6c0dc Add the debug feature to start a game at the end of a replay.
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parents: 374
diff changeset
131 if not self.skip:
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parents: 374
diff changeset
132 self.update()
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parents: 374
diff changeset
133 self.render_game()
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parents: 374
diff changeset
134 self.render_interface()
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
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diff changeset
135 self.win.gl_swap_window()
378
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diff changeset
136 else:
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diff changeset
137 self.update()
131
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138
396
34a91f918e7c Use Buffer Objects instead of host pointers.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 394
diff changeset
139 if not self.use_fixed_pipeline:
399
1c773544eaeb Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 396
diff changeset
140 vbo_array = (c_uint * 2)(self.vbo, self.back_vbo)
1c773544eaeb Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 396
diff changeset
141 glDeleteBuffers(2, vbo_array)
396
34a91f918e7c Use Buffer Objects instead of host pointers.
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parents: 394
diff changeset
142
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
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diff changeset
143 self.win.gl_delete_context()
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diff changeset
144 self.win.destroy_window()
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diff changeset
145 sdl.quit()
131
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146
fab7ad2f0d8b Use Cython, improve performances!
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parents:
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147
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148 def update(self):
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149 if self.background:
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 146
diff changeset
150 self.background.update(self.game.frame)
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
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parents: 412
diff changeset
151 for event in sdl.poll_events():
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parents: 412
diff changeset
152 type_ = event[0]
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parents: 412
diff changeset
153 if type_ == sdl.KEYDOWN:
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parents: 412
diff changeset
154 scancode = event[1]
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diff changeset
155 if scancode == sdl.SCANCODE_ESCAPE:
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diff changeset
156 self.has_exit = True #TODO: implement the pause.
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diff changeset
157 elif type_ == sdl.QUIT:
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diff changeset
158 self.has_exit = True
131
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159 if self.game:
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
160 if not self.replay_level:
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parents: 158
diff changeset
161 #TODO: allow user settings
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
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diff changeset
162 keys = sdl.get_keyboard_state()
187
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parents: 158
diff changeset
163 keystate = 0
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
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parents: 412
diff changeset
164 if keys[sdl.SCANCODE_Z]:
187
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parents: 158
diff changeset
165 keystate |= 1
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
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parents: 412
diff changeset
166 if keys[sdl.SCANCODE_X]:
187
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parents: 158
diff changeset
167 keystate |= 2
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
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parents: 412
diff changeset
168 if keys[sdl.SCANCODE_LSHIFT]:
187
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parents: 158
diff changeset
169 keystate |= 4
418
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parents: 412
diff changeset
170 if keys[sdl.SCANCODE_UP]:
187
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parents: 158
diff changeset
171 keystate |= 16
418
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parents: 412
diff changeset
172 if keys[sdl.SCANCODE_DOWN]:
187
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parents: 158
diff changeset
173 keystate |= 32
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
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parents: 412
diff changeset
174 if keys[sdl.SCANCODE_LEFT]:
187
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parents: 158
diff changeset
175 keystate |= 64
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
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parents: 412
diff changeset
176 if keys[sdl.SCANCODE_RIGHT]:
187
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parents: 158
diff changeset
177 keystate |= 128
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
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parents: 412
diff changeset
178 if keys[sdl.SCANCODE_LCTRL]:
187
46793ccfedca Implement replays.
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parents: 158
diff changeset
179 keystate |= 256
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parents: 158
diff changeset
180 else:
374
6a63fd3deb76 Use an iterator to get the keystates from a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 373
diff changeset
181 try:
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parents: 373
diff changeset
182 keystate = self.keys.next()
6a63fd3deb76 Use an iterator to get the keystates from a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 373
diff changeset
183 except StopIteration:
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diff changeset
184 keystate = 0
378
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parents: 374
diff changeset
185 if self.skip:
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parents: 374
diff changeset
186 self.set_input()
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parents: 374
diff changeset
187 self.skip = False
379
e0e284fcb288 Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 378
diff changeset
188 self.game.sfx_player = SFXPlayer(self.game.resource_loader)
187
46793ccfedca Implement replays.
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parents: 158
diff changeset
189
373
6deab6ad8be8 Add the ability to save a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 370
diff changeset
190 if self.save_keystates is not None:
6deab6ad8be8 Add the ability to save a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 370
diff changeset
191 self.save_keystates.append(keystate)
6deab6ad8be8 Add the ability to save a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 370
diff changeset
192
331
1b4f04b08729 Add the story mode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 330
diff changeset
193 self.game.run_iter(keystate)
131
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diff changeset
194
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diff changeset
195
300
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
196 def render_game(self):
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
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parents: 224
diff changeset
197 # Switch to game projection
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parents: 224
diff changeset
198 #TODO: move that to GameRenderer?
300
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
199 x, y = self.game.interface.game_pos
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parents: 233
diff changeset
200 glViewport(x, y, self.game.width, self.game.height)
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parents: 233
diff changeset
201 glScissor(x, y, self.game.width, self.game.height)
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parents: 233
diff changeset
202 glEnable(GL_SCISSOR_TEST)
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
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parents: 224
diff changeset
203
131
fab7ad2f0d8b Use Cython, improve performances!
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diff changeset
204 GameRenderer.render(self)
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diff changeset
205
300
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
206 glDisable(GL_SCISSOR_TEST)
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parents: 233
diff changeset
207
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
208
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
209 def render_interface(self):
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parents: 233
diff changeset
210 interface = self.game.interface
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
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parents: 412
diff changeset
211 #interface.labels['framerate'].set_text('%.2ffps' % self.clock.get_ticks())
300
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
212
370
74471afbac37 Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 353
diff changeset
213 if self.use_fixed_pipeline:
74471afbac37 Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
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parents: 353
diff changeset
214 glMatrixMode(GL_MODELVIEW)
74471afbac37 Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
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parents: 353
diff changeset
215 glLoadMatrixf(self.interface_mvp.get_c_data())
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 353
diff changeset
216 glDisable(GL_FOG)
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parents: 353
diff changeset
217 else:
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parents: 353
diff changeset
218 self.interface_shader.bind()
74471afbac37 Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
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parents: 353
diff changeset
219 self.interface_shader.uniform_matrixf('mvp', self.interface_mvp.get_c_data())
300
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
220 glViewport(0, 0, self.width, self.height)
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
221
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
222 items = [item for item in interface.items if item.anmrunner and item.anmrunner.running]
323
2fcdb8966957 Display lives and bombs.
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parents: 321
diff changeset
223 labels = interface.labels.values()
2fcdb8966957 Display lives and bombs.
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parents: 321
diff changeset
224
300
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
225 if items:
323
2fcdb8966957 Display lives and bombs.
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parents: 321
diff changeset
226 # Redraw all the interface
300
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
227 self.render_elements(items)
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parents: 233
diff changeset
228 else:
323
2fcdb8966957 Display lives and bombs.
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parents: 321
diff changeset
229 # Redraw only changed labels
2fcdb8966957 Display lives and bombs.
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parents: 321
diff changeset
230 labels = [label for label in labels if label.changed]
2fcdb8966957 Display lives and bombs.
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parents: 321
diff changeset
231
387
e1f5dcd4b83e Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 384
diff changeset
232 self.render_elements(interface.level_start)
e1f5dcd4b83e Display something at the start of a stage.
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parents: 384
diff changeset
233
345
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 343
diff changeset
234 if self.game.boss:
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 343
diff changeset
235 self.render_elements(interface.boss_items)
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 343
diff changeset
236
323
2fcdb8966957 Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents: 321
diff changeset
237 self.render_elements(labels)
2fcdb8966957 Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents: 321
diff changeset
238 for label in labels:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
239 label.changed = False
131
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
240