Mercurial > touhou
annotate pytouhou/game/player.py @ 196:1e501e3b6645
Add a subclass for each character, and implement player attacks.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Sat, 29 Oct 2011 14:21:42 -0700 |
parents | 9f58e2a6e950 |
children | e1bc8c4cbb1a |
rev | line source |
---|---|
52
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
1 # -*- encoding: utf-8 -*- |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
2 ## |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
4 ## |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
5 ## This program is free software; you can redistribute it and/or modify |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
6 ## it under the terms of the GNU General Public License as published |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
7 ## by the Free Software Foundation; version 3 only. |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
8 ## |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
9 ## This program is distributed in the hope that it will be useful, |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
12 ## GNU General Public License for more details. |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
13 ## |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
14 |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
15 |
130 | 16 from pytouhou.game.sprite import Sprite |
17 from pytouhou.vm.anmrunner import ANMRunner | |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
18 from pytouhou.game.bullettype import BulletType |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
19 |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
20 from math import pi |
130 | 21 |
22 | |
23 SQ2 = 2. ** 0.5 / 2. | |
24 | |
25 | |
26 class PlayerState(object): | |
27 def __init__(self, character=0, score=0, power=0, lives=0, bombs=0): | |
28 self.character = character # ReimuA/ReimuB/MarisaA/MarisaB/... | |
29 | |
30 self.score = score | |
31 self.lives = lives | |
32 self.bombs = bombs | |
33 self.power = power | |
34 | |
35 self.graze = 0 | |
36 self.points = 0 | |
37 | |
50
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
38 self.x = 192.0 |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
39 self.y = 384.0 |
130 | 40 |
191
d2b58a26c908
Set the correct invulnerability time.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
190
diff
changeset
|
41 self.invulnerable_time = 240 |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
42 self.touchable = True |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
43 |
130 | 44 |
45 class Player(object): | |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
46 def __init__(self, state, game, anm_wrapper, speed=4., hitbox_size=2.5, graze_hitbox_size=42.): |
130 | 47 self._sprite = None |
48 self._anmrunner = None | |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
49 self._game = game |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
50 self.anm_wrapper = anm_wrapper |
130 | 51 |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
52 self.speed = speed |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
53 self.focused_speed = speed/2. |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
54 |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
55 self.hitbox_size = hitbox_size |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
56 self.hitbox_half_size = self.hitbox_size / 2. |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
57 self.graze_hitbox_size = graze_hitbox_size |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
58 self.graze_hitbox_half_size = self.graze_hitbox_size / 2. |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
59 |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
60 self.bullet_type = BulletType(anm_wrapper, 64, 96, 0, 0, 0, hitbox_size=4, damage=48) |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
61 self.bullet_launch_interval = 5 |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
62 self.bullet_speed = 12. |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
63 self.bullet_launch_angle = -pi/2 |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
64 self.fire_time = 0 |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
130
diff
changeset
|
65 |
130 | 66 self.state = state |
67 self.direction = None | |
68 | |
69 self.set_anim(0) | |
70 | |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
71 self.death_time = 0 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
72 |
130 | 73 |
74 @property | |
75 def x(self): | |
76 return self.state.x | |
77 | |
78 | |
79 @property | |
80 def y(self): | |
81 return self.state.y | |
82 | |
83 | |
84 def set_anim(self, index): | |
85 self._sprite = Sprite() | |
86 self._anmrunner = ANMRunner(self.anm_wrapper, index, self._sprite) | |
87 self._anmrunner.run_frame() | |
88 | |
89 | |
156
ebfd328e700c
Rename a few functions, move a few things around...
Thibaut Girka <thib@sitedethib.com>
parents:
152
diff
changeset
|
90 def collide(self): |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
91 if not self.state.invulnerable_time and not self.death_time and self.state.touchable: # Border Between Life and Death |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
92 self.death_time = self._game.frame |
181
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
176
diff
changeset
|
93 self._game.new_death((self.state.x, self.state.y), 2) |
190
dbe6b7b2d3fc
Fix a few things about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
184
diff
changeset
|
94 for i in range(16): |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
191
diff
changeset
|
95 self._game.new_particle((self.state.x, self.state.y), 2, 4., 256) #TODO: find the real size and range. |
152
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
142
diff
changeset
|
96 |
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
142
diff
changeset
|
97 |
156
ebfd328e700c
Rename a few functions, move a few things around...
Thibaut Girka <thib@sitedethib.com>
parents:
152
diff
changeset
|
98 def collect(self, item): |
ebfd328e700c
Rename a few functions, move a few things around...
Thibaut Girka <thib@sitedethib.com>
parents:
152
diff
changeset
|
99 #TODO |
ebfd328e700c
Rename a few functions, move a few things around...
Thibaut Girka <thib@sitedethib.com>
parents:
152
diff
changeset
|
100 self.state.score += item._item_type.score |
ebfd328e700c
Rename a few functions, move a few things around...
Thibaut Girka <thib@sitedethib.com>
parents:
152
diff
changeset
|
101 item._removed = True |
ebfd328e700c
Rename a few functions, move a few things around...
Thibaut Girka <thib@sitedethib.com>
parents:
152
diff
changeset
|
102 |
ebfd328e700c
Rename a few functions, move a few things around...
Thibaut Girka <thib@sitedethib.com>
parents:
152
diff
changeset
|
103 |
130 | 104 def update(self, keystate): |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
105 if self.death_time == 0 or self._game.frame - self.death_time > 60: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
106 try: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
107 dx, dy = {16: (0.0, -1.0), 32: (0.0, 1.0), 64: (-1.0, 0.0), 128: (1.0, 0.0), |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
108 16|64: (-SQ2, -SQ2), 16|128: (SQ2, -SQ2), |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
109 32|64: (-SQ2, SQ2), 32|128: (SQ2, SQ2)}[keystate & (16|32|64|128)] |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
110 except KeyError: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
111 speed = 0.0 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
112 dx, dy = 0.0, 0.0 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
113 else: |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
114 speed = self.focused_speed if keystate & 4 else self.speed |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
115 dx, dy = dx * speed, dy * speed |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
116 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
117 if dx < 0 and self.direction != -1: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
118 self.set_anim(1) |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
119 self.direction = -1 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
120 elif dx > 0 and self.direction != +1: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
121 self.set_anim(3) |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
122 self.direction = +1 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
123 elif dx == 0 and self.direction is not None: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
124 self.set_anim({-1: 2, +1: 4}[self.direction]) |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
125 self.direction = None |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
126 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
127 self.state.x += dx |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
128 self.state.y += dy |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
129 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
130 if self.state.invulnerable_time > 0: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
131 self.state.invulnerable_time -= 1 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
132 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
133 m = self.state.invulnerable_time % 8 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
134 if m == 0: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
135 self._sprite.color = (255, 255, 255) |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
136 self._sprite._changed = True |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
137 elif m == 2: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
138 self._sprite.color = (64, 64, 64) |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
139 self._sprite._changed = True |
130 | 140 |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
141 if keystate & 1 and self.fire_time == 0: |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
142 self.fire_time = 30 |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
143 if self.fire_time > 0: |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
144 self.fire() |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
145 self.fire_time -= 1 |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
146 |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
147 if self.death_time: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
148 time = self._game.frame - self.death_time |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
149 if time == 6: # too late, you are dead :( |
175
5dc243bcf312
Don’t collect the items you drop while dying…
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
173
diff
changeset
|
150 self.state.touchable = False |
184
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
151 self.state.lives -= 1 |
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
152 if self.state.power > 16: |
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
153 self.state.power -= 16 |
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
154 else: |
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
155 self.state.power = 0 |
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
156 |
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
157 self._game.drop_bonus(self.state.x, self.state.y, 2, |
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
158 end_pos=(self._game.prng.rand_double() * 288 + 48, # 102h.exe@0x41f3dc |
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
159 self._game.prng.rand_double() * 192 - 64)) # @0x41f3 |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
160 for i in range(5): |
184
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
161 self._game.drop_bonus(self.state.x, self.state.y, 0, |
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
162 end_pos=(self._game.prng.rand_double() * 288 + 48, |
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
163 self._game.prng.rand_double() * 192 - 64)) |
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
164 |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
165 elif time == 7: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
166 self._sprite.mirrored = False |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
167 self._sprite.fade(24, 128, lambda x: x) |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
168 self._sprite.blendfunc = 1 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
169 self._sprite.scale_in(24, 0., 2., lambda x: x) |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
170 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
171 elif time == 31: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
172 self.state.x = 192.0 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
173 self.state.y = 384.0 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
174 self.direction = None |
130 | 175 |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
176 self._sprite = Sprite() |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
177 self._anmrunner = ANMRunner(self.anm_wrapper, 0, self._sprite) |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
178 self._sprite.alpha = 128 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
179 self._sprite.rescale = 0., 2. |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
180 self._sprite.fade(30, 255, lambda x: x) |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
181 self._sprite.blendfunc = 1 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
182 self._sprite.scale_in(30, 1., 1., lambda x: x) |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
183 self._anmrunner.run_frame() |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
184 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
185 elif time == 60: # respawned |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
186 self.state.touchable = True |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
187 self.state.invulnerable_time = 240 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
188 self._sprite.blendfunc = 0 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
189 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
190 if time > 30: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
191 for bullet in self._game.bullets: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
192 bullet.cancel() |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
193 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
194 if time > 90: # start the bullet hell again |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
195 self.death_time = 0 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
196 |
130 | 197 |
198 self._anmrunner.run_frame() | |
199 |