Mercurial > touhou
annotate pytouhou/lib/opengl.pxd @ 600:2a748aa29c3f
Add a sample character.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 25 Oct 2014 18:52:56 +0200 |
parents | 19d930f9e3f0 |
children | 23b9418e4b2f |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2013 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
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16 cdef extern from 'epoxy/gl.h' nogil: |
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17 ctypedef unsigned int GLuint |
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18 ctypedef unsigned short GLushort |
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19 ctypedef int GLint |
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20 ctypedef float GLfloat |
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21 ctypedef char GLboolean |
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22 ctypedef char GLchar |
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23 ctypedef unsigned int GLsizei |
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24 ctypedef unsigned int GLsizeiptr |
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25 ctypedef unsigned int GLbitfield |
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26 ctypedef void GLvoid |
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27 |
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28 ctypedef enum GLenum_blendfunc 'GLenum': |
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29 GL_SRC_ALPHA |
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30 GL_ONE_MINUS_SRC_ALPHA |
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31 GL_ONE |
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32 GL_ZERO |
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33 |
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34 ctypedef enum GLenum_type 'GLenum': |
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35 GL_UNSIGNED_BYTE |
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36 GL_UNSIGNED_SHORT |
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37 GL_SHORT |
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38 GL_FLOAT |
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39 GL_UNSIGNED_SHORT_5_6_5 |
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40 GL_UNSIGNED_SHORT_4_4_4_4 |
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41 GL_UNSIGNED_SHORT_4_4_4_4_REV |
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42 |
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43 ctypedef enum GLenum_format 'GLenum': |
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44 GL_BGRA |
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45 GL_RGBA |
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46 GL_RGB |
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47 GL_LUMINANCE |
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48 |
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49 ctypedef enum GLenum_bitfield 'GLenum': |
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50 GL_COLOR_BUFFER_BIT |
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51 GL_DEPTH_BUFFER_BIT |
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52 |
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53 ctypedef GLenum GLenum_textarget |
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54 |
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55 ctypedef enum GLenum_texparam 'GLenum': |
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56 GL_TEXTURE_MIN_FILTER |
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57 GL_TEXTURE_MAG_FILTER |
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58 |
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59 ctypedef enum GLenum_store 'GLenum': |
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60 GL_PACK_INVERT_MESA |
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61 |
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62 ctypedef enum GLenum_client_state 'GLenum': |
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63 GL_COLOR_ARRAY |
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64 GL_VERTEX_ARRAY |
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65 GL_TEXTURE_COORD_ARRAY |
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66 |
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67 ctypedef enum GLenum_matrix 'GLenum': |
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68 GL_MODELVIEW |
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69 GL_PROJECTION |
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70 |
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71 ctypedef enum GLenum_fog 'GLenum': |
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72 GL_FOG_MODE |
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73 GL_FOG_START |
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74 GL_FOG_END |
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75 GL_FOG_COLOR |
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76 |
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77 ctypedef enum GLenum_hint 'GLenum': |
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78 GL_FOG_HINT |
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79 GL_PERSPECTIVE_CORRECTION_HINT |
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80 |
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81 ctypedef enum GLenum_quality 'GLenum': |
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82 GL_NICEST |
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83 |
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84 ctypedef enum GLenum_mode 'GLenum': |
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85 GL_TRIANGLES |
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86 GL_TRIANGLE_STRIP |
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87 |
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88 ctypedef enum GLenum_buffer 'GLenum': |
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89 GL_ARRAY_BUFFER |
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90 GL_ELEMENT_ARRAY_BUFFER |
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91 |
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92 ctypedef enum GLenum_usage 'GLenum': |
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93 GL_STATIC_DRAW |
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94 GL_DYNAMIC_DRAW |
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95 |
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96 ctypedef enum GLenum_shader 'GLenum': |
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97 GL_VERTEX_SHADER |
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98 GL_FRAGMENT_SHADER |
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99 |
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100 ctypedef enum GLenum_shader_param 'GLenum': |
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101 GL_INFO_LOG_LENGTH |
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102 GL_COMPILE_STATUS |
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103 GL_LINK_STATUS |
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104 |
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105 ctypedef enum GLenum_framebuffer 'GLenum': |
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106 GL_FRAMEBUFFER |
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107 GL_DRAW_FRAMEBUFFER |
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108 |
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109 ctypedef enum GLenum_renderbuffer 'GLenum': |
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110 GL_RENDERBUFFER |
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111 |
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112 ctypedef enum GLenum_renderbuffer_format 'GLenum': |
559
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Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
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113 GL_DEPTH_COMPONENT16 |
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114 |
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115 ctypedef enum GLenum_attachment 'GLenum': |
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116 GL_COLOR_ATTACHMENT0 |
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117 GL_DEPTH_ATTACHMENT |
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118 |
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119 ctypedef enum GLenum_framebuffer_status 'GLenum': |
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120 GL_FRAMEBUFFER_COMPLETE |
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121 |
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122 ctypedef enum GLenum_debug 'GLenum': |
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123 GL_DEBUG_SOURCE_APPLICATION |
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124 |
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125 ctypedef enum GLenum: |
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126 GL_BLEND |
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127 GL_TEXTURE_2D |
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128 GL_DEPTH_TEST |
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129 GL_LINEAR |
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130 GL_SCISSOR_TEST |
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131 GL_FOG |
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132 GL_PRIMITIVE_RESTART |
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133 |
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134 void glVertexPointer(GLint size, GLenum_type type_, GLsizei stride, GLvoid *pointer) |
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135 void glTexCoordPointer(GLint size, GLenum_type type_, GLsizei stride, GLvoid *pointer) |
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136 void glColorPointer(GLint size, GLenum_type type_, GLsizei stride, GLvoid *pointer) |
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137 |
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138 void glBlendFunc(GLenum_blendfunc sfactor, GLenum_blendfunc dfactor) |
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139 void glDrawArrays(GLenum_mode mode, GLint first, GLsizei count) |
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140 void glDrawElements(GLenum_mode mode, GLsizei count, GLenum_type type_, const GLvoid *indices) |
423
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141 void glEnable(GLenum cap) |
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142 void glDisable(GLenum cap) |
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143 |
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144 void glGenTextures(GLsizei n, GLuint *textures) |
426
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Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
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145 void glDeleteTextures(GLsizei n, const GLuint *textures) |
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146 void glBindTexture(GLenum_textarget target, GLuint texture) |
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147 void glTexParameteri(GLenum_textarget target, GLenum_texparam pname, GLint param) |
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148 void glTexImage2D(GLenum_textarget target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum_format format_, GLenum_type type_, const GLvoid *data) |
592
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149 void glGetTexImage(GLenum_textarget target, GLint level, GLenum_format format_, GLenum_type type_, GLvoid *img) |
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150 void glPixelStorei(GLenum_store pname, GLint param) |
423
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151 |
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152 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
423
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153 void glClear(GLbitfield mask) |
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154 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
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155 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
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156 void glMatrixMode(GLenum_matrix mode) |
423
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157 void glLoadIdentity() |
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158 void glLoadMatrixf(const GLfloat * m) |
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159 |
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160 void glFogi(GLenum_fog pname, GLint param) |
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161 void glFogf(GLenum_fog pname, GLfloat param) |
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162 void glFogfv(GLenum_fog pname, const GLfloat * params) |
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163 |
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164 void glHint(GLenum_hint target, GLenum_quality mode) |
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165 void glEnableClientState(GLenum_client_state cap) |
424
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166 |
555
98380e4a0ee5
Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.
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167 # Here start non-1.x declarations. |
491
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Fix gcc’s warnings with -Wall -Wextra.
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168 |
584
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169 void glVertexAttribPointer(GLuint index, GLint size, GLenum_type type_, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
491
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170 void glEnableVertexAttribArray(GLuint index) |
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171 |
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172 void glGenBuffers(GLsizei n, GLuint * buffers) |
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173 void glDeleteBuffers(GLsizei n, const GLuint * buffers) |
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174 void glBindBuffer(GLenum_buffer target, GLuint buffer_) |
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175 void glBufferData(GLenum_buffer target, GLsizeiptr size, const GLvoid *data, GLenum_usage usage) |
491
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176 |
424
f4d76d3d6f2a
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177 GLuint glCreateProgram() |
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178 GLuint glCreateShader(GLenum_shader shaderType) |
424
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179 void glLinkProgram(GLuint program) |
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180 void glUseProgram(GLuint program) |
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181 void glGetProgramiv(GLuint program, GLenum_shader_param pname, GLint *params) |
424
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182 void glGetProgramInfoLog(GLuint program, GLsizei maxLength, GLsizei *length, GLchar *infoLog) |
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|
183 |
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Make the Shader class use cython too.
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184 void glShaderSource(GLuint shader, GLsizei count, const GLchar **string, const GLint *length) |
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Make the Shader class use cython too.
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|
185 void glCompileShader(GLuint shader) |
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186 void glGetShaderiv(GLuint shader, GLenum_shader_param pname, GLint *params) |
424
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Make the Shader class use cython too.
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|
187 void glGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog) |
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188 void glAttachShader(GLuint program, GLuint shader) |
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|
189 |
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190 GLint glGetUniformLocation(GLuint program, const GLchar *name) |
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191 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
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192 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
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193 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
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194 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
462
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195 |
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196 void glGenFramebuffers(GLsizei n, GLuint *ids) |
586
4b0593da29d5
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197 void glDeleteFramebuffers(GLsizei n, GLuint *ids) |
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Split GLenum into subtypes, in order to add type safety when calling OpenGL functions.
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198 void glBindFramebuffer(GLenum_framebuffer target, GLuint framebuffer) |
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199 void glFramebufferTexture2D(GLenum_framebuffer target, GLenum_attachment attachment, GLenum_textarget textarget, GLuint texture, GLint level) |
586
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Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
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200 |
462
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Render to framebuffers first, and reposition some interface elements in the game area.
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201 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) |
586
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Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
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202 void glDeleteRenderbuffers(GLsizei n, GLuint *renderbuffers) |
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203 void glBindRenderbuffer(GLenum_renderbuffer target, GLuint renderbuffer) |
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204 void glRenderbufferStorage(GLenum_renderbuffer target, GLenum_renderbuffer_format internalformat, GLsizei width, GLsizei height) |
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Split GLenum into subtypes, in order to add type safety when calling OpenGL functions.
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205 void glFramebufferRenderbuffer(GLenum_framebuffer target, GLenum_attachment attachment, GLenum_renderbuffer renderbuffertarget, GLuint renderbuffer) |
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Split GLenum into subtypes, in order to add type safety when calling OpenGL functions.
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206 GLenum_framebuffer_status glCheckFramebufferStatus(GLenum_framebuffer target) |
587
6c9d8a3d853f
Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
586
diff
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207 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter_) |
558
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Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
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parents:
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208 |
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Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
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209 void glGenVertexArrays(GLsizei n, GLuint *arrays) |
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Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
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parents:
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210 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays) |
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Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
555
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211 void glBindVertexArray(GLuint array) |
579
b8df946d394d
Add grouping for OpenGL calls, making traces much more readable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
559
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212 |
585
e0166cda75d5
Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
584
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213 void glPrimitiveRestartIndex(GLuint index) |
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Use primitive-restart to lower the size of our ibo, if supported.
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parents:
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214 |
579
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Add grouping for OpenGL calls, making traces much more readable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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215 # Debug |
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parents:
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216 |
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538b52aafbca
Split GLenum into subtypes, in order to add type safety when calling OpenGL functions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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217 void glPushDebugGroup(GLenum_debug source, GLuint id_, GLsizei length, const char *message) |
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Add grouping for OpenGL calls, making traces much more readable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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218 void glPopDebugGroup() |
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Use libepoxy to discover the actual GL version we are using, and available extensions.
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parents:
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219 |
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Use libepoxy to discover the actual GL version we are using, and available extensions.
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parents:
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220 # Non-OpenGL libepoxy functions. |
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parents:
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221 |
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Use libepoxy to discover the actual GL version we are using, and available extensions.
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parents:
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222 int epoxy_gl_version() |
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Use libepoxy to discover the actual GL version we are using, and available extensions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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223 bint epoxy_has_gl_extension(const char *extension) |
47cf4e3d159d
Use libepoxy to discover the actual GL version we are using, and available extensions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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224 bint epoxy_is_desktop_gl() |