annotate pytouhou/ui/opengl/backend.pxd @ 614:2cf518129725

Delay power assignment to players until the game is started.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 28 Mar 2015 21:02:05 +0100
parents 1b31169dc344
children 80687f258001
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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556
c34b23e29d16 Make the OpenGL flavor and version options work.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 554
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1 from pytouhou.lib.sdl cimport SDL_GLprofile
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974decb8df4f Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 592
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2 from pytouhou.lib.opengl cimport GLenum_mode
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c34b23e29d16 Make the OpenGL flavor and version options work.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 554
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3
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47cf4e3d159d Use libepoxy to discover the actual GL version we are using, and available extensions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 582
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4 cdef SDL_GLprofile profile
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8f51e34d911c Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
5 cdef int major
8f51e34d911c Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
6 cdef int minor
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653a9f087673 Make both double- and single-buffer available on the CLI, but default to SDL’s default.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 553
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7 cdef int double_buffer
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8f51e34d911c Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
8 cdef bint is_legacy
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974decb8df4f Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 592
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9 cdef GLenum_mode primitive_mode
582
6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 558
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10 cdef bint use_debug_group
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94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 557
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11 cdef bint use_vao
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6c9d8a3d853f Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 585
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12 cdef bint use_framebuffer_blit
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e0166cda75d5 Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 583
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13 cdef bint use_primitive_restart
592
19d930f9e3f0 Add the screenshot feature, using P or Home like the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 590
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14 cdef bint use_pack_invert
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1b31169dc344 Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 593
diff changeset
15 cdef bint use_scaled_rendering
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e15672733c93 Switch to Python 3.x instead of 2.7.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 587
diff changeset
16 cdef bytes shader_header