Mercurial > touhou
annotate pytouhou/game/bullet.pxd @ 486:2f53be1b2f60
Merge netplay branch.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 27 Sep 2013 19:01:47 +0200 |
parents | 8038f1957b71 |
children | 887de1309491 |
rev | line source |
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Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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1 from pytouhou.game.element cimport Element |
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2 from pytouhou.game.game cimport Game |
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Type bullettype, itemtype and lasertype a bit.
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3 from pytouhou.game.bullettype cimport BulletType |
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4 from pytouhou.utils.interpolator cimport Interpolator |
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Type Bullet more, to improve performances.
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5 |
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6 |
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7 cdef enum State: |
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8 LAUNCHING, LAUNCHED, CANCELLED |
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9 |
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10 |
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11 cdef class Bullet(Element): |
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12 cdef public State state |
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13 cdef public unsigned long flags, frame, sprite_idx_offset, damage |
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14 cdef public double dx, dy, angle, speed |
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15 cdef public bint player_bullet, was_visible, grazed |
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16 cdef public Element target |
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17 cdef public BulletType _bullet_type |
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18 cdef public list attributes |
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19 |
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20 cdef double hitbox[2] |
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21 cdef Interpolator speed_interpolator |
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22 cdef Game _game |
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23 |
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24 cdef bint is_visible(self, unsigned int screen_width, unsigned int screen_height) except? False |
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25 cpdef set_anim(self, sprite_idx_offset=*) |
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26 cdef void launch(self) except * |
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parents:
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27 cdef void collide(self) except * |
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28 cdef void cancel(self) except * |
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29 cdef void update(self) except * |