Mercurial > touhou
annotate pytouhou/ui/opengl/backend.pyx @ 633:38928d4d6709
package_data doesn’t work with no package specified, add the pytouhou package back.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 23 May 2015 11:54:20 +0200 |
parents | a6af3ff86612 |
children | 80687f258001 |
rev | line source |
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589
0768122da817
Add a frameskip option, and use swap interval to implement it.
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1 from pytouhou.lib import sdl |
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2 from pytouhou.lib cimport sdl |
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3 from pytouhou.lib.sdl cimport Window |
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4 |
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5 from pytouhou.lib.opengl cimport \ |
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6 (glEnable, glHint, glEnableClientState, GL_TEXTURE_2D, GL_BLEND, |
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7 GL_PERSPECTIVE_CORRECTION_HINT, GL_FOG_HINT, GL_NICEST, |
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8 GL_COLOR_ARRAY, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY, |
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9 glPushDebugGroup, GL_DEBUG_SOURCE_APPLICATION, glPopDebugGroup, |
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10 epoxy_gl_version, epoxy_is_desktop_gl, epoxy_has_gl_extension, |
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11 GL_PRIMITIVE_RESTART, glPrimitiveRestartIndex, glPixelStorei, |
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12 GL_PACK_INVERT_MESA, GL_QUADS, GL_TRIANGLE_STRIP, GL_TRIANGLES) |
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13 |
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14 |
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Refactor graphics backend selection, to make them fallbackable and optional.
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15 GameRenderer = None |
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16 |
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17 |
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18 def init(options): |
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19 ''' |
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20 Initialize the OpenGL module, and raise if something bad prevents it from |
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21 working. |
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22 ''' |
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23 |
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24 cdef str flavor |
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25 |
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26 global profile, major, minor, double_buffer, is_legacy, GameRenderer |
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27 |
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28 flavor = options['flavor'] |
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29 assert flavor in ('core', 'es', 'compatibility', 'legacy') |
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30 profile = (sdl.GL_CONTEXT_PROFILE_CORE if flavor == 'core' else |
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31 sdl.GL_CONTEXT_PROFILE_ES if flavor == 'es' else |
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32 sdl.GL_CONTEXT_PROFILE_COMPATIBILITY) |
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33 |
556
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Make the OpenGL flavor and version options work.
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34 version = str(options['version']) |
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35 assert len(version) == 3 and version[1] == '.' |
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36 major = int(version[0]) |
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37 minor = int(version[2]) |
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38 |
554
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Make both double- and single-buffer available on the CLI, but default to SDL’s default.
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39 maybe_double_buffer = options['double-buffer'] |
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40 double_buffer = maybe_double_buffer if maybe_double_buffer is not None else -1 |
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41 |
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42 is_legacy = flavor == 'legacy' or flavor == 'compatibility' and major < 2 |
557
0f2af7552462
Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
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43 |
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44 #TODO: check for framebuffer/renderbuffer support. |
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45 |
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46 from pytouhou.ui.opengl.gamerenderer import GameRenderer |
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47 |
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48 |
617
a6af3ff86612
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
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49 cdef bint discover_features() except True: |
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50 '''Discover which features are supported by our context.''' |
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51 |
610
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52 global use_debug_group, use_vao, use_primitive_restart, use_framebuffer_blit, use_pack_invert, use_scaled_rendering |
593
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53 global primitive_mode |
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54 global shader_header |
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55 global is_legacy |
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56 |
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57 version = epoxy_gl_version() |
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58 is_desktop = epoxy_is_desktop_gl() |
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59 is_legacy = is_legacy or (is_desktop and version < 20) |
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60 |
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61 use_debug_group = (is_desktop and version >= 43) or epoxy_has_gl_extension('GL_KHR_debug') |
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62 use_vao = (is_desktop and version >= 30) or epoxy_has_gl_extension('GL_ARB_vertex_array_object') |
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63 use_primitive_restart = (is_desktop and version >= 31) |
587
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64 use_framebuffer_blit = (is_desktop and version >= 30) |
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65 use_pack_invert = epoxy_has_gl_extension('GL_MESA_pack_invert') |
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66 use_scaled_rendering = not is_legacy #TODO: try to use the EXT framebuffer extension. |
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67 |
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68 primitive_mode = (GL_QUADS if is_legacy else |
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69 GL_TRIANGLE_STRIP if use_primitive_restart else |
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70 GL_TRIANGLES) |
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71 |
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72 if not is_legacy: |
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73 if is_desktop: |
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74 # gl_FragColor isn’t supported anymore starting with GLSL 4.2. |
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75 if version >= 42: |
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76 version = 41 |
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77 try: |
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78 glsl_version = {20: 110, 21: 120, 30: 130, 31: 140, 32: 150}[version] |
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79 except KeyError: |
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80 assert version >= 33 |
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81 glsl_version = version * 10 |
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82 shader_header = ('#version %d\n\n' % glsl_version).encode() |
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83 else: |
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84 # The attribute keyword isn’t supported past GLSL ES 3.0. |
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85 if version >= 30: |
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86 version = 20 |
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87 glsl_version = {20: '100', 30: '300 es'}[version] |
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88 shader_header = ('#version %s\n\nprecision highp float;\n\n' % glsl_version).encode() |
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89 |
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90 |
589
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Add a frameskip option, and use swap interval to implement it.
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91 def create_window(title, x, y, width, height, swap_interval): |
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92 '''Create a window (using SDL) and an OpenGL context.''' |
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93 |
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94 sdl.gl_set_attribute(sdl.GL_CONTEXT_PROFILE_MASK, profile) |
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95 sdl.gl_set_attribute(sdl.GL_CONTEXT_MAJOR_VERSION, major) |
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96 sdl.gl_set_attribute(sdl.GL_CONTEXT_MINOR_VERSION, minor) |
612
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Request a RGB888 context, since SDL2’s default of RGB332 sucks.
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97 sdl.gl_set_attribute(sdl.GL_RED_SIZE, 8) |
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98 sdl.gl_set_attribute(sdl.GL_GREEN_SIZE, 8) |
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Request a RGB888 context, since SDL2’s default of RGB332 sucks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
611
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99 sdl.gl_set_attribute(sdl.GL_BLUE_SIZE, 8) |
609
23b9418e4b2f
Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
595
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100 sdl.gl_set_attribute(sdl.GL_DEPTH_SIZE, 24 if is_legacy else 0) |
554
653a9f087673
Make both double- and single-buffer available on the CLI, but default to SDL’s default.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
553
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101 if double_buffer >= 0: |
653a9f087673
Make both double- and single-buffer available on the CLI, but default to SDL’s default.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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102 sdl.gl_set_attribute(sdl.GL_DOUBLEBUFFER, double_buffer) |
553
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103 |
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104 flags = sdl.WINDOW_SHOWN | sdl.WINDOW_OPENGL |
610
1b31169dc344
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
609
diff
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105 |
1b31169dc344
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
609
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106 # Legacy contexts don’t support our required extensions for scaling. |
553
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107 if not is_legacy: |
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108 flags |= sdl.WINDOW_RESIZABLE |
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109 |
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110 window = Window(title, x, y, width, height, flags) |
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111 window.gl_create_context() |
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112 |
583
47cf4e3d159d
Use libepoxy to discover the actual GL version we are using, and available extensions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
582
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113 discover_features() |
47cf4e3d159d
Use libepoxy to discover the actual GL version we are using, and available extensions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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114 |
610
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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115 # If we can’t use scaling but have previously created a resizable window, |
1b31169dc344
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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116 # recreate it unresizable. |
1b31169dc344
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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117 if not use_scaled_rendering and flags & sdl.WINDOW_RESIZABLE: |
595
b7b4a234bf70
Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
593
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118 flags &= ~sdl.WINDOW_RESIZABLE |
b7b4a234bf70
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
593
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119 window = Window(title, x, y, width, height, flags) |
b7b4a234bf70
Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
593
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120 window.gl_create_context() |
b7b4a234bf70
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
593
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121 |
582
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Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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122 if use_debug_group: |
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
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parents:
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123 glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "OpenGL initialisation") |
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parents:
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124 |
553
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125 # Initialize OpenGL |
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126 glEnable(GL_BLEND) |
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127 if is_legacy: |
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128 glEnable(GL_TEXTURE_2D) |
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129 glHint(GL_FOG_HINT, GL_NICEST) |
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130 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) |
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131 glEnableClientState(GL_COLOR_ARRAY) |
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132 glEnableClientState(GL_VERTEX_ARRAY) |
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133 glEnableClientState(GL_TEXTURE_COORD_ARRAY) |
582
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parents:
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134 |
585
e0166cda75d5
Use primitive-restart to lower the size of our ibo, if supported.
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parents:
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135 if use_primitive_restart: |
e0166cda75d5
Use primitive-restart to lower the size of our ibo, if supported.
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136 glEnable(GL_PRIMITIVE_RESTART) |
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parents:
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137 glPrimitiveRestartIndex(0xFFFF); |
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parents:
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138 |
592
19d930f9e3f0
Add the screenshot feature, using P or Home like the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
590
diff
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139 if use_pack_invert: |
19d930f9e3f0
Add the screenshot feature, using P or Home like the original game.
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parents:
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140 glPixelStorei(GL_PACK_INVERT_MESA, True) |
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parents:
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diff
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141 |
582
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142 if use_debug_group: |
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143 glPopDebugGroup() |
553
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144 |
589
0768122da817
Add a frameskip option, and use swap interval to implement it.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
587
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145 if swap_interval is not None: |
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Add a frameskip option, and use swap interval to implement it.
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parents:
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146 try: |
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Add a frameskip option, and use swap interval to implement it.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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147 sdl.gl_set_swap_interval(swap_interval) |
0768122da817
Add a frameskip option, and use swap interval to implement it.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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148 except sdl.SDLError: |
595
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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149 # The OpenGL context doesn’t support setting the swap interval, |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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150 # we’ll probably fallback to SDL_Delay-based clocking. |
589
0768122da817
Add a frameskip option, and use swap interval to implement it.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
587
diff
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|
151 pass |
0768122da817
Add a frameskip option, and use swap interval to implement it.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
587
diff
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|
152 |
553
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Refactor graphics backend selection, to make them fallbackable and optional.
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153 return window |