Mercurial > touhou
annotate pytouhou/game/game.pyx @ 448:3bc37791f0a2
Make Bullet.state an enum.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 17 Aug 2013 17:44:11 +0200 |
parents | 78e1c3864e73 |
children | cae1ae9de430 |
rev | line source |
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52
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from pytouhou.vm.msgrunner import MSGRunner |
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17 from pytouhou.game.element cimport Element |
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18 from pytouhou.game.bullet cimport Bullet, LAUNCHED, CANCELLED |
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19 from pytouhou.game.enemy cimport Enemy |
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20 from pytouhou.game.item cimport Item |
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21 from pytouhou.game.effect cimport Particle |
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22 from pytouhou.game.text import Text |
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23 from pytouhou.game.face import Face |
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25 | |
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26 cdef class Game: |
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27 def __init__(self, players, long stage, long rank, long difficulty, bullet_types, |
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28 laser_types, item_types, long nb_bullets_max=0, long width=384, |
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29 long height=448, prng=None, interface=None, double continues=0, |
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30 hints=None): |
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31 self.width, self.height = width, height |
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32 |
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33 self.nb_bullets_max = nb_bullets_max |
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34 self.bullet_types = bullet_types |
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35 self.laser_types = laser_types |
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36 self.item_types = item_types |
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37 |
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38 self.players = players |
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39 self.enemies = [] |
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40 self.effects = [] |
106 | 41 self.bullets = [] |
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42 self.lasers = [] |
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43 self.cancelled_bullets = [] |
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44 self.players_bullets = [] |
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45 self.players_lasers = [None, None] |
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46 self.items = [] |
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47 self.labels = [] |
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48 self.faces = [None, None] |
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49 self.interface = interface |
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50 self.hints = hints |
106 | 51 |
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52 self.continues = continues |
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53 self.stage = stage |
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54 self.rank = rank |
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55 self.difficulty = difficulty |
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56 self.difficulty_counter = 0 |
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57 self.difficulty_min = 12 if rank == 0 else 10 |
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58 self.difficulty_max = 20 if rank == 0 else 32 |
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59 self.boss = None |
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60 self.spellcard = None |
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61 self.time_stop = False |
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62 self.msg_runner = None |
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63 self.msg_wait = False |
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64 self.bonus_list = [0, 0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, |
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65 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 2] |
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66 self.prng = prng |
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67 self.frame = 0 |
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68 self.sfx_player = None |
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69 |
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70 self.spellcard_effect = None |
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71 |
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72 # See 102h.exe@0x413220 if you think you're brave enough. |
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73 self.deaths_count = self.prng.rand_uint16() % 3 |
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74 self.next_bonus = self.prng.rand_uint16() % 8 |
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75 |
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76 self.last_keystate = 0 |
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77 |
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78 |
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79 def msg_sprites(self): |
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80 return [face for face in self.faces if face is not None] if self.msg_runner is not None and not self.msg_runner.ended else [] |
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81 |
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82 |
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83 def lasers_sprites(self): |
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84 return [laser for laser in self.players_lasers if laser is not None] |
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85 |
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86 |
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87 cpdef modify_difficulty(self, long diff): |
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88 self.difficulty_counter += diff |
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89 while self.difficulty_counter < 0: |
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90 self.difficulty -= 1 |
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91 self.difficulty_counter += 100 |
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92 while self.difficulty_counter >= 100: |
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93 self.difficulty += 1 |
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94 self.difficulty_counter -= 100 |
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95 if self.difficulty < self.difficulty_min: |
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96 self.difficulty = self.difficulty_min |
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97 elif self.difficulty > self.difficulty_max: |
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98 self.difficulty = self.difficulty_max |
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99 |
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100 |
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101 def enable_spellcard_effect(self): |
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102 self.spellcard_effect = Effect((-32., -16.), 0, |
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103 self.spellcard_effect_anm) #TODO: find why this offset is necessary. |
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104 self.spellcard_effect.sprite.allow_dest_offset = True #TODO: should be the role of anm’s 25th instruction. Investigate! |
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105 |
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106 |
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107 def disable_spellcard_effect(self): |
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108 self.spellcard_effect = None |
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109 |
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110 |
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111 cpdef drop_bonus(self, double x, double y, long _type, end_pos=None): |
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112 if _type > 6: |
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113 return |
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114 if len(self.items) >= self.nb_bullets_max: |
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115 return #TODO: check |
153
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116 item_type = self.item_types[_type] |
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117 self.items.append(Item((x, y), _type, item_type, self, end_pos=end_pos)) |
153
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118 |
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119 |
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120 cdef void autocollect(self, Player player): |
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121 cdef Item item |
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122 |
208
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123 for item in self.items: |
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124 item.autocollect(player) |
208
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125 |
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126 |
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127 cpdef cancel_bullets(self): |
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128 cdef Bullet bullet |
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129 #TODO: cdef Laser laser |
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130 |
335
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131 for bullet in self.bullets: |
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132 bullet.cancel() |
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133 for laser in self.lasers: |
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134 laser.cancel() |
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135 |
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136 |
150
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137 def change_bullets_into_star_items(self): |
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138 cdef Player player |
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139 cdef Bullet bullet |
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140 |
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141 player = self.players[0] #TODO |
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142 item_type = self.item_types[6] |
274
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143 self.items.extend(Item((bullet.x, bullet.y), 6, item_type, self, player=player) |
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144 for bullet in self.bullets) |
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145 for laser in self.lasers: |
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146 self.items.extend(Item(pos, 6, item_type, self, player=player) |
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147 for pos in laser.get_bullets_pos()) |
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148 laser.cancel() |
150
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149 self.bullets = [] |
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150 |
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151 |
320
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152 def change_bullets_into_bonus(self): |
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153 cdef Player player |
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154 cdef Bullet bullet |
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155 |
320
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156 player = self.players[0] #TODO |
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157 score = 0 |
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158 bonus = 2000 |
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159 for bullet in self.bullets: |
404
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160 self.new_label((bullet.x, bullet.y), str(bonus)) |
320
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161 score += bonus |
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162 bonus += 10 |
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163 self.bullets = [] |
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164 player.state.score += score |
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165 #TODO: display the final bonus score. |
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166 |
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167 |
358
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168 def kill_enemies(self): |
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169 cdef Enemy enemy |
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170 |
358
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171 for enemy in self.enemies: |
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172 if enemy.boss: |
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173 pass # Bosses are immune to 96 |
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174 elif enemy.touchable: |
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175 enemy.life = 0 |
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176 elif enemy.death_callback > 0: |
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177 #TODO: check |
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178 enemy.process.switch_to_sub(enemy.death_callback) |
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179 enemy.death_callback = -1 |
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180 |
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181 |
447
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182 def new_effect(self, pos, long anim, anm=None, long number=1): |
388
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183 number = min(number, self.nb_bullets_max - len(self.effects)) |
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184 for i in xrange(number): |
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185 self.effects.append(Effect(pos, anim, anm or self.etama[1])) |
181
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186 |
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187 |
447
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188 cpdef new_particle(self, pos, long anim, long amp, long number=1, bint reverse=False, long duration=24): |
388
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189 number = min(number, self.nb_bullets_max - len(self.effects)) |
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190 for i in xrange(number): |
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191 self.effects.append(Particle(pos, anim, self.etama[1], amp, self, reverse=reverse, duration=duration)) |
173
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192 |
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193 |
171
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194 def new_enemy(self, pos, life, instr_type, bonus_dropped, die_score): |
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195 enemy = Enemy(pos, life, instr_type, bonus_dropped, die_score, self.enm_anm, self) |
97 | 196 self.enemies.append(enemy) |
197 return enemy | |
198 | |
199 | |
286
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200 def new_msg(self, sub): |
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201 self.msg_runner = MSGRunner(self.msg, sub, self) |
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202 self.msg_runner.run_iteration() |
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203 |
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204 |
447
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205 cpdef new_label(self, pos, str text): |
430
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206 label = Text(pos, self.interface.ascii_anm, text=text, xspacing=8, shift=48) |
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207 label.set_timeout(60, effect='move') |
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208 self.labels.append(label) |
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209 return label |
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210 |
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211 |
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212 def new_hint(self, hint): |
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213 pos = hint['Pos'] |
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214 #TODO: Scale |
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215 |
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216 pos = pos[0] + 192, pos[1] |
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217 label = Text(pos, self.interface.ascii_anm, text=hint['Text'], align=hint['Align']) |
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218 label.set_timeout(hint['Time']) |
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219 label.set_alpha(hint['Alpha']) |
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220 label.set_color(hint['Color'], text=False) |
327
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221 self.labels.append(label) |
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222 return label |
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223 |
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224 |
403
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225 def new_face(self, side, effect): |
430
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226 face = Face(self.msg_anm, effect, side) |
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227 self.faces[side] = face |
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228 return face |
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229 |
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230 |
447
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231 def run_iter(self, long keystate): |
97 | 232 # 1. VMs. |
372
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233 for runner in self.ecl_runners: |
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234 runner.run_iter() |
316
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235 |
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236 # 2. Modify difficulty |
198
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237 if self.frame % (32*60) == (32*60): #TODO: check if that is really that frame. |
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238 self.modify_difficulty(+100) |
97 | 239 |
316
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240 # 3. Filter out destroyed enemies |
447
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241 self.enemies = filter_removed(self.enemies) |
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242 self.effects = filter_removed(self.effects) |
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243 self.bullets = filter_removed(self.bullets) |
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244 self.cancelled_bullets = filter_removed(self.cancelled_bullets) |
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245 self.items = filter_removed(self.items) |
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246 |
316
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247 # 4. Let's play! |
193
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248 # In the original game, updates are done in prioritized functions called "chains" |
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249 # We have to mimic this functionnality to be replay-compatible with the official game. |
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250 |
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251 # Pri 6 is background |
306
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252 self.update_background() #TODO: Pri unknown |
447
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253 if self.msg_runner is not None: |
286
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254 self.update_msg(keystate) # Pri ? |
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255 keystate &= ~3 # Remove the ability to attack (keystates 1 and 2). |
193
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256 self.update_players(keystate) # Pri 7 |
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257 self.update_enemies() # Pri 9 |
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258 self.update_effects() # Pri 10 |
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259 self.update_bullets() # Pri 11 |
274
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260 for laser in self.lasers: #TODO: what priority is it? |
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261 laser.update() |
300
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262 self.interface.update() # Pri 12 |
404
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263 if self.hints: |
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264 self.update_hints() # Not from this game, so unknown. |
327
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265 for label in self.labels: #TODO: what priority is it? |
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266 label.update() |
403
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267 self.update_faces() # Pri XXX |
193
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268 |
316
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269 # 5. Clean up |
193
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270 self.cleanup() |
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271 |
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272 self.frame += 1 |
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273 |
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274 |
447
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275 cdef void update_background(self): |
299
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294
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|
276 if self.time_stop: |
447
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277 return |
306
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278 if self.spellcard_effect is not None: |
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279 self.spellcard_effect.update() |
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280 #TODO: update the actual background here? |
217
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208
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281 |
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282 |
447
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283 cdef void update_enemies(self): |
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284 cdef Enemy enemy |
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285 |
193
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286 for enemy in self.enemies: |
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287 enemy.update() |
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288 |
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289 |
447
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290 cdef void update_msg(self, long keystate) except *: |
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291 cdef long k |
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292 |
448
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|
293 for k in (1, 256): |
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294 if keystate & k and not self.last_keystate & k: |
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295 self.msg_runner.skip() |
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|
296 break |
336 | 297 self.msg_runner.skipping = bool(keystate & 256) |
286
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298 self.last_keystate = keystate |
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299 self.msg_runner.run_iteration() |
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|
300 |
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|
301 |
447
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302 cdef void update_players(self, long keystate) except *: |
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303 cdef Bullet bullet |
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304 cdef Player player |
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305 |
299
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294
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|
306 if self.time_stop: |
447
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307 return |
328
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327
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changeset
|
308 |
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|
309 for bullet in self.players_bullets: |
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|
310 bullet.update() |
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|
311 |
130 | 312 for player in self.players: |
142
c7f0fd9d2145
Simple collision detection
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134
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313 player.update(keystate) #TODO: differentiate keystates (multiplayer mode) |
130 | 314 |
303
647bde10353d
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|
315 #XXX: Why 78910? Is it really the right value? |
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316 player.state.effective_score = min(player.state.effective_score + 78910, |
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317 player.state.score) |
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|
318 #TODO: give extra lives to the player |
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319 |
193
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320 |
447
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321 cdef void update_effects(self): |
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322 cdef Element effect |
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323 |
193
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324 for effect in self.effects: |
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325 effect.update() |
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326 |
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327 |
447
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|
328 cdef void update_hints(self): |
404
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|
329 for hint in self.hints: |
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330 if hint['Count'] == self.frame and hint['Base'] == 'start': |
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331 self.new_hint(hint) |
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332 |
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333 |
447
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|
334 cdef void update_faces(self): |
403
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335 for face in self.faces: |
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336 if face: |
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337 face.update() |
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338 |
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339 |
447
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340 cdef void update_bullets(self): |
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341 cdef Player player |
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342 cdef Bullet bullet |
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343 cdef Item item |
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344 cdef double bhalf_width, bhalf_height |
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Make pytouhou.game.game an extension type.
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parents:
446
diff
changeset
|
345 |
299
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
346 if self.time_stop: |
447
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
347 return |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
348 |
161
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
159
diff
changeset
|
349 for bullet in self.cancelled_bullets: |
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
159
diff
changeset
|
350 bullet.update() |
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
159
diff
changeset
|
351 |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
352 for bullet in self.bullets: |
164
5271789c067d
Implement player bullets rendering and updating.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
353 bullet.update() |
5271789c067d
Implement player bullets rendering and updating.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
354 |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
355 for laser in self.players_lasers: |
447
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
356 if laser is not None: |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
357 laser.update() |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
358 |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
359 for item in self.items: |
150
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
143
diff
changeset
|
360 item.update() |
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
143
diff
changeset
|
361 |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
362 for player in self.players: |
447
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
363 player_state = player.state |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
364 |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
365 if not player_state.touchable: |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
366 continue |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
367 |
447
78e1c3864e73
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parents:
446
diff
changeset
|
368 px, py = player_state.x, player_state.y |
78e1c3864e73
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parents:
446
diff
changeset
|
369 phalf_size = <double>player.sht.hitbox |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
370 px1, px2 = px - phalf_size, px + phalf_size |
c7f0fd9d2145
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Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
371 py1, py2 = py - phalf_size, py + phalf_size |
152
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
372 |
447
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
373 ghalf_size = <double>player.sht.graze_hitbox |
176
80a4c7ed43b3
Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
173
diff
changeset
|
374 gx1, gx2 = px - ghalf_size, px + ghalf_size |
80a4c7ed43b3
Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
173
diff
changeset
|
375 gy1, gy2 = py - ghalf_size, py + ghalf_size |
80a4c7ed43b3
Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
173
diff
changeset
|
376 |
293
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
377 for laser in self.lasers: |
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
378 if laser.check_collision((px, py)): |
447
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
379 if player_state.invulnerable_time == 0: |
293
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
380 player.collide() |
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
381 elif laser.check_grazing((px, py)): |
447
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
382 player_state.graze += 1 #TODO |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
383 player_state.score += 500 #TODO |
343
94fdb6c782c1
Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
384 player.play_sound('graze') |
293
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
385 self.modify_difficulty(+6) #TODO |
388
ac2891afb0bb
Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
380
diff
changeset
|
386 self.new_particle((px, py), 9, 192) #TODO |
293
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
387 |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
388 for bullet in self.bullets: |
335
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
389 if bullet.state != LAUNCHED: |
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
390 continue |
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
391 |
390
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
388
diff
changeset
|
392 bhalf_width, bhalf_height = bullet.hitbox |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
393 bx, by = bullet.x, bullet.y |
390
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
388
diff
changeset
|
394 bx1, bx2 = bx - bhalf_width, bx + bhalf_width |
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
388
diff
changeset
|
395 by1, by2 = by - bhalf_height, by + bhalf_height |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
396 |
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
397 if not (bx2 < px1 or bx1 > px2 |
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
398 or by2 < py1 or by1 > py2): |
156
ebfd328e700c
Rename a few functions, move a few things around...
Thibaut Girka <thib@sitedethib.com>
parents:
154
diff
changeset
|
399 bullet.collide() |
447
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
400 if player_state.invulnerable_time == 0: |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
401 player.collide() |
152
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
402 |
181
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
180
diff
changeset
|
403 elif not bullet.grazed and not (bx2 < gx1 or bx1 > gx2 |
176
80a4c7ed43b3
Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
173
diff
changeset
|
404 or by2 < gy1 or by1 > gy2): |
181
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
180
diff
changeset
|
405 bullet.grazed = True |
447
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
406 player_state.graze += 1 |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
407 player_state.score += 500 # found experimentally |
343
94fdb6c782c1
Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
408 player.play_sound('graze') |
198
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
409 self.modify_difficulty(+6) |
388
ac2891afb0bb
Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
380
diff
changeset
|
410 self.new_particle((px, py), 9, 192) #TODO: find the real size and range. |
181
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
180
diff
changeset
|
411 #TODO: display a static particle during one frame at |
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
180
diff
changeset
|
412 # 12 pixels of the player, in the axis of the “collision”. |
176
80a4c7ed43b3
Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
173
diff
changeset
|
413 |
208
d07506a2e16e
Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
203
diff
changeset
|
414 #TODO: is it the right place? |
447
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
415 if py < 128 and player_state.power >= 128: #TODO: check py. |
208
d07506a2e16e
Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
203
diff
changeset
|
416 self.autocollect(player) |
d07506a2e16e
Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
203
diff
changeset
|
417 |
447
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
418 ihalf_size = <double>player.sht.item_hitbox |
152
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
419 for item in self.items: |
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
420 bx, by = item.x, item.y |
390
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
388
diff
changeset
|
421 bx1, bx2 = bx - ihalf_size, bx + ihalf_size |
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
388
diff
changeset
|
422 by1, by2 = by - ihalf_size, by + ihalf_size |
152
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
423 |
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
424 if not (bx2 < px1 or bx1 > px2 |
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
425 or by2 < py1 or by1 > py2): |
220
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
217
diff
changeset
|
426 item.on_collect(player) |
150
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
143
diff
changeset
|
427 |
97 | 428 |
447
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
429 cdef void cleanup(self): |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
430 cdef Enemy enemy |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
431 cdef Bullet bullet |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
432 cdef Item item |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
433 cdef long i |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
434 |
97 | 435 # Filter out non-visible enemies |
255
a0d6b1915591
Fix bullet removal condition.
Thibaut Girka <thib@sitedethib.com>
parents:
248
diff
changeset
|
436 for enemy in self.enemies: |
225
2d35565b5608
Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents:
220
diff
changeset
|
437 if enemy.is_visible(self.width, self.height): |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
438 enemy.was_visible = True |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
439 elif enemy.was_visible: |
97 | 440 # Filter out-of-screen enemy |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
441 enemy.removed = True |
255
a0d6b1915591
Fix bullet removal condition.
Thibaut Girka <thib@sitedethib.com>
parents:
248
diff
changeset
|
442 |
447
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
443 self.enemies = filter_removed(self.enemies) |
97 | 444 |
445 # Filter out-of-scren bullets | |
447
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
446 cancelled_bullets = [] |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
447 bullets = [] |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
448 players_bullets = [] |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
449 |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
450 for bullet in self.cancelled_bullets: |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
451 if bullet.state == CANCELLED and not bullet.removed: |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
452 cancelled_bullets.append(bullet) |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
453 |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
454 for bullet in self.bullets: |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
455 if not bullet.removed: |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
456 if bullet.state == CANCELLED: |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
457 cancelled_bullets.append(bullet) |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
458 else: |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
459 bullets.append(bullet) |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
460 |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
461 for bullet in self.players_bullets: |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
changeset
|
462 if not bullet.removed: |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
446
diff
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463 if bullet.state == CANCELLED: |
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464 cancelled_bullets.append(bullet) |
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465 else: |
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466 players_bullets.append(bullet) |
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467 |
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468 self.cancelled_bullets = cancelled_bullets |
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469 self.bullets = bullets |
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470 self.players_bullets = players_bullets |
97 | 471 |
274
f037bca24f2d
Partially implement lasers.
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472 # Filter “timed-out” lasers |
447
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473 for i, laser in enumerate(self.players_lasers): |
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474 if laser is not None and laser.removed: |
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475 self.players_lasers[i] = None |
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476 |
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477 self.lasers = filter_removed(self.lasers) |
274
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478 |
165
c8c60291c56f
Implement item dropping by enemies.
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479 # Filter out-of-scren items |
198
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480 items = [] |
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481 for item in self.items: |
300
da53bc29b94a
Add the game interface.
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482 if item.y < self.height: |
198
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483 items.append(item) |
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484 else: |
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485 self.modify_difficulty(-3) |
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486 self.items = items |
165
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487 |
447
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488 self.effects = filter_removed(self.effects) |
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489 self.labels = filter_removed(self.labels) |
327
13201d90bb22
Display the text when collecting an item.
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parents:
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diff
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490 |
97 | 491 # Disable boss mode if it is dead/it has timeout |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
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parents:
303
diff
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492 if self.boss and self.boss._enemy.removed: |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
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parents:
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diff
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493 self.boss = None |
97 | 494 |
447
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495 cdef list filter_removed(list elements): |
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496 cdef Element element |
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497 |
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498 filtered = [] |
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499 for element in elements: |
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500 if not element.removed: |
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501 filtered.append(element) |
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502 return filtered |