annotate pytouhou/game/game.py @ 392:45e1a9a37e66

When merging RGB and alpha data, get the C arrays only at the start of the loop.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 07 Jan 2013 22:06:02 +0100
parents b11953cf1d3b
children 9589a01e6edf
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 from itertools import chain
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16
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17 from pytouhou.vm.eclrunner import ECLMainRunner
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18 from pytouhou.vm.msgrunner import MSGRunner
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19
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20 from pytouhou.game.bullet import LAUNCHED, CANCELLED
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21 from pytouhou.game.enemy import Enemy
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22 from pytouhou.game.item import Item
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23 from pytouhou.game.effect import Effect, Particle
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24 from pytouhou.game.text import Text
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28 class GameOver(Exception):
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29 pass
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31
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32 class Game(object):
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33 def __init__(self, resource_loader, players, stage, rank, difficulty,
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34 bullet_types, laser_types, item_types,
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35 nb_bullets_max=None, width=384, height=448, prng=None,
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36 interface=None, continues=0):
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37 self.resource_loader = resource_loader
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38
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39 self.width, self.height = width, height
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41 self.nb_bullets_max = nb_bullets_max
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42 self.bullet_types = bullet_types
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43 self.laser_types = laser_types
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44 self.item_types = item_types
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45
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46 self.players = players
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47 self.enemies = []
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48 self.effects = []
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49 self.bullets = []
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50 self.lasers = []
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51 self.cancelled_bullets = []
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52 self.players_bullets = []
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53 self.players_lasers = [None, None]
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54 self.items = []
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55 self.labels = []
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56 self.interface = interface
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57
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58 self.continues = continues
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59 self.stage = stage
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60 self.rank = rank
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61 self.difficulty = difficulty
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62 self.difficulty_counter = 0
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63 self.difficulty_min = 12 if rank == 0 else 10
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64 self.difficulty_max = 20 if rank == 0 else 32
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65 self.boss = None
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66 self.spellcard = None
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67 self.time_stop = False
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68 self.msg_runner = None
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69 self.msg_wait = False
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70 self.bonus_list = [0, 0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0,
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71 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 2]
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72 self.prng = prng
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73 self.frame = 0
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74
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75 self.enm_anm_wrapper = resource_loader.get_anm_wrapper2(('stg%denm.anm' % stage,
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76 'stg%denm2.anm' % stage))
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77 self.etama4 = resource_loader.get_anm_wrapper(('etama4.anm',))
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78 ecl = resource_loader.get_ecl('ecldata%d.ecl' % stage)
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79 self.ecl_runners = [ECLMainRunner(main, ecl.subs, self) for main in ecl.mains]
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80
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81 self.spellcard_effect_anm_wrapper = resource_loader.get_anm_wrapper(('eff0%d.anm' % stage,))
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82 self.spellcard_effect = None
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83
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84 #TODO: better place?
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85 self.ascii_wrapper = resource_loader.get_anm_wrapper(('ascii.anm',))
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86
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87 # See 102h.exe@0x413220 if you think you're brave enough.
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88 self.deaths_count = self.prng.rand_uint16() % 3
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89 self.next_bonus = self.prng.rand_uint16() % 8
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90
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91 self.last_keystate = 0
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92
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93
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94 def msg_sprites(self):
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95 return []
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98 def lasers_sprites(self):
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99 return [laser for laser in self.players_lasers if laser]
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100
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101
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102 def modify_difficulty(self, diff):
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103 self.difficulty_counter += diff
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104 while self.difficulty_counter < 0:
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105 self.difficulty -= 1
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106 self.difficulty_counter += 100
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107 while self.difficulty_counter >= 100:
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108 self.difficulty += 1
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109 self.difficulty_counter -= 100
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110 if self.difficulty < self.difficulty_min:
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111 self.difficulty = self.difficulty_min
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112 elif self.difficulty > self.difficulty_max:
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113 self.difficulty = self.difficulty_max
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114
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115
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116 def enable_spellcard_effect(self):
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117 self.spellcard_effect = Effect((-32., -16.), 0,
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118 self.spellcard_effect_anm_wrapper) #TODO: find why this offset is necessary.
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119 self.spellcard_effect.sprite.allow_dest_offset = True #TODO: should be the role of anm’s 25th instruction. Investigate!
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120
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121
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122 def disable_spellcard_effect(self):
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123 self.spellcard_effect = None
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124
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125
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126 def drop_bonus(self, x, y, _type, end_pos=None):
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127 player = self.players[0] #TODO
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128 if _type > 6:
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129 return
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130 if len(self.items) >= self.nb_bullets_max:
647bde10353d Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
131 return #TODO: check
153
37df8c618c2e Add falling items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
132 item_type = self.item_types[_type]
197
e1bc8c4cbb1a Do the right action when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 196
diff changeset
133 item = Item((x, y), _type, item_type, self, end_pos=end_pos)
153
37df8c618c2e Add falling items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
134 self.items.append(item)
37df8c618c2e Add falling items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
135
37df8c618c2e Add falling items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
136
208
d07506a2e16e Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 203
diff changeset
137 def autocollect(self, player):
d07506a2e16e Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 203
diff changeset
138 for item in self.items:
d07506a2e16e Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 203
diff changeset
139 if not item.player:
d07506a2e16e Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 203
diff changeset
140 item.autocollect(player)
d07506a2e16e Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 203
diff changeset
141
d07506a2e16e Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 203
diff changeset
142
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
143 def cancel_bullets(self):
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
144 for bullet in self.bullets:
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
145 bullet.cancel()
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
146 for laser in self.lasers:
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
147 laser.cancel()
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
148
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
149
150
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
150 def change_bullets_into_star_items(self):
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
151 player = self.players[0] #TODO
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
152 item_type = self.item_types[6]
274
f037bca24f2d Partially implement lasers.
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parents: 259
diff changeset
153 self.items.extend(Item((bullet.x, bullet.y), 6, item_type, self, player=player)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 259
diff changeset
154 for bullet in self.bullets)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 259
diff changeset
155 for laser in self.lasers:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 259
diff changeset
156 self.items.extend(Item(pos, 6, item_type, self, player=player)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 259
diff changeset
157 for pos in laser.get_bullets_pos())
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 259
diff changeset
158 laser.cancel()
150
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
159 self.bullets = []
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
160
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
161
320
1a4ffdda8735 Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
162 def change_bullets_into_bonus(self):
1a4ffdda8735 Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
163 player = self.players[0] #TODO
1a4ffdda8735 Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
164 score = 0
1a4ffdda8735 Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
165 bonus = 2000
1a4ffdda8735 Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
166 for bullet in self.bullets:
327
13201d90bb22 Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
167 label = self.new_label((bullet.x, bullet.y), str(bonus))
320
1a4ffdda8735 Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
168 score += bonus
1a4ffdda8735 Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
169 bonus += 10
1a4ffdda8735 Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
170 self.bullets = []
1a4ffdda8735 Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
171 player.state.score += score
1a4ffdda8735 Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
172 #TODO: display the final bonus score.
1a4ffdda8735 Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
173
1a4ffdda8735 Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
174
358
488c094ed51d Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents: 343
diff changeset
175 def kill_enemies(self):
488c094ed51d Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents: 343
diff changeset
176 for enemy in self.enemies:
488c094ed51d Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents: 343
diff changeset
177 if enemy.boss:
488c094ed51d Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents: 343
diff changeset
178 pass # Bosses are immune to 96
488c094ed51d Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents: 343
diff changeset
179 elif enemy.touchable:
488c094ed51d Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents: 343
diff changeset
180 enemy.life = 0
488c094ed51d Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents: 343
diff changeset
181 elif enemy.death_callback > 0:
488c094ed51d Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents: 343
diff changeset
182 #TODO: check
488c094ed51d Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents: 343
diff changeset
183 enemy.process.switch_to_sub(enemy.death_callback)
488c094ed51d Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents: 343
diff changeset
184 enemy.death_callback = -1
488c094ed51d Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents: 343
diff changeset
185
488c094ed51d Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents: 343
diff changeset
186
388
ac2891afb0bb Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 380
diff changeset
187 def new_effect(self, pos, anim, anm_wrapper=None, number=1):
ac2891afb0bb Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 380
diff changeset
188 number = min(number, self.nb_bullets_max - len(self.effects))
ac2891afb0bb Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 380
diff changeset
189 for i in xrange(number):
ac2891afb0bb Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 380
diff changeset
190 self.effects.append(Effect(pos, anim, anm_wrapper or self.etama4))
181
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 180
diff changeset
191
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 180
diff changeset
192
388
ac2891afb0bb Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 380
diff changeset
193 def new_particle(self, pos, anim, amp, number=1, reverse=False, duration=24):
ac2891afb0bb Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 380
diff changeset
194 number = min(number, self.nb_bullets_max - len(self.effects))
ac2891afb0bb Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 380
diff changeset
195 for i in xrange(number):
ac2891afb0bb Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 380
diff changeset
196 self.effects.append(Particle(pos, anim, self.etama4, amp, self, reverse=reverse, duration=duration))
173
35d850502d1f Move effects where they should be.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 172
diff changeset
197
35d850502d1f Move effects where they should be.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 172
diff changeset
198
171
2f3665a77f11 Add support for the last unknown value of the enemy spawning.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 166
diff changeset
199 def new_enemy(self, pos, life, instr_type, bonus_dropped, die_score):
2f3665a77f11 Add support for the last unknown value of the enemy spawning.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 166
diff changeset
200 enemy = Enemy(pos, life, instr_type, bonus_dropped, die_score, self.enm_anm_wrapper, self)
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
201 self.enemies.append(enemy)
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
202 return enemy
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
203
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
204
286
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
205 def new_msg(self, sub):
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
206 self.msg_runner = MSGRunner(self.msg, sub, self)
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
207 self.msg_runner.run_iteration()
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
208
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
209
327
13201d90bb22 Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
210 def new_label(self, pos, text):
13201d90bb22 Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
211 label = Text(pos, self.ascii_wrapper, text=text, xspacing=8, shift=48)
13201d90bb22 Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
212 label.set_timeout(60)
13201d90bb22 Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
213 self.labels.append(label)
13201d90bb22 Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
214 return label
13201d90bb22 Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
215
13201d90bb22 Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
216
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
217 def run_iter(self, keystate):
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
218 # 1. VMs.
372
704bea2e4360 Use a future-proof ECL parser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 358
diff changeset
219 for runner in self.ecl_runners:
704bea2e4360 Use a future-proof ECL parser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 358
diff changeset
220 runner.run_iter()
316
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents: 306
diff changeset
221
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents: 306
diff changeset
222 # 2. Modify difficulty
198
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
223 if self.frame % (32*60) == (32*60): #TODO: check if that is really that frame.
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
224 self.modify_difficulty(+100)
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
225
316
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents: 306
diff changeset
226 # 3. Filter out destroyed enemies
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
227 self.enemies = [enemy for enemy in self.enemies if not enemy.removed]
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
228 self.effects = [effect for effect in self.effects if not effect.removed]
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
229 self.bullets = [bullet for bullet in self.bullets if not bullet.removed]
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
230 self.cancelled_bullets = [bullet for bullet in self.cancelled_bullets if not bullet.removed]
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
231 self.items = [item for item in self.items if not item.removed]
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 52
diff changeset
232
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
233
316
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents: 306
diff changeset
234 # 4. Let's play!
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
235 # In the original game, updates are done in prioritized functions called "chains"
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
236 # We have to mimic this functionnality to be replay-compatible with the official game.
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
237
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
238 # Pri 6 is background
306
52d791bb7c32 Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents: 305
diff changeset
239 self.update_background() #TODO: Pri unknown
286
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
240 if self.msg_runner:
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
241 self.update_msg(keystate) # Pri ?
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
242 keystate &= ~3 # Remove the ability to attack (keystates 1 and 2).
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
243 self.update_players(keystate) # Pri 7
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
244 self.update_enemies() # Pri 9
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
245 self.update_effects() # Pri 10
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
246 self.update_bullets() # Pri 11
274
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 259
diff changeset
247 for laser in self.lasers: #TODO: what priority is it?
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 259
diff changeset
248 laser.update()
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 299
diff changeset
249 self.interface.update() # Pri 12
327
13201d90bb22 Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
250 for label in self.labels: #TODO: what priority is it?
13201d90bb22 Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
251 label.update()
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
252
316
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents: 306
diff changeset
253 # 5. Clean up
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
254 self.cleanup()
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
255
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
256 self.frame += 1
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
257
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
258
306
52d791bb7c32 Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents: 305
diff changeset
259 def update_background(self):
299
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 294
diff changeset
260 if self.time_stop:
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 294
diff changeset
261 return None
306
52d791bb7c32 Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents: 305
diff changeset
262 if self.spellcard_effect is not None:
52d791bb7c32 Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents: 305
diff changeset
263 self.spellcard_effect.update()
52d791bb7c32 Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents: 305
diff changeset
264 #TODO: update the actual background here?
217
577f45454402 Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 208
diff changeset
265
577f45454402 Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 208
diff changeset
266
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
267 def update_enemies(self):
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
268 for enemy in self.enemies:
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
269 enemy.update()
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
270
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
271
286
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
272 def update_msg(self, keystate):
336
72ef7e24b373 Fix MSG skipping.
Thibaut Girka <thib@sitedethib.com>
parents: 335
diff changeset
273 if any((keystate & k and not self.last_keystate & k) for k in (1, 256)):
286
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
274 self.msg_runner.skip()
336
72ef7e24b373 Fix MSG skipping.
Thibaut Girka <thib@sitedethib.com>
parents: 335
diff changeset
275 self.msg_runner.skipping = bool(keystate & 256)
286
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
276 self.last_keystate = keystate
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
277 self.msg_runner.run_iteration()
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
278
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
279
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
280 def update_players(self, keystate):
299
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 294
diff changeset
281 if self.time_stop:
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 294
diff changeset
282 return None
328
56523a16db1d Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 327
diff changeset
283
56523a16db1d Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 327
diff changeset
284 for bullet in self.players_bullets:
56523a16db1d Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 327
diff changeset
285 bullet.update()
56523a16db1d Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 327
diff changeset
286
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
287 for player in self.players:
142
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
288 player.update(keystate) #TODO: differentiate keystates (multiplayer mode)
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
289
303
647bde10353d Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
290 #XXX: Why 78910? Is it really the right value?
647bde10353d Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
291 player.state.effective_score = min(player.state.effective_score + 78910,
647bde10353d Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
292 player.state.score)
647bde10353d Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
293 #TODO: give extra lives to the player
647bde10353d Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
294
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
295
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
296 def update_effects(self):
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
297 for effect in self.effects:
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
298 effect.update()
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
299
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
300
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
301 def update_bullets(self):
299
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 294
diff changeset
302 if self.time_stop:
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 294
diff changeset
303 return None
161
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 159
diff changeset
304 for bullet in self.cancelled_bullets:
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 159
diff changeset
305 bullet.update()
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 159
diff changeset
306
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
307 for bullet in self.bullets:
164
5271789c067d Implement player bullets rendering and updating.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
308 bullet.update()
5271789c067d Implement player bullets rendering and updating.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
309
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
310 for laser in self.players_lasers:
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
311 if laser:
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
312 laser.update()
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
313
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
314 for item in self.items:
150
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
315 item.update()
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
316
142
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
317 for player in self.players:
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
318 if not player.state.touchable:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
319 continue
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
320
142
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
321 px, py = player.x, player.y
390
b11953cf1d3b Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 388
diff changeset
322 phalf_size = player.sht.hitbox
142
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
323 px1, px2 = px - phalf_size, px + phalf_size
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
324 py1, py2 = py - phalf_size, py + phalf_size
152
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
325
390
b11953cf1d3b Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 388
diff changeset
326 ghalf_size = player.sht.graze_hitbox
176
80a4c7ed43b3 Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 173
diff changeset
327 gx1, gx2 = px - ghalf_size, px + ghalf_size
80a4c7ed43b3 Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 173
diff changeset
328 gy1, gy2 = py - ghalf_size, py + ghalf_size
80a4c7ed43b3 Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 173
diff changeset
329
293
ab618c2bbce8 Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents: 290
diff changeset
330 for laser in self.lasers:
ab618c2bbce8 Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents: 290
diff changeset
331 if laser.check_collision((px, py)):
ab618c2bbce8 Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents: 290
diff changeset
332 if player.state.invulnerable_time == 0:
ab618c2bbce8 Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents: 290
diff changeset
333 player.collide()
ab618c2bbce8 Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents: 290
diff changeset
334 elif laser.check_grazing((px, py)):
ab618c2bbce8 Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents: 290
diff changeset
335 player.state.graze += 1 #TODO
ab618c2bbce8 Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents: 290
diff changeset
336 player.state.score += 500 #TODO
343
94fdb6c782c1 Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
337 player.play_sound('graze')
293
ab618c2bbce8 Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents: 290
diff changeset
338 self.modify_difficulty(+6) #TODO
388
ac2891afb0bb Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 380
diff changeset
339 self.new_particle((px, py), 9, 192) #TODO
293
ab618c2bbce8 Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents: 290
diff changeset
340
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
341 for bullet in self.bullets:
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
342 if bullet.state != LAUNCHED:
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
343 continue
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
344
390
b11953cf1d3b Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 388
diff changeset
345 bhalf_width, bhalf_height = bullet.hitbox
142
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
346 bx, by = bullet.x, bullet.y
390
b11953cf1d3b Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 388
diff changeset
347 bx1, bx2 = bx - bhalf_width, bx + bhalf_width
b11953cf1d3b Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 388
diff changeset
348 by1, by2 = by - bhalf_height, by + bhalf_height
142
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
349
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
350 if not (bx2 < px1 or bx1 > px2
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
351 or by2 < py1 or by1 > py2):
156
ebfd328e700c Rename a few functions, move a few things around...
Thibaut Girka <thib@sitedethib.com>
parents: 154
diff changeset
352 bullet.collide()
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
353 if player.state.invulnerable_time == 0:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
354 player.collide()
152
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
355
181
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 180
diff changeset
356 elif not bullet.grazed and not (bx2 < gx1 or bx1 > gx2
176
80a4c7ed43b3 Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 173
diff changeset
357 or by2 < gy1 or by1 > gy2):
181
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 180
diff changeset
358 bullet.grazed = True
184
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
359 player.state.graze += 1
181
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 180
diff changeset
360 player.state.score += 500 # found experimentally
343
94fdb6c782c1 Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
361 player.play_sound('graze')
198
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
362 self.modify_difficulty(+6)
388
ac2891afb0bb Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 380
diff changeset
363 self.new_particle((px, py), 9, 192) #TODO: find the real size and range.
181
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 180
diff changeset
364 #TODO: display a static particle during one frame at
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 180
diff changeset
365 # 12 pixels of the player, in the axis of the “collision”.
176
80a4c7ed43b3 Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 173
diff changeset
366
208
d07506a2e16e Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 203
diff changeset
367 #TODO: is it the right place?
d07506a2e16e Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 203
diff changeset
368 if py < 128 and player.state.power >= 128: #TODO: check py.
d07506a2e16e Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 203
diff changeset
369 self.autocollect(player)
d07506a2e16e Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 203
diff changeset
370
390
b11953cf1d3b Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 388
diff changeset
371 ihalf_size = player.sht.item_hitbox
152
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
372 for item in self.items:
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
373 bx, by = item.x, item.y
390
b11953cf1d3b Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 388
diff changeset
374 bx1, bx2 = bx - ihalf_size, bx + ihalf_size
b11953cf1d3b Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 388
diff changeset
375 by1, by2 = by - ihalf_size, by + ihalf_size
152
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
376
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
377 if not (bx2 < px1 or bx1 > px2
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
378 or by2 < py1 or by1 > py2):
220
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 217
diff changeset
379 item.on_collect(player)
150
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
380
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
381
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
382 def cleanup(self):
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
383 # Filter out non-visible enemies
255
a0d6b1915591 Fix bullet removal condition.
Thibaut Girka <thib@sitedethib.com>
parents: 248
diff changeset
384 for enemy in self.enemies:
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents: 220
diff changeset
385 if enemy.is_visible(self.width, self.height):
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
386 enemy.was_visible = True
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
387 elif enemy.was_visible:
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
388 # Filter out-of-screen enemy
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
389 enemy.removed = True
255
a0d6b1915591 Fix bullet removal condition.
Thibaut Girka <thib@sitedethib.com>
parents: 248
diff changeset
390
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
391 self.enemies = [enemy for enemy in self.enemies if not enemy.removed]
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
392
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
393 # Update cancelled bullets
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
394 self.cancelled_bullets = [b for b in chain(self.cancelled_bullets,
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
395 self.bullets,
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
396 self.players_bullets)
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
397 if b.state == CANCELLED and not b.removed]
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
398 # Filter out-of-scren bullets
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents: 220
diff changeset
399 self.bullets = [bullet for bullet in self.bullets
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
400 if not bullet.removed and bullet.state != CANCELLED]
255
a0d6b1915591 Fix bullet removal condition.
Thibaut Girka <thib@sitedethib.com>
parents: 248
diff changeset
401 self.players_bullets = [bullet for bullet in self.players_bullets
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
402 if not bullet.removed and bullet.state != CANCELLED]
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
403 for i, laser in enumerate(self.players_lasers):
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
404 if laser and laser.removed:
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
405 self.players_lasers[i] = None
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
406 self.effects = [effect for effect in self.effects if not effect.removed]
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
407
274
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 259
diff changeset
408 # Filter “timed-out” lasers
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
409 self.lasers = [laser for laser in self.lasers if not laser.removed]
274
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 259
diff changeset
410
165
c8c60291c56f Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 164
diff changeset
411 # Filter out-of-scren items
198
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
412 items = []
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
413 for item in self.items:
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 299
diff changeset
414 if item.y < self.height:
198
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
415 items.append(item)
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
416 else:
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
417 self.modify_difficulty(-3)
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
418 self.items = items
165
c8c60291c56f Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 164
diff changeset
419
327
13201d90bb22 Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
420 self.labels = [label for label in self.labels if not label.removed]
13201d90bb22 Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
421
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
422 # Disable boss mode if it is dead/it has timeout
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
423 if self.boss and self.boss._enemy.removed:
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
424 self.boss = None
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
425