Mercurial > touhou
annotate eosd @ 334:4eca6130f118
Add options to set FPS limit and disable double buffering
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sun, 01 Jul 2012 01:07:41 +0200 |
parents | d369a369204a |
children | bc162f60f0a0 |
rev | line source |
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1 #!/usr/bin/env python |
52
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2 # -*- encoding: utf-8 -*- |
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3 ## |
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4 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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5 ## |
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6 ## This program is free software; you can redistribute it and/or modify |
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7 ## it under the terms of the GNU General Public License as published |
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8 ## by the Free Software Foundation; version 3 only. |
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9 ## |
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10 ## This program is distributed in the hope that it will be useful, |
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11 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 ## GNU General Public License for more details. |
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14 ## |
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15 |
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16 import argparse |
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17 import os |
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18 |
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19 import pyximport |
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20 pyximport.install() |
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21 |
97 | 22 from pytouhou.resource.loader import Loader |
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23 from pytouhou.game.background import Background |
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24 from pytouhou.ui.gamerunner import GameRunner |
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25 from pytouhou.games.eosd import EoSDGame |
130 | 26 from pytouhou.game.player import PlayerState |
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27 from pytouhou.formats.t6rp import T6RP |
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28 from pytouhou.utils.random import Random |
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29 from pytouhou.vm.msgrunner import NextStage |
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30 |
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31 |
332 | 32 class EoSDGameBossRush(EoSDGame): |
33 def run_iter(self, keystate): | |
34 for i in range(16): | |
35 EoSDGame.run_iter(self, keystate if i == 0 else 0) | |
36 if (self.msg_wait or self.enemies or self.items | |
37 or self.lasers or self.bullets or self.cancelled_bullets): | |
38 break | |
39 | |
40 def cleanup(self): | |
41 if not (self.boss or self.msg_wait or self.ecl_runner.boss_wait): | |
42 self.enemies = [enemy for enemy in self.enemies | |
43 if enemy.boss_callback != -1 or enemy.frame > 1] | |
44 self.lasers = [laser for laser in self.lasers if laser.frame > 1] | |
45 self.bullets = [bullet for bullet in self.bullets if bullet.frame > 1] | |
46 self.players_lasers = [(laser if laser and laser.frame > 1 else None) for laser in self.players_lasers] | |
47 self.players_bullets = [bullet for bullet in self.players_bullets if bullet.frame > 1] | |
48 EoSDGame.cleanup(self) | |
49 | |
50 | |
51 | |
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52 def main(path, data, stage_num, rank, character, replay, boss_rush, fps_limit, single_buffer): |
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53 resource_loader = Loader(path) |
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54 resource_loader.scan_archives(data) |
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55 |
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56 if stage_num is None: |
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57 story = True |
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58 stage_num = 1 |
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59 else: |
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60 story = False |
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61 |
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62 if replay: |
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63 with open(replay, 'rb') as file: |
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64 replay = T6RP.read(file) |
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65 rank = replay.rank |
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66 character = replay.character |
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67 |
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68 difficulty = 16 |
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69 default_power = [0, 64, 128, 128, 128, 128, 0][stage_num - 1] |
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70 states = [PlayerState(character=character, power=default_power)] |
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71 |
332 | 72 game_class = EoSDGameBossRush if boss_rush else EoSDGame |
73 | |
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74 runner = GameRunner(resource_loader, fps_limit=fps_limit, double_buffer=(not single_buffer)) |
331
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75 while True: |
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76 if replay: |
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77 level = replay.levels[stage_num - 1] |
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78 if not level: |
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79 raise Exception |
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80 |
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81 prng = Random(level.random_seed) |
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82 |
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83 #TODO: apply the replay to the other players. |
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84 #TODO: see if the stored score is used or if it’s the one from the previous stage. |
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85 if stage_num != 1 and stage_num - 2 in replay.levels: |
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86 previous_level = replay.levels[stage_num - 1] |
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87 states[0].score = previous_level.score |
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88 states[0].effective_score = previous_level.score |
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89 states[0].power = level.power |
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90 states[0].lives = level.lives |
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91 states[0].bombs = level.bombs |
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92 difficulty = level.difficulty |
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93 else: |
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94 prng = None |
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95 |
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96 # Load stage data |
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97 stage = resource_loader.get_stage('stage%d.std' % stage_num) |
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98 |
332 | 99 game = game_class(resource_loader, states, stage_num, rank, difficulty, prng=prng, bgms=stage.bgms) |
331
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100 |
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101 background_anm_wrapper = resource_loader.get_anm_wrapper(('stg%dbg.anm' % stage_num,)) |
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102 background = Background(stage, background_anm_wrapper) |
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103 |
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104 # Main loop |
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105 runner.load_game(game, background, replay) |
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106 try: |
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107 runner.start() |
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108 break |
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109 except NextStage: |
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110 game.music.pause() |
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111 if not story or stage_num == (7 if boss_rush else 6 if rank > 0 else 5): |
331
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112 break |
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113 stage_num += 1 |
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114 states = [player.state.copy() for player in game.players] # if player.state.lives >= 0] |
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115 |
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116 |
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117 pathsep = os.path.pathsep |
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118 default_data = (pathsep.join(('CM.DAT', 'th06*_CM.DAT', '*CM.DAT', '*cm.dat')), |
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119 pathsep.join(('ST.DAT', 'th6*ST.DAT', '*ST.DAT', '*st.dat')), |
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120 pathsep.join(('IN.DAT', 'th6*IN.DAT', '*IN.DAT', '*in.dat')), |
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121 pathsep.join(('MD.DAT', 'th6*MD.DAT', '*MD.DAT', '*md.dat')), |
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122 pathsep.join(('102h.exe', '102*.exe', '東方紅魔郷.exe', '*.exe'))) |
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123 |
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124 |
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125 parser = argparse.ArgumentParser(description='Libre reimplementation of the Touhou 6 engine.') |
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126 |
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127 parser.add_argument('data', metavar='DAT', default=default_data, nargs='*', help='Game’s data files') |
186
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128 parser.add_argument('-p', '--path', metavar='DIRECTORY', default='.', help='Game directory path.') |
331
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129 parser.add_argument('-s', '--stage', metavar='STAGE', type=int, default=None, help='Stage, 1 to 7 (Extra).') |
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130 parser.add_argument('-r', '--rank', metavar='RANK', type=int, default=0, help='Rank, from 0 (Easy, default) to 3 (Lunatic).') |
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131 parser.add_argument('-c', '--character', metavar='CHARACTER', type=int, default=0, help='Select the character to use, from 0 (ReimuA, default) to 3 (MarisaB).') |
187
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132 parser.add_argument('--replay', metavar='REPLAY', help='Select a replay') |
332 | 133 parser.add_argument('-b', '--boss-rush', action='store_true', help='Fight only bosses') |
334
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134 parser.add_argument('--single-buffer', action='store_true', help='Disable double buffering') |
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135 parser.add_argument('--fps-limit', metavar='FPS', default=60, type=int, help='Set fps limit') |
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136 |
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137 args = parser.parse_args() |
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138 |
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139 main(args.path, tuple(args.data), args.stage, args.rank, args.character, |
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140 args.replay, args.boss_rush, args.fps_limit, args.single_buffer) |