annotate pytouhou/game/itemtype.py @ 222:5cac48b328ad

Refactor rendering code a bit. Move duplicated camera setup code to a new “setup_camera” method, and move common methods to a new “Renderer” module in order to make individual sprite rendering easier.
author Thibaut Girka <thib@sitedethib.com>
date Sun, 18 Dec 2011 20:47:48 +0100
parents e1bc8c4cbb1a
children 5afc75f71fed
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4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
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1 from pytouhou.game.sprite import Sprite
4f46717390aa Introduce items, implement ECL instruction 83
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2
4f46717390aa Introduce items, implement ECL instruction 83
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3 class ItemType(object):
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e1bc8c4cbb1a Do the right action when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 def __init__(self, anm_wrapper, sprite_index, indicator_sprite_index, hitbox_size=38.):
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4f46717390aa Introduce items, implement ECL instruction 83
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5 self.anm_wrapper = anm_wrapper
4f46717390aa Introduce items, implement ECL instruction 83
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6 self.sprite = Sprite()
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7 self.sprite.anm, self.sprite.texcoords = anm_wrapper.get_sprite(sprite_index)
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8 self.indicator_sprite = Sprite()
4f46717390aa Introduce items, implement ECL instruction 83
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9 self.indicator_sprite.anm, self.indicator_sprite.texcoords = anm_wrapper.get_sprite(indicator_sprite_index)
4f46717390aa Introduce items, implement ECL instruction 83
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10 self.hitbox_size = hitbox_size