Mercurial > touhou
annotate pytouhou/ui/background.py @ 222:5cac48b328ad
Refactor rendering code a bit.
Move duplicated camera setup code to a new “setup_camera” method,
and move common methods to a new “Renderer” module in order to make
individual sprite rendering easier.
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sun, 18 Dec 2011 20:47:48 +0100 |
parents | ee6dfd14a785 |
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rev | line source |
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108
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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Move everything graphical to pytouhou.opengl!
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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Move everything graphical to pytouhou.opengl!
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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Move everything graphical to pytouhou.opengl!
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12 ## GNU General Public License for more details. |
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Move everything graphical to pytouhou.opengl!
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13 ## |
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Move everything graphical to pytouhou.opengl!
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14 |
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15 #TODO: lots of things |
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16 |
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17 from struct import pack |
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18 from itertools import chain |
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19 |
205
ee6dfd14a785
Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.
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20 from .sprite import get_sprite_rendering_data |
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21 |
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22 def get_background_rendering_data(background): |
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23 #TODO |
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24 try: |
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25 return background._rendering_data |
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26 except AttributeError: |
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27 pass |
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28 |
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29 vertices = [] |
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30 uvs = [] |
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31 colors = [] |
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32 for ox, oy, oz, model_id, model in background.object_instances: |
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33 for ox2, oy2, oz2, width_override, height_override, sprite in model: |
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34 key, (vertices2, uvs2, colors2) = get_sprite_rendering_data(sprite) |
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35 vertices.extend((x + ox + ox2, y + oy + oy2, z + oz + oz2) for x, y, z in vertices2) |
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36 uvs.extend(uvs2) |
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37 colors.extend(colors2) |
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38 |
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39 nb_vertices = len(vertices) |
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40 vertices = pack(str(3 * nb_vertices) + 'f', *chain(*vertices)) |
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Small refactoring and massive performance improvements
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41 uvs = pack(str(2 * nb_vertices) + 'f', *uvs) |
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42 colors = pack(str(4 * nb_vertices) + 'B', *colors) |
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43 |
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44 background._rendering_data = [(key, (nb_vertices, vertices, uvs, colors))] |
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45 |
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46 return background._rendering_data |