Mercurial > touhou
annotate pytouhou/game/game.py @ 374:6a63fd3deb76
Use an iterator to get the keystates from a replay.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 05 Aug 2012 18:19:42 +0200 |
parents | 6deab6ad8be8 |
children | c25530efea3b |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from itertools import chain |
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16 |
97 | 17 from pytouhou.vm.eclrunner import ECLMainRunner |
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18 from pytouhou.vm.msgrunner import MSGRunner |
97 | 19 |
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20 from pytouhou.game.bullet import LAUNCHED, CANCELLED |
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21 from pytouhou.game.enemy import Enemy |
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22 from pytouhou.game.item import Item |
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23 from pytouhou.game.effect import Effect |
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24 from pytouhou.game.effect import Particle |
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25 from pytouhou.game.text import Text |
97 | 26 |
27 | |
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28 |
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29 class GameOver(Exception): |
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30 pass |
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31 |
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32 |
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33 class Game(object): |
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34 def __init__(self, resource_loader, players, stage, rank, difficulty, |
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35 bullet_types, laser_types, item_types, |
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36 nb_bullets_max=None, width=384, height=448, prng=None, |
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37 interface=None, continues=0): |
97 | 38 self.resource_loader = resource_loader |
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39 |
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40 self.width, self.height = width, height |
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41 |
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42 self.nb_bullets_max = nb_bullets_max |
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43 self.bullet_types = bullet_types |
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44 self.laser_types = laser_types |
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45 self.item_types = item_types |
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46 |
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47 self.players = players |
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48 self.enemies = [] |
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49 self.effects = [] |
106 | 50 self.bullets = [] |
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51 self.lasers = [] |
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52 self.cancelled_bullets = [] |
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53 self.players_bullets = [] |
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54 self.players_lasers = [None, None] |
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55 self.items = [] |
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56 self.labels = [] |
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57 self.interface = interface |
106 | 58 |
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59 self.continues = continues |
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60 self.stage = stage |
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61 self.rank = rank |
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62 self.difficulty = difficulty |
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63 self.difficulty_counter = 0 |
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64 self.difficulty_min = 12 if rank == 0 else 10 |
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65 self.difficulty_max = 20 if rank == 0 else 32 |
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66 self.boss = None |
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67 self.spellcard = None |
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68 self.time_stop = False |
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69 self.msg_runner = None |
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70 self.msg_wait = False |
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71 self.bonus_list = [0, 0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, |
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72 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 2] |
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73 self.prng = prng |
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74 self.frame = 0 |
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75 |
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76 self.enm_anm_wrapper = resource_loader.get_anm_wrapper2(('stg%denm.anm' % stage, |
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77 'stg%denm2.anm' % stage)) |
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78 self.etama4 = resource_loader.get_anm_wrapper(('etama4.anm',)) |
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79 ecl = resource_loader.get_ecl('ecldata%d.ecl' % stage) |
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80 self.ecl_runners = [ECLMainRunner(main, ecl.subs, self) for main in ecl.mains] |
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81 |
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82 self.spellcard_effect_anm_wrapper = resource_loader.get_anm_wrapper(('eff0%d.anm' % stage,)) |
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83 self.spellcard_effect = None |
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84 |
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85 #TODO: better place? |
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86 self.ascii_wrapper = resource_loader.get_anm_wrapper(('ascii.anm',)) |
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87 |
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88 # See 102h.exe@0x413220 if you think you're brave enough. |
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89 self.deaths_count = self.prng.rand_uint16() % 3 |
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90 self.next_bonus = self.prng.rand_uint16() % 8 |
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91 |
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92 self.last_keystate = 0 |
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93 |
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94 |
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95 def msg_sprites(self): |
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96 return [] |
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97 |
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98 |
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99 def lasers_sprites(self): |
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100 return [laser for laser in self.players_lasers if laser] |
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101 |
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102 |
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103 def modify_difficulty(self, diff): |
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104 self.difficulty_counter += diff |
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105 while self.difficulty_counter < 0: |
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106 self.difficulty -= 1 |
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107 self.difficulty_counter += 100 |
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108 while self.difficulty_counter >= 100: |
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109 self.difficulty += 1 |
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110 self.difficulty_counter -= 100 |
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111 if self.difficulty < self.difficulty_min: |
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112 self.difficulty = self.difficulty_min |
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113 elif self.difficulty > self.difficulty_max: |
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114 self.difficulty = self.difficulty_max |
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115 |
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116 |
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117 def enable_spellcard_effect(self): |
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118 self.spellcard_effect = Effect((-32., -16.), 0, |
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119 self.spellcard_effect_anm_wrapper) #TODO: find why this offset is necessary. |
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120 self.spellcard_effect.sprite.allow_dest_offset = True #TODO: should be the role of anm’s 25th instruction. Investigate! |
217
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121 |
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122 |
306
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123 def disable_spellcard_effect(self): |
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124 self.spellcard_effect = None |
217
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125 |
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126 |
172
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127 def drop_bonus(self, x, y, _type, end_pos=None): |
153
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128 player = self.players[0] #TODO |
165
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129 if _type > 6: |
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130 return |
303
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131 if len(self.items) >= self.nb_bullets_max: |
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132 return #TODO: check |
153
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133 item_type = self.item_types[_type] |
197
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134 item = Item((x, y), _type, item_type, self, end_pos=end_pos) |
153
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135 self.items.append(item) |
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136 |
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137 |
208
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138 def autocollect(self, player): |
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139 for item in self.items: |
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140 if not item.player: |
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141 item.autocollect(player) |
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142 |
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143 |
335
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144 def cancel_bullets(self): |
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145 for bullet in self.bullets: |
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146 bullet.cancel() |
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147 for laser in self.lasers: |
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148 laser.cancel() |
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149 |
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150 |
150
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151 def change_bullets_into_star_items(self): |
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152 player = self.players[0] #TODO |
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153 item_type = self.item_types[6] |
274
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154 self.items.extend(Item((bullet.x, bullet.y), 6, item_type, self, player=player) |
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155 for bullet in self.bullets) |
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156 for laser in self.lasers: |
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157 self.items.extend(Item(pos, 6, item_type, self, player=player) |
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158 for pos in laser.get_bullets_pos()) |
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159 laser.cancel() |
150
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160 self.bullets = [] |
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161 |
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162 |
320
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163 def change_bullets_into_bonus(self): |
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164 player = self.players[0] #TODO |
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165 score = 0 |
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166 bonus = 2000 |
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167 for bullet in self.bullets: |
327
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168 label = self.new_label((bullet.x, bullet.y), str(bonus)) |
320
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169 score += bonus |
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170 bonus += 10 |
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171 self.bullets = [] |
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172 player.state.score += score |
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173 #TODO: display the final bonus score. |
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174 |
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175 |
358
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176 def kill_enemies(self): |
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177 for enemy in self.enemies: |
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178 if enemy.boss: |
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179 pass # Bosses are immune to 96 |
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180 elif enemy.touchable: |
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181 enemy.life = 0 |
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182 elif enemy.death_callback > 0: |
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183 #TODO: check |
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184 enemy.process.switch_to_sub(enemy.death_callback) |
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185 enemy.death_callback = -1 |
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186 |
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187 |
248
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188 def new_effect(self, pos, anim, anm_wrapper=None): |
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189 self.effects.append(Effect(pos, anim, anm_wrapper or self.etama4)) |
181
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190 |
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191 |
193
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192 def new_particle(self, pos, color, size, amp): |
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193 self.effects.append(Particle(pos, 7 + 4 * color + self.prng.rand_uint16() % 4, self.etama4, size, amp, self)) |
173
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194 |
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diff
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195 |
171
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196 def new_enemy(self, pos, life, instr_type, bonus_dropped, die_score): |
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197 enemy = Enemy(pos, life, instr_type, bonus_dropped, die_score, self.enm_anm_wrapper, self) |
97 | 198 self.enemies.append(enemy) |
199 return enemy | |
200 | |
201 | |
286
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202 def new_msg(self, sub): |
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203 self.msg_runner = MSGRunner(self.msg, sub, self) |
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204 self.msg_runner.run_iteration() |
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205 |
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206 |
327
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207 def new_label(self, pos, text): |
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208 label = Text(pos, self.ascii_wrapper, text=text, xspacing=8, shift=48) |
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209 label.set_timeout(60) |
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210 self.labels.append(label) |
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211 return label |
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212 |
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213 |
97 | 214 def run_iter(self, keystate): |
215 # 1. VMs. | |
372
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216 for runner in self.ecl_runners: |
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217 runner.run_iter() |
316
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218 |
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219 # 2. Modify difficulty |
198
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220 if self.frame % (32*60) == (32*60): #TODO: check if that is really that frame. |
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221 self.modify_difficulty(+100) |
97 | 222 |
316
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223 # 3. Filter out destroyed enemies |
304
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224 self.enemies = [enemy for enemy in self.enemies if not enemy.removed] |
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225 self.effects = [effect for effect in self.effects if not effect.removed] |
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226 self.bullets = [bullet for bullet in self.bullets if not bullet.removed] |
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227 self.cancelled_bullets = [bullet for bullet in self.cancelled_bullets if not bullet.removed] |
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228 self.items = [item for item in self.items if not item.removed] |
83
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229 |
193
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230 |
316
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231 # 4. Let's play! |
193
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232 # In the original game, updates are done in prioritized functions called "chains" |
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233 # We have to mimic this functionnality to be replay-compatible with the official game. |
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234 |
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|
235 # Pri 6 is background |
306
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|
236 self.update_background() #TODO: Pri unknown |
286
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|
237 if self.msg_runner: |
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changeset
|
238 self.update_msg(keystate) # Pri ? |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
239 keystate &= ~3 # Remove the ability to attack (keystates 1 and 2). |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
240 self.update_players(keystate) # Pri 7 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
241 self.update_enemies() # Pri 9 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
242 self.update_effects() # Pri 10 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
243 self.update_bullets() # Pri 11 |
274
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
259
diff
changeset
|
244 for laser in self.lasers: #TODO: what priority is it? |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
259
diff
changeset
|
245 laser.update() |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
299
diff
changeset
|
246 self.interface.update() # Pri 12 |
327
13201d90bb22
Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
321
diff
changeset
|
247 for label in self.labels: #TODO: what priority is it? |
13201d90bb22
Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
321
diff
changeset
|
248 label.update() |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
249 |
316
f0be7ea62330
Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents:
306
diff
changeset
|
250 # 5. Clean up |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
251 self.cleanup() |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
252 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
253 self.frame += 1 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
254 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
255 |
306
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
256 def update_background(self): |
299
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
257 if self.time_stop: |
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
258 return None |
306
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
259 if self.spellcard_effect is not None: |
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
260 self.spellcard_effect.update() |
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
261 #TODO: update the actual background here? |
217
577f45454402
Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
208
diff
changeset
|
262 |
577f45454402
Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
208
diff
changeset
|
263 |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
264 def update_enemies(self): |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
265 for enemy in self.enemies: |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
266 enemy.update() |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
267 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
268 |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
269 def update_msg(self, keystate): |
336 | 270 if any((keystate & k and not self.last_keystate & k) for k in (1, 256)): |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
271 self.msg_runner.skip() |
336 | 272 self.msg_runner.skipping = bool(keystate & 256) |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
273 self.last_keystate = keystate |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
274 self.msg_runner.run_iteration() |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
275 |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
276 |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
277 def update_players(self, keystate): |
299
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
278 if self.time_stop: |
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
279 return None |
328
56523a16db1d
Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
327
diff
changeset
|
280 |
56523a16db1d
Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
327
diff
changeset
|
281 for bullet in self.players_bullets: |
56523a16db1d
Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
327
diff
changeset
|
282 bullet.update() |
56523a16db1d
Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
327
diff
changeset
|
283 |
130 | 284 for player in self.players: |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
285 player.update(keystate) #TODO: differentiate keystates (multiplayer mode) |
130 | 286 if player.state.x < 8.: |
287 player.state.x = 8. | |
225
2d35565b5608
Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents:
220
diff
changeset
|
288 if player.state.x > self.width - 8: |
2d35565b5608
Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents:
220
diff
changeset
|
289 player.state.x = self.width - 8 |
130 | 290 if player.state.y < 16.: |
291 player.state.y = 16. | |
225
2d35565b5608
Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents:
220
diff
changeset
|
292 if player.state.y > self.height - 16: |
2d35565b5608
Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents:
220
diff
changeset
|
293 player.state.y = self.height -16 |
130 | 294 |
303
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
295 #XXX: Why 78910? Is it really the right value? |
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
296 player.state.effective_score = min(player.state.effective_score + 78910, |
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
297 player.state.score) |
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
298 #TODO: give extra lives to the player |
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
299 |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
300 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
301 def update_effects(self): |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
302 for effect in self.effects: |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
303 effect.update() |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
304 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
305 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
306 def update_bullets(self): |
299
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
307 if self.time_stop: |
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
308 return None |
161
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
159
diff
changeset
|
309 for bullet in self.cancelled_bullets: |
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
159
diff
changeset
|
310 bullet.update() |
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
159
diff
changeset
|
311 |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
312 for bullet in self.bullets: |
164
5271789c067d
Implement player bullets rendering and updating.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
313 bullet.update() |
5271789c067d
Implement player bullets rendering and updating.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
314 |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
315 for laser in self.players_lasers: |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
316 if laser: |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
317 laser.update() |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
318 |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
319 for item in self.items: |
150
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
143
diff
changeset
|
320 item.update() |
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
143
diff
changeset
|
321 |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
322 for player in self.players: |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
323 if not player.state.touchable: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
324 continue |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
325 |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
326 px, py = player.x, player.y |
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
327 phalf_size = player.hitbox_half_size |
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
328 px1, px2 = px - phalf_size, px + phalf_size |
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
329 py1, py2 = py - phalf_size, py + phalf_size |
152
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
330 |
176
80a4c7ed43b3
Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
173
diff
changeset
|
331 ghalf_size = player.graze_hitbox_half_size |
80a4c7ed43b3
Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
173
diff
changeset
|
332 gx1, gx2 = px - ghalf_size, px + ghalf_size |
80a4c7ed43b3
Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
173
diff
changeset
|
333 gy1, gy2 = py - ghalf_size, py + ghalf_size |
80a4c7ed43b3
Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
173
diff
changeset
|
334 |
293
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
335 for laser in self.lasers: |
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
336 if laser.check_collision((px, py)): |
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
337 if player.state.invulnerable_time == 0: |
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
338 player.collide() |
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
339 elif laser.check_grazing((px, py)): |
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
340 player.state.graze += 1 #TODO |
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
341 player.state.score += 500 #TODO |
343
94fdb6c782c1
Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
342 player.play_sound('graze') |
293
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
343 self.modify_difficulty(+6) #TODO |
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
344 self.new_particle((px, py), 0, .8, 192) #TODO |
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
345 |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
346 for bullet in self.bullets: |
335
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
347 if bullet.state != LAUNCHED: |
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
348 continue |
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
349 |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
350 half_size = bullet.hitbox_half_size |
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
351 bx, by = bullet.x, bullet.y |
220
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
217
diff
changeset
|
352 bx1, bx2 = bx - half_size[0], bx + half_size[0] |
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
217
diff
changeset
|
353 by1, by2 = by - half_size[1], by + half_size[1] |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
354 |
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
355 if not (bx2 < px1 or bx1 > px2 |
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
356 or by2 < py1 or by1 > py2): |
156
ebfd328e700c
Rename a few functions, move a few things around...
Thibaut Girka <thib@sitedethib.com>
parents:
154
diff
changeset
|
357 bullet.collide() |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
358 if player.state.invulnerable_time == 0: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
359 player.collide() |
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360 |
181
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361 elif not bullet.grazed and not (bx2 < gx1 or bx1 > gx2 |
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362 or by2 < gy1 or by1 > gy2): |
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363 bullet.grazed = True |
184
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364 player.state.graze += 1 |
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365 player.state.score += 500 # found experimentally |
343
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366 player.play_sound('graze') |
198
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367 self.modify_difficulty(+6) |
193
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368 self.new_particle((px, py), 0, .8, 192) #TODO: find the real size and range. |
181
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369 #TODO: display a static particle during one frame at |
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370 # 12 pixels of the player, in the axis of the “collision”. |
176
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371 |
208
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372 #TODO: is it the right place? |
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373 if py < 128 and player.state.power >= 128: #TODO: check py. |
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374 self.autocollect(player) |
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375 |
229
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Add “SHT” support to EoSD, and do a little cleanup.
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376 half_size = player.sht.item_hitbox / 2. |
152
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377 for item in self.items: |
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378 bx, by = item.x, item.y |
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379 bx1, bx2 = bx - half_size, bx + half_size |
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380 by1, by2 = by - half_size, by + half_size |
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381 |
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382 if not (bx2 < px1 or bx1 > px2 |
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383 or by2 < py1 or by1 > py2): |
220
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384 item.on_collect(player) |
150
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385 |
97 | 386 |
387 def cleanup(self): | |
388 # Filter out non-visible enemies | |
255
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389 for enemy in self.enemies: |
225
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390 if enemy.is_visible(self.width, self.height): |
304
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391 enemy.was_visible = True |
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392 elif enemy.was_visible: |
97 | 393 # Filter out-of-screen enemy |
304
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394 enemy.removed = True |
255
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395 |
304
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396 self.enemies = [enemy for enemy in self.enemies if not enemy.removed] |
97 | 397 |
335
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398 # Update cancelled bullets |
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399 self.cancelled_bullets = [b for b in chain(self.cancelled_bullets, |
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400 self.bullets, |
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401 self.players_bullets) |
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402 if b.state == CANCELLED and not b.removed] |
97 | 403 # Filter out-of-scren bullets |
225
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404 self.bullets = [bullet for bullet in self.bullets |
335
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405 if not bullet.removed and bullet.state != CANCELLED] |
255
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406 self.players_bullets = [bullet for bullet in self.players_bullets |
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407 if not bullet.removed and bullet.state != CANCELLED] |
294
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Add player lasers for MarisaB.
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408 for i, laser in enumerate(self.players_lasers): |
304
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409 if laser and laser.removed: |
294
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410 self.players_lasers[i] = None |
304
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411 self.effects = [effect for effect in self.effects if not effect.removed] |
97 | 412 |
274
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413 # Filter “timed-out” lasers |
304
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414 self.lasers = [laser for laser in self.lasers if not laser.removed] |
274
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415 |
165
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416 # Filter out-of-scren items |
198
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417 items = [] |
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418 for item in self.items: |
300
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419 if item.y < self.height: |
198
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420 items.append(item) |
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421 else: |
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422 self.modify_difficulty(-3) |
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423 self.items = items |
165
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424 |
327
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Display the text when collecting an item.
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425 self.labels = [label for label in self.labels if not label.removed] |
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426 |
97 | 427 # Disable boss mode if it is dead/it has timeout |
304
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428 if self.boss and self.boss._enemy.removed: |
151
5cf927cbd9c5
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429 self.boss = None |
97 | 430 |