Mercurial > touhou
annotate pytouhou/game/bullet.pxd @ 612:73f134f84c7f
Request a RGB888 context, since SDL2’s default of RGB332 sucks.
On X11/GLX, it will select the first config available, that is the best
one, while on EGL it will iterate over them to select the one closest
to what the application requested.
Of course, anything lower than RGB888 looks bad and we really don’t
want that.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Thu, 26 Mar 2015 20:20:37 +0100 |
parents | 3c2f96f1d715 |
children | a6af3ff86612 |
rev | line source |
---|---|
442
6b4c3e250bd6
Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
1 from pytouhou.game.element cimport Element |
447
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
442
diff
changeset
|
2 from pytouhou.game.game cimport Game |
472
8038f1957b71
Type bullettype, itemtype and lasertype a bit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
468
diff
changeset
|
3 from pytouhou.game.bullettype cimport BulletType |
442
6b4c3e250bd6
Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
4 from pytouhou.utils.interpolator cimport Interpolator |
6b4c3e250bd6
Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
5 |
448
3bc37791f0a2
Make Bullet.state an enum.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
447
diff
changeset
|
6 |
3bc37791f0a2
Make Bullet.state an enum.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
447
diff
changeset
|
7 cdef enum State: |
3bc37791f0a2
Make Bullet.state an enum.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
447
diff
changeset
|
8 LAUNCHING, LAUNCHED, CANCELLED |
3bc37791f0a2
Make Bullet.state an enum.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
447
diff
changeset
|
9 |
3bc37791f0a2
Make Bullet.state an enum.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
447
diff
changeset
|
10 |
442
6b4c3e250bd6
Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
11 cdef class Bullet(Element): |
448
3bc37791f0a2
Make Bullet.state an enum.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
447
diff
changeset
|
12 cdef public State state |
3bc37791f0a2
Make Bullet.state an enum.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
447
diff
changeset
|
13 cdef public unsigned long flags, frame, sprite_idx_offset, damage |
442
6b4c3e250bd6
Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
14 cdef public double dx, dy, angle, speed |
492
887de1309491
Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
472
diff
changeset
|
15 cdef public bint was_visible, grazed |
472
8038f1957b71
Type bullettype, itemtype and lasertype a bit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
468
diff
changeset
|
16 cdef public Element target |
8038f1957b71
Type bullettype, itemtype and lasertype a bit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
468
diff
changeset
|
17 cdef public BulletType _bullet_type |
442
6b4c3e250bd6
Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
18 cdef public list attributes |
6b4c3e250bd6
Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
19 |
468
feecdb4a8928
Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
448
diff
changeset
|
20 cdef double hitbox[2] |
442
6b4c3e250bd6
Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
21 cdef Interpolator speed_interpolator |
447
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
442
diff
changeset
|
22 cdef Game _game |
492
887de1309491
Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
472
diff
changeset
|
23 cdef long player |
442
6b4c3e250bd6
Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
24 |
606
3c2f96f1d715
Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
25 cdef bint is_visible(self, unsigned int screen_width, unsigned int screen_height) nogil |
442
6b4c3e250bd6
Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
26 cpdef set_anim(self, sprite_idx_offset=*) |
468
feecdb4a8928
Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
448
diff
changeset
|
27 cdef void launch(self) except * |
feecdb4a8928
Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
448
diff
changeset
|
28 cdef void collide(self) except * |
feecdb4a8928
Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
448
diff
changeset
|
29 cdef void cancel(self) except * |
feecdb4a8928
Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
448
diff
changeset
|
30 cdef void update(self) except * |