Mercurial > touhou
annotate pytouhou/ui/opengl/backend.pyx @ 580:8a8c2e519637
Make setup.py chdir into our root directory, to prevent it to fail when called from elsewhere.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 04 Sep 2014 21:07:45 +0200 |
parents | b8df946d394d |
children | 6e79756b7f42 |
rev | line source |
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553
8f51e34d911c
Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
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1 from pytouhou.lib cimport sdl |
8f51e34d911c
Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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2 from pytouhou.lib.sdl cimport Window |
8f51e34d911c
Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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3 |
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Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 from pytouhou.lib.opengl cimport \ |
8f51e34d911c
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5 (glEnable, glHint, glEnableClientState, GL_TEXTURE_2D, GL_BLEND, |
8f51e34d911c
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6 GL_PERSPECTIVE_CORRECTION_HINT, GL_FOG_HINT, GL_NICEST, |
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7 GL_COLOR_ARRAY, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY, |
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Add grouping for OpenGL calls, making traces much more readable.
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8 glPushDebugGroup, GL_DEBUG_SOURCE_APPLICATION, glPopDebugGroup) |
553
8f51e34d911c
Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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9 |
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Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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10 |
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Refactor graphics backend selection, to make them fallbackable and optional.
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11 GameRenderer = None |
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12 |
8f51e34d911c
Refactor graphics backend selection, to make them fallbackable and optional.
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13 |
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Refactor graphics backend selection, to make them fallbackable and optional.
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14 def init(options): |
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94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
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15 global flavor, version, major, minor, double_buffer, is_legacy, use_vao, shader_header, GameRenderer |
553
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Refactor graphics backend selection, to make them fallbackable and optional.
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16 |
556
c34b23e29d16
Make the OpenGL flavor and version options work.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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17 flavor_name = options['flavor'] |
c34b23e29d16
Make the OpenGL flavor and version options work.
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18 assert flavor_name in ('core', 'es', 'compatibility', 'legacy') |
c34b23e29d16
Make the OpenGL flavor and version options work.
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19 flavor = (sdl.GL_CONTEXT_PROFILE_CORE if flavor_name == 'core' else |
c34b23e29d16
Make the OpenGL flavor and version options work.
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20 sdl.GL_CONTEXT_PROFILE_ES if flavor_name == 'es' else |
c34b23e29d16
Make the OpenGL flavor and version options work.
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21 sdl.GL_CONTEXT_PROFILE_COMPATIBILITY) |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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22 |
556
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Make the OpenGL flavor and version options work.
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parents:
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23 version = str(options['version']) |
c34b23e29d16
Make the OpenGL flavor and version options work.
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parents:
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24 assert len(version) == 3 and version[1] == '.' |
c34b23e29d16
Make the OpenGL flavor and version options work.
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25 major = int(version[0]) |
c34b23e29d16
Make the OpenGL flavor and version options work.
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parents:
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26 minor = int(version[2]) |
553
8f51e34d911c
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parents:
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27 |
554
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Make both double- and single-buffer available on the CLI, but default to SDL’s default.
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parents:
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28 maybe_double_buffer = options['double-buffer'] |
653a9f087673
Make both double- and single-buffer available on the CLI, but default to SDL’s default.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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29 double_buffer = maybe_double_buffer if maybe_double_buffer is not None else -1 |
558
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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30 use_vao = (major == 3 and minor >= 1) or major > 3 |
554
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Make both double- and single-buffer available on the CLI, but default to SDL’s default.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
553
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31 |
556
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32 is_legacy = flavor_name == 'legacy' |
559
1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
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33 is_gles = flavor_name == 'es' |
553
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34 |
559
1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
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parents:
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35 if not is_gles: |
1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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36 try: |
1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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37 glsl_version = {'2.0': 110, '2.1': 120, '3.0': 130, '3.1': 140, '3.2': 150}[version] |
1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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38 except KeyError: |
1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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39 assert (major == 3 and minor == 3) or major > 3 |
1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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diff
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40 glsl_version = 100 * major + 10 * minor |
1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
558
diff
changeset
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41 shader_header = '#version %d\n' % glsl_version |
1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
558
diff
changeset
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42 else: |
1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
558
diff
changeset
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43 glsl_version = {'2.0': 100, '3.0': 300}[version] |
1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
558
diff
changeset
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44 shader_header = '#version %d\n\nprecision highp float;\n' % glsl_version |
557
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Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
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45 |
553
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parents:
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46 #TODO: check for framebuffer/renderbuffer support. |
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47 |
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48 from pytouhou.ui.opengl.gamerenderer import GameRenderer |
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49 |
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50 |
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51 def create_window(title, x, y, width, height): |
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Make the OpenGL flavor and version options work.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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52 sdl.gl_set_attribute(sdl.GL_CONTEXT_PROFILE_MASK, flavor) |
553
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parents:
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53 sdl.gl_set_attribute(sdl.GL_CONTEXT_MAJOR_VERSION, major) |
8f51e34d911c
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54 sdl.gl_set_attribute(sdl.GL_CONTEXT_MINOR_VERSION, minor) |
8f51e34d911c
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55 sdl.gl_set_attribute(sdl.GL_DEPTH_SIZE, 24) |
554
653a9f087673
Make both double- and single-buffer available on the CLI, but default to SDL’s default.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
553
diff
changeset
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56 if double_buffer >= 0: |
653a9f087673
Make both double- and single-buffer available on the CLI, but default to SDL’s default.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
553
diff
changeset
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57 sdl.gl_set_attribute(sdl.GL_DOUBLEBUFFER, double_buffer) |
553
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parents:
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58 |
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59 flags = sdl.WINDOW_SHOWN | sdl.WINDOW_OPENGL |
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60 |
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61 #TODO: legacy can support one of the framebuffer extensions. |
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parents:
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62 if not is_legacy: |
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63 flags |= sdl.WINDOW_RESIZABLE |
8f51e34d911c
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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64 |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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65 window = Window(title, x, y, width, height, flags) |
8f51e34d911c
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parents:
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66 window.gl_create_context() |
8f51e34d911c
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67 |
8f51e34d911c
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68 # Initialize OpenGL |
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b8df946d394d
Add grouping for OpenGL calls, making traces much more readable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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69 glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "OpenGL initialisation") |
553
8f51e34d911c
Refactor graphics backend selection, to make them fallbackable and optional.
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parents:
diff
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70 glEnable(GL_BLEND) |
8f51e34d911c
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
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71 if is_legacy: |
8f51e34d911c
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
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72 glEnable(GL_TEXTURE_2D) |
8f51e34d911c
Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
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73 glHint(GL_FOG_HINT, GL_NICEST) |
8f51e34d911c
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
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74 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) |
8f51e34d911c
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
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75 glEnableClientState(GL_COLOR_ARRAY) |
8f51e34d911c
Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
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76 glEnableClientState(GL_VERTEX_ARRAY) |
8f51e34d911c
Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
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77 glEnableClientState(GL_TEXTURE_COORD_ARRAY) |
579
b8df946d394d
Add grouping for OpenGL calls, making traces much more readable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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diff
changeset
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78 glPopDebugGroup() |
553
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Refactor graphics backend selection, to make them fallbackable and optional.
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parents:
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79 |
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Refactor graphics backend selection, to make them fallbackable and optional.
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80 return window |