annotate pytouhou/vm/eclrunner.py @ 69:a142e57218a0

Refactor. Move VMs to pytouhou.vm.
author Thibaut Girka <thib@sitedethib.com>
date Sat, 27 Aug 2011 10:58:54 +0200
parents pytouhou/game/eclrunner.py@e2cb9d434dc2
children 7c1f20407b3e
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15
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16 from math import atan2, cos, sin
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17
58
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18 from pytouhou.utils.helpers import get_logger
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19
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20 from pytouhou.vm.common import MetaRegistry, instruction
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21
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22 logger = get_logger(__name__)
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23
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24
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25
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26 class ECLRunner(object):
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27 __metaclass__ = MetaRegistry
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28 __slots__ = ('_ecl', '_enemy', '_game_state', 'variables', 'sub', 'frame',
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29 'instruction_pointer', 'comparison_reg', 'stack')
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30
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31 def __init__(self, ecl, sub, enemy, game_state):
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32 # Things not supposed to change
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33 self._ecl = ecl
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34 self._enemy = enemy
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35 self._game_state = game_state
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36
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37 # Things supposed to change (and be put in the stack)
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38 self.variables = [0, 0, 0, 0,
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39 0., 0., 0., 0.,
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40 0, 0, 0, 0]
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41 self.comparison_reg = 0
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42 self.sub = sub
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43 self.frame = 0
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44 self.instruction_pointer = 0
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45
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46 self.stack = []
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47
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49 def run_iteration(self):
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50 # First, if enemy is dead, return
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51 if self._enemy._removed:
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52 return False
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53
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54 # Then, check for callbacks
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55 #TODO
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56
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57 # Now, process script
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58 while True:
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59 try:
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60 frame, instr_type, rank_mask, param_mask, args = self._ecl.subs[self.sub][self.instruction_pointer]
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61 except IndexError:
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62 return False
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63
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64 if frame > self.frame:
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65 break
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66 else:
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67 self.instruction_pointer += 1
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70 #TODO: skip bad ranks
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71 if not rank_mask & (0x100 << self._game_state.rank):
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72 continue
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73
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74
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75 if frame == self.frame:
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76 try:
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77 callback = self._handlers[instr_type]
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78 except KeyError:
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79 logger.warn('unhandled opcode %d (args: %r)', instr_type, args)
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80 else:
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81 callback(self, *args)
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82
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83 self.frame += 1
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84 return True
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85
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86
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87 def _getval(self, value):
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88 if -10012 <= value <= -10001:
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89 return self.variables[int(-10001-value)]
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90 elif -10025 <= value <= -10013:
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91 if value == -10013:
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92 return self._game_state.rank
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93 elif value == -10014:
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94 return self._game_state.difficulty
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95 elif value == -10015:
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96 return self._enemy.x
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97 elif value == -10016:
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98 return self._enemy.y
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99 elif value == -10017:
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100 return self._enemy.z
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101 elif value == -10018:
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102 player = self._enemy.select_player(self._game_state.players)
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103 return player.x
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104 elif value == -10019:
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105 player = self._enemy.select_player(self._game_state.players)
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106 return player.y
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107 elif value == -10021:
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108 player = self._enemy.select_player(self._game_state.players)
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109 return self._enemy.get_player_angle(player)
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110 elif value == -10022:
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111 return self._enemy.frame
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112 elif value == -10024:
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113 return self._enemy.life
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114 elif value == -10025:
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115 return self._enemy.select_player(self._game_state.players).character
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116 raise NotImplementedError(value) #TODO
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117 else:
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118 return value
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119
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120
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121 def _setval(self, variable_id, value):
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122 if -10012 <= variable_id <= -10001:
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123 self.variables[int(-10001-variable_id)] = value
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124 elif -10025 <= variable_id <= -10013:
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125 if variable_id == -10015:
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126 self._enemy.x = value
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127 elif variable_id == -10016:
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128 self._enemy.y = value
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129 elif variable_id == -10017:
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130 self._enemy.z = value
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131 elif variable_id == -10022:
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132 self._enemy.frame = value
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133 elif variable_id == -10024:
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134 self._enemy.life = value
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135 else:
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136 raise IndexError #TODO: proper exception
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137 else:
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138 raise IndexError #TODO: proper exception
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139
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140
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141 @instruction(0)
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142 def noop(self):
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143 pass #TODO: Really?
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144
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145
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146 @instruction(1)
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147 def destroy(self, arg):
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148 #TODO: arg?
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149 self._enemy._removed = True
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150
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151
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152 @instruction(2)
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153 def relative_jump(self, frame, instruction_pointer):
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154 """Jumps to a relative offset in the same subroutine.
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155
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156 Warning: the relative offset has been translated to an instruction pointer
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157 by the ECL parsing code (see pytouhou.formats.ecl).
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158 """
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159 self.frame, self.instruction_pointer = frame, instruction_pointer
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160
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161
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162 @instruction(3)
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163 def relative_jump_ex(self, frame, instruction_pointer, variable_id):
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164 """If the given variable is non-zero, decrease it by 1 and jump to a
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165 relative offset in the same subroutine.
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166
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167 Warning: the relative offset has been translated to an instruction pointer
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168 by the ECL parsing code (see pytouhou.formats.ecl).
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169 """
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170 counter_value = self._getval(variable_id)
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171 if counter_value:
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172 self._setval(variable_id, counter_value - 1)
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173 self.frame, self.instruction_pointer = frame, instruction_pointer
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174
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175
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176 @instruction(4)
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177 @instruction(5)
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178 def set_variable(self, variable_id, value):
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179 self._setval(variable_id, self._getval(value))
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180
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181
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182 @instruction(6)
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183 def set_random_int(self, variable_id, maxval):
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184 """Set the specified variable to a random int in the [0, maxval) range.
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185 """
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186 self._setval(variable_id, int(self._getval(maxval) * self._game_state.prng.rand_double()))
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187
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188
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189 @instruction(8)
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190 def set_random_float(self, variable_id, maxval):
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191 """Set the specified variable to a random float in [0, maxval) range.
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192 """
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193 self._setval(variable_id, self._getval(maxval) * self._game_state.prng.rand_double())
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194
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195
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196 @instruction(9)
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197 def set_random_float2(self, variable_id, minval, amp):
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198 self._setval(variable_id, self._getval(minval) + self._getval(amp) * self._game_state.prng.rand_double())
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199
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200
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201 @instruction(13)
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202 def set_random_int2(self, variable_id, minval, amp):
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203 self._setval(variable_id, int(self._getval(minval)) + int(self._getval(amp)) * self._game_state.prng.rand_double())
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204
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205
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206 @instruction(14)
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207 @instruction(21)
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208 def substract(self, variable_id, a, b):
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209 #TODO: 14 takes only ints and 21 only floats.
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210 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case.
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211 self._setval(variable_id, self._getval(a) - self._getval(b))
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212
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213
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214 @instruction(15)
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215 def multiply_int(self, variable_id, a, b):
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216 #TODO: takes only ints.
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217 self._setval(variable_id, self._getval(a) * self._getval(b))
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218
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219
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220 @instruction(16)
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221 def divide_int(self, variable_id, a, b):
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222 #TODO: takes only ints.
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223 self._setval(variable_id, self._getval(a) // self._getval(b))
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224
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225
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226 @instruction(17)
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227 def modulo(self, variable_id, a, b):
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228 self._setval(variable_id, self._getval(a) % self._getval(b))
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229
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230
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231 @instruction(20)
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232 def add_float(self, variable_id, a, b):
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233 #TODO: takes only floats.
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234 self._setval(variable_id, self._getval(a) + self._getval(b))
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235
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236
63
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237 @instruction(23)
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238 def divide_float(self, variable_id, a, b):
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239 #TODO: takes only floats.
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240 self._setval(variable_id, self._getval(a) / self._getval(b))
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241
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242
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243 @instruction(27)
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244 @instruction(28)
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245 def compare(self, a, b):
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246 #TODO: 27 takes only ints and 28 only floats.
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247 a, b = self._getval(a), self._getval(b)
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248 if a < b:
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249 self.comparison_reg = -1
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250 elif a == b:
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251 self.comparison_reg = 0
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252 else:
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253 self.comparison_reg = 1
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254
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255
64
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256 @instruction(29)
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257 def relative_jump_if_lower_than(self, frame, instruction_pointer):
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258 if self.comparison_reg == -1:
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259 self.relative_jump(frame, instruction_pointer)
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260
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261
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262 @instruction(30)
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263 def relative_jump_if_lower_or_equal(self, frame, instruction_pointer):
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264 if self.comparison_reg != 1:
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265 self.relative_jump(frame, instruction_pointer)
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266
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267
51
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268 @instruction(31)
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269 def relative_jump_if_equal(self, frame, instruction_pointer):
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270 if self.comparison_reg == 0:
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271 self.relative_jump(frame, instruction_pointer)
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272
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273
64
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274 @instruction(32)
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275 def relative_jump_if_greater_than(self, frame, instruction_pointer):
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276 if self.comparison_reg == 1:
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277 self.relative_jump(frame, instruction_pointer)
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278
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279
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280 @instruction(33)
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281 def relative_jump_if_greater_or_equal(self, frame, instruction_pointer):
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282 if self.comparison_reg != -1:
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283 self.relative_jump(frame, instruction_pointer)
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284
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285
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286 @instruction(34)
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287 def relative_jump_if_not_equal(self, frame, instruction_pointer):
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288 if self.comparison_reg != 0:
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289 self.relative_jump(frame, instruction_pointer)
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290
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291
49
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292 @instruction(35)
47
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293 def call(self, sub, param1, param2):
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294 self.stack.append((self.sub, self.frame, self.instruction_pointer,
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295 self.variables, self.comparison_reg))
47
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296 self.sub = sub
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297 self.frame = 0
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298 self.instruction_pointer = 0
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299 self.variables = [param1, 0, 0, 0,
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300 param2, 0., 0., 0.,
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301 0, 0, 0, 0]
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302
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303
49
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304 @instruction(36)
47
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305 def ret(self):
51
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306 self.sub, self.frame, self.instruction_pointer, self.variables, self.comparison_reg = self.stack.pop()
47
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diff changeset
307
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diff changeset
308
50
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309 @instruction(39)
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310 def call_if_equal(self, sub, param1, param2, a, b):
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diff changeset
311 if self._getval(a) == self._getval(b):
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diff changeset
312 self.call(sub, param1, param2)
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diff changeset
313
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
314
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diff changeset
315 @instruction(43)
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diff changeset
316 def set_pos(self, x, y, z):
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diff changeset
317 self._enemy.set_pos(x, y, z)
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diff changeset
318
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diff changeset
319
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diff changeset
320 @instruction(45)
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321 def set_angle_speed(self, angle, speed):
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diff changeset
322 self._enemy.angle, self._enemy.speed = angle, speed
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diff changeset
323
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
324
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
325 @instruction(46)
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diff changeset
326 def set_rotation_speed(self, speed):
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diff changeset
327 self._enemy.rotation_speed = speed
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
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parents:
diff changeset
328
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
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parents:
diff changeset
329
49
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diff changeset
330 @instruction(47)
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diff changeset
331 def set_speed(self, speed):
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diff changeset
332 self._enemy.speed = speed
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diff changeset
333
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
334
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diff changeset
335 @instruction(48)
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diff changeset
336 def set_acceleration(self, acceleration):
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337 self._enemy.acceleration = acceleration
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diff changeset
338
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339
51
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340 @instruction(50)
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341 def set_random_angle(self, min_angle, max_angle):
59
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diff changeset
342 if self._enemy.screen_box:
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diff changeset
343 minx, miny, maxx, maxy = self._enemy.screen_box
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diff changeset
344 else:
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345 minx, miny, maxx, maxy = (0., 0., 0., 0.)
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diff changeset
346
51
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diff changeset
347 angle = self._game_state.prng.rand_double() * (max_angle - min_angle) + min_angle
59
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diff changeset
348 sa, ca = sin(angle), cos(angle)
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diff changeset
349
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diff changeset
350 distx = min(96.0, (maxx - minx) / 2.)
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diff changeset
351 disty = min(96.0, (maxy - miny) / 2.)
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diff changeset
352
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diff changeset
353 if self._enemy.x > maxx - 96.0:
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diff changeset
354 ca = -abs(ca)
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diff changeset
355 elif self._enemy.x < minx + 96.0:
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diff changeset
356 ca = abs(ca)
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diff changeset
357
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diff changeset
358 if self._enemy.y > maxy - 48.0:
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diff changeset
359 sa = -abs(sa)
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diff changeset
360 elif self._enemy.y < miny + 48.0:
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diff changeset
361 sa = abs(sa)
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diff changeset
362 self._enemy.angle = atan2(sa, ca)
51
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diff changeset
363
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diff changeset
364
49
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diff changeset
365 @instruction(51)
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diff changeset
366 def target_player(self, unknown, speed):
50
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diff changeset
367 #TODO: unknown
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368 self._enemy.speed = speed
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diff changeset
369 self._enemy.angle = self._enemy.get_player_angle(self._enemy.select_player(self._game_state.players))
43
7195aaf95f6e Fix set_counter, and relative_jump(_ex)
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parents: 42
diff changeset
370
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parents: 42
diff changeset
371
49
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diff changeset
372 @instruction(57)
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diff changeset
373 def move_to(self, duration, x, y, z):
62
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
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diff changeset
374 self._enemy.move_to(duration, x, y, z, lambda x: 2. * x - x ** 2)
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diff changeset
375
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diff changeset
376
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diff changeset
377 @instruction(59)
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diff changeset
378 def move_to2(self, duration, x, y, z):
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diff changeset
379 #TODO: not accurate
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diff changeset
380 self._enemy.move_to(duration, x, y, z, lambda x: 1.0014 * x ** 2 - 0.0012 * x)
49
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diff changeset
381
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
382
57
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diff changeset
383 @instruction(61)
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diff changeset
384 def stop_in(self, duration):
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diff changeset
385 self._enemy.stop_in(duration)
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diff changeset
386
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diff changeset
387
50
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diff changeset
388 @instruction(65)
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diff changeset
389 def set_screen_box(self, xmin, ymin, xmax, ymax):
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diff changeset
390 self._enemy.screen_box = xmin, ymin, xmax, ymax
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diff changeset
391
811cefefb5c8 Fix a few bugs and add support for a few instructions
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parents: 49
diff changeset
392
811cefefb5c8 Fix a few bugs and add support for a few instructions
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diff changeset
393 @instruction(66)
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diff changeset
394 def clear_screen_box(self):
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diff changeset
395 self._enemy.screen_box = None
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diff changeset
396
811cefefb5c8 Fix a few bugs and add support for a few instructions
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parents: 49
diff changeset
397
57
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diff changeset
398 @instruction(67)
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diff changeset
399 def set_bullet_attributes1(self, bullet_anim, launch_anim, bullets_per_shot,
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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diff changeset
400 number_of_shots, speed, unknown, launch_angle,
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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diff changeset
401 angle, flags):
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diff changeset
402 self._enemy.set_bullet_attributes(1, bullet_anim, launch_anim,
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diff changeset
403 bullets_per_shot, number_of_shots,
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diff changeset
404 speed, unknown, launch_angle, angle,
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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parents: 55
diff changeset
405 flags)
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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parents: 55
diff changeset
406
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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parents: 55
diff changeset
407
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
408 @instruction(77)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
409 def set_bullet_interval(self, value):
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diff changeset
410 self._enemy.bullet_launch_interval = value
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diff changeset
411
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
412
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
413 @instruction(78)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
414 def set_delay_attack(self):
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415 self._enemy.delay_attack = True
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diff changeset
416
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
417
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
418 @instruction(79)
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419 def set_no_delay_attack(self):
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420 self._enemy.delay_attack = False
23
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diff changeset
421
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
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parents:
diff changeset
422
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
423 @instruction(81)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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424 def set_bullet_launch_offset(self, x, y, z):
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425 self._enemy.bullet_launch_offset = (x, y)
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diff changeset
426
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
427
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
428 @instruction(97)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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429 def set_anim(self, sprite_index):
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430 self._enemy.set_anim(sprite_index)
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diff changeset
431
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
432
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
433 @instruction(98)
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434 def set_multiple_anims(self, default, end_left, end_right, left, right):
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435 self._enemy.movement_dependant_sprites = end_left, end_right, left, right
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diff changeset
436 self._enemy.set_anim(default)
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diff changeset
437
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
438
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
439 @instruction(100)
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diff changeset
440 def set_death_anim(self, sprite_index):
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diff changeset
441 self._enemy.death_anim = sprite_index % 256 #TODO
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diff changeset
442
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
443
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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diff changeset
444 @instruction(101)
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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diff changeset
445 def set_boss_mode(self, unknown):
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diff changeset
446 #TODO: unknown
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447 self._game_state.boss = self._enemy
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diff changeset
448
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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diff changeset
449
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
450 @instruction(103)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
451 def set_hitbox(self, width, height, depth):
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diff changeset
452 self._enemy.hitbox = (width, height)
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diff changeset
453
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
454
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
455 @instruction(105)
67
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diff changeset
456 def set_damageable(self, vulnerable):
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457 self._enemy.damageable = bool(vulnerable & 1)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
458
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
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parents:
diff changeset
459
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
460 @instruction(108)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
461 def set_death_callback(self, sub):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
462 self._enemy.death_callback = sub
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diff changeset
463
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
464
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
465 @instruction(109)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
466 def memory_write(self, value, index):
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diff changeset
467 #TODO
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diff changeset
468 #XXX: this is a hack to display bosses although we don't handle MSG :)
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diff changeset
469 if index == 0:
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diff changeset
470 self.sub = value
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diff changeset
471 self.frame = 0
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diff changeset
472 self.instruction_pointer = 0
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diff changeset
473
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
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parents:
diff changeset
474
51
0707ff53e7b5 Add support for a few instructions
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parents: 50
diff changeset
475 @instruction(111)
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diff changeset
476 def set_life(self, value):
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parents: 50
diff changeset
477 self._enemy.life = value
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diff changeset
478
0707ff53e7b5 Add support for a few instructions
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parents: 50
diff changeset
479
67
e2cb9d434dc2 Add support for a few opcodes.
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diff changeset
480 @instruction(112)
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diff changeset
481 def set_ellapsed_time(self, value):
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diff changeset
482 """Sets the enemy's frame counter.
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diff changeset
483 This is used for timeouts, where the framecounter is compared to the
e2cb9d434dc2 Add support for a few opcodes.
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diff changeset
484 timeout value (what's displayed is (enemy.timeout - enemy.frame) // 60).
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diff changeset
485 """
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diff changeset
486 self._enemy.frame = value
e2cb9d434dc2 Add support for a few opcodes.
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diff changeset
487
e2cb9d434dc2 Add support for a few opcodes.
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parents: 65
diff changeset
488
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
489 @instruction(113)
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diff changeset
490 def set_low_life_trigger(self, value):
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diff changeset
491 self._enemy.low_life_trigger = value
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diff changeset
492
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents: 48
diff changeset
493
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
494 @instruction(114)
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diff changeset
495 def set_low_life_callback(self, sub):
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diff changeset
496 self._enemy.low_life_callback = sub
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diff changeset
497
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
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parents:
diff changeset
498
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
499 @instruction(115)
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diff changeset
500 def set_timeout(self, timeout):
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diff changeset
501 self._enemy.timeout = timeout
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diff changeset
502
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents: 48
diff changeset
503
67
e2cb9d434dc2 Add support for a few opcodes.
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diff changeset
504 @instruction(116)
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diff changeset
505 def set_timeout_callback(self, sub):
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diff changeset
506 self._enemy.timeout_callback = sub
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diff changeset
507
e2cb9d434dc2 Add support for a few opcodes.
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parents: 65
diff changeset
508
e2cb9d434dc2 Add support for a few opcodes.
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diff changeset
509 @instruction(117)
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diff changeset
510 def set_touchable(self, value):
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diff changeset
511 """Defines whether the enemy is “touchable”.
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diff changeset
512 Bullets only collide with an enemy if it is “touchable”.
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diff changeset
513 Likewise, ReimuA's homing attacks only target “touchable” enemies.
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diff changeset
514 """
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diff changeset
515 self._enemy.touchable = bool(value)
e2cb9d434dc2 Add support for a few opcodes.
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diff changeset
516
e2cb9d434dc2 Add support for a few opcodes.
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parents: 65
diff changeset
517
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
518 @instruction(126)
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diff changeset
519 def set_remaining_lives(self, lives):
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diff changeset
520 self._enemy.remaining_lives = lives
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diff changeset
521