Mercurial > touhou
annotate pytouhou/game/bullet.pxd @ 611:a6a191e371c7
Add back a GL_QUADS path for legacy applications.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 21 Dec 2014 19:15:59 +0100 |
parents | 3c2f96f1d715 |
children | a6af3ff86612 |
rev | line source |
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Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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1 from pytouhou.game.element cimport Element |
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Make pytouhou.game.game an extension type.
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2 from pytouhou.game.game cimport Game |
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Type bullettype, itemtype and lasertype a bit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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3 from pytouhou.game.bullettype cimport BulletType |
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Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 from pytouhou.utils.interpolator cimport Interpolator |
6b4c3e250bd6
Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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5 |
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Make Bullet.state an enum.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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6 |
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Make Bullet.state an enum.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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7 cdef enum State: |
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8 LAUNCHING, LAUNCHED, CANCELLED |
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Make Bullet.state an enum.
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9 |
3bc37791f0a2
Make Bullet.state an enum.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
447
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10 |
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Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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11 cdef class Bullet(Element): |
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12 cdef public State state |
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Make Bullet.state an enum.
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13 cdef public unsigned long flags, frame, sprite_idx_offset, damage |
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Type Bullet more, to improve performances.
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14 cdef public double dx, dy, angle, speed |
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Add friendly fire in netplay.
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15 cdef public bint was_visible, grazed |
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Type bullettype, itemtype and lasertype a bit.
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parents:
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16 cdef public Element target |
8038f1957b71
Type bullettype, itemtype and lasertype a bit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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17 cdef public BulletType _bullet_type |
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Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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18 cdef public list attributes |
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Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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19 |
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Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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20 cdef double hitbox[2] |
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Type Bullet more, to improve performances.
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21 cdef Interpolator speed_interpolator |
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parents:
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22 cdef Game _game |
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23 cdef long player |
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Type Bullet more, to improve performances.
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24 |
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3c2f96f1d715
Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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25 cdef bint is_visible(self, unsigned int screen_width, unsigned int screen_height) nogil |
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Type Bullet more, to improve performances.
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26 cpdef set_anim(self, sprite_idx_offset=*) |
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Add “except *” to cdef void functions, and type some more.
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parents:
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27 cdef void launch(self) except * |
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Add “except *” to cdef void functions, and type some more.
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parents:
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28 cdef void collide(self) except * |
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29 cdef void cancel(self) except * |
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30 cdef void update(self) except * |