annotate pytouhou/game/item.pxd @ 552:aad758aef26d

Don’t store framerate limit in the Window while it already is in the Clock.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Tue, 27 May 2014 19:25:33 +0200
parents 3d3285918ba1
children a6af3ff86612
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3a33ed7f3b85 Make pytouhou.game.item an extension type.
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1 from pytouhou.game.element cimport Element
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2 from pytouhou.game.game cimport Game
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3 from pytouhou.game.player cimport Player
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8038f1957b71 Type bullettype, itemtype and lasertype a bit.
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4 from pytouhou.game.itemtype cimport ItemType
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5 from pytouhou.utils.interpolator cimport Interpolator
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7
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8 cdef class Indicator(Element):
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9 cdef Item _item
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10
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feecdb4a8928 Add “except *” to cdef void functions, and type some more.
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11 cdef void update(self) nogil
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14 cdef class Item(Element):
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15 cdef public ItemType _item_type
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16
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17 cdef unsigned long frame
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18 cdef long _type
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19 cdef double angle, speed
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20 cdef Game _game
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21 cdef Player player
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3d3285918ba1 Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
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22 cdef Element target
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23 cdef Indicator indicator
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24 cdef Interpolator speed_interpolator, pos_interpolator
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25
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26 cdef void autocollect(self, Player player) except *
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27 cdef void on_collect(self, Player player) except *
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28 cpdef update(self)