Mercurial > touhou
annotate pytouhou/game/game.py @ 421:b1248bab2d0f
Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 16 Jul 2013 21:07:15 +0200 |
parents | 608468be7a93 |
children | f41a26971a19 |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from itertools import chain |
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16 |
97 | 17 from pytouhou.vm.eclrunner import ECLMainRunner |
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18 from pytouhou.vm.msgrunner import MSGRunner |
97 | 19 |
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20 from pytouhou.game.bullet import LAUNCHED, CANCELLED |
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21 from pytouhou.game.enemy import Enemy |
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22 from pytouhou.game.item import Item |
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23 from pytouhou.game.effect import Effect, Particle |
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24 from pytouhou.game.text import Text |
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25 from pytouhou.game.face import Face |
97 | 26 |
27 | |
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28 |
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29 class GameOver(Exception): |
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30 pass |
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31 |
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32 |
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33 class Game(object): |
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34 def __init__(self, resource_loader, players, stage, rank, difficulty, |
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35 bullet_types, laser_types, item_types, |
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36 nb_bullets_max=None, width=384, height=448, prng=None, |
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37 interface=None, continues=0, hints=None): |
97 | 38 self.resource_loader = resource_loader |
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39 |
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40 self.width, self.height = width, height |
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41 |
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42 self.nb_bullets_max = nb_bullets_max |
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43 self.bullet_types = bullet_types |
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44 self.laser_types = laser_types |
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45 self.item_types = item_types |
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46 |
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47 self.players = players |
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48 self.enemies = [] |
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49 self.effects = [] |
106 | 50 self.bullets = [] |
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51 self.lasers = [] |
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52 self.cancelled_bullets = [] |
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53 self.players_bullets = [] |
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54 self.players_lasers = [None, None] |
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55 self.items = [] |
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56 self.labels = [] |
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57 self.faces = [None, None] |
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58 self.interface = interface |
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59 self.hints = hints |
106 | 60 |
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61 self.continues = continues |
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62 self.stage = stage |
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63 self.rank = rank |
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64 self.difficulty = difficulty |
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65 self.difficulty_counter = 0 |
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66 self.difficulty_min = 12 if rank == 0 else 10 |
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67 self.difficulty_max = 20 if rank == 0 else 32 |
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68 self.boss = None |
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69 self.spellcard = None |
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70 self.time_stop = False |
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71 self.msg_runner = None |
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72 self.msg_wait = False |
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73 self.bonus_list = [0, 0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, |
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74 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 2] |
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75 self.prng = prng |
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76 self.frame = 0 |
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77 |
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78 self.enm_anm_wrapper = resource_loader.get_anm_wrapper2(('stg%denm.anm' % stage, |
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79 'stg%denm2.anm' % stage)) |
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80 self.etama4 = resource_loader.get_anm_wrapper(('etama4.anm',)) |
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81 ecl = resource_loader.get_ecl('ecldata%d.ecl' % stage) |
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82 self.ecl_runners = [ECLMainRunner(main, ecl.subs, self) for main in ecl.mains] |
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83 |
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84 self.spellcard_effect_anm_wrapper = resource_loader.get_anm_wrapper(('eff0%d.anm' % stage,)) |
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85 self.spellcard_effect = None |
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86 |
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87 # See 102h.exe@0x413220 if you think you're brave enough. |
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88 self.deaths_count = self.prng.rand_uint16() % 3 |
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89 self.next_bonus = self.prng.rand_uint16() % 8 |
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90 |
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91 self.last_keystate = 0 |
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92 |
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93 |
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94 def msg_sprites(self): |
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95 return [face for face in self.faces if face] if self.msg_runner and not self.msg_runner.ended else [] |
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96 |
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97 |
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98 def lasers_sprites(self): |
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99 return [laser for laser in self.players_lasers if laser] |
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100 |
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101 |
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102 def modify_difficulty(self, diff): |
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103 self.difficulty_counter += diff |
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104 while self.difficulty_counter < 0: |
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105 self.difficulty -= 1 |
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106 self.difficulty_counter += 100 |
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107 while self.difficulty_counter >= 100: |
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108 self.difficulty += 1 |
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109 self.difficulty_counter -= 100 |
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110 if self.difficulty < self.difficulty_min: |
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111 self.difficulty = self.difficulty_min |
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112 elif self.difficulty > self.difficulty_max: |
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113 self.difficulty = self.difficulty_max |
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114 |
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115 |
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116 def enable_spellcard_effect(self): |
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117 self.spellcard_effect = Effect((-32., -16.), 0, |
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118 self.spellcard_effect_anm_wrapper) #TODO: find why this offset is necessary. |
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119 self.spellcard_effect.sprite.allow_dest_offset = True #TODO: should be the role of anm’s 25th instruction. Investigate! |
217
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120 |
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121 |
306
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122 def disable_spellcard_effect(self): |
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123 self.spellcard_effect = None |
217
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124 |
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125 |
172
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126 def drop_bonus(self, x, y, _type, end_pos=None): |
153
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127 player = self.players[0] #TODO |
165
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128 if _type > 6: |
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129 return |
303
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130 if len(self.items) >= self.nb_bullets_max: |
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131 return #TODO: check |
153
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132 item_type = self.item_types[_type] |
197
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133 item = Item((x, y), _type, item_type, self, end_pos=end_pos) |
153
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134 self.items.append(item) |
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135 |
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136 |
208
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137 def autocollect(self, player): |
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138 for item in self.items: |
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139 if not item.player: |
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140 item.autocollect(player) |
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141 |
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142 |
335
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143 def cancel_bullets(self): |
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144 for bullet in self.bullets: |
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145 bullet.cancel() |
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146 for laser in self.lasers: |
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147 laser.cancel() |
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148 |
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149 |
150
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150 def change_bullets_into_star_items(self): |
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151 player = self.players[0] #TODO |
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152 item_type = self.item_types[6] |
274
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153 self.items.extend(Item((bullet.x, bullet.y), 6, item_type, self, player=player) |
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154 for bullet in self.bullets) |
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155 for laser in self.lasers: |
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156 self.items.extend(Item(pos, 6, item_type, self, player=player) |
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157 for pos in laser.get_bullets_pos()) |
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158 laser.cancel() |
150
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159 self.bullets = [] |
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160 |
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161 |
320
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162 def change_bullets_into_bonus(self): |
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163 player = self.players[0] #TODO |
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164 score = 0 |
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165 bonus = 2000 |
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166 for bullet in self.bullets: |
404
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167 self.new_label((bullet.x, bullet.y), str(bonus)) |
320
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168 score += bonus |
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169 bonus += 10 |
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170 self.bullets = [] |
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171 player.state.score += score |
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172 #TODO: display the final bonus score. |
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173 |
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174 |
358
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|
175 def kill_enemies(self): |
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176 for enemy in self.enemies: |
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|
177 if enemy.boss: |
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178 pass # Bosses are immune to 96 |
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|
179 elif enemy.touchable: |
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|
180 enemy.life = 0 |
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181 elif enemy.death_callback > 0: |
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|
182 #TODO: check |
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183 enemy.process.switch_to_sub(enemy.death_callback) |
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184 enemy.death_callback = -1 |
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185 |
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186 |
388
ac2891afb0bb
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|
187 def new_effect(self, pos, anim, anm_wrapper=None, number=1): |
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|
188 number = min(number, self.nb_bullets_max - len(self.effects)) |
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189 for i in xrange(number): |
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|
190 self.effects.append(Effect(pos, anim, anm_wrapper or self.etama4)) |
181
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
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180
diff
changeset
|
191 |
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diff
changeset
|
192 |
388
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|
193 def new_particle(self, pos, anim, amp, number=1, reverse=False, duration=24): |
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|
194 number = min(number, self.nb_bullets_max - len(self.effects)) |
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|
195 for i in xrange(number): |
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|
196 self.effects.append(Particle(pos, anim, self.etama4, amp, self, reverse=reverse, duration=duration)) |
173
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172
diff
changeset
|
197 |
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172
diff
changeset
|
198 |
171
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166
diff
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|
199 def new_enemy(self, pos, life, instr_type, bonus_dropped, die_score): |
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200 enemy = Enemy(pos, life, instr_type, bonus_dropped, die_score, self.enm_anm_wrapper, self) |
97 | 201 self.enemies.append(enemy) |
202 return enemy | |
203 | |
204 | |
286
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changeset
|
205 def new_msg(self, sub): |
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|
206 self.msg_runner = MSGRunner(self.msg, sub, self) |
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changeset
|
207 self.msg_runner.run_iteration() |
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changeset
|
208 |
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changeset
|
209 |
327
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diff
changeset
|
210 def new_label(self, pos, text): |
409
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changeset
|
211 label = Text(pos, self.interface.ascii_wrapper, text=text, xspacing=8, shift=48) |
404
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|
212 label.set_timeout(60, effect='move') |
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|
213 self.labels.append(label) |
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|
214 return label |
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changeset
|
215 |
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changeset
|
216 |
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changeset
|
217 def new_hint(self, hint): |
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changeset
|
218 pos = hint['Pos'] |
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diff
changeset
|
219 #TODO: Scale |
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|
220 |
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diff
changeset
|
221 pos = pos[0] + 192, pos[1] |
409
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diff
changeset
|
222 label = Text(pos, self.interface.ascii_wrapper, text=hint['Text'], align=hint['Align']) |
404
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changeset
|
223 label.set_timeout(hint['Time']) |
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changeset
|
224 label.set_alpha(hint['Alpha']) |
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changeset
|
225 label.set_color(hint['Color'], text=False) |
327
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diff
changeset
|
226 self.labels.append(label) |
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diff
changeset
|
227 return label |
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changeset
|
228 |
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diff
changeset
|
229 |
403
9589a01e6edf
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diff
changeset
|
230 def new_face(self, side, effect): |
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diff
changeset
|
231 face = Face(self.msg_anm_wrapper, effect, side) |
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changeset
|
232 self.faces[side] = face |
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diff
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|
233 return face |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
234 |
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diff
changeset
|
235 |
97 | 236 def run_iter(self, keystate): |
237 # 1. VMs. | |
372
704bea2e4360
Use a future-proof ECL parser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
358
diff
changeset
|
238 for runner in self.ecl_runners: |
704bea2e4360
Use a future-proof ECL parser.
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parents:
358
diff
changeset
|
239 runner.run_iter() |
316
f0be7ea62330
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Thibaut Girka <thib@sitedethib.com>
parents:
306
diff
changeset
|
240 |
f0be7ea62330
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Thibaut Girka <thib@sitedethib.com>
parents:
306
diff
changeset
|
241 # 2. Modify difficulty |
198
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
242 if self.frame % (32*60) == (32*60): #TODO: check if that is really that frame. |
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
243 self.modify_difficulty(+100) |
97 | 244 |
316
f0be7ea62330
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Thibaut Girka <thib@sitedethib.com>
parents:
306
diff
changeset
|
245 # 3. Filter out destroyed enemies |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
246 self.enemies = [enemy for enemy in self.enemies if not enemy.removed] |
f3099ebf4f61
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Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
247 self.effects = [effect for effect in self.effects if not effect.removed] |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
248 self.bullets = [bullet for bullet in self.bullets if not bullet.removed] |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
249 self.cancelled_bullets = [bullet for bullet in self.cancelled_bullets if not bullet.removed] |
f3099ebf4f61
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Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
250 self.items = [item for item in self.items if not item.removed] |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
52
diff
changeset
|
251 |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
252 |
316
f0be7ea62330
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Thibaut Girka <thib@sitedethib.com>
parents:
306
diff
changeset
|
253 # 4. Let's play! |
193
9f58e2a6e950
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parents:
192
diff
changeset
|
254 # In the original game, updates are done in prioritized functions called "chains" |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
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parents:
192
diff
changeset
|
255 # We have to mimic this functionnality to be replay-compatible with the official game. |
9f58e2a6e950
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Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
256 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
257 # Pri 6 is background |
306
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
258 self.update_background() #TODO: Pri unknown |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
259 if self.msg_runner: |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
260 self.update_msg(keystate) # Pri ? |
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parents:
274
diff
changeset
|
261 keystate &= ~3 # Remove the ability to attack (keystates 1 and 2). |
193
9f58e2a6e950
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Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
262 self.update_players(keystate) # Pri 7 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
263 self.update_enemies() # Pri 9 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
264 self.update_effects() # Pri 10 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
265 self.update_bullets() # Pri 11 |
274
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
259
diff
changeset
|
266 for laser in self.lasers: #TODO: what priority is it? |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
259
diff
changeset
|
267 laser.update() |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
299
diff
changeset
|
268 self.interface.update() # Pri 12 |
404
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
269 if self.hints: |
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
270 self.update_hints() # Not from this game, so unknown. |
327
13201d90bb22
Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
321
diff
changeset
|
271 for label in self.labels: #TODO: what priority is it? |
13201d90bb22
Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
321
diff
changeset
|
272 label.update() |
403
9589a01e6edf
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
273 self.update_faces() # Pri XXX |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
274 |
316
f0be7ea62330
Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents:
306
diff
changeset
|
275 # 5. Clean up |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
276 self.cleanup() |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
277 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
278 self.frame += 1 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
279 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
280 |
306
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
281 def update_background(self): |
299
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
282 if self.time_stop: |
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
283 return None |
306
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
284 if self.spellcard_effect is not None: |
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
285 self.spellcard_effect.update() |
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
286 #TODO: update the actual background here? |
217
577f45454402
Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
208
diff
changeset
|
287 |
577f45454402
Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
208
diff
changeset
|
288 |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
289 def update_enemies(self): |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
290 for enemy in self.enemies: |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
291 enemy.update() |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
292 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
293 |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
294 def update_msg(self, keystate): |
336 | 295 if any((keystate & k and not self.last_keystate & k) for k in (1, 256)): |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
296 self.msg_runner.skip() |
336 | 297 self.msg_runner.skipping = bool(keystate & 256) |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
298 self.last_keystate = keystate |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
299 self.msg_runner.run_iteration() |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
300 |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
301 |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
302 def update_players(self, keystate): |
299
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
303 if self.time_stop: |
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
304 return None |
328
56523a16db1d
Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
327
diff
changeset
|
305 |
56523a16db1d
Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
327
diff
changeset
|
306 for bullet in self.players_bullets: |
56523a16db1d
Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
327
diff
changeset
|
307 bullet.update() |
56523a16db1d
Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
327
diff
changeset
|
308 |
130 | 309 for player in self.players: |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
310 player.update(keystate) #TODO: differentiate keystates (multiplayer mode) |
130 | 311 |
303
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
312 #XXX: Why 78910? Is it really the right value? |
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
313 player.state.effective_score = min(player.state.effective_score + 78910, |
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
314 player.state.score) |
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
315 #TODO: give extra lives to the player |
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
316 |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
317 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
318 def update_effects(self): |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
319 for effect in self.effects: |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
320 effect.update() |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
321 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
322 |
404
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
323 def update_hints(self): |
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
324 for hint in self.hints: |
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
325 if hint['Count'] == self.frame and hint['Base'] == 'start': |
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
326 self.new_hint(hint) |
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
327 |
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
328 |
403
9589a01e6edf
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
329 def update_faces(self): |
9589a01e6edf
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
330 for face in self.faces: |
9589a01e6edf
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
331 if face: |
9589a01e6edf
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
332 face.update() |
9589a01e6edf
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
333 |
9589a01e6edf
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
334 |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
335 def update_bullets(self): |
299
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
336 if self.time_stop: |
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
337 return None |
161
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
159
diff
changeset
|
338 for bullet in self.cancelled_bullets: |
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
159
diff
changeset
|
339 bullet.update() |
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
159
diff
changeset
|
340 |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
341 for bullet in self.bullets: |
164
5271789c067d
Implement player bullets rendering and updating.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
342 bullet.update() |
5271789c067d
Implement player bullets rendering and updating.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
343 |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
344 for laser in self.players_lasers: |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
345 if laser: |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
346 laser.update() |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
347 |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
348 for item in self.items: |
150
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
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changeset
|
349 item.update() |
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Introduce items, implement ECL instruction 83
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diff
changeset
|
350 |
142
c7f0fd9d2145
Simple collision detection
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134
diff
changeset
|
351 for player in self.players: |
172
ea2ad94c33a0
Implement player death.
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171
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|
352 if not player.state.touchable: |
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|
353 continue |
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|
354 |
142
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Simple collision detection
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134
diff
changeset
|
355 px, py = player.x, player.y |
390
b11953cf1d3b
Use only half-size hitboxes for player.
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parents:
388
diff
changeset
|
356 phalf_size = player.sht.hitbox |
142
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357 px1, px2 = px - phalf_size, px + phalf_size |
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358 py1, py2 = py - phalf_size, py + phalf_size |
152
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359 |
390
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Use only half-size hitboxes for player.
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parents:
388
diff
changeset
|
360 ghalf_size = player.sht.graze_hitbox |
176
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Add grazing check.
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361 gx1, gx2 = px - ghalf_size, px + ghalf_size |
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362 gy1, gy2 = py - ghalf_size, py + ghalf_size |
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363 |
293
ab618c2bbce8
Implement laser collision.
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diff
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|
364 for laser in self.lasers: |
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Implement laser collision.
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290
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changeset
|
365 if laser.check_collision((px, py)): |
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Implement laser collision.
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290
diff
changeset
|
366 if player.state.invulnerable_time == 0: |
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Implement laser collision.
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290
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|
367 player.collide() |
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|
368 elif laser.check_grazing((px, py)): |
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369 player.state.graze += 1 #TODO |
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370 player.state.score += 500 #TODO |
343
94fdb6c782c1
Implement sfx for player and enemies.
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diff
changeset
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371 player.play_sound('graze') |
293
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Implement laser collision.
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changeset
|
372 self.modify_difficulty(+6) #TODO |
388
ac2891afb0bb
Make particles behave as in the original game.
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parents:
380
diff
changeset
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373 self.new_particle((px, py), 9, 192) #TODO |
293
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Implement laser collision.
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changeset
|
374 |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
375 for bullet in self.bullets: |
335
2350147cf043
Fix bullet cancellation and removal
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parents:
328
diff
changeset
|
376 if bullet.state != LAUNCHED: |
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Fix bullet cancellation and removal
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parents:
328
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changeset
|
377 continue |
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|
378 |
390
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parents:
388
diff
changeset
|
379 bhalf_width, bhalf_height = bullet.hitbox |
142
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Simple collision detection
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diff
changeset
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380 bx, by = bullet.x, bullet.y |
390
b11953cf1d3b
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parents:
388
diff
changeset
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381 bx1, bx2 = bx - bhalf_width, bx + bhalf_width |
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parents:
388
diff
changeset
|
382 by1, by2 = by - bhalf_height, by + bhalf_height |
142
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Simple collision detection
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diff
changeset
|
383 |
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Simple collision detection
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changeset
|
384 if not (bx2 < px1 or bx1 > px2 |
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parents:
134
diff
changeset
|
385 or by2 < py1 or by1 > py2): |
156
ebfd328e700c
Rename a few functions, move a few things around...
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parents:
154
diff
changeset
|
386 bullet.collide() |
172
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Implement player death.
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parents:
171
diff
changeset
|
387 if player.state.invulnerable_time == 0: |
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Implement player death.
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parents:
171
diff
changeset
|
388 player.collide() |
152
86807b8a63bd
Add collisions with enemies and items.
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parents:
151
diff
changeset
|
389 |
181
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
180
diff
changeset
|
390 elif not bullet.grazed and not (bx2 < gx1 or bx1 > gx2 |
176
80a4c7ed43b3
Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
173
diff
changeset
|
391 or by2 < gy1 or by1 > gy2): |
181
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
180
diff
changeset
|
392 bullet.grazed = True |
184
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
393 player.state.graze += 1 |
181
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
180
diff
changeset
|
394 player.state.score += 500 # found experimentally |
343
94fdb6c782c1
Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
395 player.play_sound('graze') |
198
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
396 self.modify_difficulty(+6) |
388
ac2891afb0bb
Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
380
diff
changeset
|
397 self.new_particle((px, py), 9, 192) #TODO: find the real size and range. |
181
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
180
diff
changeset
|
398 #TODO: display a static particle during one frame at |
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
180
diff
changeset
|
399 # 12 pixels of the player, in the axis of the “collision”. |
176
80a4c7ed43b3
Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
173
diff
changeset
|
400 |
208
d07506a2e16e
Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
203
diff
changeset
|
401 #TODO: is it the right place? |
d07506a2e16e
Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
203
diff
changeset
|
402 if py < 128 and player.state.power >= 128: #TODO: check py. |
d07506a2e16e
Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
203
diff
changeset
|
403 self.autocollect(player) |
d07506a2e16e
Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
203
diff
changeset
|
404 |
390
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
388
diff
changeset
|
405 ihalf_size = player.sht.item_hitbox |
152
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
406 for item in self.items: |
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
407 bx, by = item.x, item.y |
390
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
388
diff
changeset
|
408 bx1, bx2 = bx - ihalf_size, bx + ihalf_size |
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
388
diff
changeset
|
409 by1, by2 = by - ihalf_size, by + ihalf_size |
152
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
410 |
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
411 if not (bx2 < px1 or bx1 > px2 |
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
412 or by2 < py1 or by1 > py2): |
220
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
217
diff
changeset
|
413 item.on_collect(player) |
150
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
143
diff
changeset
|
414 |
97 | 415 |
416 def cleanup(self): | |
417 # Filter out non-visible enemies | |
255
a0d6b1915591
Fix bullet removal condition.
Thibaut Girka <thib@sitedethib.com>
parents:
248
diff
changeset
|
418 for enemy in self.enemies: |
225
2d35565b5608
Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents:
220
diff
changeset
|
419 if enemy.is_visible(self.width, self.height): |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
420 enemy.was_visible = True |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
421 elif enemy.was_visible: |
97 | 422 # Filter out-of-screen enemy |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
423 enemy.removed = True |
255
a0d6b1915591
Fix bullet removal condition.
Thibaut Girka <thib@sitedethib.com>
parents:
248
diff
changeset
|
424 |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
425 self.enemies = [enemy for enemy in self.enemies if not enemy.removed] |
97 | 426 |
335
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
427 # Update cancelled bullets |
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
428 self.cancelled_bullets = [b for b in chain(self.cancelled_bullets, |
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
429 self.bullets, |
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
430 self.players_bullets) |
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
431 if b.state == CANCELLED and not b.removed] |
97 | 432 # Filter out-of-scren bullets |
225
2d35565b5608
Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents:
220
diff
changeset
|
433 self.bullets = [bullet for bullet in self.bullets |
335
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
434 if not bullet.removed and bullet.state != CANCELLED] |
255
a0d6b1915591
Fix bullet removal condition.
Thibaut Girka <thib@sitedethib.com>
parents:
248
diff
changeset
|
435 self.players_bullets = [bullet for bullet in self.players_bullets |
335
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
436 if not bullet.removed and bullet.state != CANCELLED] |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
437 for i, laser in enumerate(self.players_lasers): |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
438 if laser and laser.removed: |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
439 self.players_lasers[i] = None |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
440 self.effects = [effect for effect in self.effects if not effect.removed] |
97 | 441 |
274
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
259
diff
changeset
|
442 # Filter “timed-out” lasers |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
443 self.lasers = [laser for laser in self.lasers if not laser.removed] |
274
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
259
diff
changeset
|
444 |
165
c8c60291c56f
Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
164
diff
changeset
|
445 # Filter out-of-scren items |
198
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
446 items = [] |
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
447 for item in self.items: |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
299
diff
changeset
|
448 if item.y < self.height: |
198
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
449 items.append(item) |
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
450 else: |
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
451 self.modify_difficulty(-3) |
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
452 self.items = items |
165
c8c60291c56f
Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
164
diff
changeset
|
453 |
327
13201d90bb22
Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
321
diff
changeset
|
454 self.labels = [label for label in self.labels if not label.removed] |
13201d90bb22
Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
321
diff
changeset
|
455 |
97 | 456 # Disable boss mode if it is dead/it has timeout |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
457 if self.boss and self.boss._enemy.removed: |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
458 self.boss = None |
97 | 459 |