annotate pytouhou/game/bullet.pxd @ 474:ca22df9e70bc

Fix a crash when handling non-ascii paths
author Thibaut Girka <thib@sitedethib.com>
date Fri, 27 Sep 2013 18:02:04 +0200
parents 8038f1957b71
children 887de1309491
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
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6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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1 from pytouhou.game.element cimport Element
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2 from pytouhou.game.game cimport Game
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8038f1957b71 Type bullettype, itemtype and lasertype a bit.
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3 from pytouhou.game.bullettype cimport BulletType
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4 from pytouhou.utils.interpolator cimport Interpolator
6b4c3e250bd6 Type Bullet more, to improve performances.
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5
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3bc37791f0a2 Make Bullet.state an enum.
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6
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7 cdef enum State:
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8 LAUNCHING, LAUNCHED, CANCELLED
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9
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10
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11 cdef class Bullet(Element):
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12 cdef public State state
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13 cdef public unsigned long flags, frame, sprite_idx_offset, damage
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14 cdef public double dx, dy, angle, speed
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15 cdef public bint player_bullet, was_visible, grazed
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16 cdef public Element target
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17 cdef public BulletType _bullet_type
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18 cdef public list attributes
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19
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20 cdef double hitbox[2]
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21 cdef Interpolator speed_interpolator
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22 cdef Game _game
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23
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24 cdef bint is_visible(self, unsigned int screen_width, unsigned int screen_height) except? False
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25 cpdef set_anim(self, sprite_idx_offset=*)
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26 cdef void launch(self) except *
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27 cdef void collide(self) except *
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28 cdef void cancel(self) except *
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29 cdef void update(self) except *