Mercurial > touhou
annotate pytouhou/game/game.py @ 436:cb5c68598ab0
Cythonize pytouhou.utils.maths and pytouhou.utils.vector.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Wed, 07 Aug 2013 11:34:42 +0200 |
parents | c9433188ffdb |
children | b0abb05811f7 |
rev | line source |
---|---|
52
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
1 # -*- encoding: utf-8 -*- |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
2 ## |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
4 ## |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
5 ## This program is free software; you can redistribute it and/or modify |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
6 ## it under the terms of the GNU General Public License as published |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
7 ## by the Free Software Foundation; version 3 only. |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
8 ## |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
9 ## This program is distributed in the hope that it will be useful, |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
12 ## GNU General Public License for more details. |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
13 ## |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
14 |
335
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
15 from itertools import chain |
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
16 |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
17 from pytouhou.vm.msgrunner import MSGRunner |
97 | 18 |
335
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
19 from pytouhou.game.bullet import LAUNCHED, CANCELLED |
98
d141c851c598
Rename pytouhou.game.enemymanager to pytouhou.game.enemy
Thibaut Girka <thib@sitedethib.com>
parents:
97
diff
changeset
|
20 from pytouhou.game.enemy import Enemy |
150
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
143
diff
changeset
|
21 from pytouhou.game.item import Item |
388
ac2891afb0bb
Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
380
diff
changeset
|
22 from pytouhou.game.effect import Effect, Particle |
327
13201d90bb22
Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
321
diff
changeset
|
23 from pytouhou.game.text import Text |
403
9589a01e6edf
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
24 from pytouhou.game.face import Face |
97 | 25 |
26 | |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
27 |
339
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
336
diff
changeset
|
28 class GameOver(Exception): |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
336
diff
changeset
|
29 pass |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
336
diff
changeset
|
30 |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
336
diff
changeset
|
31 |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
32 class Game(object): |
428
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
33 def __init__(self, players, stage, rank, difficulty, bullet_types, |
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
34 laser_types, item_types, nb_bullets_max=None, width=384, |
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
35 height=448, prng=None, interface=None, continues=0, |
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
36 hints=None): |
225
2d35565b5608
Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents:
220
diff
changeset
|
37 self.width, self.height = width, height |
2d35565b5608
Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents:
220
diff
changeset
|
38 |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
39 self.nb_bullets_max = nb_bullets_max |
122
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
40 self.bullet_types = bullet_types |
274
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
259
diff
changeset
|
41 self.laser_types = laser_types |
150
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
143
diff
changeset
|
42 self.item_types = item_types |
122
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
43 |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
44 self.players = players |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
45 self.enemies = [] |
166
dcf32488a2c9
Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
165
diff
changeset
|
46 self.effects = [] |
106 | 47 self.bullets = [] |
274
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
259
diff
changeset
|
48 self.lasers = [] |
161
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
159
diff
changeset
|
49 self.cancelled_bullets = [] |
164
5271789c067d
Implement player bullets rendering and updating.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
50 self.players_bullets = [] |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
51 self.players_lasers = [None, None] |
150
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
143
diff
changeset
|
52 self.items = [] |
327
13201d90bb22
Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
321
diff
changeset
|
53 self.labels = [] |
403
9589a01e6edf
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
54 self.faces = [None, None] |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
299
diff
changeset
|
55 self.interface = interface |
404
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
56 self.hints = hints |
106 | 57 |
339
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
336
diff
changeset
|
58 self.continues = continues |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
59 self.stage = stage |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
60 self.rank = rank |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
61 self.difficulty = difficulty |
198
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
62 self.difficulty_counter = 0 |
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
63 self.difficulty_min = 12 if rank == 0 else 10 |
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
64 self.difficulty_max = 20 if rank == 0 else 32 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
65 self.boss = None |
180
5a1533677a9a
Freeze time during spellcards
Thibaut Girka <thib@sitedethib.com>
parents:
176
diff
changeset
|
66 self.spellcard = None |
299
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
67 self.time_stop = False |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
68 self.msg_runner = None |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
69 self.msg_wait = False |
203
df8b2ab54639
Make pylint slightly happier (and code analysis easier)
Thibaut Girka <thib@sitedethib.com>
parents:
202
diff
changeset
|
70 self.bonus_list = [0, 0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, |
df8b2ab54639
Make pylint slightly happier (and code analysis easier)
Thibaut Girka <thib@sitedethib.com>
parents:
202
diff
changeset
|
71 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 2] |
373
6deab6ad8be8
Add the ability to save a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
372
diff
changeset
|
72 self.prng = prng |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
73 self.frame = 0 |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
52
diff
changeset
|
74 |
306
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
75 self.spellcard_effect = None |
217
577f45454402
Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
208
diff
changeset
|
76 |
188
008f90ebfdc0
Fix replay handling and add support for encrypted replays
Thibaut Girka <thib@sitedethib.com>
parents:
184
diff
changeset
|
77 # See 102h.exe@0x413220 if you think you're brave enough. |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
78 self.deaths_count = self.prng.rand_uint16() % 3 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
79 self.next_bonus = self.prng.rand_uint16() % 8 |
188
008f90ebfdc0
Fix replay handling and add support for encrypted replays
Thibaut Girka <thib@sitedethib.com>
parents:
184
diff
changeset
|
80 |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
81 self.last_keystate = 0 |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
82 |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
83 |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
84 def msg_sprites(self): |
403
9589a01e6edf
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
85 return [face for face in self.faces if face] if self.msg_runner and not self.msg_runner.ended else [] |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
86 |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
52
diff
changeset
|
87 |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
88 def lasers_sprites(self): |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
89 return [laser for laser in self.players_lasers if laser] |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
90 |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
91 |
198
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
92 def modify_difficulty(self, diff): |
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
93 self.difficulty_counter += diff |
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
94 while self.difficulty_counter < 0: |
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
95 self.difficulty -= 1 |
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
96 self.difficulty_counter += 100 |
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
97 while self.difficulty_counter >= 100: |
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
98 self.difficulty += 1 |
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
99 self.difficulty_counter -= 100 |
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
100 if self.difficulty < self.difficulty_min: |
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
101 self.difficulty = self.difficulty_min |
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
102 elif self.difficulty > self.difficulty_max: |
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
103 self.difficulty = self.difficulty_max |
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
104 |
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
105 |
306
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
106 def enable_spellcard_effect(self): |
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
107 self.spellcard_effect = Effect((-32., -16.), 0, |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
108 self.spellcard_effect_anm) #TODO: find why this offset is necessary. |
306
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
109 self.spellcard_effect.sprite.allow_dest_offset = True #TODO: should be the role of anm’s 25th instruction. Investigate! |
217
577f45454402
Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
208
diff
changeset
|
110 |
577f45454402
Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
208
diff
changeset
|
111 |
306
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
112 def disable_spellcard_effect(self): |
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
113 self.spellcard_effect = None |
217
577f45454402
Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
208
diff
changeset
|
114 |
577f45454402
Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
208
diff
changeset
|
115 |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
116 def drop_bonus(self, x, y, _type, end_pos=None): |
153
37df8c618c2e
Add falling items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
117 player = self.players[0] #TODO |
165
c8c60291c56f
Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
164
diff
changeset
|
118 if _type > 6: |
c8c60291c56f
Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
164
diff
changeset
|
119 return |
303
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
120 if len(self.items) >= self.nb_bullets_max: |
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
121 return #TODO: check |
153
37df8c618c2e
Add falling items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
122 item_type = self.item_types[_type] |
197
e1bc8c4cbb1a
Do the right action when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
196
diff
changeset
|
123 item = Item((x, y), _type, item_type, self, end_pos=end_pos) |
153
37df8c618c2e
Add falling items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
124 self.items.append(item) |
37df8c618c2e
Add falling items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
125 |
37df8c618c2e
Add falling items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
126 |
208
d07506a2e16e
Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
203
diff
changeset
|
127 def autocollect(self, player): |
d07506a2e16e
Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
203
diff
changeset
|
128 for item in self.items: |
d07506a2e16e
Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
203
diff
changeset
|
129 if not item.player: |
d07506a2e16e
Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
203
diff
changeset
|
130 item.autocollect(player) |
d07506a2e16e
Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
203
diff
changeset
|
131 |
d07506a2e16e
Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
203
diff
changeset
|
132 |
335
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
133 def cancel_bullets(self): |
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
134 for bullet in self.bullets: |
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
135 bullet.cancel() |
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
136 for laser in self.lasers: |
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
137 laser.cancel() |
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
138 |
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
139 |
150
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
143
diff
changeset
|
140 def change_bullets_into_star_items(self): |
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
143
diff
changeset
|
141 player = self.players[0] #TODO |
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
143
diff
changeset
|
142 item_type = self.item_types[6] |
274
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
259
diff
changeset
|
143 self.items.extend(Item((bullet.x, bullet.y), 6, item_type, self, player=player) |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
259
diff
changeset
|
144 for bullet in self.bullets) |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
259
diff
changeset
|
145 for laser in self.lasers: |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
259
diff
changeset
|
146 self.items.extend(Item(pos, 6, item_type, self, player=player) |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
259
diff
changeset
|
147 for pos in laser.get_bullets_pos()) |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
259
diff
changeset
|
148 laser.cancel() |
150
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
143
diff
changeset
|
149 self.bullets = [] |
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
143
diff
changeset
|
150 |
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
143
diff
changeset
|
151 |
320
1a4ffdda8735
Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
152 def change_bullets_into_bonus(self): |
1a4ffdda8735
Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
153 player = self.players[0] #TODO |
1a4ffdda8735
Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
154 score = 0 |
1a4ffdda8735
Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
155 bonus = 2000 |
1a4ffdda8735
Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
156 for bullet in self.bullets: |
404
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
157 self.new_label((bullet.x, bullet.y), str(bonus)) |
320
1a4ffdda8735
Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
158 score += bonus |
1a4ffdda8735
Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
159 bonus += 10 |
1a4ffdda8735
Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
160 self.bullets = [] |
1a4ffdda8735
Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
161 player.state.score += score |
1a4ffdda8735
Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
162 #TODO: display the final bonus score. |
1a4ffdda8735
Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
163 |
1a4ffdda8735
Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
164 |
358
488c094ed51d
Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents:
343
diff
changeset
|
165 def kill_enemies(self): |
488c094ed51d
Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents:
343
diff
changeset
|
166 for enemy in self.enemies: |
488c094ed51d
Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents:
343
diff
changeset
|
167 if enemy.boss: |
488c094ed51d
Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents:
343
diff
changeset
|
168 pass # Bosses are immune to 96 |
488c094ed51d
Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents:
343
diff
changeset
|
169 elif enemy.touchable: |
488c094ed51d
Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents:
343
diff
changeset
|
170 enemy.life = 0 |
488c094ed51d
Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents:
343
diff
changeset
|
171 elif enemy.death_callback > 0: |
488c094ed51d
Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents:
343
diff
changeset
|
172 #TODO: check |
488c094ed51d
Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents:
343
diff
changeset
|
173 enemy.process.switch_to_sub(enemy.death_callback) |
488c094ed51d
Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents:
343
diff
changeset
|
174 enemy.death_callback = -1 |
488c094ed51d
Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents:
343
diff
changeset
|
175 |
488c094ed51d
Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents:
343
diff
changeset
|
176 |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
177 def new_effect(self, pos, anim, anm=None, number=1): |
388
ac2891afb0bb
Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
380
diff
changeset
|
178 number = min(number, self.nb_bullets_max - len(self.effects)) |
ac2891afb0bb
Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
380
diff
changeset
|
179 for i in xrange(number): |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
180 self.effects.append(Effect(pos, anim, anm or self.etama[1])) |
181
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
180
diff
changeset
|
181 |
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
180
diff
changeset
|
182 |
388
ac2891afb0bb
Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
380
diff
changeset
|
183 def new_particle(self, pos, anim, amp, number=1, reverse=False, duration=24): |
ac2891afb0bb
Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
380
diff
changeset
|
184 number = min(number, self.nb_bullets_max - len(self.effects)) |
ac2891afb0bb
Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
380
diff
changeset
|
185 for i in xrange(number): |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
186 self.effects.append(Particle(pos, anim, self.etama[1], amp, self, reverse=reverse, duration=duration)) |
173
35d850502d1f
Move effects where they should be.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
172
diff
changeset
|
187 |
35d850502d1f
Move effects where they should be.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
172
diff
changeset
|
188 |
171
2f3665a77f11
Add support for the last unknown value of the enemy spawning.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
166
diff
changeset
|
189 def new_enemy(self, pos, life, instr_type, bonus_dropped, die_score): |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
190 enemy = Enemy(pos, life, instr_type, bonus_dropped, die_score, self.enm_anm, self) |
97 | 191 self.enemies.append(enemy) |
192 return enemy | |
193 | |
194 | |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
195 def new_msg(self, sub): |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
196 self.msg_runner = MSGRunner(self.msg, sub, self) |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
197 self.msg_runner.run_iteration() |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
198 |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
199 |
327
13201d90bb22
Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
321
diff
changeset
|
200 def new_label(self, pos, text): |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
201 label = Text(pos, self.interface.ascii_anm, text=text, xspacing=8, shift=48) |
404
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
202 label.set_timeout(60, effect='move') |
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
203 self.labels.append(label) |
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
204 return label |
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
205 |
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
206 |
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
207 def new_hint(self, hint): |
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
208 pos = hint['Pos'] |
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
209 #TODO: Scale |
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
210 |
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
211 pos = pos[0] + 192, pos[1] |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
212 label = Text(pos, self.interface.ascii_anm, text=hint['Text'], align=hint['Align']) |
404
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
213 label.set_timeout(hint['Time']) |
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
214 label.set_alpha(hint['Alpha']) |
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
215 label.set_color(hint['Color'], text=False) |
327
13201d90bb22
Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
321
diff
changeset
|
216 self.labels.append(label) |
13201d90bb22
Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
321
diff
changeset
|
217 return label |
13201d90bb22
Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
321
diff
changeset
|
218 |
13201d90bb22
Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
321
diff
changeset
|
219 |
403
9589a01e6edf
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
220 def new_face(self, side, effect): |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
221 face = Face(self.msg_anm, effect, side) |
403
9589a01e6edf
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
222 self.faces[side] = face |
9589a01e6edf
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
223 return face |
9589a01e6edf
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
224 |
9589a01e6edf
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
225 |
97 | 226 def run_iter(self, keystate): |
227 # 1. VMs. | |
372
704bea2e4360
Use a future-proof ECL parser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
358
diff
changeset
|
228 for runner in self.ecl_runners: |
704bea2e4360
Use a future-proof ECL parser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
358
diff
changeset
|
229 runner.run_iter() |
316
f0be7ea62330
Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents:
306
diff
changeset
|
230 |
f0be7ea62330
Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents:
306
diff
changeset
|
231 # 2. Modify difficulty |
198
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
232 if self.frame % (32*60) == (32*60): #TODO: check if that is really that frame. |
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
233 self.modify_difficulty(+100) |
97 | 234 |
316
f0be7ea62330
Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents:
306
diff
changeset
|
235 # 3. Filter out destroyed enemies |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
236 self.enemies = [enemy for enemy in self.enemies if not enemy.removed] |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
237 self.effects = [effect for effect in self.effects if not effect.removed] |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
238 self.bullets = [bullet for bullet in self.bullets if not bullet.removed] |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
239 self.cancelled_bullets = [bullet for bullet in self.cancelled_bullets if not bullet.removed] |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
240 self.items = [item for item in self.items if not item.removed] |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
52
diff
changeset
|
241 |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
242 |
316
f0be7ea62330
Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents:
306
diff
changeset
|
243 # 4. Let's play! |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
244 # In the original game, updates are done in prioritized functions called "chains" |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
245 # We have to mimic this functionnality to be replay-compatible with the official game. |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
246 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
247 # Pri 6 is background |
306
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
248 self.update_background() #TODO: Pri unknown |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
249 if self.msg_runner: |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
250 self.update_msg(keystate) # Pri ? |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
251 keystate &= ~3 # Remove the ability to attack (keystates 1 and 2). |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
252 self.update_players(keystate) # Pri 7 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
253 self.update_enemies() # Pri 9 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
254 self.update_effects() # Pri 10 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
255 self.update_bullets() # Pri 11 |
274
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
259
diff
changeset
|
256 for laser in self.lasers: #TODO: what priority is it? |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
259
diff
changeset
|
257 laser.update() |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
299
diff
changeset
|
258 self.interface.update() # Pri 12 |
404
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
259 if self.hints: |
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
260 self.update_hints() # Not from this game, so unknown. |
327
13201d90bb22
Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
321
diff
changeset
|
261 for label in self.labels: #TODO: what priority is it? |
13201d90bb22
Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
321
diff
changeset
|
262 label.update() |
403
9589a01e6edf
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
263 self.update_faces() # Pri XXX |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
264 |
316
f0be7ea62330
Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents:
306
diff
changeset
|
265 # 5. Clean up |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
266 self.cleanup() |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
267 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
268 self.frame += 1 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
269 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
270 |
306
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
271 def update_background(self): |
299
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
272 if self.time_stop: |
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
273 return None |
306
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
274 if self.spellcard_effect is not None: |
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
275 self.spellcard_effect.update() |
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
276 #TODO: update the actual background here? |
217
577f45454402
Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
208
diff
changeset
|
277 |
577f45454402
Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
208
diff
changeset
|
278 |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
279 def update_enemies(self): |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
280 for enemy in self.enemies: |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
281 enemy.update() |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
282 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
283 |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
284 def update_msg(self, keystate): |
336 | 285 if any((keystate & k and not self.last_keystate & k) for k in (1, 256)): |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
286 self.msg_runner.skip() |
336 | 287 self.msg_runner.skipping = bool(keystate & 256) |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
288 self.last_keystate = keystate |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
289 self.msg_runner.run_iteration() |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
290 |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
291 |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
292 def update_players(self, keystate): |
299
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
293 if self.time_stop: |
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
294 return None |
328
56523a16db1d
Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
327
diff
changeset
|
295 |
56523a16db1d
Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
327
diff
changeset
|
296 for bullet in self.players_bullets: |
56523a16db1d
Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
327
diff
changeset
|
297 bullet.update() |
56523a16db1d
Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
327
diff
changeset
|
298 |
130 | 299 for player in self.players: |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
300 player.update(keystate) #TODO: differentiate keystates (multiplayer mode) |
130 | 301 |
303
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
302 #XXX: Why 78910? Is it really the right value? |
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
303 player.state.effective_score = min(player.state.effective_score + 78910, |
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
304 player.state.score) |
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
305 #TODO: give extra lives to the player |
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
306 |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
307 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
308 def update_effects(self): |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
309 for effect in self.effects: |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
310 effect.update() |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
311 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
312 |
404
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
313 def update_hints(self): |
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
314 for hint in self.hints: |
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
315 if hint['Count'] == self.frame and hint['Base'] == 'start': |
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
316 self.new_hint(hint) |
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
317 |
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
403
diff
changeset
|
318 |
403
9589a01e6edf
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
319 def update_faces(self): |
9589a01e6edf
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
320 for face in self.faces: |
9589a01e6edf
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
321 if face: |
9589a01e6edf
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
322 face.update() |
9589a01e6edf
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
323 |
9589a01e6edf
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
324 |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
325 def update_bullets(self): |
299
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
326 if self.time_stop: |
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
327 return None |
161
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
159
diff
changeset
|
328 for bullet in self.cancelled_bullets: |
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
159
diff
changeset
|
329 bullet.update() |
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
159
diff
changeset
|
330 |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
331 for bullet in self.bullets: |
164
5271789c067d
Implement player bullets rendering and updating.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
332 bullet.update() |
5271789c067d
Implement player bullets rendering and updating.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
333 |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
334 for laser in self.players_lasers: |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
335 if laser: |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
336 laser.update() |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
337 |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
338 for item in self.items: |
150
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
143
diff
changeset
|
339 item.update() |
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
143
diff
changeset
|
340 |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
341 for player in self.players: |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
342 if not player.state.touchable: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
343 continue |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
344 |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
345 px, py = player.x, player.y |
390
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
388
diff
changeset
|
346 phalf_size = player.sht.hitbox |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
347 px1, px2 = px - phalf_size, px + phalf_size |
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
348 py1, py2 = py - phalf_size, py + phalf_size |
152
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
349 |
390
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
388
diff
changeset
|
350 ghalf_size = player.sht.graze_hitbox |
176
80a4c7ed43b3
Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
173
diff
changeset
|
351 gx1, gx2 = px - ghalf_size, px + ghalf_size |
80a4c7ed43b3
Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
173
diff
changeset
|
352 gy1, gy2 = py - ghalf_size, py + ghalf_size |
80a4c7ed43b3
Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
173
diff
changeset
|
353 |
293
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
354 for laser in self.lasers: |
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
355 if laser.check_collision((px, py)): |
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
356 if player.state.invulnerable_time == 0: |
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
357 player.collide() |
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
358 elif laser.check_grazing((px, py)): |
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
359 player.state.graze += 1 #TODO |
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
360 player.state.score += 500 #TODO |
343
94fdb6c782c1
Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
361 player.play_sound('graze') |
293
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
362 self.modify_difficulty(+6) #TODO |
388
ac2891afb0bb
Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
380
diff
changeset
|
363 self.new_particle((px, py), 9, 192) #TODO |
293
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
364 |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
365 for bullet in self.bullets: |
335
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
366 if bullet.state != LAUNCHED: |
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
367 continue |
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
368 |
390
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
388
diff
changeset
|
369 bhalf_width, bhalf_height = bullet.hitbox |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
370 bx, by = bullet.x, bullet.y |
390
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
388
diff
changeset
|
371 bx1, bx2 = bx - bhalf_width, bx + bhalf_width |
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
388
diff
changeset
|
372 by1, by2 = by - bhalf_height, by + bhalf_height |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
373 |
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
374 if not (bx2 < px1 or bx1 > px2 |
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
375 or by2 < py1 or by1 > py2): |
156
ebfd328e700c
Rename a few functions, move a few things around...
Thibaut Girka <thib@sitedethib.com>
parents:
154
diff
changeset
|
376 bullet.collide() |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
377 if player.state.invulnerable_time == 0: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
378 player.collide() |
152
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
379 |
181
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
180
diff
changeset
|
380 elif not bullet.grazed and not (bx2 < gx1 or bx1 > gx2 |
176
80a4c7ed43b3
Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
173
diff
changeset
|
381 or by2 < gy1 or by1 > gy2): |
181
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
180
diff
changeset
|
382 bullet.grazed = True |
184
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
383 player.state.graze += 1 |
181
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
180
diff
changeset
|
384 player.state.score += 500 # found experimentally |
343
94fdb6c782c1
Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
385 player.play_sound('graze') |
198
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
386 self.modify_difficulty(+6) |
388
ac2891afb0bb
Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
380
diff
changeset
|
387 self.new_particle((px, py), 9, 192) #TODO: find the real size and range. |
181
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
180
diff
changeset
|
388 #TODO: display a static particle during one frame at |
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
180
diff
changeset
|
389 # 12 pixels of the player, in the axis of the “collision”. |
176
80a4c7ed43b3
Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
173
diff
changeset
|
390 |
208
d07506a2e16e
Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
203
diff
changeset
|
391 #TODO: is it the right place? |
d07506a2e16e
Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
203
diff
changeset
|
392 if py < 128 and player.state.power >= 128: #TODO: check py. |
d07506a2e16e
Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
203
diff
changeset
|
393 self.autocollect(player) |
d07506a2e16e
Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
203
diff
changeset
|
394 |
390
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
388
diff
changeset
|
395 ihalf_size = player.sht.item_hitbox |
152
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
396 for item in self.items: |
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
397 bx, by = item.x, item.y |
390
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
388
diff
changeset
|
398 bx1, bx2 = bx - ihalf_size, bx + ihalf_size |
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
388
diff
changeset
|
399 by1, by2 = by - ihalf_size, by + ihalf_size |
152
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
400 |
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
401 if not (bx2 < px1 or bx1 > px2 |
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
402 or by2 < py1 or by1 > py2): |
220
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
217
diff
changeset
|
403 item.on_collect(player) |
150
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
143
diff
changeset
|
404 |
97 | 405 |
406 def cleanup(self): | |
407 # Filter out non-visible enemies | |
255
a0d6b1915591
Fix bullet removal condition.
Thibaut Girka <thib@sitedethib.com>
parents:
248
diff
changeset
|
408 for enemy in self.enemies: |
225
2d35565b5608
Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents:
220
diff
changeset
|
409 if enemy.is_visible(self.width, self.height): |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
410 enemy.was_visible = True |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
411 elif enemy.was_visible: |
97 | 412 # Filter out-of-screen enemy |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
413 enemy.removed = True |
255
a0d6b1915591
Fix bullet removal condition.
Thibaut Girka <thib@sitedethib.com>
parents:
248
diff
changeset
|
414 |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
415 self.enemies = [enemy for enemy in self.enemies if not enemy.removed] |
97 | 416 |
335
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
417 # Update cancelled bullets |
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
418 self.cancelled_bullets = [b for b in chain(self.cancelled_bullets, |
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
419 self.bullets, |
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
420 self.players_bullets) |
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
421 if b.state == CANCELLED and not b.removed] |
97 | 422 # Filter out-of-scren bullets |
225
2d35565b5608
Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents:
220
diff
changeset
|
423 self.bullets = [bullet for bullet in self.bullets |
335
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
424 if not bullet.removed and bullet.state != CANCELLED] |
255
a0d6b1915591
Fix bullet removal condition.
Thibaut Girka <thib@sitedethib.com>
parents:
248
diff
changeset
|
425 self.players_bullets = [bullet for bullet in self.players_bullets |
335
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
328
diff
changeset
|
426 if not bullet.removed and bullet.state != CANCELLED] |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
427 for i, laser in enumerate(self.players_lasers): |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
428 if laser and laser.removed: |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
429 self.players_lasers[i] = None |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
430 self.effects = [effect for effect in self.effects if not effect.removed] |
97 | 431 |
274
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
259
diff
changeset
|
432 # Filter “timed-out” lasers |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
433 self.lasers = [laser for laser in self.lasers if not laser.removed] |
274
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
259
diff
changeset
|
434 |
165
c8c60291c56f
Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
164
diff
changeset
|
435 # Filter out-of-scren items |
198
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
436 items = [] |
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
437 for item in self.items: |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
299
diff
changeset
|
438 if item.y < self.height: |
198
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
439 items.append(item) |
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
440 else: |
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
441 self.modify_difficulty(-3) |
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
442 self.items = items |
165
c8c60291c56f
Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
164
diff
changeset
|
443 |
327
13201d90bb22
Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
321
diff
changeset
|
444 self.labels = [label for label in self.labels if not label.removed] |
13201d90bb22
Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
321
diff
changeset
|
445 |
97 | 446 # Disable boss mode if it is dead/it has timeout |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
447 if self.boss and self.boss._enemy.removed: |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
448 self.boss = None |
97 | 449 |