Mercurial > touhou
annotate pytouhou/utils/maths.pxd @ 532:dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Thu, 19 Dec 2013 21:55:26 +0100 |
parents | 7f016dfbdfb1 |
children |
rev | line source |
---|---|
436
cb5c68598ab0
Cythonize pytouhou.utils.maths and pytouhou.utils.vector.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
1 from .matrix cimport Matrix |
cb5c68598ab0
Cythonize pytouhou.utils.maths and pytouhou.utils.vector.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
2 |
524
7f016dfbdfb1
Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
523
diff
changeset
|
3 cdef Matrix *ortho_2d(float left, float right, float bottom, float top) nogil |
7f016dfbdfb1
Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
523
diff
changeset
|
4 cdef Matrix *perspective(float fovy, float aspect, float zNear, float zFar) nogil |
523
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
436
diff
changeset
|
5 cdef Matrix *setup_camera(float dx, float dy, float dz) |