Mercurial > touhou
comparison pytouhou/ui/sdl/gamerenderer.pxd @ 532:dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 19 Dec 2013 21:55:26 +0100 |
parents | b39ad30c6620 |
children | b895ed2de71f |
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531:a7dc55ad9380 | 532:dacdcca59b66 |
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1 from pytouhou.game.game cimport Game | 1 from pytouhou.game.game cimport Game |
2 from .texture cimport TextureManager | 2 from .texture cimport TextureManager |
3 from .sprite cimport get_sprite_rendering_data | |
3 from pytouhou.ui.window cimport Window | 4 from pytouhou.ui.window cimport Window |
4 | 5 |
5 cdef class GameRenderer: | 6 cdef class GameRenderer: |
6 cdef Window window | 7 cdef Window window |
7 cdef TextureManager texture_manager | 8 cdef TextureManager texture_manager |