Mercurial > touhou
view pytouhou/ui/renderer.pxd @ 227:31460b2ec530
Actually use offset of Sprite in spellcard’s effect, and place it correctly.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 20 Dec 2011 21:36:14 +0100 |
parents | 5cac48b328ad |
children | 74471afbac37 |
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cdef struct Vertex: int x, y, z float u, v unsigned char r, g, b, a cdef class Renderer: cdef public texture_manager cdef Vertex *vertex_buffer cpdef render_elements(self, elements) cpdef setup_camera(self, dx, dy, dz)