Mercurial > touhou
view pytouhou/ui/renderer.pxd @ 222:5cac48b328ad
Refactor rendering code a bit.
Move duplicated camera setup code to a new “setup_camera” method,
and move common methods to a new “Renderer” module in order to make
individual sprite rendering easier.
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sun, 18 Dec 2011 20:47:48 +0100 |
parents | |
children | 74471afbac37 |
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cdef struct Vertex: int x, y, z float u, v unsigned char r, g, b, a cdef class Renderer: cdef public texture_manager cdef Vertex *vertex_buffer cpdef render_elements(self, elements) cpdef setup_camera(self, dx, dy, dz)