Mercurial > touhou
view pytouhou/ui/renderer.pxd @ 301:6f1ca1cb5238
Avoid segfaults in the unlikely case a huge number of sprites is rendered.
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sat, 10 Mar 2012 20:30:55 +0100 |
parents | 5cac48b328ad |
children | 74471afbac37 |
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cdef struct Vertex: int x, y, z float u, v unsigned char r, g, b, a cdef class Renderer: cdef public texture_manager cdef Vertex *vertex_buffer cpdef render_elements(self, elements) cpdef setup_camera(self, dx, dy, dz)