view pytouhou/ui/renderer.pxd @ 301:6f1ca1cb5238

Avoid segfaults in the unlikely case a huge number of sprites is rendered.
author Thibaut Girka <thib@sitedethib.com>
date Sat, 10 Mar 2012 20:30:55 +0100
parents 5cac48b328ad
children 74471afbac37
line wrap: on
line source

cdef struct Vertex:
    int x, y, z
    float u, v
    unsigned char r, g, b, a


cdef class Renderer:
    cdef public texture_manager
    cdef Vertex *vertex_buffer

    cpdef render_elements(self, elements)
    cpdef setup_camera(self, dx, dy, dz)