Mercurial > touhou
graph
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Don’t change the vertex attributes for each texture.Wed, 06 Feb 2013 21:01:45 +0100, by Emmanuel Gil Peyrot
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Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.Wed, 06 Feb 2013 20:57:16 +0100, by Emmanuel Gil Peyrot
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Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.Wed, 06 Feb 2013 19:55:54 +0100, by Emmanuel Gil Peyrot
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When merging RGB and alpha data, get the C arrays only at the start of the loop.Mon, 07 Jan 2013 22:06:02 +0100, by Emmanuel Gil Peyrot
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Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.Mon, 07 Jan 2013 21:13:32 +0100, by Emmanuel Gil Peyrot
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Use only half-size hitboxes for player.Mon, 12 Nov 2012 18:34:24 +0100, by Emmanuel Gil Peyrot
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Add "explosion", instruction 118.Sun, 21 Oct 2012 23:02:41 +0200, by Emmanuel Gil Peyrot
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Make particles behave as in the original game.Sun, 21 Oct 2012 23:02:40 +0200, by Emmanuel Gil Peyrot
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Display something at the start of a stage.Sat, 20 Oct 2012 20:48:40 +0200, by Emmanuel Gil Peyrot
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Cancel player lasers when she dies.Sat, 20 Oct 2012 20:44:12 +0200, by Emmanuel Gil Peyrot
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Add missing imports, and remove side-effects in asserts.Sat, 20 Oct 2012 20:44:11 +0200, by Emmanuel Gil Peyrot
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Make rendering of multiple-sprites elements work like single-sprites.Tue, 02 Oct 2012 13:27:05 +0200, by Emmanuel Gil Peyrot
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Replace wildcard imports with normal ones.Fri, 07 Sep 2012 13:05:19 +0200, by Emmanuel Gil Peyrot
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Fix the anmviewer, broken since changeset 370:74471afbac37.Fri, 07 Sep 2012 13:04:30 +0200, by Emmanuel Gil Peyrot
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Don’t hardcode background script for Widget.Fri, 07 Sep 2012 12:54:40 +0200, by Emmanuel Gil Peyrot
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Replace player position in game zone right after its move; fix shots offsets at boundaries.Fri, 07 Sep 2012 12:54:38 +0200, by Emmanuel Gil Peyrot
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Make a sound when an enemy is hit.Thu, 30 Aug 2012 11:34:56 +0200, by Emmanuel Gil Peyrot
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Add the debug feature to start a game at the end of a replay.Wed, 29 Aug 2012 18:38:29 +0200, by Emmanuel Gil Peyrot
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Add meaningful exceptions in format parsing.Wed, 29 Aug 2012 18:34:28 +0200, by Emmanuel Gil Peyrot
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Support more than one version of a vm.Mon, 06 Aug 2012 23:10:09 +0200, by Emmanuel Gil Peyrot
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Add an option to disable background.Mon, 06 Aug 2012 23:01:33 +0200, by Emmanuel Gil Peyrot
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Use an iterator to get the keystates from a replay.Sun, 05 Aug 2012 18:19:42 +0200, by Emmanuel Gil Peyrot
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Add the ability to save a replay.Sun, 05 Aug 2012 16:37:26 +0200, by Emmanuel Gil Peyrot
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Use a future-proof ECL parser.Mon, 06 Aug 2012 22:52:22 +0200, by Emmanuel Gil Peyrot
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Replace GL_QUADS with GL_TRIANGLES, to be GLES compatible.Fri, 27 Jul 2012 18:57:40 +0200, by Emmanuel Gil Peyrot
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Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.Fri, 27 Jul 2012 18:43:48 +0200, by Emmanuel Gil Peyrot
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Fix crash with the demo version of Touhou 6Wed, 11 Jul 2012 15:38:15 +0200, by Thibaut Girka
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Minor optimizationsWed, 11 Jul 2012 15:19:44 +0200, by Thibaut Girka
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Various optimizationsTue, 10 Jul 2012 00:25:08 +0200, by Thibaut Girka
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Fix Rumia on timeoutMon, 09 Jul 2012 22:15:07 +0200, by Thibaut Girka
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Add more information to ECL debug messagesMon, 09 Jul 2012 22:14:55 +0200, by Thibaut Girka
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Empty ECL stack when calling a callback.Mon, 09 Jul 2012 22:13:52 +0200, by Thibaut Girka
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Enable debug messages when using --debugMon, 09 Jul 2012 22:12:04 +0200, by Thibaut Girka
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(partially?) implement ECL's instruction 133Mon, 09 Jul 2012 21:12:10 +0200, by Thibaut Girka
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Rename set_visible to set_invisible, since it's what it does...Mon, 09 Jul 2012 21:11:46 +0200, by Thibaut Girka
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Fix Flandre's QED: Ripples of 495 yearsMon, 09 Jul 2012 21:10:38 +0200, by Thibaut Girka
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Fix crash in ECL's kill_enemiesMon, 09 Jul 2012 21:09:56 +0200, by Thibaut Girka
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Make bosses clean their mess when timeoutingSun, 08 Jul 2012 01:23:47 +0200, by Thibaut Girka
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Fix KoakumaSun, 08 Jul 2012 01:20:47 +0200, by Thibaut Girka
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Fix crasherSun, 08 Jul 2012 00:42:17 +0200, by Thibaut Girka
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Fix bullet cancellation... again...Sat, 07 Jul 2012 23:16:03 +0200, by Thibaut Girka
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Fix callbacksSat, 07 Jul 2012 23:06:15 +0200, by Thibaut Girka
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Allow Z as well as W to shoot.Sat, 07 Jul 2012 21:48:58 +0200, by Thibaut Girka
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Clean up effects left behind by lasers in boss rush modeSat, 07 Jul 2012 21:47:51 +0200, by Thibaut Girka
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Fix timeout display issue (> 99 should be displayed as 99)Sat, 07 Jul 2012 21:33:17 +0200, by Thibaut Girka
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Fix remaining lives display issueSat, 07 Jul 2012 21:32:49 +0200, by Thibaut Girka
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Quick and dirty fixesThu, 05 Jul 2012 07:33:47 +0200, by Thibaut Girka
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Fix issue when disabling low life triggerThu, 05 Jul 2012 01:06:02 +0200, by Thibaut Girka
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Show the size of the spellcard life.Thu, 05 Jul 2012 00:53:16 +0200, by Emmanuel Gil Peyrot
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Add a gauge and use it for the enemy life bar.Thu, 05 Jul 2012 00:38:47 +0200, by Emmanuel Gil Peyrot
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Display a boss remaining lives and timeout.Thu, 05 Jul 2012 00:11:19 +0200, by Emmanuel Gil Peyrot
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Minor fix in boss rush modeWed, 04 Jul 2012 23:53:18 +0200, by Thibaut Girka
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Implement sfx for player and enemies.Wed, 04 Jul 2012 23:41:28 +0200, by Emmanuel Gil Peyrot
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Fix crash when changing levels.Wed, 04 Jul 2012 23:10:23 +0200, by Thibaut Girka
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Clean music playback API a little.Wed, 04 Jul 2012 23:05:21 +0200, by Emmanuel Gil Peyrot
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Increase player's power stats during skipped frames in boss rush mode.Wed, 04 Jul 2012 22:52:02 +0200, by Thibaut Girka
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Implement continues when the lives fall bellow 0.Wed, 04 Jul 2012 21:38:00 +0200, by Emmanuel Gil Peyrot
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Print an error when all the needed files aren’t present.Wed, 04 Jul 2012 18:08:57 +0200, by Emmanuel Gil Peyrot
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Skip dialogs in the boss rush mode, and make boss rush skipping fasterSun, 01 Jul 2012 18:07:33 +0200, by Thibaut Girka
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Fix MSG skipping.Sun, 01 Jul 2012 18:06:11 +0200, by Thibaut Girka