Mercurial > touhou
graph
-
Don’t traceback when GTK+ isn’t available.Thu, 10 Jul 2014 13:53:46 +0200, by Emmanuel Gil Peyrot
-
Don’t render spellcard background when --no-background is passed.Wed, 09 Jul 2014 16:46:55 +0200, by Emmanuel Gil Peyrot
-
Add a GTK+ main menu, mimicking the original EoSD one.Tue, 01 Jul 2014 23:18:15 +0200, by Emmanuel Gil Peyrot
-
Add a configuration parser, and pass those options to argparse as defaults. Also include an xdg helper.Tue, 01 Jul 2014 23:17:40 +0200, by Emmanuel Gil Peyrot
-
Move all logging logic to the root logger, we don’t need specific handlers anymore.Mon, 30 Jun 2014 20:37:52 +0200, by Emmanuel Gil Peyrot
-
Move CLI options to their own module.Wed, 18 Jun 2014 22:39:11 +0200, by Emmanuel Gil Peyrot
-
Make Enemy.get_angle able to target any Element, not only Player.Thu, 12 Jun 2014 18:41:01 +0200, by Emmanuel Gil Peyrot
-
Fix Windows build, the shaders package was skipped.Thu, 12 Jun 2014 18:40:21 +0200, by Emmanuel Gil Peyrot
-
Fail when libepoxy can’t be found, pass --disable-opengl to skip the OpenGL backend compilation.Thu, 05 Jun 2014 18:48:24 +0200, by Emmanuel Gil Peyrot
-
Use logging for errors in the pytouhou script.Thu, 05 Jun 2014 18:47:31 +0200, by Emmanuel Gil Peyrot
-
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.Fri, 30 May 2014 16:51:38 +0200, by Emmanuel Gil Peyrot
-
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.Fri, 30 May 2014 16:40:36 +0200, by Emmanuel Gil Peyrot
-
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.Thu, 12 Dec 2013 13:47:17 +0100, by Emmanuel Gil Peyrot
-
Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.Fri, 30 May 2014 16:40:36 +0200, by Emmanuel Gil Peyrot
-
Make the OpenGL flavor and version options work.Fri, 30 May 2014 16:40:36 +0200, by Emmanuel Gil Peyrot
-
Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.Sat, 19 Apr 2014 19:05:06 +0200, by Emmanuel Gil Peyrot
-
Make both double- and single-buffer available on the CLI, but default to SDL’s default.Fri, 30 May 2014 04:06:09 +0200, by Emmanuel Gil Peyrot
-
Refactor graphics backend selection, to make them fallbackable and optional.Thu, 29 May 2014 12:31:55 +0200, by Emmanuel Gil Peyrot
-
Don’t store framerate limit in the Window while it already is in the Clock.Tue, 27 May 2014 19:25:33 +0200, by Emmanuel Gil Peyrot
-
Don’t display spellcard backgrounds either with the SDL backend.Tue, 27 May 2014 17:41:52 +0200, by Emmanuel Gil Peyrot
-
Use the correct division factor for player bullets’ cancellation.Mon, 26 May 2014 00:20:26 +0200, by Emmanuel Gil Peyrot
-
Add a very simple sample interface.Fri, 08 Nov 2013 18:48:30 +0100, by Emmanuel Gil Peyrot
-
Make EoSDInterface separate from EoSD game.Wed, 21 May 2014 20:56:53 +0200, by Emmanuel Gil Peyrot
-
Always import runners from pytouhou.vm, to allow their replacement.Fri, 08 Nov 2013 18:47:00 +0100, by Emmanuel Gil Peyrot
-
Rename the eosd script into pytouhou, and remove the obsolete pcb one.Wed, 21 May 2014 20:52:42 +0200, by Emmanuel Gil Peyrot
-
Set boss mode directly from the enemy.Thu, 15 May 2014 20:14:54 +0200, by Emmanuel Gil Peyrot
-
Implement text rendering for the SDL backend.Thu, 15 May 2014 02:56:08 +0200, by Emmanuel Gil Peyrot
-
Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.Sat, 10 May 2014 23:40:13 +0200, by Emmanuel Gil Peyrot
-
Add a hack to prevent `setup.py clean` from compiling Cython files.Sun, 11 May 2014 13:16:19 +0200, by Emmanuel Gil Peyrot
-
Fix Windows and OSX build by making pkg-config optional and assuming every dependency is available.Tue, 06 May 2014 20:04:10 +0200, by Emmanuel Gil Peyrot
-
Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.Sat, 10 May 2014 22:20:22 +0200, by Emmanuel Gil Peyrot
-
Fix text sometimes being drawn with a wrong blend func.Tue, 06 May 2014 20:12:08 +0200, by Emmanuel Gil Peyrot
-
Don’t retrieve the keyboard_state pointer at each frame.Thu, 24 Apr 2014 20:01:42 +0200, by Emmanuel Gil Peyrot
-
Fix a segfault happening at exit time on Windows.Sat, 19 Apr 2014 19:03:38 +0200, by Emmanuel Gil Peyrot
-
Make archives return files by default, instead of bytes.Sat, 05 Apr 2014 18:53:48 +0200, by Emmanuel Gil Peyrot
-
Don’t stop music loading if the pos file isn’t found.Sat, 05 Apr 2014 13:51:31 +0200, by Emmanuel Gil Peyrot
-
Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.Sat, 05 Apr 2014 13:40:45 +0200, by Emmanuel Gil Peyrot
-
Optimise Clock a bit more.Mon, 10 Feb 2014 18:03:50 +0100, by Emmanuel Gil Peyrot
-
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.Thu, 19 Dec 2013 21:55:26 +0100, by Emmanuel Gil Peyrot
-
Display important messages in popups, instead of the terminal.Thu, 19 Dec 2013 00:44:18 +0100, by Emmanuel Gil Peyrot
-
Replace the --no-music option with --no-sound, disabling sound rendering altogether.Thu, 27 Mar 2014 21:30:04 +0100, by Emmanuel Gil Peyrot
-
Always verify chunks are not None before using them, fix crash when audio is disabled.Sun, 23 Mar 2014 10:51:19 +0100, by Emmanuel Gil Peyrot
-
Inherit music players from a base class.Wed, 18 Dec 2013 22:36:23 +0100, by Emmanuel Gil Peyrot
-
Use Sprite C arrays instead of their tuple representation where it makes sense.Wed, 18 Dec 2013 18:19:08 +0100, by Emmanuel Gil Peyrot
-
Store data in C arrays in Sprite, and add an interface to access them as tuples.Wed, 18 Dec 2013 18:15:45 +0100, by Emmanuel Gil Peyrot
-
Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.Wed, 18 Dec 2013 18:15:45 +0100, by Emmanuel Gil Peyrot
-
Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.Wed, 18 Dec 2013 18:15:40 +0100, by Emmanuel Gil Peyrot
-
Make matrix a struct.Wed, 18 Dec 2013 17:53:29 +0100, by Emmanuel Gil Peyrot
-
Add a compilation option to disable anmviewer.Wed, 18 Dec 2013 17:53:16 +0100, by Emmanuel Gil Peyrot
-
Add a debug option to enable HTML annotations, type inference display and profiling.Wed, 18 Dec 2013 17:10:21 +0100, by Emmanuel Gil Peyrot
-
Store the indices of the framebuffer in a static ibo.Thu, 12 Dec 2013 13:15:43 +0100, by Emmanuel Gil Peyrot
-
Optimise background rendering.Sat, 07 Dec 2013 22:16:38 +0100, by Emmanuel Gil Peyrot
-
Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.Sat, 07 Dec 2013 14:15:43 +0100, by Emmanuel Gil Peyrot
-
Don’t crash if SDL2_ttf couldn’t render a specific string.Sat, 07 Dec 2013 21:37:55 +0100, by Emmanuel Gil Peyrot
-
Merge the lists Game.texts and Game.native_texts into the Game.texts dict.Sun, 11 May 2014 20:25:07 +0200, by Emmanuel Gil Peyrot
-
Add an indirection layer for textures, to cope with drivers assigning them random names.Fri, 06 Dec 2013 19:02:42 +0100, by Emmanuel Gil Peyrot
-
Remove some useless optimisations now that cython does them for us.Thu, 05 Dec 2013 20:40:11 +0100, by Emmanuel Gil Peyrot
-
Move the OpenGL backend to its own package.Thu, 05 Dec 2013 02:16:31 +0100, by Emmanuel Gil Peyrot
-
Add a pure SDL backend.Thu, 05 Dec 2013 01:55:39 +0100, by Emmanuel Gil Peyrot
-
Don’t type the renderer in GameRunner, so that we can switch it without type issues.Thu, 28 Nov 2013 18:55:43 +0100, by Emmanuel Gil Peyrot