Fri, 28 Oct 2011 12:38:26 +0200 |
Thibaut Girka |
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
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Thu, 27 Oct 2011 15:09:42 -0700 |
Emmanuel Gil Peyrot |
Fix a few things about particles.
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Wed, 26 Oct 2011 02:38:50 -0700 |
Emmanuel Gil Peyrot |
When touched, drop the items at the right place, and add precisions about particles.
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Wed, 26 Oct 2011 02:27:00 -0700 |
Emmanuel Gil Peyrot |
Implement two new ECL instructions.
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Tue, 25 Oct 2011 01:29:40 +0200 |
Thibaut Girka |
(Hopefully) use difficulty as it should.
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Sun, 23 Oct 2011 14:50:44 -0700 |
Emmanuel Gil Peyrot |
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
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Sun, 23 Oct 2011 01:53:44 -0700 |
Emmanuel Gil Peyrot |
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
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Fri, 21 Oct 2011 09:37:23 -0700 |
Emmanuel Gil Peyrot |
Move effects where they should be.
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Thu, 20 Oct 2011 06:34:35 -0700 |
Emmanuel Gil Peyrot |
Add support for the last unknown value of the enemy spawning.
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Tue, 18 Oct 2011 13:37:55 -0700 |
Emmanuel Gil Peyrot |
Fix default death animation.
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Tue, 18 Oct 2011 13:17:23 -0700 |
Emmanuel Gil Peyrot |
Better enemy death, with animation and (hopefully) correct flags handling.
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Mon, 10 Oct 2011 19:01:23 +0200 |
Thibaut Girka |
Remove remaining pop_enemy/new_enemy mess
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Mon, 10 Oct 2011 18:56:13 +0200 |
Thibaut Girka |
Minor cleanup
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Mon, 10 Oct 2011 18:34:36 +0200 |
Thibaut Girka |
Rename a few functions, move a few things around...
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Sun, 09 Oct 2011 16:55:18 -0700 |
Emmanuel Gil Peyrot |
Implement enemy killing.
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Sun, 09 Oct 2011 15:32:43 -0700 |
Emmanuel Gil Peyrot |
Add collisions with enemies and items.
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Tue, 04 Oct 2011 23:32:02 +0200 |
Thibaut Girka |
Merge GameState into Game. TODO: Merge PlayerState into Player
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Sun, 25 Sep 2011 21:00:43 +0200 |
Thibaut Girka |
Add max bullets limit
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Fri, 23 Sep 2011 02:52:09 -0700 |
Emmanuel Gil Peyrot |
Implement instruction 74.
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Fri, 16 Sep 2011 11:21:33 -0700 |
Emmanuel Gil Peyrot |
Add support for enemy spawnling enemies.
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Sun, 11 Sep 2011 05:13:43 -0700 |
Emmanuel Gil Peyrot |
Fix initial angle of bullets with bullet_launch_offset enabled.
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Sat, 10 Sep 2011 22:48:56 +0200 |
Thibaut Girka |
Introduce characters!
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Sat, 10 Sep 2011 11:58:24 +0200 |
Thibaut Girka |
Various optimizations
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Thu, 08 Sep 2011 12:46:05 +0200 |
Thibaut Girka |
Small refactoring and massive performance improvement
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Tue, 06 Sep 2011 13:54:40 +0200 |
Thibaut Girka |
Implement bullet_launch_offset thing
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Tue, 06 Sep 2011 00:26:13 +0200 |
Thibaut Girka |
Move everything graphical to pytouhou.opengl!
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Mon, 05 Sep 2011 22:40:46 +0200 |
Thibaut Girka |
Minor refactoring
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Mon, 05 Sep 2011 17:18:47 +0200 |
Thibaut Girka |
A few changes in the execution order to match 102h.exe
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Mon, 05 Sep 2011 17:18:23 +0200 |
Thibaut Girka |
Implement ECL instruction 75 in the same exact way as 102h.exe
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Mon, 05 Sep 2011 01:07:43 +0200 |
Thibaut Girka |
Fix boss callback, handle a few more callbacks
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Mon, 05 Sep 2011 00:29:31 +0200 |
Thibaut Girka |
Use game's frame for interpolation. No more time manipulation interfering with interpolators!
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Sun, 04 Sep 2011 23:51:14 +0200 |
Thibaut Girka |
Rename pytouhou.game.enemymanager to pytouhou.game.enemy
base
pytouhou/game/enemymanager.py@06d8823150ed
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