Tue, 05 May 2015 14:49:22 +0200 |
Emmanuel Gil Peyrot |
Move Particle to its own module, to not pollute pytouhou.game.effect.
|
Sun, 29 Mar 2015 00:08:20 +0100 |
Emmanuel Gil Peyrot |
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
|
Wed, 26 Nov 2014 13:36:38 +0100 |
Emmanuel Gil Peyrot |
Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
|
Tue, 30 Sep 2014 17:14:24 +0200 |
Emmanuel Gil Peyrot |
Switch to Python 3.x instead of 2.7.
|
Sat, 26 Jul 2014 13:07:26 +0200 |
Emmanuel Gil Peyrot |
Give extra lives to the player once she has reached a certain score, and increment the default score on continue.
|
Fri, 08 Nov 2013 18:47:00 +0100 |
Emmanuel Gil Peyrot |
Always import runners from pytouhou.vm, to allow their replacement.
|
Thu, 15 May 2014 20:14:54 +0200 |
Emmanuel Gil Peyrot |
Set boss mode directly from the enemy.
|
Sun, 11 May 2014 20:25:07 +0200 |
Emmanuel Gil Peyrot |
Merge the lists Game.texts and Game.native_texts into the Game.texts dict.
|
Mon, 25 Nov 2013 19:12:56 +0100 |
Emmanuel Gil Peyrot |
Some more type optimisations.
|
Wed, 23 Oct 2013 18:24:08 +0200 |
Emmanuel Gil Peyrot |
Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
|
Mon, 14 Oct 2013 12:20:55 +0200 |
Emmanuel Gil Peyrot |
Make enemy callbacks programmables.
|
Mon, 14 Oct 2013 12:11:01 +0200 |
Emmanuel Gil Peyrot |
Merge PlayerState into Player, fix player respawn position.
|
Sat, 21 Sep 2013 20:26:39 +0200 |
Emmanuel Gil Peyrot |
Add friendly fire in netplay.
|
Sat, 28 Sep 2013 20:11:41 +0200 |
Emmanuel Gil Peyrot |
Various netplay-related fixes.
|
Fri, 27 Sep 2013 19:01:47 +0200 |
Emmanuel Gil Peyrot |
Merge netplay branch.
base
pytouhou/game/game.py@ee606a9db5e8
|
Mon, 16 Sep 2013 18:42:12 +0200 |
Emmanuel Gil Peyrot |
Cythonize pytouhou.game.text.
|
Mon, 16 Sep 2013 18:42:04 +0200 |
Emmanuel Gil Peyrot |
Make Laser and Orb extension types, and use that where possible.
|
Thu, 12 Sep 2013 15:47:08 +0200 |
Emmanuel Gil Peyrot |
Add “except *” to cdef void functions, and type some more.
|
Thu, 12 Sep 2013 11:59:24 +0200 |
Emmanuel Gil Peyrot |
Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.
|
Wed, 11 Sep 2013 16:03:55 +0200 |
Emmanuel Gil Peyrot |
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
|
Sat, 10 Aug 2013 13:36:42 +0200 |
Emmanuel Gil Peyrot |
Display the name of a spellcard and the face of its invoker.
|
Tue, 16 Jul 2013 21:11:40 +0200 |
Emmanuel Gil Peyrot |
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
|
Sat, 17 Aug 2013 17:44:11 +0200 |
Emmanuel Gil Peyrot |
Make Bullet.state an enum.
|
Sat, 17 Aug 2013 06:29:53 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.game an extension type.
base
pytouhou/game/game.py@1cb03a42c97b
|