log pytouhou/ui/opengl/shader.pyx @ 599:d471b07ce4fd

age author description
Tue, 30 Sep 2014 17:14:24 +0200 Emmanuel Gil Peyrot Switch to Python 3.x instead of 2.7.
Wed, 08 Oct 2014 13:21:03 +0200 Emmanuel Gil Peyrot Split GLenum into subtypes, in order to add type safety when calling OpenGL functions.
Sun, 05 Oct 2014 17:46:51 +0200 Emmanuel Gil Peyrot Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Sun, 17 Aug 2014 16:16:58 +0200 Emmanuel Gil Peyrot Add grouping for OpenGL calls, making traces much more readable.
Fri, 30 May 2014 16:40:36 +0200 Emmanuel Gil Peyrot Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
Wed, 18 Dec 2013 17:53:29 +0100 Emmanuel Gil Peyrot Make matrix a struct.
Thu, 05 Dec 2013 02:16:31 +0100 Emmanuel Gil Peyrot Move the OpenGL backend to its own package. base pytouhou/ui/shader.pyx@e2ea7a6e3875