Sun, 05 Aug 2012 16:37:26 +0200 |
Emmanuel Gil Peyrot |
Add the ability to save a replay.
|
Mon, 06 Aug 2012 22:52:22 +0200 |
Emmanuel Gil Peyrot |
Use a future-proof ECL parser.
|
Fri, 27 Jul 2012 18:57:40 +0200 |
Emmanuel Gil Peyrot |
Replace GL_QUADS with GL_TRIANGLES, to be GLES compatible.
|
Fri, 27 Jul 2012 18:43:48 +0200 |
Emmanuel Gil Peyrot |
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
|
Wed, 11 Jul 2012 15:38:15 +0200 |
Thibaut Girka |
Fix crash with the demo version of Touhou 6
|
Wed, 11 Jul 2012 15:19:44 +0200 |
Thibaut Girka |
Minor optimizations
|
Tue, 10 Jul 2012 00:25:08 +0200 |
Thibaut Girka |
Various optimizations
|
Mon, 09 Jul 2012 22:15:07 +0200 |
Thibaut Girka |
Fix Rumia on timeout
|
Mon, 09 Jul 2012 22:14:55 +0200 |
Thibaut Girka |
Add more information to ECL debug messages
|
Mon, 09 Jul 2012 22:13:52 +0200 |
Thibaut Girka |
Empty ECL stack when calling a callback.
|
Mon, 09 Jul 2012 22:12:04 +0200 |
Thibaut Girka |
Enable debug messages when using --debug
|
Mon, 09 Jul 2012 21:12:10 +0200 |
Thibaut Girka |
(partially?) implement ECL's instruction 133
|
Mon, 09 Jul 2012 21:11:46 +0200 |
Thibaut Girka |
Rename set_visible to set_invisible, since it's what it does...
|
Mon, 09 Jul 2012 21:10:38 +0200 |
Thibaut Girka |
Fix Flandre's QED: Ripples of 495 years
|
Mon, 09 Jul 2012 21:09:56 +0200 |
Thibaut Girka |
Fix crash in ECL's kill_enemies
|
Sun, 08 Jul 2012 01:23:47 +0200 |
Thibaut Girka |
Make bosses clean their mess when timeouting
|
Sun, 08 Jul 2012 01:20:47 +0200 |
Thibaut Girka |
Fix Koakuma
|
Sun, 08 Jul 2012 00:42:17 +0200 |
Thibaut Girka |
Fix crasher
|
Sat, 07 Jul 2012 23:16:03 +0200 |
Thibaut Girka |
Fix bullet cancellation... again...
|
Sat, 07 Jul 2012 23:06:15 +0200 |
Thibaut Girka |
Fix callbacks
|
Sat, 07 Jul 2012 21:48:58 +0200 |
Thibaut Girka |
Allow Z as well as W to shoot.
|
Sat, 07 Jul 2012 21:47:51 +0200 |
Thibaut Girka |
Clean up effects left behind by lasers in boss rush mode
|
Sat, 07 Jul 2012 21:33:17 +0200 |
Thibaut Girka |
Fix timeout display issue (> 99 should be displayed as 99)
|
Sat, 07 Jul 2012 21:32:49 +0200 |
Thibaut Girka |
Fix remaining lives display issue
|
Thu, 05 Jul 2012 07:33:47 +0200 |
Thibaut Girka |
Quick and dirty fixes
|
Thu, 05 Jul 2012 01:06:02 +0200 |
Thibaut Girka |
Fix issue when disabling low life trigger
|
Thu, 05 Jul 2012 00:53:16 +0200 |
Emmanuel Gil Peyrot |
Show the size of the spellcard life.
|
Thu, 05 Jul 2012 00:38:47 +0200 |
Emmanuel Gil Peyrot |
Add a gauge and use it for the enemy life bar.
|
Thu, 05 Jul 2012 00:11:19 +0200 |
Emmanuel Gil Peyrot |
Display a boss remaining lives and timeout.
|
Wed, 04 Jul 2012 23:53:18 +0200 |
Thibaut Girka |
Minor fix in boss rush mode
|
Wed, 04 Jul 2012 23:41:28 +0200 |
Emmanuel Gil Peyrot |
Implement sfx for player and enemies.
|
Wed, 04 Jul 2012 23:10:23 +0200 |
Thibaut Girka |
Fix crash when changing levels.
|
Wed, 04 Jul 2012 23:05:21 +0200 |
Emmanuel Gil Peyrot |
Clean music playback API a little.
|
Wed, 04 Jul 2012 22:52:02 +0200 |
Thibaut Girka |
Increase player's power stats during skipped frames in boss rush mode.
|
Wed, 04 Jul 2012 21:38:00 +0200 |
Emmanuel Gil Peyrot |
Implement continues when the lives fall bellow 0.
|
Wed, 04 Jul 2012 18:08:57 +0200 |
Emmanuel Gil Peyrot |
Print an error when all the needed files aren’t present.
|
Sun, 01 Jul 2012 18:07:33 +0200 |
Thibaut Girka |
Skip dialogs in the boss rush mode, and make boss rush skipping faster
|
Sun, 01 Jul 2012 18:06:11 +0200 |
Thibaut Girka |
Fix MSG skipping.
|
Sun, 01 Jul 2012 11:43:38 +0200 |
Thibaut Girka |
Fix bullet cancellation and removal
|
Sun, 01 Jul 2012 01:07:41 +0200 |
Thibaut Girka |
Add options to set FPS limit and disable double buffering
|
Sat, 30 Jun 2012 20:50:37 +0200 |
Emmanuel Gil Peyrot |
Prevent story mode in easy to go beyond stage 5.
|
Sat, 30 Jun 2012 20:10:45 +0200 |
Thibaut Girka |
Add a boss rush mode
|
Sat, 30 Jun 2012 19:37:21 +0200 |
Emmanuel Gil Peyrot |
Add the story mode.
|
Sat, 30 Jun 2012 13:02:24 +0200 |
Thibaut Girka |
Add a GameRunner.load_game method to allow level changes.
|
Sun, 24 Jun 2012 17:00:07 +0200 |
Thibaut Girka |
Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
|
Thu, 21 Jun 2012 19:59:41 +0200 |
Emmanuel Gil Peyrot |
Fix some replay synchronization issues and update the TODO.
|
Thu, 21 Jun 2012 15:01:25 +0200 |
Emmanuel Gil Peyrot |
Display the text when collecting an item.
|
Thu, 21 Jun 2012 15:01:01 +0200 |
Emmanuel Gil Peyrot |
Add a very simple music player, for testing purpose.
|
Thu, 21 Jun 2012 15:01:01 +0200 |
Emmanuel Gil Peyrot |
Add music support for >PCB.
|
Mon, 18 Jun 2012 21:16:40 +0200 |
Thibaut Girka |
Fix music looping
|
Wed, 13 Jun 2012 22:53:57 +0200 |
Thibaut Girka |
Display lives and bombs.
|
Thu, 24 May 2012 20:23:57 +0200 |
Thibaut Girka |
Give a better interface for text handling.
|
Wed, 13 Jun 2012 15:29:43 +0200 |
Emmanuel Gil Peyrot |
Implement music playback.
|
Wed, 23 May 2012 19:33:17 +0200 |
Emmanuel Gil Peyrot |
Cancel the bullets when a boss is killed and transfer them to the score.
|
Thu, 17 May 2012 14:19:00 +0200 |
Emmanuel Gil Peyrot |
Use Enemy.die_score.
|
Thu, 17 May 2012 14:15:19 +0200 |
Emmanuel Gil Peyrot |
Move callbacks handling inside Enemy.
|
Tue, 15 May 2012 03:26:52 +0200 |
Emmanuel Gil Peyrot |
Add a TODO list.
|
Thu, 29 Mar 2012 21:18:35 +0200 |
Thibaut Girka |
Fix a bug with ECL instruction 96, and fix overall ECL handling.
|
Fri, 23 Mar 2012 16:27:07 +0100 |
Thibaut Girka |
Add out-of-screen item indicators.
|
Wed, 14 Mar 2012 19:27:39 +0100 |
Thibaut Girka |
Fix Sakuya's daggers in stage 6.
|
Wed, 14 Mar 2012 19:07:15 +0100 |
Thibaut Girka |
Implement hardcoded function 9.
|
Wed, 14 Mar 2012 19:05:23 +0100 |
Thibaut Girka |
Fix Remilia's “Red Magic”.
|
Wed, 14 Mar 2012 19:02:45 +0100 |
Thibaut Girka |
Fix angle between salves of circle-distributed bullets.
|
Wed, 14 Mar 2012 17:00:43 +0100 |
Thibaut Girka |
Implement hardcoded function 11.
|
Wed, 14 Mar 2012 11:28:15 +0100 |
Thibaut Girka |
Implement Remilia's laser webs.
|
Tue, 13 Mar 2012 20:02:01 +0100 |
Thibaut Girka |
Fix difficulty modifiers within spellcards.
|
Tue, 13 Mar 2012 19:52:42 +0100 |
Thibaut Girka |
Minor refactoring
|
Tue, 13 Mar 2012 19:18:14 +0100 |
Thibaut Girka |
Rename a few attributes/methods to make a little more sense.
|
Tue, 13 Mar 2012 18:45:43 +0100 |
Thibaut Girka |
Minor cleanup
|
Tue, 13 Mar 2012 18:38:14 +0100 |
Thibaut Girka |
Update attribute names to reflect the actual interface.
|
Sat, 10 Mar 2012 20:37:15 +0100 |
Thibaut Girka |
Add score/effective_score distinction and prepare for highscore handling.
|
Sat, 10 Mar 2012 20:31:49 +0100 |
Thibaut Girka |
Fix ECL instruction 119.
|
Sat, 10 Mar 2012 20:30:55 +0100 |
Thibaut Girka |
Avoid segfaults in the unlikely case a huge number of sprites is rendered.
|
Sat, 10 Mar 2012 17:47:03 +0100 |
Emmanuel Gil Peyrot |
Add the game interface.
|
Fri, 09 Mar 2012 21:43:33 +0100 |
Elias Boutaleb |
Implemented Sakuya's time stop.
|
Tue, 06 Mar 2012 18:58:41 +0100 |
Thibaut Girka |
Improve heuristic to filter out non-game exes (like custom.exe).
|
Tue, 06 Mar 2012 17:45:14 +0100 |
Thibaut Girka |
Fix relative path handling and os-specific path separators.
|
Fri, 02 Mar 2012 09:38:35 +0100 |
Emmanuel Gil Peyrot |
Implement hardcoded function 8 for Remilia.
|
Thu, 01 Mar 2012 19:44:35 +0100 |
Emmanuel Gil Peyrot |
Fix Remilia’s bat form.
|
Tue, 21 Feb 2012 14:28:38 +0100 |
Emmanuel Gil Peyrot |
Add player lasers for MarisaB.
|
Mon, 20 Feb 2012 18:58:07 +0100 |
Thibaut Girka |
Implement laser collision.
|
Fri, 17 Feb 2012 21:19:57 +0100 |
Thibaut Girka |
Add TH6 score.dat support.
|
Wed, 15 Feb 2012 19:20:06 +0100 |
Thibaut Girka |
Refactor a bit and fix Rumia's disparition.
|
Wed, 15 Feb 2012 18:37:52 +0100 |
Thibaut Girka |
Display lasers' “launch anim”.
|
Wed, 15 Feb 2012 15:57:15 +0100 |
Thibaut Girka |
Fix launch_anim_offsets.
|
Mon, 13 Feb 2012 12:00:57 +0100 |
Emmanuel Gil Peyrot |
Make anmviewer work with newest anmwrapper.
|
Sun, 12 Feb 2012 18:09:56 +0100 |
Thibaut Girka |
Fix Patchouly's Royal Flare.
|
Sun, 12 Feb 2012 16:06:03 +0100 |
Emmanuel Gil Peyrot |
Implement dialogs (MSG files).
|
Sun, 12 Feb 2012 15:51:00 +0100 |
Thibaut Girka |
Document some AnmWrapper related functions.
|
Sun, 12 Feb 2012 15:50:32 +0100 |
Thibaut Girka |
Fix time stop handling.
|
Sun, 12 Feb 2012 02:09:16 +0100 |
Thibaut Girka |
Fix ECL time flow. Spellcard do not stop time. Instruction 0xc does.
|
Sat, 11 Feb 2012 16:43:54 +0100 |
Thibaut Girka |
Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.
|
Fri, 10 Feb 2012 11:01:11 +0100 |
Thibaut Girka |
Fix bullet spawning along lasers.
|
Wed, 08 Feb 2012 19:56:56 +0100 |
Thibaut Girka |
Fix ANM interpolators.
|
Wed, 08 Feb 2012 18:43:39 +0100 |
Thibaut Girka |
Fix sprite rotation/translation.
|
Mon, 06 Feb 2012 19:38:54 +0100 |
Thibaut Girka |
Fix generation of bullets/items position from lasers.
|
Mon, 06 Feb 2012 19:17:46 +0100 |
Thibaut Girka |
Fix initial laser offset.
|
Sun, 05 Feb 2012 23:45:41 +0100 |
Thibaut Girka |
Fix spellcard number 0.
|
Sun, 05 Feb 2012 23:43:12 +0100 |
Thibaut Girka |
Implement hardcoded function 14 used by spellcard “Lævateinn”.
|
Sun, 05 Feb 2012 23:41:55 +0100 |
Thibaut Girka |
Partially implement lasers.
|
Tue, 24 Jan 2012 23:26:53 +0100 |
Thibaut Girka |
Partially implement hardcoded function 16, used for QED: ripples of 495 years
|
Tue, 24 Jan 2012 02:22:50 +0100 |
Thibaut Girka |
Fix timeout handling
|
Tue, 24 Jan 2012 00:56:31 +0100 |
Thibaut Girka |
Fix visibility handling
|
Tue, 24 Jan 2012 00:19:23 +0100 |
Thibaut Girka |
Partially fix some of Flandre's spellcards.
|
Mon, 23 Jan 2012 23:00:55 +0100 |
Thibaut Girka |
Fix set_visible.
|
Mon, 23 Jan 2012 23:00:42 +0100 |
Thibaut Girka |
Fix callback handling and damage dealing.
|
Mon, 23 Jan 2012 22:04:40 +0100 |
Thibaut Girka |
Fix Sakuya's bouncing knives
|
Mon, 23 Jan 2012 19:01:04 +0100 |
Emmanuel Gil Peyrot |
Implement ECL’s 3rd hardcoded function.
|
Mon, 23 Jan 2012 02:04:13 +0100 |
Emmanuel Gil Peyrot |
Use better defaults for player, and start the stage as if in practice mode.
|
Sun, 15 Jan 2012 19:39:01 +0100 |
Emmanuel Gil Peyrot |
Homogenise score increase in item collection, in prevision for text handling.
|
Mon, 23 Jan 2012 01:40:07 +0100 |
Thibaut Girka |
Add support for reading from a directory instead of a PBG3 (for debugging purposes).
|
Mon, 23 Jan 2012 00:58:03 +0100 |
Thibaut Girka |
Automatically search data files using different names.
|
Mon, 23 Jan 2012 00:03:06 +0100 |
Thibaut Girka |
Add heuristics to extract character data from the demo .exe.
|
Sun, 22 Jan 2012 22:38:58 +0100 |
Thibaut Girka |
Implement bullet flags 1024 and 2048 (bouncing bullet).
|
Sun, 22 Jan 2012 22:08:36 +0100 |
Thibaut Girka |
Minor performance improvement.
|
Sun, 22 Jan 2012 22:03:57 +0100 |
Thibaut Girka |
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
|
Sun, 22 Jan 2012 21:54:07 +0100 |
Thibaut Girka |
Switch Bullet to Cython to improve performances.
|
Sun, 22 Jan 2012 21:41:18 +0100 |
Thibaut Girka |
Refactor pytouhou.game.bullet.
|
Sun, 22 Jan 2012 19:47:40 +0100 |
Thibaut Girka |
Fix bullet removal condition.
|
Sun, 22 Jan 2012 18:03:47 +0100 |
Thibaut Girka |
Preload textures to avoid slowdowns during gameplay
|
Sun, 22 Jan 2012 17:42:44 +0100 |
Thibaut Girka |
Fix initial bullet speed
|
Sun, 22 Jan 2012 15:54:51 +0100 |
Thibaut Girka |
Improve data reading perfs
|
Sun, 22 Jan 2012 14:24:38 +0100 |
Thibaut Girka |
Change position/speed interpoletor handling to match the original game more closely.
|
Sun, 22 Jan 2012 11:39:29 +0100 |
Thibaut Girka |
Change ECL special function 0 in order to match the game more closely (again)
|
Sat, 21 Jan 2012 21:14:24 +0100 |
Thibaut Girka |
Change ECL special function 0 in order to match the game more closely.
|
Sat, 21 Jan 2012 21:03:53 +0100 |
Emmanuel Gil Peyrot |
Use the correct animation for player death.
|
Sun, 15 Jan 2012 18:09:25 +0100 |
Emmanuel Gil Peyrot |
Fix instruction 70 to always fire to the right.
|
Sun, 15 Jan 2012 15:22:26 +0100 |
Emmanuel Gil Peyrot |
Use the correct behaviour for flag 1 in bullet.
|
Mon, 02 Jan 2012 18:46:55 +0100 |
Thibaut Girka |
Implement ANM0 instruction 29 and fix 24
|
Sat, 31 Dec 2011 02:25:06 +0100 |
Emmanuel Gil Peyrot |
Drop the correct amount of power with 119.
|
Mon, 02 Jan 2012 15:54:19 +0100 |
Thibaut Girka |
Update sprite's property even while waiting
|
Mon, 02 Jan 2012 15:46:29 +0100 |
Emmanuel Gil Peyrot |
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
|
Sun, 01 Jan 2012 23:52:53 +0100 |
Thibaut Girka |
Add support for multiple-file anms to anmviewer, add feature to force acceptance of translations
|
Sun, 01 Jan 2012 23:51:01 +0100 |
Thibaut Girka |
Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 24
|
Sun, 01 Jan 2012 21:12:50 +0100 |
Thibaut Girka |
Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+Fx
|
Sun, 01 Jan 2012 20:23:00 +0100 |
Thibaut Girka |
Fix ANM interrupts
|
Sun, 01 Jan 2012 19:51:34 +0100 |
Emmanuel Gil Peyrot |
Add an anmviewer script.
|
Sun, 01 Jan 2012 19:47:34 +0100 |
Thibaut Girka |
Implement ANM0 interrupts
|
Sat, 31 Dec 2011 16:31:10 +0100 |
Emmanuel Gil Peyrot |
Do a little cleanup, and fix PCB SHT usage.
|
Sat, 31 Dec 2011 03:08:01 +0100 |
Emmanuel Gil Peyrot |
Fix instructions 69 and 71.
|
Sat, 31 Dec 2011 02:50:04 +0100 |
Thibaut Girka |
Fix replay handling a bit
|
Sat, 31 Dec 2011 02:15:51 +0100 |
Thibaut Girka |
Hopefully implement “accelerating” bullets
|
Fri, 30 Dec 2011 19:17:55 +0100 |
Thibaut Girka |
Search for 102h.exe in the game directory instead of the current directory.
|
Fri, 30 Dec 2011 19:10:49 +0100 |
Thibaut Girka |
Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for now
|
Fri, 30 Dec 2011 18:37:06 +0100 |
Emmanuel Gil Peyrot |
Add “SHT” support to EoSD, and do a little cleanup.
|
Tue, 20 Dec 2011 21:17:34 +0100 |
Thibaut Girka |
Add basic cx_Freeze support in order to freeze to a windows executable.
|
Tue, 20 Dec 2011 21:36:14 +0100 |
Emmanuel Gil Peyrot |
Actually use offset of Sprite in spellcard’s effect, and place it correctly.
|
Mon, 19 Dec 2011 22:18:11 +0100 |
Thibaut Girka |
Fix setup.py...
|
Mon, 19 Dec 2011 21:35:40 +0100 |
Thibaut Girka |
Move game size in the game's definition, and don't keep changing the window's size.
|
Mon, 19 Dec 2011 20:29:30 +0100 |
Thibaut Girka |
Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.
|
Sun, 18 Dec 2011 21:23:51 +0100 |
Thibaut Girka |
Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.
|
Sun, 18 Dec 2011 20:47:48 +0100 |
Thibaut Girka |
Refactor rendering code a bit.
|
Sun, 18 Dec 2011 19:51:29 +0100 |
Emmanuel Gil Peyrot |
Don’t try to render effect if there is no game.
|
Sun, 18 Dec 2011 14:14:32 +0100 |
Emmanuel Gil Peyrot |
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
|
Thu, 15 Dec 2011 19:24:11 +0100 |
Thibaut Girka |
Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.
|
Mon, 05 Dec 2011 23:57:58 +0100 |
Thibaut Girka |
Minor changes to the setup script
|
Sat, 17 Dec 2011 21:18:39 +0100 |
Emmanuel Gil Peyrot |
Change background during spellcards.
|
Wed, 07 Dec 2011 14:03:16 +0100 |
Emmanuel Gil Peyrot |
Pass the real speed to Player. Thanks to elghinn for discovering the bug.
|
Wed, 07 Dec 2011 13:23:02 +0100 |
Emmanuel Gil Peyrot |
Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.
|
Tue, 29 Nov 2011 23:18:07 +0100 |
Emmanuel Gil Peyrot |
Add support for PCB’s SHT format.
|
Sun, 27 Nov 2011 15:13:31 +0100 |
Emmanuel Gil Peyrot |
Add a distutils setup and don’t hardcode DAT list.
|
Sat, 26 Nov 2011 20:39:04 +0100 |
Thibaut Girka |
Hopefully fix enemy-player collision
|
Fri, 25 Nov 2011 23:41:24 +0100 |
Thibaut Girka |
Make death animation closer to the original
|
Tue, 22 Nov 2011 20:51:35 +0100 |
Emmanuel Gil Peyrot |
Implement collidable boolean of enemy.
|
Tue, 08 Nov 2011 23:01:18 -0800 |
Emmanuel Gil Peyrot |
Create enemy with negative life as it should be.
|
Tue, 08 Nov 2011 22:10:44 -0800 |
Emmanuel Gil Peyrot |
Implement autocollection of items.
|
Sat, 05 Nov 2011 20:19:15 +0100 |
Thibaut Girka |
Minor refactoring
|
Sat, 05 Nov 2011 19:43:11 +0100 |
Thibaut Girka |
Fix ReimuA, and refactor Player a bit.
|
Tue, 01 Nov 2011 13:50:33 +0100 |
Thibaut Girka |
Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.
|
Tue, 01 Nov 2011 13:46:03 +0100 |
Thibaut Girka |
Add some documentation (argh, so much left to document!)
|
Mon, 31 Oct 2011 19:29:47 +0100 |
Thibaut Girka |
Make pylint slightly happier (and code analysis easier)
|
Mon, 31 Oct 2011 19:01:09 +0100 |
Thibaut Girka |
Handle enemy collisions and damages in a way closer to the original game.
|
Mon, 31 Oct 2011 18:08:26 +0100 |
Thibaut Girka |
Batch more sprites!
|
Mon, 31 Oct 2011 17:54:06 +0100 |
Thibaut Girka |
Fix orbs' original position
|
Mon, 31 Oct 2011 09:38:57 -0700 |
Emmanuel Gil Peyrot |
Implement orbs.
|
Sun, 30 Oct 2011 11:31:19 -0700 |
Emmanuel Gil Peyrot |
Modify difficulty when it has to.
|
Sun, 30 Oct 2011 11:29:08 -0700 |
Emmanuel Gil Peyrot |
Do the right action when collecting an item.
|
Sat, 29 Oct 2011 14:21:42 -0700 |
Emmanuel Gil Peyrot |
Add a subclass for each character, and implement player attacks.
|
Sat, 29 Oct 2011 11:42:22 +0200 |
Thibaut Girka |
Fix ECL function calls... again
|
Fri, 28 Oct 2011 23:07:45 +0200 |
Thibaut Girka |
Fix ECL function calls
|
Fri, 28 Oct 2011 12:38:26 +0200 |
Thibaut Girka |
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
|
Thu, 27 Oct 2011 15:17:21 -0700 |
Emmanuel Gil Peyrot |
Use the right “random” item drop function.
|
Thu, 27 Oct 2011 15:09:42 -0700 |
Emmanuel Gil Peyrot |
Set the correct invulnerability time.
|
Thu, 27 Oct 2011 15:09:42 -0700 |
Emmanuel Gil Peyrot |
Fix a few things about particles.
|
Thu, 27 Oct 2011 21:53:26 +0200 |
Thibaut Girka |
Fix handling for replay files not beginning with stage 1
|
Thu, 27 Oct 2011 14:24:07 +0200 |
Thibaut Girka |
Fix replay handling and add support for encrypted replays
|
Wed, 26 Oct 2011 17:54:03 -0700 |
Emmanuel Gil Peyrot |
Implement replays.
|
Wed, 26 Oct 2011 15:03:50 -0700 |
Emmanuel Gil Peyrot |
Parse command line with argparse.
|
Wed, 26 Oct 2011 03:03:39 -0700 |
Emmanuel Gil Peyrot |
Don’t reinitialize variables when another sub is called.
|
Wed, 26 Oct 2011 02:38:50 -0700 |
Emmanuel Gil Peyrot |
When touched, drop the items at the right place, and add precisions about particles.
|
Wed, 26 Oct 2011 02:27:00 -0700 |
Emmanuel Gil Peyrot |
Implement two new ECL instructions.
|
Tue, 25 Oct 2011 01:29:40 +0200 |
Thibaut Girka |
(Hopefully) use difficulty as it should.
|
Sun, 23 Oct 2011 14:50:44 -0700 |
Emmanuel Gil Peyrot |
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
|
Sun, 23 Oct 2011 23:28:22 +0200 |
Thibaut Girka |
Freeze time during spellcards
|
Sun, 23 Oct 2011 21:00:53 +0200 |
Thibaut Girka |
Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.
|
Sun, 23 Oct 2011 05:11:48 -0700 |
Emmanuel Gil Peyrot |
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
|
Sun, 23 Oct 2011 01:53:44 -0700 |
Emmanuel Gil Peyrot |
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
|
Sat, 22 Oct 2011 06:21:38 -0700 |
Emmanuel Gil Peyrot |
Add grazing check.
|
Fri, 21 Oct 2011 10:45:07 -0700 |
Emmanuel Gil Peyrot |
Don’t collect the items you drop while dying…
|
Fri, 21 Oct 2011 19:20:03 +0200 |
Thibaut Girka |
Use integers instead of floats to avoid filtering and ugly approximations (like the official game)
|
Fri, 21 Oct 2011 09:37:23 -0700 |
Emmanuel Gil Peyrot |
Move effects where they should be.
|
Fri, 21 Oct 2011 09:29:16 -0700 |
Emmanuel Gil Peyrot |
Implement player death.
|
Thu, 20 Oct 2011 06:34:35 -0700 |
Emmanuel Gil Peyrot |
Add support for the last unknown value of the enemy spawning.
|
Thu, 20 Oct 2011 03:15:55 -0700 |
Emmanuel Gil Peyrot |
Implement move anm instructions.
|
Tue, 18 Oct 2011 16:25:10 -0700 |
Emmanuel Gil Peyrot |
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
|
Tue, 18 Oct 2011 14:03:18 -0700 |
Emmanuel Gil Peyrot |
Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
|
Tue, 18 Oct 2011 13:37:55 -0700 |
Emmanuel Gil Peyrot |
Fix default death animation.
|
Tue, 18 Oct 2011 13:17:23 -0700 |
Emmanuel Gil Peyrot |
Better enemy death, with animation and (hopefully) correct flags handling.
|
Tue, 18 Oct 2011 07:35:02 -0700 |
Emmanuel Gil Peyrot |
Implement item dropping by enemies.
|
Sun, 16 Oct 2011 08:01:28 -0700 |
Emmanuel Gil Peyrot |
Implement player bullets rendering and updating.
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Sun, 16 Oct 2011 07:41:26 -0700 |
Emmanuel Gil Peyrot |
Implement player bullets in Bullet.
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Sun, 16 Oct 2011 07:42:11 -0700 |
Emmanuel Gil Peyrot |
Add character choosing in CLI.
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Tue, 11 Oct 2011 11:29:33 +0200 |
Thibaut Girka |
Add bullet cancel anim support
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Tue, 11 Oct 2011 11:17:39 +0200 |
Thibaut Girka |
Clean up bullets when starting a spellcard
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Mon, 10 Oct 2011 19:01:23 +0200 |
Thibaut Girka |
Remove remaining pop_enemy/new_enemy mess
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Mon, 10 Oct 2011 18:56:13 +0200 |
Thibaut Girka |
Minor cleanup
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Mon, 10 Oct 2011 18:42:02 +0200 |
Thibaut Girka |
Remove half of the new_enemy/pop_enemy mess.
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Mon, 10 Oct 2011 18:34:36 +0200 |
Thibaut Girka |
Rename a few functions, move a few things around...
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Sun, 09 Oct 2011 16:55:49 -0700 |
Emmanuel Gil Peyrot |
Implement two new instructions.
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Sun, 09 Oct 2011 16:55:18 -0700 |
Emmanuel Gil Peyrot |
Implement enemy killing.
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Sun, 09 Oct 2011 16:54:49 -0700 |
Emmanuel Gil Peyrot |
Add falling items.
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Sun, 09 Oct 2011 15:32:43 -0700 |
Emmanuel Gil Peyrot |
Add collisions with enemies and items.
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Tue, 04 Oct 2011 23:32:02 +0200 |
Thibaut Girka |
Merge GameState into Game. TODO: Merge PlayerState into Player
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Tue, 04 Oct 2011 23:09:41 +0200 |
Thibaut Girka |
Introduce items, implement ECL instruction 83
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Tue, 04 Oct 2011 18:13:26 +0200 |
Thibaut Girka |
Fix bullet flags 16 and 32 handling
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Tue, 04 Oct 2011 17:52:37 +0200 |
Thibaut Girka |
Work around a bug in nouveau
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Tue, 04 Oct 2011 17:52:12 +0200 |
Thibaut Girka |
Fix a crash with ECL instruction 25
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Mon, 03 Oct 2011 22:42:26 +0200 |
Thibaut Girka |
Evil workaround to pyglet's X11 backend
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Mon, 03 Oct 2011 22:20:03 +0200 |
Thibaut Girka |
Fix bullet orientation in some cases (Meiling's last spellcard)
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Fri, 30 Sep 2011 11:19:33 -0700 |
Emmanuel Gil Peyrot |
Fix a stupid inversion of properties.
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Sun, 25 Sep 2011 21:00:43 +0200 |
Thibaut Girka |
Add max bullets limit
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Sun, 25 Sep 2011 20:56:14 +0200 |
Thibaut Girka |
Simple collision detection
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Sun, 25 Sep 2011 20:18:30 +0200 |
Thibaut Girka |
Fix draw order to match EoSD's
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Sun, 25 Sep 2011 20:16:13 +0200 |
Thibaut Girka |
Fix move_to (handle variables) and spawn_enemy
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Sun, 25 Sep 2011 19:59:41 +0200 |
Thibaut Girka |
Add EoSD's hitboxes
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Sun, 25 Sep 2011 19:55:58 +0200 |
Thibaut Girka |
Fix player hitboxes
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Fri, 23 Sep 2011 10:08:33 -0700 |
Emmanuel Gil Peyrot |
Add CLI rank choosing.
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Fri, 23 Sep 2011 10:05:20 -0700 |
Emmanuel Gil Peyrot |
Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.
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Fri, 23 Sep 2011 02:52:09 -0700 |
Emmanuel Gil Peyrot |
Implement instruction 74.
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Fri, 16 Sep 2011 11:21:33 -0700 |
Emmanuel Gil Peyrot |
Add support for enemy spawnling enemies.
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