2013-02-17 |
Emmanuel Gil Peyrot |
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
|
2013-02-16 |
Emmanuel Gil Peyrot |
Add a version attribute to ANM0 and latest discovered instruction.
|
2013-02-14 |
Emmanuel Gil Peyrot |
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
|
2013-02-12 |
Emmanuel Gil Peyrot |
Add support for MoF’s hint format.
|
2013-02-12 |
Emmanuel Gil Peyrot |
Make the background use a single vbo and offsets, just like the 2D code.
|
2013-02-12 |
Emmanuel Gil Peyrot |
Move the background rendering code to pytouhou.ui.renderer.
|
2013-02-06 |
Emmanuel Gil Peyrot |
Don’t duplicate values in sprite rendering data.
|
2013-02-06 |
Emmanuel Gil Peyrot |
Use Buffer Objects instead of host pointers.
|
2013-02-06 |
Emmanuel Gil Peyrot |
Don’t change the vertex attributes for each texture.
|
2013-02-06 |
Emmanuel Gil Peyrot |
Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.
|
2013-02-06 |
Emmanuel Gil Peyrot |
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
|
2013-01-07 |
Emmanuel Gil Peyrot |
When merging RGB and alpha data, get the C arrays only at the start of the loop.
|
2013-01-07 |
Emmanuel Gil Peyrot |
Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.
|
2012-11-12 |
Emmanuel Gil Peyrot |
Use only half-size hitboxes for player.
|
2012-10-21 |
Emmanuel Gil Peyrot |
Add "explosion", instruction 118.
|
2012-10-21 |
Emmanuel Gil Peyrot |
Make particles behave as in the original game.
|
2012-10-20 |
Emmanuel Gil Peyrot |
Display something at the start of a stage.
|
2012-10-20 |
Emmanuel Gil Peyrot |
Cancel player lasers when she dies.
|
2012-10-20 |
Emmanuel Gil Peyrot |
Add missing imports, and remove side-effects in asserts.
|
2012-10-02 |
Emmanuel Gil Peyrot |
Make rendering of multiple-sprites elements work like single-sprites.
|
2012-09-07 |
Emmanuel Gil Peyrot |
Replace wildcard imports with normal ones.
|
2012-09-07 |
Emmanuel Gil Peyrot |
Fix the anmviewer, broken since changeset 370:74471afbac37.
|
2012-09-07 |
Emmanuel Gil Peyrot |
Don’t hardcode background script for Widget.
|
2012-09-07 |
Emmanuel Gil Peyrot |
Replace player position in game zone right after its move; fix shots offsets at boundaries.
|
2012-08-30 |
Emmanuel Gil Peyrot |
Make a sound when an enemy is hit.
|
2012-08-29 |
Emmanuel Gil Peyrot |
Add the debug feature to start a game at the end of a replay.
|
2012-08-29 |
Emmanuel Gil Peyrot |
Add meaningful exceptions in format parsing.
|
2012-08-06 |
Emmanuel Gil Peyrot |
Support more than one version of a vm.
|
2012-08-06 |
Emmanuel Gil Peyrot |
Add an option to disable background.
|
2012-08-05 |
Emmanuel Gil Peyrot |
Use an iterator to get the keystates from a replay.
|
2012-08-05 |
Emmanuel Gil Peyrot |
Add the ability to save a replay.
|
2012-08-06 |
Emmanuel Gil Peyrot |
Use a future-proof ECL parser.
|
2012-07-27 |
Emmanuel Gil Peyrot |
Replace GL_QUADS with GL_TRIANGLES, to be GLES compatible.
|
2012-07-27 |
Emmanuel Gil Peyrot |
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
|
2012-07-11 |
Thibaut Girka |
Fix crash with the demo version of Touhou 6
|
2012-07-11 |
Thibaut Girka |
Minor optimizations
|
2012-07-09 |
Thibaut Girka |
Various optimizations
|
2012-07-09 |
Thibaut Girka |
Fix Rumia on timeout
|
2012-07-09 |
Thibaut Girka |
Add more information to ECL debug messages
|
2012-07-09 |
Thibaut Girka |
Empty ECL stack when calling a callback.
|
2012-07-09 |
Thibaut Girka |
Enable debug messages when using --debug
|
2012-07-09 |
Thibaut Girka |
(partially?) implement ECL's instruction 133
|
2012-07-09 |
Thibaut Girka |
Rename set_visible to set_invisible, since it's what it does...
|
2012-07-09 |
Thibaut Girka |
Fix Flandre's QED: Ripples of 495 years
|
2012-07-09 |
Thibaut Girka |
Fix crash in ECL's kill_enemies
|
2012-07-07 |
Thibaut Girka |
Make bosses clean their mess when timeouting
|
2012-07-07 |
Thibaut Girka |
Fix Koakuma
|
2012-07-07 |
Thibaut Girka |
Fix crasher
|
2012-07-07 |
Thibaut Girka |
Fix bullet cancellation... again...
|
2012-07-07 |
Thibaut Girka |
Fix callbacks
|
2012-07-07 |
Thibaut Girka |
Allow Z as well as W to shoot.
|
2012-07-07 |
Thibaut Girka |
Clean up effects left behind by lasers in boss rush mode
|
2012-07-07 |
Thibaut Girka |
Fix timeout display issue (> 99 should be displayed as 99)
|
2012-07-07 |
Thibaut Girka |
Fix remaining lives display issue
|
2012-07-05 |
Thibaut Girka |
Quick and dirty fixes
|
2012-07-04 |
Thibaut Girka |
Fix issue when disabling low life trigger
|
2012-07-04 |
Emmanuel Gil Peyrot |
Show the size of the spellcard life.
|
2012-07-04 |
Emmanuel Gil Peyrot |
Add a gauge and use it for the enemy life bar.
|
2012-07-04 |
Emmanuel Gil Peyrot |
Display a boss remaining lives and timeout.
|
2012-07-04 |
Thibaut Girka |
Minor fix in boss rush mode
|
2012-07-04 |
Emmanuel Gil Peyrot |
Implement sfx for player and enemies.
|
2012-07-04 |
Thibaut Girka |
Fix crash when changing levels.
|
2012-07-04 |
Emmanuel Gil Peyrot |
Clean music playback API a little.
|
2012-07-04 |
Thibaut Girka |
Increase player's power stats during skipped frames in boss rush mode.
|
2012-07-04 |
Emmanuel Gil Peyrot |
Implement continues when the lives fall bellow 0.
|
2012-07-04 |
Emmanuel Gil Peyrot |
Print an error when all the needed files aren’t present.
|
2012-07-01 |
Thibaut Girka |
Skip dialogs in the boss rush mode, and make boss rush skipping faster
|
2012-07-01 |
Thibaut Girka |
Fix MSG skipping.
|
2012-07-01 |
Thibaut Girka |
Fix bullet cancellation and removal
|
2012-06-30 |
Thibaut Girka |
Add options to set FPS limit and disable double buffering
|
2012-06-30 |
Emmanuel Gil Peyrot |
Prevent story mode in easy to go beyond stage 5.
|
2012-06-30 |
Thibaut Girka |
Add a boss rush mode
|
2012-06-30 |
Emmanuel Gil Peyrot |
Add the story mode.
|
2012-06-30 |
Thibaut Girka |
Add a GameRunner.load_game method to allow level changes.
|
2012-06-24 |
Thibaut Girka |
Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
|
2012-06-21 |
Emmanuel Gil Peyrot |
Fix some replay synchronization issues and update the TODO.
|
2012-06-21 |
Emmanuel Gil Peyrot |
Display the text when collecting an item.
|
2012-06-21 |
Emmanuel Gil Peyrot |
Add a very simple music player, for testing purpose.
|
2012-06-21 |
Emmanuel Gil Peyrot |
Add music support for >PCB.
|
2012-06-18 |
Thibaut Girka |
Fix music looping
|
2012-06-13 |
Thibaut Girka |
Display lives and bombs.
|
2012-05-24 |
Thibaut Girka |
Give a better interface for text handling.
|
2012-06-13 |
Emmanuel Gil Peyrot |
Implement music playback.
|
2012-05-23 |
Emmanuel Gil Peyrot |
Cancel the bullets when a boss is killed and transfer them to the score.
|
2012-05-17 |
Emmanuel Gil Peyrot |
Use Enemy.die_score.
|
2012-05-17 |
Emmanuel Gil Peyrot |
Move callbacks handling inside Enemy.
|
2012-05-15 |
Emmanuel Gil Peyrot |
Add a TODO list.
|
2012-03-29 |
Thibaut Girka |
Fix a bug with ECL instruction 96, and fix overall ECL handling.
|
2012-03-23 |
Thibaut Girka |
Add out-of-screen item indicators.
|
2012-03-14 |
Thibaut Girka |
Fix Sakuya's daggers in stage 6.
|
2012-03-14 |
Thibaut Girka |
Implement hardcoded function 9.
|
2012-03-14 |
Thibaut Girka |
Fix Remilia's “Red Magic”.
|
2012-03-14 |
Thibaut Girka |
Fix angle between salves of circle-distributed bullets.
|
2012-03-14 |
Thibaut Girka |
Implement hardcoded function 11.
|
2012-03-14 |
Thibaut Girka |
Implement Remilia's laser webs.
|
2012-03-13 |
Thibaut Girka |
Fix difficulty modifiers within spellcards.
|
2012-03-13 |
Thibaut Girka |
Minor refactoring
|
2012-03-13 |
Thibaut Girka |
Rename a few attributes/methods to make a little more sense.
|
2012-03-13 |
Thibaut Girka |
Minor cleanup
|
2012-03-13 |
Thibaut Girka |
Update attribute names to reflect the actual interface.
|
2012-03-10 |
Thibaut Girka |
Add score/effective_score distinction and prepare for highscore handling.
|
2012-03-10 |
Thibaut Girka |
Fix ECL instruction 119.
|
2012-03-10 |
Thibaut Girka |
Avoid segfaults in the unlikely case a huge number of sprites is rendered.
|
2012-03-10 |
Emmanuel Gil Peyrot |
Add the game interface.
|
2012-03-09 |
Elias Boutaleb |
Implemented Sakuya's time stop.
|
2012-03-06 |
Thibaut Girka |
Improve heuristic to filter out non-game exes (like custom.exe).
|
2012-03-06 |
Thibaut Girka |
Fix relative path handling and os-specific path separators.
|
2012-03-02 |
Emmanuel Gil Peyrot |
Implement hardcoded function 8 for Remilia.
|
2012-03-01 |
Emmanuel Gil Peyrot |
Fix Remilia’s bat form.
|
2012-02-21 |
Emmanuel Gil Peyrot |
Add player lasers for MarisaB.
|
2012-02-20 |
Thibaut Girka |
Implement laser collision.
|
2012-02-17 |
Thibaut Girka |
Add TH6 score.dat support.
|
2012-02-15 |
Thibaut Girka |
Refactor a bit and fix Rumia's disparition.
|
2012-02-15 |
Thibaut Girka |
Display lasers' “launch anim”.
|
2012-02-15 |
Thibaut Girka |
Fix launch_anim_offsets.
|
2012-02-13 |
Emmanuel Gil Peyrot |
Make anmviewer work with newest anmwrapper.
|
2012-02-12 |
Thibaut Girka |
Fix Patchouly's Royal Flare.
|
2012-02-12 |
Emmanuel Gil Peyrot |
Implement dialogs (MSG files).
|
2012-02-12 |
Thibaut Girka |
Document some AnmWrapper related functions.
|
2012-02-12 |
Thibaut Girka |
Fix time stop handling.
|
2012-02-12 |
Thibaut Girka |
Fix ECL time flow. Spellcard do not stop time. Instruction 0xc does.
|
2012-02-11 |
Thibaut Girka |
Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.
|
2012-02-10 |
Thibaut Girka |
Fix bullet spawning along lasers.
|
2012-02-08 |
Thibaut Girka |
Fix ANM interpolators.
|
2012-02-08 |
Thibaut Girka |
Fix sprite rotation/translation.
|
2012-02-06 |
Thibaut Girka |
Fix generation of bullets/items position from lasers.
|
2012-02-06 |
Thibaut Girka |
Fix initial laser offset.
|
2012-02-05 |
Thibaut Girka |
Fix spellcard number 0.
|
2012-02-05 |
Thibaut Girka |
Implement hardcoded function 14 used by spellcard “Lævateinn”.
|
2012-02-05 |
Thibaut Girka |
Partially implement lasers.
|
2012-01-24 |
Thibaut Girka |
Partially implement hardcoded function 16, used for QED: ripples of 495 years
|
2012-01-24 |
Thibaut Girka |
Fix timeout handling
|
2012-01-23 |
Thibaut Girka |
Fix visibility handling
|
2012-01-23 |
Thibaut Girka |
Partially fix some of Flandre's spellcards.
|
2012-01-23 |
Thibaut Girka |
Fix set_visible.
|
2012-01-23 |
Thibaut Girka |
Fix callback handling and damage dealing.
|
2012-01-23 |
Thibaut Girka |
Fix Sakuya's bouncing knives
|
2012-01-23 |
Emmanuel Gil Peyrot |
Implement ECL’s 3rd hardcoded function.
|
2012-01-23 |
Emmanuel Gil Peyrot |
Use better defaults for player, and start the stage as if in practice mode.
|
2012-01-15 |
Emmanuel Gil Peyrot |
Homogenise score increase in item collection, in prevision for text handling.
|
2012-01-23 |
Thibaut Girka |
Add support for reading from a directory instead of a PBG3 (for debugging purposes).
|
2012-01-22 |
Thibaut Girka |
Automatically search data files using different names.
|
2012-01-22 |
Thibaut Girka |
Add heuristics to extract character data from the demo .exe.
|
2012-01-22 |
Thibaut Girka |
Implement bullet flags 1024 and 2048 (bouncing bullet).
|
2012-01-22 |
Thibaut Girka |
Minor performance improvement.
|
2012-01-22 |
Thibaut Girka |
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
|
2012-01-22 |
Thibaut Girka |
Switch Bullet to Cython to improve performances.
|
2012-01-22 |
Thibaut Girka |
Refactor pytouhou.game.bullet.
|
2012-01-22 |
Thibaut Girka |
Fix bullet removal condition.
|
2012-01-22 |
Thibaut Girka |
Preload textures to avoid slowdowns during gameplay
|
2012-01-22 |
Thibaut Girka |
Fix initial bullet speed
|
2012-01-22 |
Thibaut Girka |
Improve data reading perfs
|
2012-01-22 |
Thibaut Girka |
Change position/speed interpoletor handling to match the original game more closely.
|
2012-01-22 |
Thibaut Girka |
Change ECL special function 0 in order to match the game more closely (again)
|
2012-01-21 |
Thibaut Girka |
Change ECL special function 0 in order to match the game more closely.
|
2012-01-21 |
Emmanuel Gil Peyrot |
Use the correct animation for player death.
|
2012-01-15 |
Emmanuel Gil Peyrot |
Fix instruction 70 to always fire to the right.
|
2012-01-15 |
Emmanuel Gil Peyrot |
Use the correct behaviour for flag 1 in bullet.
|
2012-01-02 |
Thibaut Girka |
Implement ANM0 instruction 29 and fix 24
|
2011-12-31 |
Emmanuel Gil Peyrot |
Drop the correct amount of power with 119.
|
2012-01-02 |
Thibaut Girka |
Update sprite's property even while waiting
|
2012-01-02 |
Emmanuel Gil Peyrot |
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
|
2012-01-01 |
Thibaut Girka |
Add support for multiple-file anms to anmviewer, add feature to force acceptance of translations
|
2012-01-01 |
Thibaut Girka |
Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 24
|
2012-01-01 |
Thibaut Girka |
Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+Fx
|
2012-01-01 |
Thibaut Girka |
Fix ANM interrupts
|
2012-01-01 |
Emmanuel Gil Peyrot |
Add an anmviewer script.
|
2012-01-01 |
Thibaut Girka |
Implement ANM0 interrupts
|
2011-12-31 |
Emmanuel Gil Peyrot |
Do a little cleanup, and fix PCB SHT usage.
|
2011-12-31 |
Emmanuel Gil Peyrot |
Fix instructions 69 and 71.
|
2011-12-31 |
Thibaut Girka |
Fix replay handling a bit
|
2011-12-31 |
Thibaut Girka |
Hopefully implement “accelerating” bullets
|
2011-12-30 |
Thibaut Girka |
Search for 102h.exe in the game directory instead of the current directory.
|
2011-12-30 |
Thibaut Girka |
Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for now
|
2011-12-30 |
Emmanuel Gil Peyrot |
Add “SHT” support to EoSD, and do a little cleanup.
|
2011-12-20 |
Thibaut Girka |
Add basic cx_Freeze support in order to freeze to a windows executable.
|
2011-12-20 |
Emmanuel Gil Peyrot |
Actually use offset of Sprite in spellcard’s effect, and place it correctly.
|
2011-12-19 |
Thibaut Girka |
Fix setup.py...
|
2011-12-19 |
Thibaut Girka |
Move game size in the game's definition, and don't keep changing the window's size.
|
2011-12-19 |
Thibaut Girka |
Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.
|
2011-12-18 |
Thibaut Girka |
Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.
|
2011-12-18 |
Thibaut Girka |
Refactor rendering code a bit.
|
2011-12-18 |
Emmanuel Gil Peyrot |
Don’t try to render effect if there is no game.
|
2011-12-18 |
Emmanuel Gil Peyrot |
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
|
2011-12-15 |
Thibaut Girka |
Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.
|
2011-12-05 |
Thibaut Girka |
Minor changes to the setup script
|
2011-12-17 |
Emmanuel Gil Peyrot |
Change background during spellcards.
|
2011-12-07 |
Emmanuel Gil Peyrot |
Pass the real speed to Player. Thanks to elghinn for discovering the bug.
|
2011-12-07 |
Emmanuel Gil Peyrot |
Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.
|
2011-11-29 |
Emmanuel Gil Peyrot |
Add support for PCB’s SHT format.
|
2011-11-27 |
Emmanuel Gil Peyrot |
Add a distutils setup and don’t hardcode DAT list.
|
2011-11-26 |
Thibaut Girka |
Hopefully fix enemy-player collision
|
2011-11-25 |
Thibaut Girka |
Make death animation closer to the original
|
2011-11-22 |
Emmanuel Gil Peyrot |
Implement collidable boolean of enemy.
|
2011-11-09 |
Emmanuel Gil Peyrot |
Create enemy with negative life as it should be.
|
2011-11-09 |
Emmanuel Gil Peyrot |
Implement autocollection of items.
|
2011-11-05 |
Thibaut Girka |
Minor refactoring
|
2011-11-05 |
Thibaut Girka |
Fix ReimuA, and refactor Player a bit.
|
2011-11-01 |
Thibaut Girka |
Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.
|
2011-11-01 |
Thibaut Girka |
Add some documentation (argh, so much left to document!)
|
2011-10-31 |
Thibaut Girka |
Make pylint slightly happier (and code analysis easier)
|
2011-10-31 |
Thibaut Girka |
Handle enemy collisions and damages in a way closer to the original game.
|
2011-10-31 |
Thibaut Girka |
Batch more sprites!
|
2011-10-31 |
Thibaut Girka |
Fix orbs' original position
|
2011-10-31 |
Emmanuel Gil Peyrot |
Implement orbs.
|
2011-10-30 |
Emmanuel Gil Peyrot |
Modify difficulty when it has to.
|
2011-10-30 |
Emmanuel Gil Peyrot |
Do the right action when collecting an item.
|
2011-10-29 |
Emmanuel Gil Peyrot |
Add a subclass for each character, and implement player attacks.
|
2011-10-29 |
Thibaut Girka |
Fix ECL function calls... again
|
2011-10-28 |
Thibaut Girka |
Fix ECL function calls
|
2011-10-28 |
Thibaut Girka |
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
|
2011-10-27 |
Emmanuel Gil Peyrot |
Use the right “random” item drop function.
|
2011-10-27 |
Emmanuel Gil Peyrot |
Set the correct invulnerability time.
|
2011-10-27 |
Emmanuel Gil Peyrot |
Fix a few things about particles.
|
2011-10-27 |
Thibaut Girka |
Fix handling for replay files not beginning with stage 1
|
2011-10-27 |
Thibaut Girka |
Fix replay handling and add support for encrypted replays
|
2011-10-27 |
Emmanuel Gil Peyrot |
Implement replays.
|
2011-10-26 |
Emmanuel Gil Peyrot |
Parse command line with argparse.
|
2011-10-26 |
Emmanuel Gil Peyrot |
Don’t reinitialize variables when another sub is called.
|
2011-10-26 |
Emmanuel Gil Peyrot |
When touched, drop the items at the right place, and add precisions about particles.
|
2011-10-26 |
Emmanuel Gil Peyrot |
Implement two new ECL instructions.
|
2011-10-24 |
Thibaut Girka |
(Hopefully) use difficulty as it should.
|
2011-10-23 |
Emmanuel Gil Peyrot |
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
|
2011-10-23 |
Thibaut Girka |
Freeze time during spellcards
|
2011-10-23 |
Thibaut Girka |
Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.
|
2011-10-23 |
Emmanuel Gil Peyrot |
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
|
2011-10-23 |
Emmanuel Gil Peyrot |
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
|
2011-10-22 |
Emmanuel Gil Peyrot |
Add grazing check.
|
2011-10-21 |
Emmanuel Gil Peyrot |
Don’t collect the items you drop while dying…
|
2011-10-21 |
Thibaut Girka |
Use integers instead of floats to avoid filtering and ugly approximations (like the official game)
|
2011-10-21 |
Emmanuel Gil Peyrot |
Move effects where they should be.
|
2011-10-21 |
Emmanuel Gil Peyrot |
Implement player death.
|
2011-10-20 |
Emmanuel Gil Peyrot |
Add support for the last unknown value of the enemy spawning.
|
2011-10-20 |
Emmanuel Gil Peyrot |
Implement move anm instructions.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Fix default death animation.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Better enemy death, with animation and (hopefully) correct flags handling.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Implement item dropping by enemies.
|
2011-10-16 |
Emmanuel Gil Peyrot |
Implement player bullets rendering and updating.
|