Tue, 06 Mar 2012 17:45:14 +0100 |
Thibaut Girka |
Fix relative path handling and os-specific path separators.
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Fri, 02 Mar 2012 09:38:35 +0100 |
Emmanuel Gil Peyrot |
Implement hardcoded function 8 for Remilia.
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Thu, 01 Mar 2012 19:44:35 +0100 |
Emmanuel Gil Peyrot |
Fix Remilia’s bat form.
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Tue, 21 Feb 2012 14:28:38 +0100 |
Emmanuel Gil Peyrot |
Add player lasers for MarisaB.
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Mon, 20 Feb 2012 18:58:07 +0100 |
Thibaut Girka |
Implement laser collision.
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Fri, 17 Feb 2012 21:19:57 +0100 |
Thibaut Girka |
Add TH6 score.dat support.
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Wed, 15 Feb 2012 19:20:06 +0100 |
Thibaut Girka |
Refactor a bit and fix Rumia's disparition.
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Wed, 15 Feb 2012 18:37:52 +0100 |
Thibaut Girka |
Display lasers' “launch anim”.
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Wed, 15 Feb 2012 15:57:15 +0100 |
Thibaut Girka |
Fix launch_anim_offsets.
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Mon, 13 Feb 2012 12:00:57 +0100 |
Emmanuel Gil Peyrot |
Make anmviewer work with newest anmwrapper.
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Sun, 12 Feb 2012 18:09:56 +0100 |
Thibaut Girka |
Fix Patchouly's Royal Flare.
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Sun, 12 Feb 2012 16:06:03 +0100 |
Emmanuel Gil Peyrot |
Implement dialogs (MSG files).
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Sun, 12 Feb 2012 15:51:00 +0100 |
Thibaut Girka |
Document some AnmWrapper related functions.
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Sun, 12 Feb 2012 15:50:32 +0100 |
Thibaut Girka |
Fix time stop handling.
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Sun, 12 Feb 2012 02:09:16 +0100 |
Thibaut Girka |
Fix ECL time flow. Spellcard do not stop time. Instruction 0xc does.
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Sat, 11 Feb 2012 16:43:54 +0100 |
Thibaut Girka |
Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.
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Fri, 10 Feb 2012 11:01:11 +0100 |
Thibaut Girka |
Fix bullet spawning along lasers.
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Wed, 08 Feb 2012 19:56:56 +0100 |
Thibaut Girka |
Fix ANM interpolators.
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Wed, 08 Feb 2012 18:43:39 +0100 |
Thibaut Girka |
Fix sprite rotation/translation.
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Mon, 06 Feb 2012 19:38:54 +0100 |
Thibaut Girka |
Fix generation of bullets/items position from lasers.
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Mon, 06 Feb 2012 19:17:46 +0100 |
Thibaut Girka |
Fix initial laser offset.
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Sun, 05 Feb 2012 23:45:41 +0100 |
Thibaut Girka |
Fix spellcard number 0.
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Sun, 05 Feb 2012 23:43:12 +0100 |
Thibaut Girka |
Implement hardcoded function 14 used by spellcard “Lævateinn”.
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Sun, 05 Feb 2012 23:41:55 +0100 |
Thibaut Girka |
Partially implement lasers.
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Tue, 24 Jan 2012 23:26:53 +0100 |
Thibaut Girka |
Partially implement hardcoded function 16, used for QED: ripples of 495 years
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Tue, 24 Jan 2012 02:22:50 +0100 |
Thibaut Girka |
Fix timeout handling
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Tue, 24 Jan 2012 00:56:31 +0100 |
Thibaut Girka |
Fix visibility handling
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Tue, 24 Jan 2012 00:19:23 +0100 |
Thibaut Girka |
Partially fix some of Flandre's spellcards.
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Mon, 23 Jan 2012 23:00:55 +0100 |
Thibaut Girka |
Fix set_visible.
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Mon, 23 Jan 2012 23:00:42 +0100 |
Thibaut Girka |
Fix callback handling and damage dealing.
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Mon, 23 Jan 2012 22:04:40 +0100 |
Thibaut Girka |
Fix Sakuya's bouncing knives
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Mon, 23 Jan 2012 19:01:04 +0100 |
Emmanuel Gil Peyrot |
Implement ECL’s 3rd hardcoded function.
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Mon, 23 Jan 2012 02:04:13 +0100 |
Emmanuel Gil Peyrot |
Use better defaults for player, and start the stage as if in practice mode.
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Sun, 15 Jan 2012 19:39:01 +0100 |
Emmanuel Gil Peyrot |
Homogenise score increase in item collection, in prevision for text handling.
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Mon, 23 Jan 2012 01:40:07 +0100 |
Thibaut Girka |
Add support for reading from a directory instead of a PBG3 (for debugging purposes).
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Mon, 23 Jan 2012 00:58:03 +0100 |
Thibaut Girka |
Automatically search data files using different names.
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Mon, 23 Jan 2012 00:03:06 +0100 |
Thibaut Girka |
Add heuristics to extract character data from the demo .exe.
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Sun, 22 Jan 2012 22:38:58 +0100 |
Thibaut Girka |
Implement bullet flags 1024 and 2048 (bouncing bullet).
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Sun, 22 Jan 2012 22:08:36 +0100 |
Thibaut Girka |
Minor performance improvement.
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Sun, 22 Jan 2012 22:03:57 +0100 |
Thibaut Girka |
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
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Sun, 22 Jan 2012 21:54:07 +0100 |
Thibaut Girka |
Switch Bullet to Cython to improve performances.
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Sun, 22 Jan 2012 21:41:18 +0100 |
Thibaut Girka |
Refactor pytouhou.game.bullet.
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Sun, 22 Jan 2012 19:47:40 +0100 |
Thibaut Girka |
Fix bullet removal condition.
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Sun, 22 Jan 2012 18:03:47 +0100 |
Thibaut Girka |
Preload textures to avoid slowdowns during gameplay
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Sun, 22 Jan 2012 17:42:44 +0100 |
Thibaut Girka |
Fix initial bullet speed
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Sun, 22 Jan 2012 15:54:51 +0100 |
Thibaut Girka |
Improve data reading perfs
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Sun, 22 Jan 2012 14:24:38 +0100 |
Thibaut Girka |
Change position/speed interpoletor handling to match the original game more closely.
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Sun, 22 Jan 2012 11:39:29 +0100 |
Thibaut Girka |
Change ECL special function 0 in order to match the game more closely (again)
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Sat, 21 Jan 2012 21:14:24 +0100 |
Thibaut Girka |
Change ECL special function 0 in order to match the game more closely.
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Sat, 21 Jan 2012 21:03:53 +0100 |
Emmanuel Gil Peyrot |
Use the correct animation for player death.
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Sun, 15 Jan 2012 18:09:25 +0100 |
Emmanuel Gil Peyrot |
Fix instruction 70 to always fire to the right.
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Sun, 15 Jan 2012 15:22:26 +0100 |
Emmanuel Gil Peyrot |
Use the correct behaviour for flag 1 in bullet.
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Mon, 02 Jan 2012 18:46:55 +0100 |
Thibaut Girka |
Implement ANM0 instruction 29 and fix 24
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Sat, 31 Dec 2011 02:25:06 +0100 |
Emmanuel Gil Peyrot |
Drop the correct amount of power with 119.
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Mon, 02 Jan 2012 15:54:19 +0100 |
Thibaut Girka |
Update sprite's property even while waiting
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Mon, 02 Jan 2012 15:46:29 +0100 |
Emmanuel Gil Peyrot |
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
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Sun, 01 Jan 2012 23:52:53 +0100 |
Thibaut Girka |
Add support for multiple-file anms to anmviewer, add feature to force acceptance of translations
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Sun, 01 Jan 2012 23:51:01 +0100 |
Thibaut Girka |
Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 24
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Sun, 01 Jan 2012 21:12:50 +0100 |
Thibaut Girka |
Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+Fx
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Sun, 01 Jan 2012 20:23:00 +0100 |
Thibaut Girka |
Fix ANM interrupts
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