log

age author description
2014-10-25 Emmanuel Gil Peyrot Don’t hardcode the available games and interfaces, and relocation them.
2014-10-25 Emmanuel Gil Peyrot Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
2014-10-19 Emmanuel Gil Peyrot Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.
2014-10-18 Emmanuel Gil Peyrot Make frameskip actually skip the rendering part, not just the buffer swap.
2014-10-16 Emmanuel Gil Peyrot Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
2014-04-23 Emmanuel Gil Peyrot Add the screenshot feature, using P or Home like the original game.
2014-10-15 Emmanuel Gil Peyrot Make the SDLError exception class automatically call SDL_GetError().
2014-09-30 Emmanuel Gil Peyrot Switch to Python 3.x instead of 2.7.
2014-10-10 Emmanuel Gil Peyrot Add a frameskip option, and use swap interval to implement it.
2014-10-08 Emmanuel Gil Peyrot Prevent a traceback when we call Window.run without a runner set.
2014-10-08 Emmanuel Gil Peyrot Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
2014-10-08 Emmanuel Gil Peyrot Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
2014-10-08 Emmanuel Gil Peyrot Use primitive-restart to lower the size of our ibo, if supported.
2014-10-08 Emmanuel Gil Peyrot Split GLenum into subtypes, in order to add type safety when calling OpenGL functions.
2014-10-05 Emmanuel Gil Peyrot Use libepoxy to discover the actual GL version we are using, and available extensions.
2014-10-05 Emmanuel Gil Peyrot Don’t call gl*DebugGroup if it isn’t exposed by the driver.
2014-09-07 Emmanuel Gil Peyrot Fix a compilation issue on Cython 0.20.
2014-09-04 Emmanuel Gil Peyrot Make setup.py chdir into our root directory, to prevent it to fail when called from elsewhere.
2014-08-17 Emmanuel Gil Peyrot Add grouping for OpenGL calls, making traces much more readable.
2014-08-04 Emmanuel Gil Peyrot Make Runner.update callable from Python code.
2014-08-06 Emmanuel Gil Peyrot Move NextStage outside of pytouhou.vm.msg, to be able to use it from anywhere without dependency on EoSD.
2014-08-12 Emmanuel Gil Peyrot Allow setup.py to be called without arguments.
2014-07-26 Emmanuel Gil Peyrot Don’t log every instruction executed, nobody is interested in that, and demote unhandled opcodes to debug.
2014-07-26 Emmanuel Gil Peyrot Give extra lives to the player once she has reached a certain score, and increment the default score on continue.
2014-07-25 Emmanuel Gil Peyrot Require GTK+ 3.10 instead of 3.12, since it’s the version available in Ubuntu 14.04.
2014-07-09 Emmanuel Gil Peyrot Include the Glade file in the main package on install.
2014-07-10 Emmanuel Gil Peyrot Give point items a score even when collected bellow the Point of Collection.
2014-07-10 Emmanuel Gil Peyrot Don’t traceback when GTK+ isn’t available.
2014-07-09 Emmanuel Gil Peyrot Don’t render spellcard background when --no-background is passed.
2014-07-01 Emmanuel Gil Peyrot Add a GTK+ main menu, mimicking the original EoSD one.
2014-07-01 Emmanuel Gil Peyrot Add a configuration parser, and pass those options to argparse as defaults. Also include an xdg helper.
2014-06-30 Emmanuel Gil Peyrot Move all logging logic to the root logger, we don’t need specific handlers anymore.
2014-06-18 Emmanuel Gil Peyrot Move CLI options to their own module.
2014-06-12 Emmanuel Gil Peyrot Make Enemy.get_angle able to target any Element, not only Player.
2014-06-12 Emmanuel Gil Peyrot Fix Windows build, the shaders package was skipped.
2014-06-05 Emmanuel Gil Peyrot Fail when libepoxy can’t be found, pass --disable-opengl to skip the OpenGL backend compilation.
2014-06-05 Emmanuel Gil Peyrot Use logging for errors in the pytouhou script.
2014-05-30 Emmanuel Gil Peyrot Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
2014-05-30 Emmanuel Gil Peyrot Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
2013-12-12 Emmanuel Gil Peyrot Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
2014-05-30 Emmanuel Gil Peyrot Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
2014-05-30 Emmanuel Gil Peyrot Make the OpenGL flavor and version options work.
2014-04-19 Emmanuel Gil Peyrot Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.
2014-05-30 Emmanuel Gil Peyrot Make both double- and single-buffer available on the CLI, but default to SDL’s default.
2014-05-29 Emmanuel Gil Peyrot Refactor graphics backend selection, to make them fallbackable and optional.
2014-05-27 Emmanuel Gil Peyrot Don’t store framerate limit in the Window while it already is in the Clock.
2014-05-27 Emmanuel Gil Peyrot Don’t display spellcard backgrounds either with the SDL backend.
2014-05-25 Emmanuel Gil Peyrot Use the correct division factor for player bullets’ cancellation.
2013-11-08 Emmanuel Gil Peyrot Add a very simple sample interface.
2014-05-21 Emmanuel Gil Peyrot Make EoSDInterface separate from EoSD game.
2013-11-08 Emmanuel Gil Peyrot Always import runners from pytouhou.vm, to allow their replacement.
2014-05-21 Emmanuel Gil Peyrot Rename the eosd script into pytouhou, and remove the obsolete pcb one.
2014-05-15 Emmanuel Gil Peyrot Set boss mode directly from the enemy.
2014-05-15 Emmanuel Gil Peyrot Implement text rendering for the SDL backend.
2014-05-10 Emmanuel Gil Peyrot Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.
2014-05-11 Emmanuel Gil Peyrot Add a hack to prevent `setup.py clean` from compiling Cython files.
2014-05-06 Emmanuel Gil Peyrot Fix Windows and OSX build by making pkg-config optional and assuming every dependency is available.
2014-05-10 Emmanuel Gil Peyrot Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
2014-05-06 Emmanuel Gil Peyrot Fix text sometimes being drawn with a wrong blend func.
2014-04-24 Emmanuel Gil Peyrot Don’t retrieve the keyboard_state pointer at each frame.