annotate 06/std.xhtml @ 13:2925b0e246c6 default tip

Fix a lot of things, and add a TODO.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Fri, 17 Feb 2012 12:54:08 +0100
parents 2a7b9d62c0c4
children
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1 <?xml version="1.0" encoding="utf-8"?>
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2 <?xml-stylesheet type="text/css" href="../style.css"?>
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3 <!DOCTYPE html>
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4 <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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5 <head>
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6 <title>STD format</title>
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7 </head>
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8 <body>
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9 <h1>STD format</h1>
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11 <h2>Header</h2>
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12 <pre>
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13 typedef struct {
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14 uint16_t nb_objects; // Number of background objects contained in the file
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15 uint16_t nb_faces; // Number of faces/quads for the aforementioned objects
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16 uint32_t faces_offset;
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17 uint32_t script_offset;
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18 uint32_t unknown; // Always 0
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19 char stage_name[128]; // Name of the stage in SHIFT_JIS
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20 char song1_name[128]; // Name of the first song in SHIFT_JIS
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21 char song2_name[128]; // Name of the second song in SHIFT_JIS
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22 char song3_name[128]; // ? A single blank if unused
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23 char song4_name[128]; // ? A single blank if unused
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24 char song1_path[128];
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25 char song2_path[128];
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26 char song3_path[128]; // ? A single blank if unused
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27 char song4_path[128]; // ? A single blank if unused
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28 uint32_t offsets[nb_objects]; // offsets of the start of each object of section 1
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29 } thstd_header_t;
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30 </pre>
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31
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32 <h2>First section</h2>
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33 <p>This section is responsible for creating objects from the stgxbg.anm file.</p>
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34 <pre>
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35 typedef struct {
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36 uint16_t id; // Always equal to the object's number. Not used by the game.
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37 uint16_t unknown; //TODO
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38
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39 // The bounding box.
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40 float x;
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41 float y;
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42 float z;
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43 float width;
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44 float height;
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45 float depth;
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46 } object_header_t;
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47
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48 typedef struct {
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49 uint16_t unknown; // 0 means a quad, 0xffff means the end.
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50 uint16_t size; // 0x1c for a quad, 4 for the end marker.
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51 uint16_t script_index; // Index of a script entry in the corresponding anm file
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52 uint16_t _padding; // Unused, padding
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53 float x; // x coordinate of the bottom-left corner of the quad
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54 float y; // y coordinate of the bottom-left corner of the quad
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55 float z; // z coordinate of the bottom-left corner of the quad
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56 float width; // If not 0, override the sprite's width (else, use anm info)
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57 float height; // If not 0, override the sprite's height (else, use anm info)
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58 } thstd_object_t;
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59
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60 typedef struct {
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61 struct object_header header;
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62 struct object_quad quads[]; // Stop when quads.unknown == 0x0004ff
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63 } object_t;
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64 </pre>
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65
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66
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67 <h2>Second section</h2>
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68 <p>This section is responsible for placing objects from section 1 in the space.</p>
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69 <pre>
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70 typedef struct {
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71 uint16_t object_id; // must not exceed header.nb_objects
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72 uint16_t unknown1; // Always 256, doesn't seem to change anything
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73 float x;
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74 float y;
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75 float z;
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76 } thstd_object_instance_t;
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77 // ends with 16 \xFF
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78 </pre>
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79
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80
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81
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82 <h2>Third Section</h2>
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83 <p>This section is responsible for camera movement, fog effects, and such things.</p>
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84 <pre>
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85 typedef struct {
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86 uint32_t frame_num;
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87 uint16_t type;
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88 uint16_t size; // always 0x0c, ignored by the game
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89 uint32_t arg1;
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90 float arg2;
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91 float arg3;
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92 } thstd_instr_t;
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93
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94
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95 typedef struct {
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96 uint8_t b;
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97 uint8_t g;
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98 uint8_t r;
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99 uint8_t unknown; //TODO: Seems useless. padding? Alpha?
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100 } color_t;
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101
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102
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103 typedef struct { // .type == 1
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104 color_t color;
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105 float fog_start;
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106 float fog_end;
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107 } thstd_fog_instr_t;
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108
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109
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110 typedef struct { // type == 0
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111 float x;
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112 float y;
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113 float z;
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114 } thstd_viewpos_instr_t;
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115
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116
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117 typedef struct { // type == 2
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118 float center_dx; // x delta between the camera position and its view center
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119 float center_dy; // y delta between the camera position and its view center
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120 float dz; // z coordinate of the camera, divided by -835.979370
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121 } thstd_viewpos2_instr_t;
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122
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123
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124 typedef struct { // type == 3
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125 uint32_t duration; // Duration of the interpolation, in frames
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126 uint32_t unused[2];
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127 } thstd_start_interpolating_viewpos_instr_t;
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128
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129
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130 typedef struct { // type == 4
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131 uint32_t duration; // Duration of the interpolation, in frames
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132 uint32_t unused[2];
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133 } thstd_start_interpolating_fog_instr_t;
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134
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135 // ends with 20 \xFF
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136 </pre>
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137
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138
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139
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140
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141
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142
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143
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144 <pre>
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145 typedef struct {
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146 thstd_header_t header;
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147 uint32_t* offsets;
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148 list_t objects;
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149 list_t faces;
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150 list_t messages;
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151 } thstd_t;
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152 </pre>
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153 </body>
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154 </html>