annotate eosd @ 425:1104dc2553ee

Make the anmviewer use the new architecture.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Tue, 16 Jul 2013 21:07:15 +0200
parents 52829ebe2561
children f41a26971a19
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b0b8825296d0 Follow the PEP-0394 guidelines, migrating from python to python2.
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1 #!/usr/bin/env python2
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2 # -*- encoding: utf-8 -*-
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3 ##
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4 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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5 ##
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6 ## This program is free software; you can redistribute it and/or modify
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7 ## it under the terms of the GNU General Public License as published
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8 ## by the Free Software Foundation; version 3 only.
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9 ##
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10 ## This program is distributed in the hope that it will be useful,
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11 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 ## GNU General Public License for more details.
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14 ##
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15
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16 import argparse
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17 import os
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19
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20 pathsep = os.path.pathsep
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21 default_data = (pathsep.join(('CM.DAT', 'th06*_CM.DAT', '*CM.DAT', '*cm.dat')),
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22 pathsep.join(('ST.DAT', 'th6*ST.DAT', '*ST.DAT', '*st.dat')),
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23 pathsep.join(('IN.DAT', 'th6*IN.DAT', '*IN.DAT', '*in.dat')),
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24 pathsep.join(('MD.DAT', 'th6*MD.DAT', '*MD.DAT', '*md.dat')),
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25 pathsep.join(('102h.exe', '102*.exe', '東方紅魔郷.exe', '*.exe')))
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27
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28 parser = argparse.ArgumentParser(description='Libre reimplementation of the Touhou 6 engine.')
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29
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30 parser.add_argument('data', metavar='DAT', default=default_data, nargs='*', help='Game’s data files')
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31 parser.add_argument('-p', '--path', metavar='DIRECTORY', default='.', help='Game directory path.')
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32 parser.add_argument('-s', '--stage', metavar='STAGE', type=int, default=None, help='Stage, 1 to 7 (Extra).')
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33 parser.add_argument('-r', '--rank', metavar='RANK', type=int, default=0, help='Rank, from 0 (Easy, default) to 3 (Lunatic).')
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34 parser.add_argument('-c', '--character', metavar='CHARACTER', type=int, default=0, help='Select the character to use, from 0 (ReimuA, default) to 3 (MarisaB).')
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35 parser.add_argument('--replay', metavar='REPLAY', help='Select a replay')
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36 parser.add_argument('--save-replay', metavar='REPLAY', help='Save the upcoming game into a replay file')
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37 parser.add_argument('--skip-replay', action='store_true', help='Skip the replay and start to play when it’s finished')
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38 parser.add_argument('-b', '--boss-rush', action='store_true', help='Fight only bosses')
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39 parser.add_argument('--single-buffer', action='store_true', help='Disable double buffering')
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40 parser.add_argument('--fps-limit', metavar='FPS', default=60, type=int, help='Set fps limit')
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41 parser.add_argument('--debug', action='store_true', help='Set unlimited continues, and perhaps other debug features.')
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42 parser.add_argument('--fixed-pipeline', action='store_true', help='Use the fixed pipeline instead of the new programmable one.')
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43 parser.add_argument('--no-background', action='store_false', help='Disable background display (huge performance boost on slow systems).')
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44 parser.add_argument('--no-particles', action='store_false', help='Disable particles handling (huge performance boost on slow systems).')
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45 parser.add_argument('--hints', metavar='HINTS', default=None, help='Hints file, to display text while playing.')
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46 parser.add_argument('--verbosity', metavar='VERBOSITY', choices=['DEBUG', 'INFO', 'WARNING', 'ERROR', 'CRITICAL'], help='Select the wanted logging level.')
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47
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48 args = parser.parse_args()
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49
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51 import sys
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52 import logging
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53
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54 import pyximport
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55 pyximport.install()
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56
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57 from pytouhou.ui.window import Window
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58 from pytouhou.resource.loader import Loader
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59 from pytouhou.game.background import Background
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60 from pytouhou.ui.gamerunner import GameRunner
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61 from pytouhou.games.eosd import EoSDGame
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62 from pytouhou.game.game import GameOver
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63 from pytouhou.game.player import PlayerState
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64 from pytouhou.formats.t6rp import T6RP, Level
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65 from pytouhou.utils.random import Random
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66 from pytouhou.vm.msgrunner import NextStage
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67 from pytouhou.formats.hint import Hint
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69
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70 class EoSDGameBossRush(EoSDGame):
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71 def run_iter(self, keystate):
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72 for i in range(20):
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73 skip = not (self.enemies or self.items or self.lasers
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74 or self.bullets or self.cancelled_bullets)
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75 if skip:
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76 keystate &= ~1
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77 EoSDGame.run_iter(self, keystate | 256 if i == 0 else 0)
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78 if not self.enemies and self.frame % 90 == 0:
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79 for player in self.players:
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80 if player.state.power < 128:
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81 player.state.power += 1
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82 if not skip:
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83 break
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84
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85 def cleanup(self):
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86 boss_wait = any(ecl_runner.boss_wait for ecl_runner in self.ecl_runners)
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87 if not (self.boss or self.msg_wait or boss_wait):
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88 self.enemies = [enemy for enemy in self.enemies
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89 if enemy.boss_callback != -1 or enemy.frame > 1]
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90 self.lasers = [laser for laser in self.lasers if laser.frame > 1]
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91 self.effects = [effect for effect in self.effects
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92 if not hasattr(effect, '_laser')
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93 or effect._laser in self.lasers]
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94 self.bullets = [bullet for bullet in self.bullets if bullet.frame > 1]
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95 EoSDGame.cleanup(self)
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96
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97
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98 def main(path, data, stage_num, rank, character, replay, save_filename,
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99 skip_replay, boss_rush, fps_limit, single_buffer, debug,
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100 fixed_pipeline, display_background, display_particles, hints,
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101 verbosity):
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102
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103 resource_loader = Loader(path)
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104
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105 try:
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106 resource_loader.scan_archives(data)
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107 except IOError:
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108 sys.stderr.write('Some data files were not found, did you forget the -p option?\n')
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109 exit(1)
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110
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111 window = Window(double_buffer=(not single_buffer), fps_limit=fps_limit, fixed_pipeline=fixed_pipeline)
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112
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113 if stage_num is None:
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114 story = True
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115 stage_num = 1
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116 continues = 3
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117 else:
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118 story = False
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119 continues = 0
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120
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121 if debug:
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122 if not verbosity:
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123 verbosity = 'DEBUG'
339
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124 continues = float('inf')
331
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125
415
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126 if verbosity:
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127 logging.basicConfig(level=logging.__getattribute__(verbosity))
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128
187
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129 if replay:
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130 with open(replay, 'rb') as file:
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131 replay = T6RP.read(file)
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132 rank = replay.rank
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133 character = replay.character
331
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134
373
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135 save_keystates = None
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136 if save_filename:
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137 save_replay = T6RP()
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138 save_replay.rank = rank
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139 save_replay.character = character
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140
404
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141 if hints:
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142 with open(hints, 'rb') as file:
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143 hints = Hint.read(file)
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144
331
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145 difficulty = 16
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146 default_power = [0, 64, 128, 128, 128, 128, 0][stage_num - 1]
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147 states = [PlayerState(character=character, power=default_power)]
187
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148
332
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149 game_class = EoSDGameBossRush if boss_rush else EoSDGame
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150
422
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151 runner = GameRunner(window, resource_loader, skip=skip_replay)
331
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152 while True:
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153 if replay:
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154 level = replay.levels[stage_num - 1]
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155 if not level:
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156 raise Exception
262
8fa660da5f0c Automatically search data files using different names.
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diff changeset
157
331
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158 prng = Random(level.random_seed)
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
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159
331
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160 #TODO: apply the replay to the other players.
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161 #TODO: see if the stored score is used or if it’s the one from the previous stage.
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162 if stage_num != 1 and stage_num - 2 in replay.levels:
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163 previous_level = replay.levels[stage_num - 1]
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164 states[0].score = previous_level.score
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165 states[0].effective_score = previous_level.score
373
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166 states[0].point_items = level.point_items
331
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167 states[0].power = level.power
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168 states[0].lives = level.lives
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169 states[0].bombs = level.bombs
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170 difficulty = level.difficulty
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171 else:
373
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172 prng = Random()
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173
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174 if save_filename:
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diff changeset
175 if not replay:
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diff changeset
176 save_replay.levels[stage_num - 1] = level = Level()
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177 level.score = states[0].score
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diff changeset
178 level.random_seed = prng.seed
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179 level.point_items = states[0].points
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180 level.power = states[0].power
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181 level.lives = states[0].lives
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diff changeset
182 level.bombs = states[0].bombs
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diff changeset
183 level.difficulty = difficulty
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diff changeset
184 save_keystates = []
18
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185
404
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diff changeset
186 hints_stage = hints.stages[stage_num - 1] if hints else None
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diff changeset
187
331
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diff changeset
188 # Load stage data
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189 stage = resource_loader.get_stage('stage%d.std' % stage_num)
321
61adb5453e46 Implement music playback.
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diff changeset
190
404
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diff changeset
191 game = game_class(resource_loader, states, stage_num, rank, difficulty, prng=prng, continues=continues, hints=hints_stage)
331
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diff changeset
192
407
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parents: 404
diff changeset
193 if not display_particles:
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parents: 404
diff changeset
194 def new_particle(pos, anim, amp, number=1, reverse=False, duration=24):
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diff changeset
195 pass
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diff changeset
196 game.new_particle = new_particle
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diff changeset
197
375
8f2f3053906a Add an option to disable background.
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diff changeset
198 if display_background:
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diff changeset
199 background_anm_wrapper = resource_loader.get_anm_wrapper(('stg%dbg.anm' % stage_num,))
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diff changeset
200 background = Background(stage, background_anm_wrapper)
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diff changeset
201 else:
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diff changeset
202 background = None
18
ca26a84916cb Add preliminary ECL viewer/interpreter.
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parents:
diff changeset
203
331
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diff changeset
204 # Main loop
373
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diff changeset
205 runner.load_game(game, background, stage.bgms, replay, save_keystates)
422
52829ebe2561 Refactor window management in its own class.
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parents: 421
diff changeset
206 window.set_runner(runner)
331
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diff changeset
207 try:
422
52829ebe2561 Refactor window management in its own class.
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diff changeset
208 window.run()
331
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diff changeset
209 break
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diff changeset
210 except NextStage:
333
d369a369204a Prevent story mode in easy to go beyond stage 5.
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parents: 332
diff changeset
211 if not story or stage_num == (7 if boss_rush else 6 if rank > 0 else 5):
331
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diff changeset
212 break
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diff changeset
213 stage_num += 1
416
e23871eddb7a Importing everything makes the --help slow, call parse_args before the imports.
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diff changeset
214 states = [player.state.copy() for player in game.players] # if player.state.lives >= 0]
339
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diff changeset
215 except GameOver:
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diff changeset
216 print('Game over')
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diff changeset
217 break
373
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diff changeset
218 finally:
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diff changeset
219 if save_filename:
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diff changeset
220 last_key = -1
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diff changeset
221 for time, key in enumerate(save_keystates):
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diff changeset
222 if key != last_key:
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diff changeset
223 level.keys.append((time, key, 0))
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diff changeset
224 last_key = key
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diff changeset
225
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diff changeset
226 if save_filename:
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diff changeset
227 with open(save_filename, 'wb+') as file:
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diff changeset
228 save_replay.write(file)
18
ca26a84916cb Add preliminary ECL viewer/interpreter.
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parents:
diff changeset
229
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
230
334
4eca6130f118 Add options to set FPS limit and disable double buffering
Thibaut Girka <thib@sitedethib.com>
parents: 333
diff changeset
231 main(args.path, tuple(args.data), args.stage, args.rank, args.character,
378
11d895b6c0dc Add the debug feature to start a game at the end of a replay.
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parents: 375
diff changeset
232 args.replay, args.save_replay, args.skip_replay, args.boss_rush,
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parents: 375
diff changeset
233 args.fps_limit, args.single_buffer, args.debug, args.fixed_pipeline,
415
236bc32597f1 Add a --verbosity option, to disable logging for machines with a very slow terminal.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 414
diff changeset
234 args.no_background, args.no_particles, args.hints, args.verbosity)