annotate eosd @ 414:b0b8825296d0

Follow the PEP-0394 guidelines, migrating from python to python2.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 22 Jun 2013 23:16:03 +0200
parents b4be9b50557e
children 236bc32597f1
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414
b0b8825296d0 Follow the PEP-0394 guidelines, migrating from python to python2.
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1 #!/usr/bin/env python2
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2 # -*- encoding: utf-8 -*-
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3 ##
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4 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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5 ##
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6 ## This program is free software; you can redistribute it and/or modify
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7 ## it under the terms of the GNU General Public License as published
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8 ## by the Free Software Foundation; version 3 only.
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9 ##
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10 ## This program is distributed in the hope that it will be useful,
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11 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 ## GNU General Public License for more details.
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14 ##
18
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15
186
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16 import argparse
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17 import os
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18 import sys
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19 import logging
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20
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21 import pyximport
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22 pyximport.install()
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23
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24 from pytouhou.resource.loader import Loader
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25 from pytouhou.game.background import Background
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26 from pytouhou.ui.gamerunner import GameRunner
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27 from pytouhou.games.eosd import EoSDGame
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28 from pytouhou.game.game import GameOver
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29 from pytouhou.game.player import PlayerState
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30 from pytouhou.formats.t6rp import T6RP, Level
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31 from pytouhou.utils.random import Random
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32 from pytouhou.vm.msgrunner import NextStage
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33 from pytouhou.formats.hint import Hint
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34
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35
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36 class EoSDGameBossRush(EoSDGame):
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37 def run_iter(self, keystate):
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38 for i in range(20):
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39 skip = not (self.enemies or self.items or self.lasers
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40 or self.bullets or self.cancelled_bullets)
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41 if skip:
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42 keystate &= ~1
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43 EoSDGame.run_iter(self, keystate | 256 if i == 0 else 0)
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44 if not self.enemies and self.frame % 90 == 0:
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45 for player in self.players:
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46 if player.state.power < 128:
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47 player.state.power += 1
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48 if not skip:
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49 break
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50
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51
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52 def cleanup(self):
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53 boss_wait = any(ecl_runner.boss_wait for ecl_runner in self.ecl_runners)
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54 if not (self.boss or self.msg_wait or boss_wait):
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55 self.enemies = [enemy for enemy in self.enemies
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56 if enemy.boss_callback != -1 or enemy.frame > 1]
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57 self.lasers = [laser for laser in self.lasers if laser.frame > 1]
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58 self.effects = [effect for effect in self.effects
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59 if not hasattr(effect, '_laser')
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60 or effect._laser in self.lasers]
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61 self.bullets = [bullet for bullet in self.bullets if bullet.frame > 1]
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62 EoSDGame.cleanup(self)
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63
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64
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65
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66 def main(path, data, stage_num, rank, character, replay, save_filename,
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67 skip_replay, boss_rush, fps_limit, single_buffer, debug,
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68 fixed_pipeline, display_background, display_particles, hints):
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69
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70 resource_loader = Loader(path)
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71
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72 try:
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73 resource_loader.scan_archives(data)
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74 except IOError:
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75 sys.stderr.write('Some data files were not found, did you forget the -p option?\n')
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76 exit(1)
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77
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78 if stage_num is None:
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79 story = True
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80 stage_num = 1
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81 continues = 3
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82 else:
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83 story = False
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84 continues = 0
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85
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86 if debug:
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87 logging.basicConfig(level=logging.DEBUG)
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88 continues = float('inf')
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89
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90 if replay:
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91 with open(replay, 'rb') as file:
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92 replay = T6RP.read(file)
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93 rank = replay.rank
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94 character = replay.character
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95
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96 save_keystates = None
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97 if save_filename:
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98 save_replay = T6RP()
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99 save_replay.rank = rank
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100 save_replay.character = character
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101
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102 if hints:
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103 with open(hints, 'rb') as file:
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104 hints = Hint.read(file)
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105
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106 difficulty = 16
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107 default_power = [0, 64, 128, 128, 128, 128, 0][stage_num - 1]
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108 states = [PlayerState(character=character, power=default_power)]
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109
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110 game_class = EoSDGameBossRush if boss_rush else EoSDGame
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111
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112 runner = GameRunner(resource_loader, fps_limit=fps_limit, double_buffer=(not single_buffer), fixed_pipeline=fixed_pipeline, skip=skip_replay)
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113 while True:
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114 if replay:
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115 level = replay.levels[stage_num - 1]
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116 if not level:
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117 raise Exception
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118
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119 prng = Random(level.random_seed)
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120
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121 #TODO: apply the replay to the other players.
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122 #TODO: see if the stored score is used or if it’s the one from the previous stage.
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123 if stage_num != 1 and stage_num - 2 in replay.levels:
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124 previous_level = replay.levels[stage_num - 1]
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125 states[0].score = previous_level.score
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126 states[0].effective_score = previous_level.score
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127 states[0].point_items = level.point_items
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128 states[0].power = level.power
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129 states[0].lives = level.lives
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130 states[0].bombs = level.bombs
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131 difficulty = level.difficulty
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132 else:
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133 prng = Random()
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134
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135 if save_filename:
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136 if not replay:
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137 save_replay.levels[stage_num - 1] = level = Level()
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138 level.score = states[0].score
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139 level.random_seed = prng.seed
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140 level.point_items = states[0].points
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141 level.power = states[0].power
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142 level.lives = states[0].lives
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143 level.bombs = states[0].bombs
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144 level.difficulty = difficulty
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145 save_keystates = []
18
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146
404
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147 hints_stage = hints.stages[stage_num - 1] if hints else None
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148
331
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149 # Load stage data
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150 stage = resource_loader.get_stage('stage%d.std' % stage_num)
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151
404
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152 game = game_class(resource_loader, states, stage_num, rank, difficulty, prng=prng, continues=continues, hints=hints_stage)
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153
407
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154 if not display_particles:
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155 def new_particle(pos, anim, amp, number=1, reverse=False, duration=24):
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156 pass
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157 game.new_particle = new_particle
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158
375
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159 if display_background:
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160 background_anm_wrapper = resource_loader.get_anm_wrapper(('stg%dbg.anm' % stage_num,))
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161 background = Background(stage, background_anm_wrapper)
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162 else:
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163 background = None
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164
331
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165 # Main loop
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166 runner.load_game(game, background, stage.bgms, replay, save_keystates)
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167 try:
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168 runner.start()
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169 break
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170 except NextStage:
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171 game.music.pause()
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172 if not story or stage_num == (7 if boss_rush else 6 if rank > 0 else 5):
331
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173 break
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174 stage_num += 1
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175 states = [player.state.copy() for player in game.players] # if player.state.lives >= 0]
339
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176 except GameOver:
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177 print('Game over')
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178 break
373
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179 finally:
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180 if save_filename:
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181 last_key = -1
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182 for time, key in enumerate(save_keystates):
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183 if key != last_key:
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184 level.keys.append((time, key, 0))
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185 last_key = key
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186
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187 if save_filename:
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188 with open(save_filename, 'wb+') as file:
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189 save_replay.write(file)
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190
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191
297
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192 pathsep = os.path.pathsep
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193 default_data = (pathsep.join(('CM.DAT', 'th06*_CM.DAT', '*CM.DAT', '*cm.dat')),
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194 pathsep.join(('ST.DAT', 'th6*ST.DAT', '*ST.DAT', '*st.dat')),
300
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195 pathsep.join(('IN.DAT', 'th6*IN.DAT', '*IN.DAT', '*in.dat')),
321
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196 pathsep.join(('MD.DAT', 'th6*MD.DAT', '*MD.DAT', '*md.dat')),
297
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diff changeset
197 pathsep.join(('102h.exe', '102*.exe', '東方紅魔郷.exe', '*.exe')))
262
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198
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diff changeset
199
186
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200 parser = argparse.ArgumentParser(description='Libre reimplementation of the Touhou 6 engine.')
18
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201
262
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202 parser.add_argument('data', metavar='DAT', default=default_data, nargs='*', help='Game’s data files')
186
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203 parser.add_argument('-p', '--path', metavar='DIRECTORY', default='.', help='Game directory path.')
331
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204 parser.add_argument('-s', '--stage', metavar='STAGE', type=int, default=None, help='Stage, 1 to 7 (Extra).')
186
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205 parser.add_argument('-r', '--rank', metavar='RANK', type=int, default=0, help='Rank, from 0 (Easy, default) to 3 (Lunatic).')
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206 parser.add_argument('-c', '--character', metavar='CHARACTER', type=int, default=0, help='Select the character to use, from 0 (ReimuA, default) to 3 (MarisaB).')
187
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207 parser.add_argument('--replay', metavar='REPLAY', help='Select a replay')
373
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208 parser.add_argument('--save-replay', metavar='REPLAY', help='Save the upcoming game into a replay file')
378
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diff changeset
209 parser.add_argument('--skip-replay', action='store_true', help='Skip the replay and start to play when it’s finished')
332
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diff changeset
210 parser.add_argument('-b', '--boss-rush', action='store_true', help='Fight only bosses')
334
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diff changeset
211 parser.add_argument('--single-buffer', action='store_true', help='Disable double buffering')
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diff changeset
212 parser.add_argument('--fps-limit', metavar='FPS', default=60, type=int, help='Set fps limit')
339
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diff changeset
213 parser.add_argument('--debug', action='store_true', help='Set unlimited continues, and perhaps other debug features.')
370
74471afbac37 Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
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parents: 363
diff changeset
214 parser.add_argument('--fixed-pipeline', action='store_true', help='Use the fixed pipeline instead of the new programmable one.')
375
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diff changeset
215 parser.add_argument('--no-background', action='store_false', help='Disable background display (huge performance boost on slow systems).')
407
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diff changeset
216 parser.add_argument('--no-particles', action='store_false', help='Disable particles handling (huge performance boost on slow systems).')
404
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
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diff changeset
217 parser.add_argument('--hints', metavar='HINTS', default=None, help='Hints file, to display text while playing.')
186
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diff changeset
218
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diff changeset
219 args = parser.parse_args()
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diff changeset
220
334
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diff changeset
221 main(args.path, tuple(args.data), args.stage, args.rank, args.character,
378
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parents: 375
diff changeset
222 args.replay, args.save_replay, args.skip_replay, args.boss_rush,
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parents: 375
diff changeset
223 args.fps_limit, args.single_buffer, args.debug, args.fixed_pipeline,
407
b4be9b50557e Add a --no-particles option to remove particles.
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parents: 404
diff changeset
224 args.no_background, args.no_particles, args.hints)