Mercurial > touhou
annotate pytouhou/game/game.py @ 330:16ed1ab1e14b
Add a GameRunner.load_game method to allow level changes.
This will probably get changed later, but this is sufficient to change levels
for a story mode or a boss rush mode, for instance.
* * *
Fix previous patch
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sat, 30 Jun 2012 13:02:24 +0200 |
parents | 56523a16db1d |
children | 2350147cf043 |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from pytouhou.utils.random import Random |
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16 |
97 | 17 from pytouhou.vm.eclrunner import ECLMainRunner |
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18 from pytouhou.vm.msgrunner import MSGRunner |
97 | 19 |
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20 from pytouhou.game.enemy import Enemy |
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21 from pytouhou.game.item import Item |
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22 from pytouhou.game.effect import Effect |
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23 from pytouhou.game.effect import Particle |
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24 from pytouhou.game.text import Text |
97 | 25 |
26 | |
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27 |
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28 class Game(object): |
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29 def __init__(self, resource_loader, players, stage, rank, difficulty, |
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30 bullet_types, laser_types, item_types, |
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31 nb_bullets_max=None, width=384, height=448, prng=None, interface=None): |
97 | 32 self.resource_loader = resource_loader |
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33 |
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34 self.width, self.height = width, height |
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35 |
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36 self.nb_bullets_max = nb_bullets_max |
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37 self.bullet_types = bullet_types |
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38 self.laser_types = laser_types |
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39 self.item_types = item_types |
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40 |
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41 self.players = players |
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42 self.enemies = [] |
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43 self.effects = [] |
106 | 44 self.bullets = [] |
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45 self.lasers = [] |
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46 self.cancelled_bullets = [] |
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47 self.players_bullets = [] |
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48 self.players_lasers = [None, None] |
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49 self.items = [] |
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50 self.labels = [] |
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51 self.interface = interface |
106 | 52 |
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53 self.stage = stage |
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54 self.rank = rank |
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55 self.difficulty = difficulty |
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56 self.difficulty_counter = 0 |
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57 self.difficulty_min = 12 if rank == 0 else 10 |
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58 self.difficulty_max = 20 if rank == 0 else 32 |
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59 self.boss = None |
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60 self.spellcard = None |
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61 self.time_stop = False |
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62 self.msg_runner = None |
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63 self.msg_wait = False |
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64 self.bonus_list = [0, 0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, |
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65 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 2] |
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66 self.prng = prng or Random() |
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67 self.frame = 0 |
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68 |
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69 self.enm_anm_wrapper = resource_loader.get_anm_wrapper2(('stg%denm.anm' % stage, |
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70 'stg%denm2.anm' % stage)) |
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71 self.etama4 = resource_loader.get_anm_wrapper(('etama4.anm',)) |
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72 ecl = resource_loader.get_ecl('ecldata%d.ecl' % stage) |
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73 self.ecl_runner = ECLMainRunner(ecl, self) |
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74 |
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75 self.spellcard_effect_anm_wrapper = resource_loader.get_anm_wrapper(('eff0%d.anm' % stage,)) |
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76 self.spellcard_effect = None |
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77 |
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78 #TODO: better place? |
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79 self.ascii_wrapper = resource_loader.get_anm_wrapper(('ascii.anm',)) |
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80 |
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81 # See 102h.exe@0x413220 if you think you're brave enough. |
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82 self.deaths_count = self.prng.rand_uint16() % 3 |
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83 self.next_bonus = self.prng.rand_uint16() % 8 |
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84 |
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85 self.last_keystate = 0 |
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86 |
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87 |
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88 def msg_sprites(self): |
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89 return [] |
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90 |
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91 |
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92 def lasers_sprites(self): |
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93 return [laser for laser in self.players_lasers if laser] |
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94 |
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95 |
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96 def modify_difficulty(self, diff): |
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97 self.difficulty_counter += diff |
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98 while self.difficulty_counter < 0: |
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99 self.difficulty -= 1 |
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100 self.difficulty_counter += 100 |
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101 while self.difficulty_counter >= 100: |
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102 self.difficulty += 1 |
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103 self.difficulty_counter -= 100 |
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104 if self.difficulty < self.difficulty_min: |
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105 self.difficulty = self.difficulty_min |
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106 elif self.difficulty > self.difficulty_max: |
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107 self.difficulty = self.difficulty_max |
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108 |
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109 |
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110 def change_music(self, track): |
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111 #TODO: don’t crash if the track has already be played. |
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112 bgm = self.bgms[track] |
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113 if bgm: |
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114 self.music.queue(bgm) |
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115 self.music.next() |
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116 |
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117 |
306
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118 def enable_spellcard_effect(self): |
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119 self.spellcard_effect = Effect((-32., -16.), 0, |
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120 self.spellcard_effect_anm_wrapper) #TODO: find why this offset is necessary. |
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121 self.spellcard_effect.sprite.allow_dest_offset = True #TODO: should be the role of anm’s 25th instruction. Investigate! |
217
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122 |
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123 |
306
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124 def disable_spellcard_effect(self): |
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125 self.spellcard_effect = None |
217
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126 |
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127 |
172
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128 def drop_bonus(self, x, y, _type, end_pos=None): |
153
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129 player = self.players[0] #TODO |
165
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130 if _type > 6: |
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131 return |
303
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132 if len(self.items) >= self.nb_bullets_max: |
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133 return #TODO: check |
153
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134 item_type = self.item_types[_type] |
197
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135 item = Item((x, y), _type, item_type, self, end_pos=end_pos) |
153
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136 self.items.append(item) |
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137 |
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138 |
208
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139 def autocollect(self, player): |
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140 for item in self.items: |
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141 if not item.player: |
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142 item.autocollect(player) |
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143 |
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144 |
150
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145 def change_bullets_into_star_items(self): |
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146 player = self.players[0] #TODO |
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147 item_type = self.item_types[6] |
274
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148 self.items.extend(Item((bullet.x, bullet.y), 6, item_type, self, player=player) |
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149 for bullet in self.bullets) |
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150 for laser in self.lasers: |
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151 self.items.extend(Item(pos, 6, item_type, self, player=player) |
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152 for pos in laser.get_bullets_pos()) |
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153 laser.cancel() |
150
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154 self.bullets = [] |
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155 |
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156 |
320
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157 def change_bullets_into_bonus(self): |
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158 player = self.players[0] #TODO |
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159 score = 0 |
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160 bonus = 2000 |
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161 for bullet in self.bullets: |
327
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162 label = self.new_label((bullet.x, bullet.y), str(bonus)) |
320
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163 score += bonus |
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164 bonus += 10 |
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165 self.bullets = [] |
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166 player.state.score += score |
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167 #TODO: display the final bonus score. |
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168 |
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169 |
248
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diff
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170 def new_effect(self, pos, anim, anm_wrapper=None): |
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171 self.effects.append(Effect(pos, anim, anm_wrapper or self.etama4)) |
181
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172 |
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173 |
193
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174 def new_particle(self, pos, color, size, amp): |
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175 self.effects.append(Particle(pos, 7 + 4 * color + self.prng.rand_uint16() % 4, self.etama4, size, amp, self)) |
173
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176 |
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177 |
171
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178 def new_enemy(self, pos, life, instr_type, bonus_dropped, die_score): |
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179 enemy = Enemy(pos, life, instr_type, bonus_dropped, die_score, self.enm_anm_wrapper, self) |
97 | 180 self.enemies.append(enemy) |
181 return enemy | |
182 | |
183 | |
286
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|
184 def new_msg(self, sub): |
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185 self.msg_runner = MSGRunner(self.msg, sub, self) |
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186 self.msg_runner.run_iteration() |
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187 |
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188 |
327
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189 def new_label(self, pos, text): |
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190 label = Text(pos, self.ascii_wrapper, text=text, xspacing=8, shift=48) |
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191 label.set_timeout(60) |
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192 self.labels.append(label) |
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|
193 return label |
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|
194 |
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195 |
97 | 196 def run_iter(self, keystate): |
197 # 1. VMs. | |
198 self.ecl_runner.run_iter() | |
316
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199 |
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|
200 # 2. Modify difficulty |
198
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197
diff
changeset
|
201 if self.frame % (32*60) == (32*60): #TODO: check if that is really that frame. |
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diff
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|
202 self.modify_difficulty(+100) |
97 | 203 |
316
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|
204 # 3. Filter out destroyed enemies |
304
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|
205 self.enemies = [enemy for enemy in self.enemies if not enemy.removed] |
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|
206 self.effects = [effect for effect in self.effects if not effect.removed] |
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207 self.bullets = [bullet for bullet in self.bullets if not bullet.removed] |
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|
208 self.cancelled_bullets = [bullet for bullet in self.cancelled_bullets if not bullet.removed] |
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|
209 self.items = [item for item in self.items if not item.removed] |
83
fc0294c745b6
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52
diff
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|
210 |
193
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|
211 |
316
f0be7ea62330
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changeset
|
212 # 4. Let's play! |
193
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diff
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|
213 # In the original game, updates are done in prioritized functions called "chains" |
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214 # We have to mimic this functionnality to be replay-compatible with the official game. |
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|
215 |
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diff
changeset
|
216 # Pri 6 is background |
306
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changeset
|
217 self.update_background() #TODO: Pri unknown |
286
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|
218 if self.msg_runner: |
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|
219 self.update_msg(keystate) # Pri ? |
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|
220 keystate &= ~3 # Remove the ability to attack (keystates 1 and 2). |
193
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|
221 self.update_players(keystate) # Pri 7 |
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|
222 self.update_enemies() # Pri 9 |
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|
223 self.update_effects() # Pri 10 |
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|
224 self.update_bullets() # Pri 11 |
274
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|
225 for laser in self.lasers: #TODO: what priority is it? |
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changeset
|
226 laser.update() |
300
da53bc29b94a
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diff
changeset
|
227 self.interface.update() # Pri 12 |
327
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|
228 for label in self.labels: #TODO: what priority is it? |
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changeset
|
229 label.update() |
193
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|
230 |
316
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changeset
|
231 # 5. Clean up |
193
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|
232 self.cleanup() |
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233 |
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|
234 self.frame += 1 |
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192
diff
changeset
|
235 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
236 |
306
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
237 def update_background(self): |
299
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
238 if self.time_stop: |
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
239 return None |
306
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
240 if self.spellcard_effect is not None: |
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
241 self.spellcard_effect.update() |
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
242 #TODO: update the actual background here? |
217
577f45454402
Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
208
diff
changeset
|
243 |
577f45454402
Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
208
diff
changeset
|
244 |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
245 def update_enemies(self): |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
246 for enemy in self.enemies: |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
247 enemy.update() |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
248 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
249 |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
250 def update_msg(self, keystate): |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
251 if keystate & 1 and not self.last_keystate & 1: |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
252 self.msg_runner.skip() |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
253 if keystate & 256 and self.msg_runner.allow_skip: |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
254 self.msg_runner.skip() |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
255 self.last_keystate = keystate |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
256 self.msg_runner.run_iteration() |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
257 |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
258 |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
259 def update_players(self, keystate): |
299
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
260 if self.time_stop: |
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
261 return None |
328
56523a16db1d
Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
327
diff
changeset
|
262 |
56523a16db1d
Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
327
diff
changeset
|
263 for bullet in self.players_bullets: |
56523a16db1d
Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
327
diff
changeset
|
264 bullet.update() |
56523a16db1d
Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
327
diff
changeset
|
265 |
130 | 266 for player in self.players: |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
267 player.update(keystate) #TODO: differentiate keystates (multiplayer mode) |
130 | 268 if player.state.x < 8.: |
269 player.state.x = 8. | |
225
2d35565b5608
Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents:
220
diff
changeset
|
270 if player.state.x > self.width - 8: |
2d35565b5608
Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents:
220
diff
changeset
|
271 player.state.x = self.width - 8 |
130 | 272 if player.state.y < 16.: |
273 player.state.y = 16. | |
225
2d35565b5608
Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents:
220
diff
changeset
|
274 if player.state.y > self.height - 16: |
2d35565b5608
Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents:
220
diff
changeset
|
275 player.state.y = self.height -16 |
130 | 276 |
303
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
277 #XXX: Why 78910? Is it really the right value? |
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
278 player.state.effective_score = min(player.state.effective_score + 78910, |
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
279 player.state.score) |
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
280 #TODO: give extra lives to the player |
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
281 |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
282 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
283 def update_effects(self): |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
284 for effect in self.effects: |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
285 effect.update() |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
286 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
287 |
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
288 def update_bullets(self): |
299
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
289 if self.time_stop: |
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
294
diff
changeset
|
290 return None |
161
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
159
diff
changeset
|
291 for bullet in self.cancelled_bullets: |
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
159
diff
changeset
|
292 bullet.update() |
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
159
diff
changeset
|
293 |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
294 for bullet in self.bullets: |
164
5271789c067d
Implement player bullets rendering and updating.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
295 bullet.update() |
5271789c067d
Implement player bullets rendering and updating.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
296 |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
297 for laser in self.players_lasers: |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
298 if laser: |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
299 laser.update() |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
300 |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
301 for item in self.items: |
150
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
143
diff
changeset
|
302 item.update() |
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
143
diff
changeset
|
303 |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
304 for player in self.players: |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
305 if not player.state.touchable: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
306 continue |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
307 |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
308 px, py = player.x, player.y |
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
309 phalf_size = player.hitbox_half_size |
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
310 px1, px2 = px - phalf_size, px + phalf_size |
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
311 py1, py2 = py - phalf_size, py + phalf_size |
152
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
312 |
176
80a4c7ed43b3
Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
173
diff
changeset
|
313 ghalf_size = player.graze_hitbox_half_size |
80a4c7ed43b3
Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
173
diff
changeset
|
314 gx1, gx2 = px - ghalf_size, px + ghalf_size |
80a4c7ed43b3
Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
173
diff
changeset
|
315 gy1, gy2 = py - ghalf_size, py + ghalf_size |
80a4c7ed43b3
Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
173
diff
changeset
|
316 |
293
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
317 for laser in self.lasers: |
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
318 if laser.check_collision((px, py)): |
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
319 if player.state.invulnerable_time == 0: |
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
320 player.collide() |
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
321 elif laser.check_grazing((px, py)): |
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
322 player.state.graze += 1 #TODO |
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
323 player.state.score += 500 #TODO |
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
324 self.modify_difficulty(+6) #TODO |
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
325 self.new_particle((px, py), 0, .8, 192) #TODO |
ab618c2bbce8
Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents:
290
diff
changeset
|
326 |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
327 for bullet in self.bullets: |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
328 half_size = bullet.hitbox_half_size |
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
329 bx, by = bullet.x, bullet.y |
220
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
217
diff
changeset
|
330 bx1, bx2 = bx - half_size[0], bx + half_size[0] |
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
217
diff
changeset
|
331 by1, by2 = by - half_size[1], by + half_size[1] |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
332 |
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
333 if not (bx2 < px1 or bx1 > px2 |
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
334 or by2 < py1 or by1 > py2): |
156
ebfd328e700c
Rename a few functions, move a few things around...
Thibaut Girka <thib@sitedethib.com>
parents:
154
diff
changeset
|
335 bullet.collide() |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
336 if player.state.invulnerable_time == 0: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
337 player.collide() |
152
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
338 |
181
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
180
diff
changeset
|
339 elif not bullet.grazed and not (bx2 < gx1 or bx1 > gx2 |
176
80a4c7ed43b3
Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
173
diff
changeset
|
340 or by2 < gy1 or by1 > gy2): |
181
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
180
diff
changeset
|
341 bullet.grazed = True |
184
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
342 player.state.graze += 1 |
181
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
180
diff
changeset
|
343 player.state.score += 500 # found experimentally |
198
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
344 self.modify_difficulty(+6) |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
192
diff
changeset
|
345 self.new_particle((px, py), 0, .8, 192) #TODO: find the real size and range. |
181
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
180
diff
changeset
|
346 #TODO: display a static particle during one frame at |
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
180
diff
changeset
|
347 # 12 pixels of the player, in the axis of the “collision”. |
176
80a4c7ed43b3
Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
173
diff
changeset
|
348 |
208
d07506a2e16e
Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
203
diff
changeset
|
349 #TODO: is it the right place? |
d07506a2e16e
Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
203
diff
changeset
|
350 if py < 128 and player.state.power >= 128: #TODO: check py. |
d07506a2e16e
Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
203
diff
changeset
|
351 self.autocollect(player) |
d07506a2e16e
Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
203
diff
changeset
|
352 |
229
5afc75f71fed
Add “SHT” support to EoSD, and do a little cleanup.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
227
diff
changeset
|
353 half_size = player.sht.item_hitbox / 2. |
152
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
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354 for item in self.items: |
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355 bx, by = item.x, item.y |
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356 bx1, bx2 = bx - half_size, bx + half_size |
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357 by1, by2 = by - half_size, by + half_size |
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358 |
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359 if not (bx2 < px1 or bx1 > px2 |
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360 or by2 < py1 or by1 > py2): |
220
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Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
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361 item.on_collect(player) |
150
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Introduce items, implement ECL instruction 83
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362 |
97 | 363 |
364 def cleanup(self): | |
365 # Filter out non-visible enemies | |
255
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366 for enemy in self.enemies: |
225
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367 if enemy.is_visible(self.width, self.height): |
304
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368 enemy.was_visible = True |
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369 elif enemy.was_visible: |
97 | 370 # Filter out-of-screen enemy |
304
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371 enemy.removed = True |
255
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372 |
304
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373 self.enemies = [enemy for enemy in self.enemies if not enemy.removed] |
97 | 374 |
375 # Filter out-of-scren bullets | |
225
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376 self.bullets = [bullet for bullet in self.bullets |
304
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377 if not bullet.removed] |
255
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378 self.players_bullets = [bullet for bullet in self.players_bullets |
304
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379 if not bullet.removed] |
294
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Add player lasers for MarisaB.
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380 for i, laser in enumerate(self.players_lasers): |
304
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381 if laser and laser.removed: |
294
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382 self.players_lasers[i] = None |
225
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383 self.cancelled_bullets = [bullet for bullet in self.cancelled_bullets |
304
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384 if not bullet.removed] |
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385 self.effects = [effect for effect in self.effects if not effect.removed] |
97 | 386 |
274
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387 # Filter “timed-out” lasers |
304
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388 self.lasers = [laser for laser in self.lasers if not laser.removed] |
274
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389 |
165
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Implement item dropping by enemies.
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390 # Filter out-of-scren items |
198
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391 items = [] |
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392 for item in self.items: |
300
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393 if item.y < self.height: |
198
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394 items.append(item) |
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395 else: |
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396 self.modify_difficulty(-3) |
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397 self.items = items |
165
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398 |
327
13201d90bb22
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399 self.labels = [label for label in self.labels if not label.removed] |
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400 |
97 | 401 # Disable boss mode if it is dead/it has timeout |
304
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402 if self.boss and self.boss._enemy.removed: |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
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403 self.boss = None |
97 | 404 |