annotate pytouhou/game/game.pyx @ 458:1b56d62250ab

Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 05 Sep 2013 23:11:54 +0200
parents 4ccc47828002
children 5f5955635d2c
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 from pytouhou.vm.msgrunner import MSGRunner
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16
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17 from pytouhou.game.element cimport Element
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18 from pytouhou.game.bullet cimport Bullet, LAUNCHED, CANCELLED
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19 from pytouhou.game.enemy cimport Enemy
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20 from pytouhou.game.item cimport Item
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21 from pytouhou.game.effect cimport Particle
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22 from pytouhou.game.text import Text, NativeText
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23 from pytouhou.game.face import Face
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25
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26 cdef class Game:
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27 def __init__(self, players, long stage, long rank, long difficulty, bullet_types,
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28 laser_types, item_types, long nb_bullets_max=0, long width=384,
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29 long height=448, prng=None, interface=None, double continues=0,
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30 hints=None):
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31 self.width, self.height = width, height
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32
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33 self.nb_bullets_max = nb_bullets_max
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34 self.bullet_types = bullet_types
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35 self.laser_types = laser_types
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36 self.item_types = item_types
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37
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38 self.players = players
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39 self.enemies = []
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40 self.effects = []
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41 self.bullets = []
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42 self.lasers = []
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43 self.cancelled_bullets = []
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44 self.players_bullets = []
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45 self.players_lasers = [None, None]
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46 self.items = []
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47 self.labels = []
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48 self.faces = [None, None]
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49 self.texts = [None, None, None, None, None, None]
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50 self.interface = interface
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51 self.hints = hints
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52
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53 self.continues = continues
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54 self.stage = stage
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55 self.rank = rank
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56 self.difficulty = difficulty
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57 self.difficulty_counter = 0
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58 self.difficulty_min = 12 if rank == 0 else 10
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59 self.difficulty_max = 20 if rank == 0 else 32
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60 self.boss = None
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61 self.spellcard = None
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62 self.time_stop = False
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63 self.msg_runner = None
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64 self.msg_wait = False
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65 self.bonus_list = [0, 0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0,
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66 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 2]
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67 self.prng = prng
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68 self.frame = 0
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69 self.sfx_player = None
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70
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71 self.spellcard_effect = None
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72
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73 # See 102h.exe@0x413220 if you think you're brave enough.
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74 self.deaths_count = self.prng.rand_uint16() % 3
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75 self.next_bonus = self.prng.rand_uint16() % 8
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76
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77 self.last_keystate = 0
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78
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79
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80 def msg_sprites(self):
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81 return [face for face in self.faces if face is not None] if self.msg_runner is not None and not self.msg_runner.ended else []
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82
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83
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84 def lasers_sprites(self):
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85 return [laser for laser in self.players_lasers if laser is not None]
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87
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88 cpdef modify_difficulty(self, long diff):
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89 self.difficulty_counter += diff
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90 while self.difficulty_counter < 0:
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91 self.difficulty -= 1
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92 self.difficulty_counter += 100
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93 while self.difficulty_counter >= 100:
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94 self.difficulty += 1
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95 self.difficulty_counter -= 100
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96 if self.difficulty < self.difficulty_min:
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97 self.difficulty = self.difficulty_min
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98 elif self.difficulty > self.difficulty_max:
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99 self.difficulty = self.difficulty_max
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100
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101
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102 def enable_spellcard_effect(self):
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103 pos = (-32, -16)
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104 self.spellcard_effect = Effect(pos, 0,
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105 self.spellcard_effect_anm)
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106 self.spellcard_effect.sprite.allow_dest_offset = True
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107
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108 face = Effect(pos, 3, self.msg_anm[0][0][0])
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109 face.sprite.allow_dest_offset = True
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110 face.sprite.anm, face.sprite.texcoords = self.msg_anm[1][self.spellcard[2]]
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111 self.effects.append(face)
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112
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113 self.texts[5] = self.new_native_text((384-24, 24), self.spellcard[1], align='right')
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114
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115
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116 def disable_spellcard_effect(self):
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117 self.spellcard_effect = None
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118 self.texts[5] = None
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119
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120
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121 def set_player_bomb(self):
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122 face = Effect((-32, -16), 1, self.msg_anm[0][0][0])
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123 face.sprite.allow_dest_offset = True
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124 self.effects.append(face)
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125 self.texts[4] = self.new_native_text((24, 24), u'Player Spellcard')
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126
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127
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diff changeset
128 def unset_player_bomb(self):
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diff changeset
129 self.texts[4] = None
217
577f45454402 Change background during spellcards.
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diff changeset
130
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diff changeset
131
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132 cpdef drop_bonus(self, double x, double y, long _type, end_pos=None):
165
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diff changeset
133 if _type > 6:
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parents: 164
diff changeset
134 return
303
647bde10353d Add score/effective_score distinction and prepare for highscore handling.
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diff changeset
135 if len(self.items) >= self.nb_bullets_max:
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parents: 300
diff changeset
136 return #TODO: check
153
37df8c618c2e Add falling items.
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parents: 152
diff changeset
137 item_type = self.item_types[_type]
447
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diff changeset
138 self.items.append(Item((x, y), _type, item_type, self, end_pos=end_pos))
153
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139
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diff changeset
140
447
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diff changeset
141 cdef void autocollect(self, Player player):
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142 cdef Item item
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143
208
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144 for item in self.items:
446
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diff changeset
145 item.autocollect(player)
208
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146
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147
447
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diff changeset
148 cpdef cancel_bullets(self):
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diff changeset
149 cdef Bullet bullet
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150 #TODO: cdef Laser laser
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151
335
2350147cf043 Fix bullet cancellation and removal
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diff changeset
152 for bullet in self.bullets:
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153 bullet.cancel()
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parents: 328
diff changeset
154 for laser in self.lasers:
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155 laser.cancel()
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156
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parents: 328
diff changeset
157
150
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diff changeset
158 def change_bullets_into_star_items(self):
447
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159 cdef Player player
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diff changeset
160 cdef Bullet bullet
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161
150
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diff changeset
162 player = self.players[0] #TODO
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parents: 143
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163 item_type = self.item_types[6]
274
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diff changeset
164 self.items.extend(Item((bullet.x, bullet.y), 6, item_type, self, player=player)
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diff changeset
165 for bullet in self.bullets)
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diff changeset
166 for laser in self.lasers:
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167 self.items.extend(Item(pos, 6, item_type, self, player=player)
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diff changeset
168 for pos in laser.get_bullets_pos())
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169 laser.cancel()
150
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diff changeset
170 self.bullets = []
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171
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172
320
1a4ffdda8735 Cancel the bullets when a boss is killed and transfer them to the score.
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diff changeset
173 def change_bullets_into_bonus(self):
447
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174 cdef Player player
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175 cdef Bullet bullet
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176
320
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diff changeset
177 player = self.players[0] #TODO
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178 score = 0
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179 bonus = 2000
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180 for bullet in self.bullets:
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diff changeset
181 self.new_label((bullet.x, bullet.y), str(bonus))
320
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diff changeset
182 score += bonus
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diff changeset
183 bonus += 10
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diff changeset
184 self.bullets = []
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diff changeset
185 player.state.score += score
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diff changeset
186 #TODO: display the final bonus score.
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187
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diff changeset
188
358
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diff changeset
189 def kill_enemies(self):
447
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190 cdef Enemy enemy
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191
358
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192 for enemy in self.enemies:
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diff changeset
193 if enemy.boss:
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diff changeset
194 pass # Bosses are immune to 96
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diff changeset
195 elif enemy.touchable:
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diff changeset
196 enemy.life = 0
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diff changeset
197 elif enemy.death_callback > 0:
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diff changeset
198 #TODO: check
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diff changeset
199 enemy.process.switch_to_sub(enemy.death_callback)
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diff changeset
200 enemy.death_callback = -1
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diff changeset
201
488c094ed51d Make bosses clean their mess when timeouting
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diff changeset
202
447
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diff changeset
203 def new_effect(self, pos, long anim, anm=None, long number=1):
388
ac2891afb0bb Make particles behave as in the original game.
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parents: 380
diff changeset
204 number = min(number, self.nb_bullets_max - len(self.effects))
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parents: 380
diff changeset
205 for i in xrange(number):
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
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parents: 428
diff changeset
206 self.effects.append(Effect(pos, anim, anm or self.etama[1]))
181
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
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parents: 180
diff changeset
207
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
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parents: 180
diff changeset
208
447
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diff changeset
209 cpdef new_particle(self, pos, long anim, long amp, long number=1, bint reverse=False, long duration=24):
388
ac2891afb0bb Make particles behave as in the original game.
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parents: 380
diff changeset
210 number = min(number, self.nb_bullets_max - len(self.effects))
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parents: 380
diff changeset
211 for i in xrange(number):
430
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parents: 428
diff changeset
212 self.effects.append(Particle(pos, anim, self.etama[1], amp, self, reverse=reverse, duration=duration))
173
35d850502d1f Move effects where they should be.
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parents: 172
diff changeset
213
35d850502d1f Move effects where they should be.
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parents: 172
diff changeset
214
171
2f3665a77f11 Add support for the last unknown value of the enemy spawning.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 166
diff changeset
215 def new_enemy(self, pos, life, instr_type, bonus_dropped, die_score):
430
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parents: 428
diff changeset
216 enemy = Enemy(pos, life, instr_type, bonus_dropped, die_score, self.enm_anm, self)
97
ac2e5e1c2c3c Refactor \o/
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parents: 83
diff changeset
217 self.enemies.append(enemy)
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diff changeset
218 return enemy
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diff changeset
219
ac2e5e1c2c3c Refactor \o/
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parents: 83
diff changeset
220
286
4838e9bab0f9 Implement dialogs (MSG files).
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parents: 274
diff changeset
221 def new_msg(self, sub):
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diff changeset
222 self.msg_runner = MSGRunner(self.msg, sub, self)
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parents: 274
diff changeset
223 self.msg_runner.run_iteration()
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parents: 274
diff changeset
224
4838e9bab0f9 Implement dialogs (MSG files).
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parents: 274
diff changeset
225
447
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diff changeset
226 cpdef new_label(self, pos, str text):
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
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parents: 428
diff changeset
227 label = Text(pos, self.interface.ascii_anm, text=text, xspacing=8, shift=48)
404
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parents: 403
diff changeset
228 label.set_timeout(60, effect='move')
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diff changeset
229 self.labels.append(label)
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diff changeset
230 return label
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diff changeset
231
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parents: 403
diff changeset
232
456
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
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parents: 448
diff changeset
233 def new_native_text(self, pos, text, align='left'):
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
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parents: 448
diff changeset
234 label = NativeText(pos, text, shadow=True, align=align)
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parents: 448
diff changeset
235 return label
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parents: 448
diff changeset
236
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
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parents: 448
diff changeset
237
404
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
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parents: 403
diff changeset
238 def new_hint(self, hint):
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parents: 403
diff changeset
239 pos = hint['Pos']
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parents: 403
diff changeset
240 #TODO: Scale
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parents: 403
diff changeset
241
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parents: 403
diff changeset
242 pos = pos[0] + 192, pos[1]
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
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parents: 428
diff changeset
243 label = Text(pos, self.interface.ascii_anm, text=hint['Text'], align=hint['Align'])
404
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
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parents: 403
diff changeset
244 label.set_timeout(hint['Time'])
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parents: 403
diff changeset
245 label.set_alpha(hint['Alpha'])
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parents: 403
diff changeset
246 label.set_color(hint['Color'], text=False)
327
13201d90bb22 Display the text when collecting an item.
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parents: 321
diff changeset
247 self.labels.append(label)
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parents: 321
diff changeset
248 return label
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parents: 321
diff changeset
249
13201d90bb22 Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
250
403
9589a01e6edf Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
251 def new_face(self, side, effect):
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
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parents: 428
diff changeset
252 face = Face(self.msg_anm, effect, side)
403
9589a01e6edf Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
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parents: 390
diff changeset
253 self.faces[side] = face
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parents: 390
diff changeset
254 return face
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parents: 390
diff changeset
255
9589a01e6edf Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
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parents: 390
diff changeset
256
447
78e1c3864e73 Make pytouhou.game.game an extension type.
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parents: 446
diff changeset
257 def run_iter(self, long keystate):
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
258 # 1. VMs.
372
704bea2e4360 Use a future-proof ECL parser.
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parents: 358
diff changeset
259 for runner in self.ecl_runners:
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parents: 358
diff changeset
260 runner.run_iter()
316
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parents: 306
diff changeset
261
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parents: 306
diff changeset
262 # 2. Modify difficulty
198
13918723d1bc Modify difficulty when it has to.
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parents: 197
diff changeset
263 if self.frame % (32*60) == (32*60): #TODO: check if that is really that frame.
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
264 self.modify_difficulty(+100)
97
ac2e5e1c2c3c Refactor \o/
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parents: 83
diff changeset
265
316
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
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parents: 306
diff changeset
266 # 3. Filter out destroyed enemies
447
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diff changeset
267 self.enemies = filter_removed(self.enemies)
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diff changeset
268 self.effects = filter_removed(self.effects)
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diff changeset
269 self.bullets = filter_removed(self.bullets)
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diff changeset
270 self.cancelled_bullets = filter_removed(self.cancelled_bullets)
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diff changeset
271 self.items = filter_removed(self.items)
193
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parents: 192
diff changeset
272
316
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parents: 306
diff changeset
273 # 4. Let's play!
193
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parents: 192
diff changeset
274 # In the original game, updates are done in prioritized functions called "chains"
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parents: 192
diff changeset
275 # We have to mimic this functionnality to be replay-compatible with the official game.
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parents: 192
diff changeset
276
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parents: 192
diff changeset
277 # Pri 6 is background
306
52d791bb7c32 Rename a few attributes/methods to make a little more sense.
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diff changeset
278 self.update_background() #TODO: Pri unknown
447
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diff changeset
279 if self.msg_runner is not None:
286
4838e9bab0f9 Implement dialogs (MSG files).
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parents: 274
diff changeset
280 self.update_msg(keystate) # Pri ?
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parents: 274
diff changeset
281 keystate &= ~3 # Remove the ability to attack (keystates 1 and 2).
193
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parents: 192
diff changeset
282 self.update_players(keystate) # Pri 7
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parents: 192
diff changeset
283 self.update_enemies() # Pri 9
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parents: 192
diff changeset
284 self.update_effects() # Pri 10
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parents: 192
diff changeset
285 self.update_bullets() # Pri 11
274
f037bca24f2d Partially implement lasers.
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parents: 259
diff changeset
286 for laser in self.lasers: #TODO: what priority is it?
f037bca24f2d Partially implement lasers.
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parents: 259
diff changeset
287 laser.update()
300
da53bc29b94a Add the game interface.
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parents: 299
diff changeset
288 self.interface.update() # Pri 12
404
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
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parents: 403
diff changeset
289 if self.hints:
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parents: 403
diff changeset
290 self.update_hints() # Not from this game, so unknown.
327
13201d90bb22 Display the text when collecting an item.
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parents: 321
diff changeset
291 for label in self.labels: #TODO: what priority is it?
13201d90bb22 Display the text when collecting an item.
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parents: 321
diff changeset
292 label.update()
456
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
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parents: 448
diff changeset
293 for text in self.texts: #TODO: what priority is it?
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parents: 448
diff changeset
294 if text is not None:
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parents: 448
diff changeset
295 text.update()
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parents: 448
diff changeset
296 for text in self.native_texts: #TODO: what priority is it?
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parents: 448
diff changeset
297 if text is not None:
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parents: 448
diff changeset
298 text.update()
403
9589a01e6edf Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
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parents: 390
diff changeset
299 self.update_faces() # Pri XXX
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
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parents: 192
diff changeset
300
316
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
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parents: 306
diff changeset
301 # 5. Clean up
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
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parents: 192
diff changeset
302 self.cleanup()
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parents: 192
diff changeset
303
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
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parents: 192
diff changeset
304 self.frame += 1
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parents: 192
diff changeset
305
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
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parents: 192
diff changeset
306
447
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diff changeset
307 cdef void update_background(self):
299
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 294
diff changeset
308 if self.time_stop:
447
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parents: 446
diff changeset
309 return
306
52d791bb7c32 Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents: 305
diff changeset
310 if self.spellcard_effect is not None:
52d791bb7c32 Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents: 305
diff changeset
311 self.spellcard_effect.update()
52d791bb7c32 Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents: 305
diff changeset
312 #TODO: update the actual background here?
217
577f45454402 Change background during spellcards.
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parents: 208
diff changeset
313
577f45454402 Change background during spellcards.
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parents: 208
diff changeset
314
447
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parents: 446
diff changeset
315 cdef void update_enemies(self):
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parents: 446
diff changeset
316 cdef Enemy enemy
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diff changeset
317
193
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parents: 192
diff changeset
318 for enemy in self.enemies:
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parents: 192
diff changeset
319 enemy.update()
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parents: 192
diff changeset
320
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
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parents: 192
diff changeset
321
447
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parents: 446
diff changeset
322 cdef void update_msg(self, long keystate) except *:
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parents: 446
diff changeset
323 cdef long k
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diff changeset
324
448
3bc37791f0a2 Make Bullet.state an enum.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
325 for k in (1, 256):
3bc37791f0a2 Make Bullet.state an enum.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
326 if keystate & k and not self.last_keystate & k:
3bc37791f0a2 Make Bullet.state an enum.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
327 self.msg_runner.skip()
3bc37791f0a2 Make Bullet.state an enum.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
328 break
336
72ef7e24b373 Fix MSG skipping.
Thibaut Girka <thib@sitedethib.com>
parents: 335
diff changeset
329 self.msg_runner.skipping = bool(keystate & 256)
286
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
330 self.last_keystate = keystate
4838e9bab0f9 Implement dialogs (MSG files).
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parents: 274
diff changeset
331 self.msg_runner.run_iteration()
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parents: 274
diff changeset
332
4838e9bab0f9 Implement dialogs (MSG files).
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parents: 274
diff changeset
333
447
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diff changeset
334 cdef void update_players(self, long keystate) except *:
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parents: 446
diff changeset
335 cdef Bullet bullet
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diff changeset
336 cdef Player player
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diff changeset
337
299
e04e402e6380 Implemented Sakuya's time stop.
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parents: 294
diff changeset
338 if self.time_stop:
447
78e1c3864e73 Make pytouhou.game.game an extension type.
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parents: 446
diff changeset
339 return
328
56523a16db1d Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 327
diff changeset
340
56523a16db1d Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 327
diff changeset
341 for bullet in self.players_bullets:
56523a16db1d Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 327
diff changeset
342 bullet.update()
56523a16db1d Fix some replay synchronization issues and update the TODO.
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parents: 327
diff changeset
343
130
11ab06f4c4c6 Introduce characters!
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parents: 123
diff changeset
344 for player in self.players:
142
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
345 player.update(keystate) #TODO: differentiate keystates (multiplayer mode)
130
11ab06f4c4c6 Introduce characters!
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parents: 123
diff changeset
346
303
647bde10353d Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
347 #XXX: Why 78910? Is it really the right value?
647bde10353d Add score/effective_score distinction and prepare for highscore handling.
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parents: 300
diff changeset
348 player.state.effective_score = min(player.state.effective_score + 78910,
647bde10353d Add score/effective_score distinction and prepare for highscore handling.
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parents: 300
diff changeset
349 player.state.score)
647bde10353d Add score/effective_score distinction and prepare for highscore handling.
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parents: 300
diff changeset
350 #TODO: give extra lives to the player
647bde10353d Add score/effective_score distinction and prepare for highscore handling.
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parents: 300
diff changeset
351
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
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parents: 192
diff changeset
352
447
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diff changeset
353 cdef void update_effects(self):
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parents: 446
diff changeset
354 cdef Element effect
78e1c3864e73 Make pytouhou.game.game an extension type.
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diff changeset
355
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
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parents: 192
diff changeset
356 for effect in self.effects:
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parents: 192
diff changeset
357 effect.update()
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parents: 192
diff changeset
358
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
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parents: 192
diff changeset
359
447
78e1c3864e73 Make pytouhou.game.game an extension type.
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parents: 446
diff changeset
360 cdef void update_hints(self):
404
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 403
diff changeset
361 for hint in self.hints:
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 403
diff changeset
362 if hint['Count'] == self.frame and hint['Base'] == 'start':
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 403
diff changeset
363 self.new_hint(hint)
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parents: 403
diff changeset
364
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 403
diff changeset
365
447
78e1c3864e73 Make pytouhou.game.game an extension type.
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parents: 446
diff changeset
366 cdef void update_faces(self):
403
9589a01e6edf Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
367 for face in self.faces:
9589a01e6edf Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
368 if face:
9589a01e6edf Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
369 face.update()
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parents: 390
diff changeset
370
9589a01e6edf Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
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parents: 390
diff changeset
371
447
78e1c3864e73 Make pytouhou.game.game an extension type.
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parents: 446
diff changeset
372 cdef void update_bullets(self):
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parents: 446
diff changeset
373 cdef Player player
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parents: 446
diff changeset
374 cdef Bullet bullet
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parents: 446
diff changeset
375 cdef Item item
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parents: 446
diff changeset
376 cdef double bhalf_width, bhalf_height
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parents: 446
diff changeset
377
299
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 294
diff changeset
378 if self.time_stop:
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
379 return
78e1c3864e73 Make pytouhou.game.game an extension type.
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parents: 446
diff changeset
380
161
7e7368356445 Add bullet cancel anim support
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parents: 159
diff changeset
381 for bullet in self.cancelled_bullets:
7e7368356445 Add bullet cancel anim support
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parents: 159
diff changeset
382 bullet.update()
7e7368356445 Add bullet cancel anim support
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parents: 159
diff changeset
383
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
384 for bullet in self.bullets:
164
5271789c067d Implement player bullets rendering and updating.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
385 bullet.update()
5271789c067d Implement player bullets rendering and updating.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
386
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
387 for laser in self.players_lasers:
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
388 if laser is not None:
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
389 laser.update()
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
390
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
391 for item in self.items:
150
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
392 item.update()
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
393
142
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
394 for player in self.players:
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
395 player_state = player.state
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
396
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
397 if not player_state.touchable:
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
398 continue
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
399
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
400 px, py = player_state.x, player_state.y
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
401 phalf_size = <double>player.sht.hitbox
142
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
402 px1, px2 = px - phalf_size, px + phalf_size
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
403 py1, py2 = py - phalf_size, py + phalf_size
152
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
404
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
405 ghalf_size = <double>player.sht.graze_hitbox
176
80a4c7ed43b3 Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 173
diff changeset
406 gx1, gx2 = px - ghalf_size, px + ghalf_size
80a4c7ed43b3 Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 173
diff changeset
407 gy1, gy2 = py - ghalf_size, py + ghalf_size
80a4c7ed43b3 Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 173
diff changeset
408
293
ab618c2bbce8 Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents: 290
diff changeset
409 for laser in self.lasers:
ab618c2bbce8 Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents: 290
diff changeset
410 if laser.check_collision((px, py)):
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
411 if player_state.invulnerable_time == 0:
293
ab618c2bbce8 Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents: 290
diff changeset
412 player.collide()
ab618c2bbce8 Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents: 290
diff changeset
413 elif laser.check_grazing((px, py)):
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
414 player_state.graze += 1 #TODO
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
415 player_state.score += 500 #TODO
343
94fdb6c782c1 Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
416 player.play_sound('graze')
293
ab618c2bbce8 Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents: 290
diff changeset
417 self.modify_difficulty(+6) #TODO
388
ac2891afb0bb Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 380
diff changeset
418 self.new_particle((px, py), 9, 192) #TODO
293
ab618c2bbce8 Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents: 290
diff changeset
419
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
420 for bullet in self.bullets:
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
421 if bullet.state != LAUNCHED:
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
422 continue
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
423
390
b11953cf1d3b Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 388
diff changeset
424 bhalf_width, bhalf_height = bullet.hitbox
142
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
425 bx, by = bullet.x, bullet.y
390
b11953cf1d3b Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 388
diff changeset
426 bx1, bx2 = bx - bhalf_width, bx + bhalf_width
b11953cf1d3b Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 388
diff changeset
427 by1, by2 = by - bhalf_height, by + bhalf_height
142
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
428
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
429 if not (bx2 < px1 or bx1 > px2
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
430 or by2 < py1 or by1 > py2):
156
ebfd328e700c Rename a few functions, move a few things around...
Thibaut Girka <thib@sitedethib.com>
parents: 154
diff changeset
431 bullet.collide()
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
432 if player_state.invulnerable_time == 0:
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
433 player.collide()
152
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
434
181
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 180
diff changeset
435 elif not bullet.grazed and not (bx2 < gx1 or bx1 > gx2
176
80a4c7ed43b3 Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 173
diff changeset
436 or by2 < gy1 or by1 > gy2):
181
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 180
diff changeset
437 bullet.grazed = True
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
438 player_state.graze += 1
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
439 player_state.score += 500 # found experimentally
343
94fdb6c782c1 Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
440 player.play_sound('graze')
198
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
441 self.modify_difficulty(+6)
388
ac2891afb0bb Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 380
diff changeset
442 self.new_particle((px, py), 9, 192) #TODO: find the real size and range.
181
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 180
diff changeset
443 #TODO: display a static particle during one frame at
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 180
diff changeset
444 # 12 pixels of the player, in the axis of the “collision”.
176
80a4c7ed43b3 Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 173
diff changeset
445
208
d07506a2e16e Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 203
diff changeset
446 #TODO: is it the right place?
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
447 if py < 128 and player_state.power >= 128: #TODO: check py.
208
d07506a2e16e Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 203
diff changeset
448 self.autocollect(player)
d07506a2e16e Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 203
diff changeset
449
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
450 ihalf_size = <double>player.sht.item_hitbox
152
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
451 for item in self.items:
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
452 bx, by = item.x, item.y
390
b11953cf1d3b Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 388
diff changeset
453 bx1, bx2 = bx - ihalf_size, bx + ihalf_size
b11953cf1d3b Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 388
diff changeset
454 by1, by2 = by - ihalf_size, by + ihalf_size
152
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
455
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
456 if not (bx2 < px1 or bx1 > px2
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
457 or by2 < py1 or by1 > py2):
220
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 217
diff changeset
458 item.on_collect(player)
150
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
459
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
460
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
461 cdef void cleanup(self):
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
462 cdef Enemy enemy
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
463 cdef Bullet bullet
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
464 cdef Item item
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
465 cdef long i
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
466
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
467 # Filter out non-visible enemies
255
a0d6b1915591 Fix bullet removal condition.
Thibaut Girka <thib@sitedethib.com>
parents: 248
diff changeset
468 for enemy in self.enemies:
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents: 220
diff changeset
469 if enemy.is_visible(self.width, self.height):
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
470 enemy.was_visible = True
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
471 elif enemy.was_visible:
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
472 # Filter out-of-screen enemy
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
473 enemy.removed = True
255
a0d6b1915591 Fix bullet removal condition.
Thibaut Girka <thib@sitedethib.com>
parents: 248
diff changeset
474
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
475 self.enemies = filter_removed(self.enemies)
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
476
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
477 # Filter out-of-scren bullets
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
478 cancelled_bullets = []
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
479 bullets = []
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
480 players_bullets = []
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
481
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
482 for bullet in self.cancelled_bullets:
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
483 if bullet.state == CANCELLED and not bullet.removed:
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
484 cancelled_bullets.append(bullet)
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
485
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
486 for bullet in self.bullets:
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
487 if not bullet.removed:
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
488 if bullet.state == CANCELLED:
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
489 cancelled_bullets.append(bullet)
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
490 else:
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
491 bullets.append(bullet)
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
492
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
493 for bullet in self.players_bullets:
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
494 if not bullet.removed:
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
495 if bullet.state == CANCELLED:
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
496 cancelled_bullets.append(bullet)
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
497 else:
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
498 players_bullets.append(bullet)
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
499
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
500 self.cancelled_bullets = cancelled_bullets
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
501 self.bullets = bullets
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
502 self.players_bullets = players_bullets
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
503
274
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 259
diff changeset
504 # Filter “timed-out” lasers
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
505 for i, laser in enumerate(self.players_lasers):
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
506 if laser is not None and laser.removed:
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
507 self.players_lasers[i] = None
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
508
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
509 self.lasers = filter_removed(self.lasers)
274
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 259
diff changeset
510
165
c8c60291c56f Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 164
diff changeset
511 # Filter out-of-scren items
198
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
512 items = []
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
513 for item in self.items:
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 299
diff changeset
514 if item.y < self.height:
198
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
515 items.append(item)
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
516 else:
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
517 self.modify_difficulty(-3)
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
518 self.items = items
165
c8c60291c56f Implement item dropping by enemies.
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diff changeset
519
447
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520 self.effects = filter_removed(self.effects)
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521 self.labels = filter_removed(self.labels)
456
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
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522 #self.native_texts = filter_removed(self.native_texts)
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523
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524 for i, text in enumerate(self.texts):
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525 if text is not None and text.removed:
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526 self.texts[i] = None
327
13201d90bb22 Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
527
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
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528 # Disable boss mode if it is dead/it has timeout
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 303
diff changeset
529 if self.boss and self.boss._enemy.removed:
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
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parents: 150
diff changeset
530 self.boss = None
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
531
447
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diff changeset
532 cdef list filter_removed(list elements):
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533 cdef Element element
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parents: 446
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534
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parents: 446
diff changeset
535 filtered = []
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parents: 446
diff changeset
536 for element in elements:
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parents: 446
diff changeset
537 if not element.removed:
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538 filtered.append(element)
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diff changeset
539 return filtered