annotate pytouhou/ui/opengl/backend.pxd @ 632:2d695ac78c94

Remove the music.py script, which was broken since the move to SDL2… long ago.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 20 May 2015 20:38:33 +0200
parents 1b31169dc344
children 80687f258001
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
556
c34b23e29d16 Make the OpenGL flavor and version options work.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 554
diff changeset
1 from pytouhou.lib.sdl cimport SDL_GLprofile
593
974decb8df4f Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 592
diff changeset
2 from pytouhou.lib.opengl cimport GLenum_mode
556
c34b23e29d16 Make the OpenGL flavor and version options work.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 554
diff changeset
3
583
47cf4e3d159d Use libepoxy to discover the actual GL version we are using, and available extensions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 582
diff changeset
4 cdef SDL_GLprofile profile
553
8f51e34d911c Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
5 cdef int major
8f51e34d911c Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
6 cdef int minor
554
653a9f087673 Make both double- and single-buffer available on the CLI, but default to SDL’s default.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 553
diff changeset
7 cdef int double_buffer
553
8f51e34d911c Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
8 cdef bint is_legacy
593
974decb8df4f Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 592
diff changeset
9 cdef GLenum_mode primitive_mode
582
6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 558
diff changeset
10 cdef bint use_debug_group
558
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 557
diff changeset
11 cdef bint use_vao
587
6c9d8a3d853f Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 585
diff changeset
12 cdef bint use_framebuffer_blit
585
e0166cda75d5 Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 583
diff changeset
13 cdef bint use_primitive_restart
592
19d930f9e3f0 Add the screenshot feature, using P or Home like the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 590
diff changeset
14 cdef bint use_pack_invert
610
1b31169dc344 Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 593
diff changeset
15 cdef bint use_scaled_rendering
590
e15672733c93 Switch to Python 3.x instead of 2.7.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 587
diff changeset
16 cdef bytes shader_header