annotate pytouhou/ui/gamerunner.py @ 394:346614f788f1

Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 06 Feb 2013 20:57:16 +0100
parents e1f5dcd4b83e
children 34a91f918e7c
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 import pyglet
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16 import traceback
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17
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18 from pyglet.gl import (glMatrixMode, glLoadIdentity, glEnable, glDisable,
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19 glHint, glEnableClientState, glViewport, glScissor,
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20 glLoadMatrixf,
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21 GL_MODELVIEW, GL_PROJECTION,
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22 GL_TEXTURE_2D, GL_BLEND, GL_FOG,
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23 GL_PERSPECTIVE_CORRECTION_HINT, GL_FOG_HINT, GL_NICEST,
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24 GL_COLOR_ARRAY, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY,
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25 GL_SCISSOR_TEST)
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26
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27 from pytouhou.utils.helpers import get_logger
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28 from pytouhou.utils.matrix import Matrix
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29
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30 from .gamerenderer import GameRenderer
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31 from .music import MusicPlayer, SFXPlayer, NullPlayer
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32 from .shaders.eosd import GameShader, BackgroundShader
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33
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34
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35 logger = get_logger(__name__)
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36
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37
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38 class GameRunner(pyglet.window.Window, GameRenderer):
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39 def __init__(self, resource_loader, game=None, background=None, replay=None, double_buffer=True, fps_limit=60, fixed_pipeline=False, skip=False):
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40 GameRenderer.__init__(self, resource_loader, game, background)
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41
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42 config = pyglet.gl.Config(double_buffer=double_buffer)
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43 width, height = (game.interface.width, game.interface.height) if game else (None, None)
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44 pyglet.window.Window.__init__(self, width=width, height=height,
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45 caption='PyTouhou', resizable=False,
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46 config=config)
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47
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48 self.fps_limit = fps_limit
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49 self.use_fixed_pipeline = fixed_pipeline
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50 self.replay_level = None
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51 self.skip = skip
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52
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53 if not self.use_fixed_pipeline:
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54 self.game_shader = GameShader()
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55 self.background_shader = BackgroundShader()
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56 self.interface_shader = self.game_shader
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57
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58 if game:
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59 self.load_game(game, background, replay)
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60
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61 self.clock = pyglet.clock.get_default()
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62
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63
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64 def load_game(self, game=None, background=None, bgms=None, replay=None, save_keystates=None):
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65 GameRenderer.load_game(self, game, background)
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66 self.set_input(replay)
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67 if replay and replay.levels[game.stage - 1]:
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68 game.players[0].state.lives = self.replay_level.lives
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69 game.players[0].state.power = self.replay_level.power
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70 game.players[0].state.bombs = self.replay_level.bombs
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71 game.difficulty = self.replay_level.difficulty
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72
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73 self.save_keystates = save_keystates
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74
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75 game.music = MusicPlayer(game.resource_loader, bgms)
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76 game.music.play(0)
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77 game.sfx_player = SFXPlayer(game.resource_loader) if not self.skip else NullPlayer()
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78
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79
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80 def set_input(self, replay=None):
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81 if not replay or not replay.levels[self.game.stage-1]:
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82 self.keys = pyglet.window.key.KeyStateHandler()
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83 self.push_handlers(self.keys)
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84 self.replay_level = None
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85 else:
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86 self.replay_level = replay.levels[self.game.stage-1]
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87 self.keys = self.replay_level.iter_keystates()
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88
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89
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90 def start(self, width=None, height=None):
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91 width = width or (self.game.interface.width if self.game else 640)
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92 height = height or (self.game.interface.height if self.game else 480)
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93 if (width, height) != (self.width, self.height):
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94 self.set_size(width, height)
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95
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96 # Initialize OpenGL
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97 glEnable(GL_BLEND)
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98 if self.use_fixed_pipeline:
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99 glEnable(GL_TEXTURE_2D)
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100 glHint(GL_FOG_HINT, GL_NICEST)
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101 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
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102 glEnableClientState(GL_COLOR_ARRAY)
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103 glEnableClientState(GL_VERTEX_ARRAY)
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104 glEnableClientState(GL_TEXTURE_COORD_ARRAY)
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105
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106 self.proj = self.perspective(30, float(self.game.width) / float(self.game.height),
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107 101010101./2010101., 101010101./10101.)
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108 game_view = self.setup_camera(0, 0, 1)
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109 self.game_mvp = game_view * self.proj
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110 self.interface_mvp = self.ortho_2d(0., float(self.width), float(self.height), 0.)
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111
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112 if self.fps_limit > 0:
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113 pyglet.clock.set_fps_limit(self.fps_limit)
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114 while not self.has_exit:
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115 if not self.skip:
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116 pyglet.clock.tick()
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117 self.dispatch_events()
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118 self.update()
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119 self.render_game()
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120 self.render_interface()
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121 self.flip()
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122 else:
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123 self.update()
131
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124
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125
146
96c30ffd9b87 Evil workaround to pyglet's X11 backend
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126 def _event_text_symbol(self, ev):
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127 # XXX: Ugly workaround to a pyglet bug on X11
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128 #TODO: fix that bug in pyglet
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129 try:
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130 return pyglet.window.Window._event_text_symbol(self, ev)
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131 except Exception as exc:
224
9bb26dbb8438 Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.
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132 logger.warn('Pyglet error: %s', traceback.format_exc(exc))
146
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133 return None, None
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134
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diff changeset
135
131
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136 def on_key_press(self, symbol, modifiers):
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137 if symbol == pyglet.window.key.ESCAPE:
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138 self.has_exit = True
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139 # XXX: Fullscreen will be enabled the day pyglet stops sucking
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140 elif symbol == pyglet.window.key.F11:
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141 self.set_fullscreen(not self.fullscreen)
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142
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143
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144 def update(self):
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145 if self.background:
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
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146 self.background.update(self.game.frame)
131
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147 if self.game:
187
46793ccfedca Implement replays.
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148 if not self.replay_level:
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149 #TODO: allow user settings
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150 keystate = 0
353
451bee1d2cec Allow Z as well as W to shoot.
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151 if self.keys[pyglet.window.key.W] or self.keys[pyglet.window.key.Z]:
187
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152 keystate |= 1
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153 if self.keys[pyglet.window.key.X]:
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154 keystate |= 2
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parents: 158
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155 #TODO: on some configurations, LSHIFT is Shift_L when pressed
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156 # and ISO_Prev_Group when released, confusing the hell out of pyglet
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157 # and leading to a always-on LSHIFT...
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158 if self.keys[pyglet.window.key.LSHIFT]:
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159 keystate |= 4
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160 if self.keys[pyglet.window.key.UP]:
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161 keystate |= 16
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162 if self.keys[pyglet.window.key.DOWN]:
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163 keystate |= 32
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parents: 158
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164 if self.keys[pyglet.window.key.LEFT]:
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165 keystate |= 64
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parents: 158
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166 if self.keys[pyglet.window.key.RIGHT]:
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167 keystate |= 128
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parents: 158
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168 if self.keys[pyglet.window.key.LCTRL]:
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169 keystate |= 256
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diff changeset
170 else:
374
6a63fd3deb76 Use an iterator to get the keystates from a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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diff changeset
171 try:
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diff changeset
172 keystate = self.keys.next()
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diff changeset
173 except StopIteration:
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diff changeset
174 keystate = 0
378
11d895b6c0dc Add the debug feature to start a game at the end of a replay.
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parents: 374
diff changeset
175 if self.skip:
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parents: 374
diff changeset
176 self.set_input()
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parents: 374
diff changeset
177 self.skip = False
379
e0e284fcb288 Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 378
diff changeset
178 self.game.sfx_player = SFXPlayer(self.game.resource_loader)
187
46793ccfedca Implement replays.
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parents: 158
diff changeset
179
373
6deab6ad8be8 Add the ability to save a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 370
diff changeset
180 if self.save_keystates is not None:
6deab6ad8be8 Add the ability to save a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 370
diff changeset
181 self.save_keystates.append(keystate)
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 370
diff changeset
182
331
1b4f04b08729 Add the story mode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 330
diff changeset
183 self.game.run_iter(keystate)
131
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184
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185
300
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
186 def render_game(self):
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
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parents: 224
diff changeset
187 # Switch to game projection
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parents: 224
diff changeset
188 #TODO: move that to GameRenderer?
300
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
189 x, y = self.game.interface.game_pos
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parents: 233
diff changeset
190 glViewport(x, y, self.game.width, self.game.height)
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parents: 233
diff changeset
191 glScissor(x, y, self.game.width, self.game.height)
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parents: 233
diff changeset
192 glEnable(GL_SCISSOR_TEST)
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
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parents: 224
diff changeset
193
131
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194 GameRenderer.render(self)
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diff changeset
195
300
da53bc29b94a Add the game interface.
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diff changeset
196 glDisable(GL_SCISSOR_TEST)
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parents: 233
diff changeset
197
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
198
da53bc29b94a Add the game interface.
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diff changeset
199 def render_interface(self):
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diff changeset
200 interface = self.game.interface
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parents: 233
diff changeset
201 interface.labels['framerate'].set_text('%.2ffps' % self.clock.get_fps())
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parents: 233
diff changeset
202
370
74471afbac37 Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 353
diff changeset
203 if self.use_fixed_pipeline:
74471afbac37 Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 353
diff changeset
204 glMatrixMode(GL_MODELVIEW)
74471afbac37 Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
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parents: 353
diff changeset
205 glLoadMatrixf(self.interface_mvp.get_c_data())
74471afbac37 Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 353
diff changeset
206 glDisable(GL_FOG)
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 353
diff changeset
207 else:
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 353
diff changeset
208 self.interface_shader.bind()
74471afbac37 Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 353
diff changeset
209 self.interface_shader.uniform_matrixf('mvp', self.interface_mvp.get_c_data())
300
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
210 glViewport(0, 0, self.width, self.height)
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
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parents: 224
diff changeset
211
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
212 items = [item for item in interface.items if item.anmrunner and item.anmrunner.running]
323
2fcdb8966957 Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents: 321
diff changeset
213 labels = interface.labels.values()
2fcdb8966957 Display lives and bombs.
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parents: 321
diff changeset
214
300
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
215 if items:
323
2fcdb8966957 Display lives and bombs.
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parents: 321
diff changeset
216 # Redraw all the interface
300
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
217 self.render_elements(items)
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
218 else:
323
2fcdb8966957 Display lives and bombs.
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parents: 321
diff changeset
219 # Redraw only changed labels
2fcdb8966957 Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents: 321
diff changeset
220 labels = [label for label in labels if label.changed]
2fcdb8966957 Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents: 321
diff changeset
221
387
e1f5dcd4b83e Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 384
diff changeset
222 self.render_elements(interface.level_start)
e1f5dcd4b83e Display something at the start of a stage.
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parents: 384
diff changeset
223
345
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 343
diff changeset
224 if self.game.boss:
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 343
diff changeset
225 self.render_elements(interface.boss_items)
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 343
diff changeset
226
323
2fcdb8966957 Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents: 321
diff changeset
227 self.render_elements(labels)
2fcdb8966957 Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents: 321
diff changeset
228 for label in labels:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
229 label.changed = False
131
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
230